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[GSTL] Finals - Page 59

Forum Index > StarCraft 2 Tournaments
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Prev 1 57 58 59 60 61 210 Next
andaylin
Profile Joined August 2010
United States10830 Posts
Last Edited: 2011-05-19 10:49:26
May 19 2011 10:49 GMT
#1161
since the pylon vision only gives a LITTLE sliver of vision on the opposing side, would placing a supply depot or something there prevent blinking across?
"Hard work beats talent when talent fails to work hard." - Kevin Durant
tnud
Profile Blog Joined April 2010
Sweden2233 Posts
May 19 2011 10:49 GMT
#1162
one of... both of.. ALL THREE of them are pretty wide

LOL
- ಠ_ಠ - | disinfect wrote: AHAHHAHAHA 2DG FUCK ME ALREADY.
theteam
Profile Joined January 2011
United States515 Posts
May 19 2011 10:49 GMT
#1163
On May 19 2011 19:48 Baeksucho wrote:
Is it me or does Frozen look like IdrA ?


not really, its just his poker face
Goibon
Profile Joined May 2010
New Zealand8185 Posts
May 19 2011 10:49 GMT
#1164
No point downvoting that map. You guys aren't gonna play against anyone with Blink micro of that calibre. That wasn't just a sick snipe build, that was also excellent execution.
Leenock =^_^= Ryung =^_^= Parting =^_^= herO =^_^= Guilty
Corrupted
Profile Joined April 2010
United States1255 Posts
May 19 2011 10:49 GMT
#1165
On May 19 2011 19:48 Exigaet wrote:
I find it hilarious that people are going to thumb down a map just because Protoss can blink across that gap. If you're scared just put a building there so there is no surface area to blink into. Problem solved.


Hey...lets not bring rational thought into the argument.
"MarineKing rolling double sevens there" -Artosis
Azurues
Profile Joined March 2011
Malaysia5612 Posts
May 19 2011 10:50 GMT
#1166
so zerg needs to spread creeps to there too? :p
DisaFear
Profile Blog Joined September 2010
Australia4074 Posts
May 19 2011 10:50 GMT
#1167
On May 19 2011 19:49 Corrupted wrote:
Show nested quote +
On May 19 2011 19:48 Exigaet wrote:
I find it hilarious that people are going to thumb down a map just because Protoss can blink across that gap. If you're scared just put a building there so there is no surface area to blink into. Problem solved.


Hey...lets not bring rational thought into the argument.


lol, indeed
then we can't do it!
How devious | http://anartisticanswer.blogspot.com.au/
Djagulingu
Profile Blog Joined December 2010
Germany3605 Posts
May 19 2011 10:50 GMT
#1168
On May 19 2011 19:47 Applecakes wrote:
how much more depth does the MVP roster have?

DongRaeGu, a Code A Terran, a few Code A protosses that got beaten in ro32 of code A.
"windows bash is a steaming heap of shit" tofucake
SxYSpAz
Profile Joined February 2011
United States1451 Posts
May 19 2011 10:50 GMT
#1169
On May 19 2011 19:48 Fubi wrote:
Pretty sure it was the Pylon that gave vision to the edge. Those stalkers at the bottom getting vision doesn't make sense. -1 for Doa

for a second i thought it was a build that didn't work since pylon nerf and he was about to embarass himself. lolz
Asha
Profile Blog Joined November 2010
United Kingdom38257 Posts
May 19 2011 10:50 GMT
#1170
On May 19 2011 19:47 Telcontar wrote:
Can someone explain what happened? I was afk.


Keen 1rax FE'd with the usual heavy bunker defence.

Frozen went for blink and abused the gully blizz added to the map to blink from the area at the third up into the main. Keen just got pulled around as Frozen took out stuff in the main, and then blinked back and took out the now unmanned bunkers etc.

Very cool snipe.

-=-

Bel'shir next!
Dommk
Profile Joined May 2010
Australia4865 Posts
May 19 2011 10:50 GMT
#1171
ITT: People who don't play the game saying they will veto Tal'Darim.

Lets face it, if you actually play this game at a decent level you aren't going to remove it, it is one of the few decent maps in the pool.
Eppa!
Profile Joined November 2010
Sweden4641 Posts
Last Edited: 2011-05-19 10:50:37
May 19 2011 10:50 GMT
#1172
On May 19 2011 19:48 bittman wrote:
MVP_Violet coming out. Picked the Beach! (Zenio proved it's Zerg winnable =P )

Im quite sure it is Zerg favored, Zerg can easily expo, Toss has problems just getting a 3rd
"Can't wait till Monday" Cixah+Waveofshadow. "Needs to be monday. Weekend please go by quickly." Gahlo
pdd
Profile Blog Joined November 2010
Australia9933 Posts
Last Edited: 2011-05-19 10:51:05
May 19 2011 10:50 GMT
#1173
On May 19 2011 19:47 Telcontar wrote:
Can someone explain what happened? I was afk.

Frozen abused the ledge in between main and third of Taldarim Altar to Blink Stalkers across... apparently you can get vision on the main with a pylon/stalker from the opposite edge or stalker from the low ground....not sure how.
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
heist
Profile Joined April 2011
United States720 Posts
May 19 2011 10:50 GMT
#1174
with that many stalkers you could focus fire the depot and still blink though having vision there would allow you to repond quicker
Iskover
Profile Joined October 2010
United States21 Posts
May 19 2011 10:50 GMT
#1175
Alicia vs MC
MMA | Mvp | Rain
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
May 19 2011 10:51 GMT
#1176
On May 19 2011 19:50 Asha` wrote:
Show nested quote +
On May 19 2011 19:47 Telcontar wrote:
Can someone explain what happened? I was afk.


Keen 1rax FE'd with the usual heavy bunker defence.

Frozen went for blink and abused the gully blizz added to the map to blink from the area at the third up into the main. Keen just got pulled around as Frozen took out stuff in the main, and then blinked back and took out the now unmanned bunkers etc.

Very cool snipe.

-=-

Bel'shir next!

Ahhh thanks a lot.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
Eurekastreet
Profile Joined November 2010
1308 Posts
May 19 2011 10:51 GMT
#1177
On May 19 2011 19:48 Exigaet wrote:
I find it hilarious that people are going to thumb down a map just because Protoss can blink across that gap. If you're scared just put a building there so there is no surface area to blink into. Problem solved.


Agreed. And if units blink there, they're stuck for a few seconds without vision of what's on the other side (except for the ledge), it can actually be risky if the opponent is ready for it. Can't believe it took 5 seconds for people to use "imbalanced" to talk about it.
"2 cannons, it's not one cannons" - White-Ra
Inflicted
Profile Blog Joined January 2011
Australia18228 Posts
Last Edited: 2011-05-19 10:51:40
May 19 2011 10:51 GMT
#1178
On May 19 2011 19:48 Exigaet wrote:
I find it hilarious that people are going to thumb down a map just because Protoss can blink across that gap. If you're scared just put a building there so there is no surface area to blink into. Problem solved.


Guaranteed free buildings? Even better.
Liquipedia"Expert"
DisaFear
Profile Blog Joined September 2010
Australia4074 Posts
May 19 2011 10:51 GMT
#1179
Need to know the name of the song with "devil's playground" in it
How devious | http://anartisticanswer.blogspot.com.au/
DizzySheep
Profile Joined March 2011
Australia1144 Posts
May 19 2011 10:51 GMT
#1180
On May 19 2011 19:49 andaylin wrote:
since the pylon vision only gives a LITTLE sliver of vision on the opposing side, would placing a supply depot or something there prevent blinking across?


Dunno...it would be autowin for terran tho if they destroyed the pylon once all the blink stalkers blinked down..no vision lol
Prev 1 57 58 59 60 61 210 Next
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