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[GSTL] Finals - Page 57

Forum Index > StarCraft 2 Tournaments
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pdd
Profile Blog Joined November 2010
Australia9933 Posts
May 19 2011 10:47 GMT
#1121
Trivia... that block of land doesn't exist in the old GSL version of Tal'Darim Altar.
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
May 19 2011 10:47 GMT
#1122
Haha, so Blizzard, how long will it take?
If you' re gonna patch that ledge, get rid of dem rocks too!
openbox1
Profile Joined March 2011
1393 Posts
May 19 2011 10:47 GMT
#1123
ok, downvoting taladrim altar... its hard enough to fast expand against protoss as is.
Corrupted
Profile Joined April 2010
United States1255 Posts
May 19 2011 10:47 GMT
#1124
I bet Boxer figured that strat out...even though he doesn't play Toss.
"MarineKing rolling double sevens there" -Artosis
Goibon
Profile Joined May 2010
New Zealand8185 Posts
May 19 2011 10:47 GMT
#1125
I love how these bros have their names on their shirts.
Leenock =^_^= Ryung =^_^= Parting =^_^= herO =^_^= Guilty
andaylin
Profile Joined August 2010
United States10830 Posts
May 19 2011 10:47 GMT
#1126
BEL'SHIR BEACH!
"Hard work beats talent when talent fails to work hard." - Kevin Durant
Vei
Profile Joined March 2010
United States2845 Posts
May 19 2011 10:47 GMT
#1127
On May 19 2011 19:47 MrSexington wrote:
Wasn't it the pylon's vision? Just barely? (Wasn't Moletrap right?)

Doa keeps on saying it was the units from the low ground... but that doesn't make sense. And... I'm not sure what he means by "Pylons don't actually give you vision."

Hm...

yea it was the pylon or stalkers on the opposing edge, prob the pylon
www.justin.tv/veisc2 ~ 720p + commentary
meep
Profile Blog Joined August 2009
United States1699 Posts
May 19 2011 10:47 GMT
#1128
Glad to see more zergs in GSTL
閑静 しずか (ノ・_・)ノ
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
May 19 2011 10:47 GMT
#1129
Can someone explain what happened? I was afk.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
Goibon
Profile Joined May 2010
New Zealand8185 Posts
May 19 2011 10:47 GMT
#1130
Beach!!!
Leenock =^_^= Ryung =^_^= Parting =^_^= herO =^_^= Guilty
Shalaiyn
Profile Joined October 2010
Netherlands2735 Posts
May 19 2011 10:47 GMT
#1131
I go away for 5 minutes and shit hits the fan?
Iron.Fist
Profile Joined April 2011
Brazil268 Posts
May 19 2011 10:47 GMT
#1132
Violet at Belshir Beach... GL Frozen
twiitar
Profile Joined November 2010
Germany372 Posts
May 19 2011 10:48 GMT
#1133
Bel'Shir Beach time yeeeeeeeeeeeeah
qoiN
Profile Joined March 2010
Sweden576 Posts
Last Edited: 2011-05-19 10:49:02
May 19 2011 10:48 GMT
#1134
I've done this build before on tal'darim, not sure which version though, just keep a unit on the edge of the other side and you have a tiny little bit of vision enough for one stalker to blink up and then you just blink up the rest right after.
jadedpi3
Profile Joined March 2011
United States22 Posts
May 19 2011 10:48 GMT
#1135
Lol this build will be so popular on ladder for the next week.
zocktol
Profile Blog Joined December 2010
Germany1928 Posts
May 19 2011 10:48 GMT
#1136
That build reminds me a bit of Boxer's build on Bluestorm with random supply depots all around :D

There he also abused the map to the max ^^
Kamais_Ookin
Profile Blog Joined May 2010
Canada4218 Posts
May 19 2011 10:48 GMT
#1137
That was pretty surprising, blink ftw.
I <3 Plexa.
bittman
Profile Joined February 2011
Australia8759 Posts
May 19 2011 10:48 GMT
#1138
MVP_Violet coming out. Picked the Beach! (Zenio proved it's Zerg winnable =P )
Mvp - Leenock - Dongraegu - MC - Gumiho - Keen - Polt - Squirtle - Jjakji - Genius - Seed - Life - sC - Dream || LG-IM - MVP - FXO
Irrelevant
Profile Blog Joined June 2009
United States2364 Posts
May 19 2011 10:48 GMT
#1139
Zergs the new Toss snipers lol, I love it!
Exigaet
Profile Joined May 2010
Canada355 Posts
May 19 2011 10:48 GMT
#1140
I find it hilarious that people are going to thumb down a map just because Protoss can blink across that gap. If you're scared just put a building there so there is no surface area to blink into. Problem solved.
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