[GSL] July Code A r16 Day 1 - Page 36
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T0fuuu
Australia2275 Posts
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Kamais_Ookin
Canada4218 Posts
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blahz0r
3030 Posts
Have not seen a game with a Zerg with that many upgrades in a long time. Beautiful play by Leenock | ||
Jumbled
1543 Posts
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hYdeOut
Australia25 Posts
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bbQ4Aiur
Hong Kong2752 Posts
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Probe1
United States17920 Posts
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Hellscum
Norway37 Posts
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holy_war
United States3590 Posts
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Shellshock
United States97276 Posts
On June 30 2011 14:51 Monocle wrote: Awesome game, Leenock could very well become the Code A champion. That was my preseason pick after I saw MMA got Puzzle in the first round and DRG and theStC didnt get in | ||
DizzySheep
Australia1144 Posts
On June 30 2011 14:51 T0fuuu wrote: THE CHEESE! LoL leenock is back!! Maybe this time he will get to code S but knowing his luck he will probably meet a monster in the updown. He shall meet mkp again lol | ||
Yoshi Kirishima
United States10339 Posts
![]() I like his mech style, but I wonder if he's considered using Ghosts. It's bad to use Vikings against BLs because then you're fighting not only on the ground, but on the air. Ghosts, along with Snipe, do about the same damage roughly as Vikings, and you should already have at least 1 barracks from the early game and possibly even 2 if you 2 raxed. Not to mention, Starports cost 100 gas each. And we're not even talking about how Ghosts can cloak or nuke or EMP or snipe Infestors. Or that Ghosts can actually also attack ground units. | ||
SirMilford
Australia1269 Posts
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Oboeman
Canada3980 Posts
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Raskit
579 Posts
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Majynx
United States1431 Posts
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iyoume
2501 Posts
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Shellshock
United States97276 Posts
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Kettchup
United States1911 Posts
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mango_destroyer
Canada3914 Posts
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