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[GSL] Super Tourney ro64 D4 - Page 20

Forum Index > StarCraft 2 Tournaments
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Further balance whining will result in severe bans. Time stamp 21:09 KST.
dirtydrunk
Profile Joined May 2011
Northern Ireland109 Posts
May 26 2011 09:59 GMT
#381
I wonder why gom doesn't juts import adebisi or something.
why the fuck would I want a caravan thats got no fuckin wheels?
WindCalibur
Profile Blog Joined February 2008
Canada938 Posts
May 26 2011 09:59 GMT
#382
Moletrap needs to either step up his commentating and research (not cut in his co-worker etc) or just need to gtfo because clearly, people watching GOM are getting pretty annoyed at him right now.
Elefanto
Profile Joined May 2010
Switzerland3584 Posts
May 26 2011 09:59 GMT
#383
seems like moletrap didn't watch any gsl D:
wat
R3N
Profile Joined March 2011
740 Posts
May 26 2011 09:59 GMT
#384
The global starleague.

-Moletrap.
starcraft911
Profile Blog Joined July 2008
Korea (South)1263 Posts
May 26 2011 09:59 GMT
#385
That series was disappointing to say the least.
BuzZoo
Profile Joined October 2010
Australia1468 Posts
May 26 2011 10:00 GMT
#386
On May 26 2011 18:58 BuzZoo wrote:
Show nested quote +
On May 26 2011 18:55 opaqueNZ wrote:
Not sure if someones posted already but is anyone elses video/audio out of sync on the sq/hq premium streams? >_<


I think hitting stop then start worked for me.


Actually no it didn't. Yep I'm out of sync too.
skullhoof
Profile Joined December 2010
Korea (North)835 Posts
Last Edited: 2011-05-26 10:00:51
May 26 2011 10:00 GMT
#387
On May 26 2011 18:59 WindCalibur wrote:
Moletrap needs to either step up his commentating and research (not cut in his co-worker etc) or just need to gtfo because clearly, people watching GOM are getting pretty annoyed at him right now.


agree man. wolf is doing good through.
Polt was right about luck
TheRPGAddict
Profile Joined October 2010
United States1403 Posts
May 26 2011 10:00 GMT
#388
CreatorPrime, really like that guy's play.
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
Last Edited: 2011-05-26 10:02:15
May 26 2011 10:00 GMT
#389
Next game is TSL_Revival vs oGsEnsnare

First map will be played on Metapolis
blooblooblahblah
Profile Joined February 2011
Australia4163 Posts
May 26 2011 10:00 GMT
#390
Moletrap dosen't remember the Great Wall of HongUn?
Ganzi beat me without stim. Ostojiy beat me with a nydus. Siphonn beat me with probes. Revival beat my sentry-immortal all-in.
Agnosthar
Profile Joined August 2010
631 Posts
May 26 2011 10:00 GMT
#391
Damn Wolf sounds exactly like Husky if you aren't watching the stream.
Goibon
Profile Joined May 2010
New Zealand8185 Posts
May 26 2011 10:01 GMT
#392
On May 26 2011 19:00 BuzZoo wrote:
Show nested quote +
On May 26 2011 18:58 BuzZoo wrote:
On May 26 2011 18:55 opaqueNZ wrote:
Not sure if someones posted already but is anyone elses video/audio out of sync on the sq/hq premium streams? >_<


I think hitting stop then start worked for me.


Actually no it didn't. Yep I'm out of sync too.

Mine's out of sync too. Watching LQ paid stream. I'll see if the others are borked also.
Leenock =^_^= Ryung =^_^= Parting =^_^= herO =^_^= Guilty
Rayansaki
Profile Joined January 2011
Portugal1266 Posts
May 26 2011 10:01 GMT
#393
On May 26 2011 18:56 btxmonty wrote:
I've always wanted to know, not trying to bring the OP discussion but, how are FF balanced... When we talk about starcraft the maps geometry have a great deal to do with the balance of the games and FF modify the map creating walls where the TOSS will always have the advantage. Moon had a good amount of units to defend well against the push but Hong just created a WALL behind 4 roaches, he takes them alone and then the rest of the roaches can't do much.


game is balanced around protoss having that ability. Moon just didn't respond timely to that attack. I mean, he saw the 2 extra gateways, what was he expecting, turtle toss?
The Four Horsemen of the Apocalypse: IMNestea (Death), IMLosirA (Famine), IMmvp (War), IMFenix (Conquest)
dirtydrunk
Profile Joined May 2011
Northern Ireland109 Posts
May 26 2011 10:01 GMT
#394
lol he sounds nothing like husky :O
why the fuck would I want a caravan thats got no fuckin wheels?
skullhoof
Profile Joined December 2010
Korea (North)835 Posts
May 26 2011 10:01 GMT
#395
On May 26 2011 19:00 blooblooblahblah wrote:
Moletrap dosen't remember the Great Wall of HongUn?


He never watch any GSL games...
Polt was right about luck
coldasice
Profile Joined October 2010
Australia208 Posts
May 26 2011 10:01 GMT
#396
On May 26 2011 18:55 Vorlik wrote:
Anyone else not enjoy looking at a player who just lost? >_>

My heart aches when I see boxer lose. (
Samhax
Profile Joined August 2010
1054 Posts
May 26 2011 10:02 GMT
#397
On May 26 2011 18:52 roymarthyup wrote:
Show nested quote +
On May 26 2011 18:42 Samhax wrote:
On May 26 2011 18:41 roymarthyup wrote:
this 1base blink stalker build is actually extremely powerful with good micro, but hongun messed up this game badly


even if the zerg expands, blink comes at a proper time where protoss can be pumping 5 blink stalkers every minute (with 3gates) and most zergs cannot beat that even with roach/ling because the attack hits before the 2nd base can really get its econ payback rolling in


but the build requires perfect micro that hungon messed up



however with right micro the build is almost impossible i see idra lose to it all the time. 5 blink stalkers every minute that early in the game is ridiculously good. stalkersare comparable to mutalisks in their strength / mobility at that point but stalkers are actually stronger resource per resource than mutalisks


The problem is Hongun did a delayed version of this build because he wanted to trick Moon and let him think he can pump drones. But the Losira's build crush this kind of delay whatever timing nexus cancel. It was just a B.O loss for Hongun.


im not insulting you.

what are you trying to say?? i dont get it

are you saying early blink stalkers is a sucky build even if a better one is used?

i realize hongun did a less than optimal build for the stalkers and if he didnt expand and just stopped at 3gates and got super fast early mass blink stalkers he would have done better.

i dont know this losira you are speaking of. he a P or a Z ?? are you saying this losira is a Z and his build crushes blink stalkers easily??


if you are saying a good Z build can crush a good blink stalker build i definitely disagree with that. ive watched plenty top tier zerg streams and ive never seen a zerg dominate a blink stalker protoss that does it properly.

AT BEST ive seen zergs use roach/ling/spines to TURTLE / DEFEND against blink stalkers until he has his 2 bases fully saturated, and then the zerg can take his third while being able to contest the stalkers with full 2base saturation roach/ling/hydra against 1.5base protoss stalkers. At this point the protoss is forced to TURTLE / DEFEND while he tries to get collossi out

anyway against good protoss's ive seen good zergs like idra AT BEST defend blink stalkers and allow the game to go late and have a equal game macro game the protoss with a 50/50 chance of victory depending on lategame battle deicisons.. but i dont think a good blink stalker build is "weak" at all and i think its a build that if pulled off properly will always let you have a equal economy lategame macro war with a zerg where you are on equal grounds army/economy wise


I'm just saying the losira's build (he is a zerg) crush whatever delayed timing all-in with cancel Nexus, and that's what Hongun did. If you don't know the Losira's build then search it on TL. The build that you are talking about is a straight 3 gate blink stalker and the timing are not the same, so i'm not talking about it.
LightWireEX
Profile Joined September 2010
United States387 Posts
May 26 2011 10:02 GMT
#398
On May 26 2011 19:01 coldasice wrote:
Show nested quote +
On May 26 2011 18:55 Vorlik wrote:
Anyone else not enjoy looking at a player who just lost? >_>

My heart aches when I see boxer lose. (



I literally teared up last night. :< He looked so sad.
ghOst.3344
MrCon
Profile Blog Joined August 2010
France29748 Posts
May 26 2011 10:02 GMT
#399
[image loading]

VS

[image loading]
scaban84
Profile Joined August 2010
United States1080 Posts
May 26 2011 10:02 GMT
#400
On May 26 2011 18:56 btxmonty wrote:
I've always wanted to know, not trying to bring the OP discussion but, how are FF balanced... When we talk about starcraft the maps geometry have a great deal to do with the balance of the games and FF modify the map creating walls where the TOSS will always have the advantage. Moon had a good amount of units to defend well against the push but Hong just created a WALL behind 4 roaches, he takes them alone and then the rest of the roaches can't do much.

I agree but some would make the argument that you should construct your strategy with that consideration. In this example we can argue that spines were the answer but the natural has 2 entrances and spines take years to root, and it is so crowded FFs will still allow you to block the rest of the army and own the spines.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design." — Friedrich von Hayek
Prev 1 18 19 20 21 22 133 Next
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