• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:07
CET 10:07
KST 18:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
$21,000 RyongYi Cup Season 3 announced (Jan 22-Feb 7)1Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns6[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1822Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3
StarCraft 2
General
Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach
Tourneys
$21,000 RyongYi Cup Season 3 announced (Jan 22-Feb 7) WardiTV Winter Cup WardiTV Mondays SC2 AI Tournament 2026 OSC Season 13 World Championship
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution
Brood War
General
I would like to say something about StarCraft BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest Data analysis on 70 million replays
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Awesome Games Done Quick 2026! Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Should offensive tower rushing be viable in RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Trading/Investing Thread The Big Programming Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Psychological Factors That D…
TrAiDoS
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1172 users

[NASL] Day 7-2 - Page 44

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 42 43 44 45 46 56 Next
Heavenly
Profile Joined January 2011
2172 Posts
May 27 2011 03:52 GMT
#861
On May 27 2011 12:50 jdseemoreglass wrote:
Show nested quote +
On May 27 2011 12:46 Mordiford wrote:
On May 27 2011 12:39 jdseemoreglass wrote:
On May 27 2011 12:36 Heavenly wrote:
On May 27 2011 12:33 jdseemoreglass wrote:
So is it safe to say that Protoss can force Zerg to be in the position of having to basically all in and try to end the game quickly now? I mean that seems like the only option. Is all-in drop play simply the only option? So then it's a matter of how well protoss can defend an all in attack?

I mean I hear mrbitter criticizing momans passivity and this is the only way I can interpret what he is saying. What are the other options left to Zerg against a defensive macroing toss?


Don't max out on roaches and hydras versus an army that costs twice as much? Actually attack when you see your opponent throwing up a third when he has four gates? He criticized Moman's passivity because he sat there and let Cruncher go to four base protoss versus four base zerg before taking a couple more useless bases.

But my point is, you cannot attack into a protoss with colossi and forcefields. So how does Zerg attack. Drops right? You could say nydus, but it's basically the same thing as drops, except more effective. You cannot trade effectively into a choke against a defensive protoss, so still the only option I can think of is all in drop play. Someone said mutas but all it takes is a couple cannons and blink to shut that down.


You can not go Roach/Hydra and then wait for the Protoss to get 200/200 with Colossi and forcefields. Moman got to a point where he would have had to drop or Nydus but if he had attacked with burrow/tunneling claws he could have hit before that first Colossus got out for Cruncher. Moman just played that really passively with an army that's good to be aggressive with. He let the Protoss split the map really easily, he left him get his third base for free entirely.

It's like Terran's standard composition going up against Brood Lord/Corruptor/Infestor at 200/200... Does it mean all they can do is all in against Zerg? Absolutely not, you can do tons of stuff to not let them get to that point while you have a stronger mid-game composition. You can't sit on a good mid-game composition and then fight their stronger more cost effective composition...

That's basically what Moman did with his composition, strong to put on pressure with, then he just sat back and let Cruncher get equal bases with him... He got his third completely uncontested.

So please explain this to me a little more thoroughly here... You say if a Zerg goes roach/hydra, then they need to pressure. And obviously the only way to pressure on a choke map against colossi + sentry is to drop, which is pretty all in. Which was my original statement, by the way. So let's consider the other options...

He doesn't go roach/hydra. What does he go then? Lings? lol no. Infestors? That will resign you to passivity as well. Mutas? Is mutas the only alternative? Or should zerg skip a mid-game army and rush to T3, hoping Protoss doesn't decide to attack?


I concede, you are correct, zerg has never won a game without allinning. And upgrading drop and overlord speed is all-in.
"thx for all my fans i'm many lost but cheer for me .. i lost but so happy my power is fans i will good play this is promise my fans" - oGsMC
DamageControL
Profile Blog Joined July 2007
United States4222 Posts
May 27 2011 03:53 GMT
#862
On May 27 2011 12:49 Kentakky wrote:
Show nested quote +
On May 27 2011 12:37 Dexington wrote:
On May 27 2011 12:34 Xxavi wrote:
Shut it, Cruncher haters=Idra fanboys =)

It isn't like Idra is a creative player who comes up with new strategies. He is a freaking study cow that you see in every college, will study the book all the time, with little brain. Not to say Cruncher is anything special, but all this Cruncher hate and Idra love is over the top.

My God, how can words of a player can change perspective of so many people.


Can you read the last few pages? Cruncher haters = people who like exciting games. Cruncher has yet to be involved in one.


Then you sir, have missed out on a show series called the "V". Just look at him demolishing that poor scrub EGLzGaMeR with his neat builds. specially the one with the phoenix opening, haven't seen someone get that crunched from a phoenix opening. Also the high templar game was quite slick in the way he got to HTs.

but seriously I really don't understand the hate, if he's "boring" to watch then don't watch ffs. Cruncher is also like Americas best Wc3 player before the game died so maybe try and encourage him and you might actually have another really good American sc2 player, since you seem to be lacking those.

now someone will respond with who cares what nation someone is from I just want good games yaddayaddayadda then the same should still apply encourage players putting time and effort into this game, don't hate on them unless they really deserve it like CombatEx/cheaters etc...

This. FFS, we have Idra...and that's sorta it. I think Tyler could be good if he dedicated more time, but I don't think he'll be able to. Incontrol isn't bad or anything but has a shitton of other stuff going on. He's as much an ambassador for the game as he is a player. We NEED cruncher, even though Idra hates him irrationally.
Liquid | SKT
FallDownMarigold
Profile Blog Joined December 2010
United States3710 Posts
May 27 2011 03:53 GMT
#863
On May 27 2011 12:51 SC2Joker wrote:
whats up with blizzard always trolling nasl... I wonder if they're allowed to contact you for purely trolling reasons. if so its not very professional.


? Elaborate ?
Mordiford
Profile Joined April 2011
4448 Posts
May 27 2011 03:54 GMT
#864
On May 27 2011 12:50 jdseemoreglass wrote:
Show nested quote +
On May 27 2011 12:46 Mordiford wrote:
On May 27 2011 12:39 jdseemoreglass wrote:
On May 27 2011 12:36 Heavenly wrote:
On May 27 2011 12:33 jdseemoreglass wrote:
So is it safe to say that Protoss can force Zerg to be in the position of having to basically all in and try to end the game quickly now? I mean that seems like the only option. Is all-in drop play simply the only option? So then it's a matter of how well protoss can defend an all in attack?

I mean I hear mrbitter criticizing momans passivity and this is the only way I can interpret what he is saying. What are the other options left to Zerg against a defensive macroing toss?


Don't max out on roaches and hydras versus an army that costs twice as much? Actually attack when you see your opponent throwing up a third when he has four gates? He criticized Moman's passivity because he sat there and let Cruncher go to four base protoss versus four base zerg before taking a couple more useless bases.

But my point is, you cannot attack into a protoss with colossi and forcefields. So how does Zerg attack. Drops right? You could say nydus, but it's basically the same thing as drops, except more effective. You cannot trade effectively into a choke against a defensive protoss, so still the only option I can think of is all in drop play. Someone said mutas but all it takes is a couple cannons and blink to shut that down.


You can not go Roach/Hydra and then wait for the Protoss to get 200/200 with Colossi and forcefields. Moman got to a point where he would have had to drop or Nydus but if he had attacked with burrow/tunneling claws he could have hit before that first Colossus got out for Cruncher. Moman just played that really passively with an army that's good to be aggressive with. He let the Protoss split the map really easily, he left him get his third base for free entirely.

It's like Terran's standard composition going up against Brood Lord/Corruptor/Infestor at 200/200... Does it mean all they can do is all in against Zerg? Absolutely not, you can do tons of stuff to not let them get to that point while you have a stronger mid-game composition. You can't sit on a good mid-game composition and then fight their stronger more cost effective composition...

That's basically what Moman did with his composition, strong to put on pressure with, then he just sat back and let Cruncher get equal bases with him... He got his third completely uncontested.

So please explain this to me a little more thoroughly here... You say if a Zerg goes roach/hydra, then they need to pressure. And obviously the only way to pressure on a choke map against colossi + sentry is to drop, which is pretty all in. Which was my original statement, by the way. So let's consider the other options...

He doesn't go roach/hydra. What does he go then? Lings? lol no. Infestors? That will resign you to passivity as well. Mutas? Is mutas the only alternative? Or should zerg skip a mid-game army and rush to T3, hoping Protoss doesn't decide to attack?


You can do baneling drops, Infestors with Brood Lords if you want to be passive, it'd at least give you a better shot going into that end game. With roaches with burrow/tunneling claws, he could have pressured that army a number of times, even when those two Immortals were out, he probably could have made it work but he waited so fucking long...

He did nothing, if you're not going to pressure, why even bother going for an early-mid pressure composition, keeping that composition going into late game...
Dommk
Profile Joined May 2010
Australia4865 Posts
May 27 2011 03:54 GMT
#865
On May 27 2011 12:50 jdseemoreglass wrote:
Show nested quote +
On May 27 2011 12:46 Mordiford wrote:
On May 27 2011 12:39 jdseemoreglass wrote:
On May 27 2011 12:36 Heavenly wrote:
On May 27 2011 12:33 jdseemoreglass wrote:
So is it safe to say that Protoss can force Zerg to be in the position of having to basically all in and try to end the game quickly now? I mean that seems like the only option. Is all-in drop play simply the only option? So then it's a matter of how well protoss can defend an all in attack?

I mean I hear mrbitter criticizing momans passivity and this is the only way I can interpret what he is saying. What are the other options left to Zerg against a defensive macroing toss?


Don't max out on roaches and hydras versus an army that costs twice as much? Actually attack when you see your opponent throwing up a third when he has four gates? He criticized Moman's passivity because he sat there and let Cruncher go to four base protoss versus four base zerg before taking a couple more useless bases.

But my point is, you cannot attack into a protoss with colossi and forcefields. So how does Zerg attack. Drops right? You could say nydus, but it's basically the same thing as drops, except more effective. You cannot trade effectively into a choke against a defensive protoss, so still the only option I can think of is all in drop play. Someone said mutas but all it takes is a couple cannons and blink to shut that down.


You can not go Roach/Hydra and then wait for the Protoss to get 200/200 with Colossi and forcefields. Moman got to a point where he would have had to drop or Nydus but if he had attacked with burrow/tunneling claws he could have hit before that first Colossus got out for Cruncher. Moman just played that really passively with an army that's good to be aggressive with. He let the Protoss split the map really easily, he left him get his third base for free entirely.

It's like Terran's standard composition going up against Brood Lord/Corruptor/Infestor at 200/200... Does it mean all they can do is all in against Zerg? Absolutely not, you can do tons of stuff to not let them get to that point while you have a stronger mid-game composition. You can't sit on a good mid-game composition and then fight their stronger more cost effective composition...

That's basically what Moman did with his composition, strong to put on pressure with, then he just sat back and let Cruncher get equal bases with him... He got his third completely uncontested.

So please explain this to me a little more thoroughly here... You say if a Zerg goes roach/hydra, then they need to pressure. And obviously the only way to pressure on a choke map against colossi + sentry is to drop, which is pretty all in. Which was my original statement, by the way. So let's consider the other options...

He doesn't go roach/hydra. What does he go then? Lings? lol no. Infestors? That will resign you to passivity as well. Mutas? Is mutas the only alternative? Or should zerg skip a mid-game army and rush to T3, hoping Protoss doesn't decide to attack?



Baneling/Ling? Baneling/Roach? Aggressive Roach/Infestor? That is what virtually every other Zerg who is actually winning is doing
jazzyjazz
Profile Joined October 2010
941 Posts
May 27 2011 03:54 GMT
#866
July macro so good, has so many drones even with the ling aggression.

July hwaiting!!! EAT HIMMMMM
Eat emmmmmmmmmm
edwahn
Profile Joined March 2011
New Zealand121 Posts
May 27 2011 03:54 GMT
#867
On May 27 2011 12:41 garlicface wrote:
Show nested quote +
On May 27 2011 12:39 L3g3nd_ wrote:
that micro! holy shit hes good

Anyone who denies that that was beautiful by CrunCher is a troll.

Can you stop being overzealous? You're not netting CrunCher any respect from people with the things you are saying.


Absolutely agree here. The plastic enthusiasm followed by denouncing people who don't follow your same fanaticism is not helping.

I have nothing against cruncher, nor am I an idra fan nor a boy (never even saw those TSL matches), but he simply looks unimpressive. Others have already said this: his APM is low, and his play looks sedantary enough that diamond/masters players could replicate it (admittably not with the same level of success).
Mios
Profile Joined April 2010
United States686 Posts
May 27 2011 03:54 GMT
#868
ok this is weird
tt1 literally puts his nexus one hex off almost every time, from watching his stream and several tourny games.
is there something im missing? is it more efficient? maybe he does it to give him the mindset of "I need to try hard since I gave him an advantage".
dunno
no LAN and intercontinental bnet = T_T
Kommander
Profile Joined March 2011
Philippines4950 Posts
May 27 2011 03:55 GMT
#869
Not really a big fan of Cruncher, but he played good. And to all the people who say Forcefields are easy, try putting them down perfectly under pressure from an attack by the opponent's army. One small hole in the wall and you're dead. Seriously, most of the people here who say that have obviously never tried putting down FFs during a real engagement.
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
Last Edited: 2011-05-27 03:56:50
May 27 2011 03:55 GMT
#870
On May 27 2011 12:50 jdseemoreglass wrote:
Show nested quote +
On May 27 2011 12:46 Mordiford wrote:
On May 27 2011 12:39 jdseemoreglass wrote:
On May 27 2011 12:36 Heavenly wrote:
On May 27 2011 12:33 jdseemoreglass wrote:
So is it safe to say that Protoss can force Zerg to be in the position of having to basically all in and try to end the game quickly now? I mean that seems like the only option. Is all-in drop play simply the only option? So then it's a matter of how well protoss can defend an all in attack?

I mean I hear mrbitter criticizing momans passivity and this is the only way I can interpret what he is saying. What are the other options left to Zerg against a defensive macroing toss?


Don't max out on roaches and hydras versus an army that costs twice as much? Actually attack when you see your opponent throwing up a third when he has four gates? He criticized Moman's passivity because he sat there and let Cruncher go to four base protoss versus four base zerg before taking a couple more useless bases.

But my point is, you cannot attack into a protoss with colossi and forcefields. So how does Zerg attack. Drops right? You could say nydus, but it's basically the same thing as drops, except more effective. You cannot trade effectively into a choke against a defensive protoss, so still the only option I can think of is all in drop play. Someone said mutas but all it takes is a couple cannons and blink to shut that down.


You can not go Roach/Hydra and then wait for the Protoss to get 200/200 with Colossi and forcefields. Moman got to a point where he would have had to drop or Nydus but if he had attacked with burrow/tunneling claws he could have hit before that first Colossus got out for Cruncher. Moman just played that really passively with an army that's good to be aggressive with. He let the Protoss split the map really easily, he left him get his third base for free entirely.

It's like Terran's standard composition going up against Brood Lord/Corruptor/Infestor at 200/200... Does it mean all they can do is all in against Zerg? Absolutely not, you can do tons of stuff to not let them get to that point while you have a stronger mid-game composition. You can't sit on a good mid-game composition and then fight their stronger more cost effective composition...

That's basically what Moman did with his composition, strong to put on pressure with, then he just sat back and let Cruncher get equal bases with him... He got his third completely uncontested.

So please explain this to me a little more thoroughly here... You say if a Zerg goes roach/hydra, then they need to pressure. And obviously the only way to pressure on a choke map against colossi + sentry is to drop, which is pretty all in. Which was my original statement, by the way. So let's consider the other options...

He doesn't go roach/hydra. What does he go then? Lings? lol no. Infestors? That will resign you to passivity as well. Mutas? Is mutas the only alternative? Or should zerg skip a mid-game army and rush to T3, hoping Protoss doesn't decide to attack?


Baneling drops is one of the ways people have been doing it, and they don't want to be all-in at all and can be supremely devastating to both economies and to the deathball itself, even if it's mostly stalker, they by-pass the forcefields, they avoid getting hit by colossus, and they're a great way to make better use of lings, they also play into the situations where colossus are most effective, in chokes.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
May 27 2011 03:55 GMT
#871
these mass gateways could be a bad idea considering july saw that he didn't have a robo

let's find out!
Goibon
Profile Joined May 2010
New Zealand8185 Posts
May 27 2011 03:55 GMT
#872
Hi TT1
Leenock =^_^= Ryung =^_^= Parting =^_^= herO =^_^= Guilty
MaxField
Profile Blog Joined May 2010
United States2386 Posts
May 27 2011 03:55 GMT
#873
Good ol' 7 gate robo forge, haha i really Love TTOne, but i think July is going to be able to hold this one.
"Zerg, so bad it loses to hydras" IdrA.
Jtn
Profile Blog Joined October 2010
444 Posts
May 27 2011 03:56 GMT
#874
On May 27 2011 12:54 Mios wrote:
ok this is weird
tt1 literally puts his nexus one hex off almost every time, from watching his stream and several tourny games.
is there something im missing? is it more efficient? maybe he does it to give him the mindset of "I need to try hard since I gave him an advantage".
dunno


Are you sure it's off? It looks okay to me.

If it IS off, it might be to close off the gap between the ramp and the nexus without having to put an extra building there.
EMPaThy789
Profile Joined July 2009
New Zealand878 Posts
May 27 2011 03:56 GMT
#875
7 rax protoss ftw gretorp
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
May 27 2011 03:56 GMT
#876
7barracks?
https://twitter.com/#!/IrisAnother
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
May 27 2011 03:56 GMT
#877
"it's going to be a 7 barracks timing push"


... you sure about that gretorp?
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
May 27 2011 03:56 GMT
#878
Yawn, 7 gate pushes coming from TT1. 5/6/7gate timing pushes are pretty typical from TT1.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
udgnim
Profile Blog Joined April 2009
United States8024 Posts
May 27 2011 03:56 GMT
#879
damn barely any creep spread for July
E-Sports is competitive video gaming with a spectator fan base. Do not take the word "Sports" literally.
garlicface
Profile Joined April 2010
Canada4196 Posts
Last Edited: 2011-05-27 03:58:59
May 27 2011 03:57 GMT
#880
On May 27 2011 12:55 Kommander wrote:
Not really a big fan of Cruncher, but he played good. And to all the people who say Forcefields are easy, try putting them down perfectly under pressure from an attack by the opponent's army. One small hole in the wall and you're dead. Seriously, most of the people here who say that have obviously never tried putting down FFs during a real engagement.

What I will concede to CrunCher is that his FFs are shaped better than most other Ps. He almost always goes for ring/donut traps, whereas other Ps do multiple lines... or what TT1 just did.

+ The only other P that FFs like that consistently, off the top of my head at least, is MC.
#TeamBuLba
Prev 1 42 43 44 45 46 56 Next
Please log in or register to reply.
Live Events Refresh
Next event in 18h 53m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft509
SortOf 139
StarCraft: Brood War
Britney 26965
GuemChi 5044
Hyuk 1290
Shuttle 808
Mini 269
Pusan 249
Killer 200
Movie 124
Light 109
EffOrt 100
[ Show more ]
Dewaltoss 96
Hyun 92
Sharp 87
Mong 63
NotJumperer 44
Barracks 43
Nal_rA 27
Soma 22
Rush 21
Noble 18
JulyZerg 18
soO 18
ZergMaN 17
NaDa 15
Sacsri 11
Bale 10
Dota 2
NeuroSwarm86
League of Legends
JimRising 675
C9.Mang0509
Other Games
ceh9438
Happy348
Fuzer 251
crisheroes251
XaKoH 155
Organizations
Other Games
gamesdonequick31071
StarCraft: Brood War
UltimateBattle 90
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift3902
• Scarra2711
• Lourlo1040
• Jankos578
Upcoming Events
SOOP
18h 53m
SHIN vs GuMiho
Cure vs Creator
The PondCast
1d
Wardi Open
1d 2h
Big Gabe XPERIONCRAFT
1d 3h
AI Arena Tournament
1d 10h
Sparkling Tuna Cup
2 days
WardiTV Invitational
2 days
IPSL
2 days
DragOn vs Sziky
Replay Cast
2 days
Wardi Open
3 days
[ Show More ]
Monday Night Weeklies
3 days
WardiTV Invitational
4 days
WardiTV Invitational
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-01-07
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
Escore Tournament S1: W3
OSC Championship Season 13
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.