|
On December 08 2011 19:20 corumjhaelen wrote:Show nested quote +On December 08 2011 19:18 mcmartini wrote:On December 08 2011 19:14 jalstar wrote:On December 08 2011 19:13 mcmartini wrote:On December 08 2011 19:11 Provocateur wrote:On December 08 2011 19:09 ZeaL. wrote:On December 08 2011 19:08 bgx wrote:On December 08 2011 19:08 shr0ud wrote:On December 08 2011 19:06 labbe wrote: *sigh* If only sc2 PvP was this exciting *sigh* If only a matchup would have 10 years to evolve. collosus won't evolve into reaver  If it wasn't for the reaver and storm bw pvp would be pretty terrible to watch. That's the thing though, the reaver is such a dynamic unit that adds a ton of excitement. Compare that to the supposed sc2 reaver, colossus wars are nowhere close as exciting =( Maybe we should give collussus attack terrible Ai too, could make it super exciting if those lasers just randomly mess up I do love the reaver though, but half the excitement for me is seeing if it's gonna bug out or not haha :D It's not a bug, it used to hit almost all the time but it was too strong. Oh, I used to play Bw when i was a lot younger, and never followed the competitive scene but whenever I used them and shots just died out I thought it was some weird bug. So what did blizzard do to it? Made the ai worse so that it would bug out. Gotta love this kind of nerf^^ Show nested quote +On December 08 2011 19:16 Tump wrote: pvp has been the worst matchup in sc2 since the dawn of the beta...whereas in BW it's a really great matchup. macro games are easily possible even if you show you're going for one, you can do stuff like dt FE into fast storm and hold off goon/reaver pushes. For me PvP is the worst match-up in bw^^ (but that wasn't what I thought when I started watching). i disagree, pvp can provide long epic macro games. while zvz can be exciting, it's the biggest coin flip and chance of immediate death for one player in any matchup for bw. kinda like pvp in sc2. not to mention, 99% of bw zvz is ling/muta only. bw pvp has many possible unit compositions, as does sc2 zvz.
zvz can be quite volatile in sc2 as well, but not as much as bw was imo.
|
On December 08 2011 19:22 Hnnngg wrote:Show nested quote +On December 08 2011 19:19 Mobius_1 wrote:On December 08 2011 19:09 dinsim1 wrote:+ Show Spoiler +I have a serious question for these people complaining about Bo1. I think everyone here agrees that the larger the series, the larger the chance of the winner being the better player - so its quite clear that Bo1 < Bo3 < Bo5 < Bo7 < Bo9 < Bo11 < etc. for any given series. My question is this: Given that this event is hosting a global tournament with a variety of different games on a very tight schedule, what alternative to the given format would you propose which would complete the Sc2 section of the tournament in the same or less amount of time and also gives a better chance of having the final placement of the players reflective of their relative skill? This isn't some sarcastic shit either, I'm honestly curious for ideas on this.
Obviously a double elimination bracket starting with ~50 players would take more than 4x the amount of time available. Putting all the players in the single elimination bracket right away instead of using pools to cut it down to 16 would take less time than the current system because the average simultaneous games would be higher and also the total number of games lower. But then we are left with the distasteful proposition of having 3 of the best 4 players eliminated in the first 2 rounds, with 1st place still going to the best player and second and third to perhaps the 6th and 7th best players even if the best player wins, and also a much higher chance of the best player being cheesed out compared to the double elimination bracket. Obviously, an optimal approach would involve some kind of seeding which would prevent the best players from suffering for being placed together in early matches, and allow the bracket to pick matches that have a better chance of rewarding more skilled players with farther finishes (thats how seeding works after all). We'd also like a larger distribution of opponents per player to both strengthen the accuracy of the seeding as well.
Now the proposed system splits the players into groups of 7, so it takes 6 games to finish the seeding process. Since the tournament only pays to the best 3 players, we are most interested in ensuring their survival to the final rounds. Not only do they have low chances of being in the same groups, the top 2 make it out of each group anyway, so that serious bullshit has to happen to ruin their statistical edge on the competition (i.e. being placed in the same group + losing more than one game to worse players who manage to hold their own against other competition). All this is accomplished in the time of 6 games if the groups play simultaneously, or 12 games if they play as they are (half the groups at a time). Then the Ro16 single elimination starts: 8+4+2+1 series, each round of the bracket not beginning till the previous finishes in full, so unless not a single series goes to 3 games in a round (highly unlikely and not able to planned for), thats 15x3 = 45 games. So we have a tournament format with seeding, extremely high insurance for the top 3 to make it to the Ro16, and a total 57 game format.
Making a change to the format like "lol Bo1 is gay wut about Bo3 for the pools", keep in mind the following: 12 series have to be played for the pools to complete, with winners having to wait on conclusions of Bo3's, so this now makes the tournament running time 12x3 + 15x3 = 93 games if my math and estimates are correct. And we're now almost DOUBLING the time of the tournament for what? All we want is the best chance for 1st, 2nd, and 3rd to go to the best 3 players. If they don't, the most probable way this will occur is in the round of 16, where a bad Bo3 can send them packing to a worse player, or the top 3 can meet with each other earlier in the bracket. The latter will occur if 2 of the top 3 are pooled together and thus don't achieve the highest seeds, which changing to Bo3 in pools will do nothing to affect. The former occurs entirely in the Ro16 so also benefits in no way from a Bo3 in pools. So all we really get is noticeably more accurate seeding and a very, very slightly better chance a top 3 player won't get knocked out before the Ro16 - and for this we double the tournament time?
Looking at my top 3-4 picks for the tournament and the pools, I find it hard to believe the tournament format is not working as intended or that it will jeopardize the results. I actually am curious as to what people think about how the format could be adjusted to be more efficient/accurate, but all I'm seeing is a lot of idra fanboys flooding the thread with their tears alongside nonconstructive criticism. But if anyone who has experience with this, especially people who participated in these kind of events, I'm interested in what you think about it . Most of the complaints are because the player(s) they like are out because it's a Bo1 and they somehow believe their player is better and can advance if everything was a Bo3 or more. Also because calling the game imba or bashing "cheesy" players will get you a ban whereas you may get away with whining about Bo1's. ^_^ In all, I agree with you, I also think the groups were big enough for "pure skill" to overcome Bo1 volatility. It's not worth making the tournament twice as long. Plus top 3 will be Koreans, so most of this is moot.  When Sen isn't allowed to get 3rd place, there's something fucking wrong with the tournament. Idra and Sen got the same score, two of the best foreign zergs are out before it starts, something actually went wrong.
Yeah, their play went wrong.
|
On December 08 2011 19:22 Hnnngg wrote:Show nested quote +On December 08 2011 19:19 Mobius_1 wrote:On December 08 2011 19:09 dinsim1 wrote:+ Show Spoiler +I have a serious question for these people complaining about Bo1. I think everyone here agrees that the larger the series, the larger the chance of the winner being the better player - so its quite clear that Bo1 < Bo3 < Bo5 < Bo7 < Bo9 < Bo11 < etc. for any given series. My question is this: Given that this event is hosting a global tournament with a variety of different games on a very tight schedule, what alternative to the given format would you propose which would complete the Sc2 section of the tournament in the same or less amount of time and also gives a better chance of having the final placement of the players reflective of their relative skill? This isn't some sarcastic shit either, I'm honestly curious for ideas on this.
Obviously a double elimination bracket starting with ~50 players would take more than 4x the amount of time available. Putting all the players in the single elimination bracket right away instead of using pools to cut it down to 16 would take less time than the current system because the average simultaneous games would be higher and also the total number of games lower. But then we are left with the distasteful proposition of having 3 of the best 4 players eliminated in the first 2 rounds, with 1st place still going to the best player and second and third to perhaps the 6th and 7th best players even if the best player wins, and also a much higher chance of the best player being cheesed out compared to the double elimination bracket. Obviously, an optimal approach would involve some kind of seeding which would prevent the best players from suffering for being placed together in early matches, and allow the bracket to pick matches that have a better chance of rewarding more skilled players with farther finishes (thats how seeding works after all). We'd also like a larger distribution of opponents per player to both strengthen the accuracy of the seeding as well.
Now the proposed system splits the players into groups of 7, so it takes 6 games to finish the seeding process. Since the tournament only pays to the best 3 players, we are most interested in ensuring their survival to the final rounds. Not only do they have low chances of being in the same groups, the top 2 make it out of each group anyway, so that serious bullshit has to happen to ruin their statistical edge on the competition (i.e. being placed in the same group + losing more than one game to worse players who manage to hold their own against other competition). All this is accomplished in the time of 6 games if the groups play simultaneously, or 12 games if they play as they are (half the groups at a time). Then the Ro16 single elimination starts: 8+4+2+1 series, each round of the bracket not beginning till the previous finishes in full, so unless not a single series goes to 3 games in a round (highly unlikely and not able to planned for), thats 15x3 = 45 games. So we have a tournament format with seeding, extremely high insurance for the top 3 to make it to the Ro16, and a total 57 game format.
Making a change to the format like "lol Bo1 is gay wut about Bo3 for the pools", keep in mind the following: 12 series have to be played for the pools to complete, with winners having to wait on conclusions of Bo3's, so this now makes the tournament running time 12x3 + 15x3 = 93 games if my math and estimates are correct. And we're now almost DOUBLING the time of the tournament for what? All we want is the best chance for 1st, 2nd, and 3rd to go to the best 3 players. If they don't, the most probable way this will occur is in the round of 16, where a bad Bo3 can send them packing to a worse player, or the top 3 can meet with each other earlier in the bracket. The latter will occur if 2 of the top 3 are pooled together and thus don't achieve the highest seeds, which changing to Bo3 in pools will do nothing to affect. The former occurs entirely in the Ro16 so also benefits in no way from a Bo3 in pools. So all we really get is noticeably more accurate seeding and a very, very slightly better chance a top 3 player won't get knocked out before the Ro16 - and for this we double the tournament time?
Looking at my top 3-4 picks for the tournament and the pools, I find it hard to believe the tournament format is not working as intended or that it will jeopardize the results. I actually am curious as to what people think about how the format could be adjusted to be more efficient/accurate, but all I'm seeing is a lot of idra fanboys flooding the thread with their tears alongside nonconstructive criticism. But if anyone who has experience with this, especially people who participated in these kind of events, I'm interested in what you think about it . Most of the complaints are because the player(s) they like are out because it's a Bo1 and they somehow believe their player is better and can advance if everything was a Bo3 or more. Also because calling the game imba or bashing "cheesy" players will get you a ban whereas you may get away with whining about Bo1's. ^_^ In all, I agree with you, I also think the groups were big enough for "pure skill" to overcome Bo1 volatility. It's not worth making the tournament twice as long. Plus top 3 will be Koreans, so most of this is moot.  When Sen isn't allowed to get 3rd place, there's something fucking wrong with the tournament. Idra and Sen got the same score, two of the best foreign zergs are out before it starts, something actually went wrong.
Sen didn't deserve to advance... was getting destroyed by jack... who is jack? hell if I know but he was kicking sens butt in a long macro game and would of won but he derped his infestors. Players might just have a bad day... or maybe its the fact most of sen and idra matches they lost were ZvZ's.
|
Yeah, PvP is my least favorite matchup in BW as well but the quality tends to be a bit more consistent compared to ZvZ and TvT. TvT can be awesome or unbearably boring. ZvZ can be incredibly tense and exciting or incredibly frustrating.
|
On December 08 2011 19:24 Tump wrote:Show nested quote +On December 08 2011 19:20 corumjhaelen wrote:On December 08 2011 19:18 mcmartini wrote:On December 08 2011 19:14 jalstar wrote:On December 08 2011 19:13 mcmartini wrote:On December 08 2011 19:11 Provocateur wrote:On December 08 2011 19:09 ZeaL. wrote:On December 08 2011 19:08 bgx wrote:On December 08 2011 19:08 shr0ud wrote:On December 08 2011 19:06 labbe wrote: *sigh* If only sc2 PvP was this exciting *sigh* If only a matchup would have 10 years to evolve. collosus won't evolve into reaver  If it wasn't for the reaver and storm bw pvp would be pretty terrible to watch. That's the thing though, the reaver is such a dynamic unit that adds a ton of excitement. Compare that to the supposed sc2 reaver, colossus wars are nowhere close as exciting =( Maybe we should give collussus attack terrible Ai too, could make it super exciting if those lasers just randomly mess up I do love the reaver though, but half the excitement for me is seeing if it's gonna bug out or not haha :D It's not a bug, it used to hit almost all the time but it was too strong. Oh, I used to play Bw when i was a lot younger, and never followed the competitive scene but whenever I used them and shots just died out I thought it was some weird bug. So what did blizzard do to it? Made the ai worse so that it would bug out. Gotta love this kind of nerf^^ On December 08 2011 19:16 Tump wrote: pvp has been the worst matchup in sc2 since the dawn of the beta...whereas in BW it's a really great matchup. macro games are easily possible even if you show you're going for one, you can do stuff like dt FE into fast storm and hold off goon/reaver pushes. For me PvP is the worst match-up in bw^^ (but that wasn't what I thought when I started watching). i disagree, pvp can provide long epic macro games. while zvz can be exciting, it's the biggest coin flip and chance of immediate death for one player in any matchup for bw. kinda like pvp in sc2. zvz can be quite volatile in sc2 as well, but not as much as bw was imo. ZvZ since Jaedong is a lot less about BO win/loss and it's an extremely intense micro and strategy heavy match-up. The thing is a lot of it is lost if you haven't played it a bit yourself. PvP has bo wins too and is far too much about massing an army and trying to get a good position for my taste. Thanks god for reavers and storm.
|
On December 08 2011 19:23 corumjhaelen wrote:Show nested quote +On December 08 2011 19:22 Hnnngg wrote:On December 08 2011 19:19 Mobius_1 wrote:On December 08 2011 19:09 dinsim1 wrote:+ Show Spoiler +I have a serious question for these people complaining about Bo1. I think everyone here agrees that the larger the series, the larger the chance of the winner being the better player - so its quite clear that Bo1 < Bo3 < Bo5 < Bo7 < Bo9 < Bo11 < etc. for any given series. My question is this: Given that this event is hosting a global tournament with a variety of different games on a very tight schedule, what alternative to the given format would you propose which would complete the Sc2 section of the tournament in the same or less amount of time and also gives a better chance of having the final placement of the players reflective of their relative skill? This isn't some sarcastic shit either, I'm honestly curious for ideas on this.
Obviously a double elimination bracket starting with ~50 players would take more than 4x the amount of time available. Putting all the players in the single elimination bracket right away instead of using pools to cut it down to 16 would take less time than the current system because the average simultaneous games would be higher and also the total number of games lower. But then we are left with the distasteful proposition of having 3 of the best 4 players eliminated in the first 2 rounds, with 1st place still going to the best player and second and third to perhaps the 6th and 7th best players even if the best player wins, and also a much higher chance of the best player being cheesed out compared to the double elimination bracket. Obviously, an optimal approach would involve some kind of seeding which would prevent the best players from suffering for being placed together in early matches, and allow the bracket to pick matches that have a better chance of rewarding more skilled players with farther finishes (thats how seeding works after all). We'd also like a larger distribution of opponents per player to both strengthen the accuracy of the seeding as well.
Now the proposed system splits the players into groups of 7, so it takes 6 games to finish the seeding process. Since the tournament only pays to the best 3 players, we are most interested in ensuring their survival to the final rounds. Not only do they have low chances of being in the same groups, the top 2 make it out of each group anyway, so that serious bullshit has to happen to ruin their statistical edge on the competition (i.e. being placed in the same group + losing more than one game to worse players who manage to hold their own against other competition). All this is accomplished in the time of 6 games if the groups play simultaneously, or 12 games if they play as they are (half the groups at a time). Then the Ro16 single elimination starts: 8+4+2+1 series, each round of the bracket not beginning till the previous finishes in full, so unless not a single series goes to 3 games in a round (highly unlikely and not able to planned for), thats 15x3 = 45 games. So we have a tournament format with seeding, extremely high insurance for the top 3 to make it to the Ro16, and a total 57 game format.
Making a change to the format like "lol Bo1 is gay wut about Bo3 for the pools", keep in mind the following: 12 series have to be played for the pools to complete, with winners having to wait on conclusions of Bo3's, so this now makes the tournament running time 12x3 + 15x3 = 93 games if my math and estimates are correct. And we're now almost DOUBLING the time of the tournament for what? All we want is the best chance for 1st, 2nd, and 3rd to go to the best 3 players. If they don't, the most probable way this will occur is in the round of 16, where a bad Bo3 can send them packing to a worse player, or the top 3 can meet with each other earlier in the bracket. The latter will occur if 2 of the top 3 are pooled together and thus don't achieve the highest seeds, which changing to Bo3 in pools will do nothing to affect. The former occurs entirely in the Ro16 so also benefits in no way from a Bo3 in pools. So all we really get is noticeably more accurate seeding and a very, very slightly better chance a top 3 player won't get knocked out before the Ro16 - and for this we double the tournament time?
Looking at my top 3-4 picks for the tournament and the pools, I find it hard to believe the tournament format is not working as intended or that it will jeopardize the results. I actually am curious as to what people think about how the format could be adjusted to be more efficient/accurate, but all I'm seeing is a lot of idra fanboys flooding the thread with their tears alongside nonconstructive criticism. But if anyone who has experience with this, especially people who participated in these kind of events, I'm interested in what you think about it . Most of the complaints are because the player(s) they like are out because it's a Bo1 and they somehow believe their player is better and can advance if everything was a Bo3 or more. Also because calling the game imba or bashing "cheesy" players will get you a ban whereas you may get away with whining about Bo1's. ^_^ In all, I agree with you, I also think the groups were big enough for "pure skill" to overcome Bo1 volatility. It's not worth making the tournament twice as long. Plus top 3 will be Koreans, so most of this is moot.  When Sen isn't allowed to get 3rd place, there's something fucking wrong with the tournament. Idra and Sen got the same score, two of the best foreign zergs are out before it starts, something actually went wrong. Yep, agreed, upstets should never happen, I even wonder why they bother to play the games.
When upsets lead to bad games in the future, then yeah it's not good.
I'm not going to shit the bed when d.Killer and Moonglade will play, but when Idra and Sen play I will see some of the best shit in my entire life.
|
Eh, I was really hoping for an awesome match today, but so far it's been kinda meh.
Should have let T1 play at WCG instead. Or are they actually doing that tomorrow as well?
|
On December 08 2011 19:27 Hnnngg wrote:Show nested quote +On December 08 2011 19:23 corumjhaelen wrote:On December 08 2011 19:22 Hnnngg wrote:On December 08 2011 19:19 Mobius_1 wrote:On December 08 2011 19:09 dinsim1 wrote:+ Show Spoiler +I have a serious question for these people complaining about Bo1. I think everyone here agrees that the larger the series, the larger the chance of the winner being the better player - so its quite clear that Bo1 < Bo3 < Bo5 < Bo7 < Bo9 < Bo11 < etc. for any given series. My question is this: Given that this event is hosting a global tournament with a variety of different games on a very tight schedule, what alternative to the given format would you propose which would complete the Sc2 section of the tournament in the same or less amount of time and also gives a better chance of having the final placement of the players reflective of their relative skill? This isn't some sarcastic shit either, I'm honestly curious for ideas on this.
Obviously a double elimination bracket starting with ~50 players would take more than 4x the amount of time available. Putting all the players in the single elimination bracket right away instead of using pools to cut it down to 16 would take less time than the current system because the average simultaneous games would be higher and also the total number of games lower. But then we are left with the distasteful proposition of having 3 of the best 4 players eliminated in the first 2 rounds, with 1st place still going to the best player and second and third to perhaps the 6th and 7th best players even if the best player wins, and also a much higher chance of the best player being cheesed out compared to the double elimination bracket. Obviously, an optimal approach would involve some kind of seeding which would prevent the best players from suffering for being placed together in early matches, and allow the bracket to pick matches that have a better chance of rewarding more skilled players with farther finishes (thats how seeding works after all). We'd also like a larger distribution of opponents per player to both strengthen the accuracy of the seeding as well.
Now the proposed system splits the players into groups of 7, so it takes 6 games to finish the seeding process. Since the tournament only pays to the best 3 players, we are most interested in ensuring their survival to the final rounds. Not only do they have low chances of being in the same groups, the top 2 make it out of each group anyway, so that serious bullshit has to happen to ruin their statistical edge on the competition (i.e. being placed in the same group + losing more than one game to worse players who manage to hold their own against other competition). All this is accomplished in the time of 6 games if the groups play simultaneously, or 12 games if they play as they are (half the groups at a time). Then the Ro16 single elimination starts: 8+4+2+1 series, each round of the bracket not beginning till the previous finishes in full, so unless not a single series goes to 3 games in a round (highly unlikely and not able to planned for), thats 15x3 = 45 games. So we have a tournament format with seeding, extremely high insurance for the top 3 to make it to the Ro16, and a total 57 game format.
Making a change to the format like "lol Bo1 is gay wut about Bo3 for the pools", keep in mind the following: 12 series have to be played for the pools to complete, with winners having to wait on conclusions of Bo3's, so this now makes the tournament running time 12x3 + 15x3 = 93 games if my math and estimates are correct. And we're now almost DOUBLING the time of the tournament for what? All we want is the best chance for 1st, 2nd, and 3rd to go to the best 3 players. If they don't, the most probable way this will occur is in the round of 16, where a bad Bo3 can send them packing to a worse player, or the top 3 can meet with each other earlier in the bracket. The latter will occur if 2 of the top 3 are pooled together and thus don't achieve the highest seeds, which changing to Bo3 in pools will do nothing to affect. The former occurs entirely in the Ro16 so also benefits in no way from a Bo3 in pools. So all we really get is noticeably more accurate seeding and a very, very slightly better chance a top 3 player won't get knocked out before the Ro16 - and for this we double the tournament time?
Looking at my top 3-4 picks for the tournament and the pools, I find it hard to believe the tournament format is not working as intended or that it will jeopardize the results. I actually am curious as to what people think about how the format could be adjusted to be more efficient/accurate, but all I'm seeing is a lot of idra fanboys flooding the thread with their tears alongside nonconstructive criticism. But if anyone who has experience with this, especially people who participated in these kind of events, I'm interested in what you think about it . Most of the complaints are because the player(s) they like are out because it's a Bo1 and they somehow believe their player is better and can advance if everything was a Bo3 or more. Also because calling the game imba or bashing "cheesy" players will get you a ban whereas you may get away with whining about Bo1's. ^_^ In all, I agree with you, I also think the groups were big enough for "pure skill" to overcome Bo1 volatility. It's not worth making the tournament twice as long. Plus top 3 will be Koreans, so most of this is moot.  When Sen isn't allowed to get 3rd place, there's something fucking wrong with the tournament. Idra and Sen got the same score, two of the best foreign zergs are out before it starts, something actually went wrong. Yep, agreed, upstets should never happen, I even wonder why they bother to play the games. When upsets lead to bad games in the future, then yeah it's not good. I'm not going to shit the bed when Titan and Moonglade will play, but when Idra and Sen play I will see some of the best shit in my entire life.
Then you need better shit to believe in.
|
On December 08 2011 19:28 Talin wrote:Eh, I was really hoping for an awesome match today, but so far it's been kinda meh. Should have let T1 play at WCG instead.  Or are they actually doing that tomorrow as well? Yep, tomorrow is going to be KT vs SKT. Hopefully, we'll see Flash vs. Bisu.
|
are there any vods of the sc2 games?
|
wait.. group stage is bo1... ? oh damn...
|
On December 08 2011 19:29 Lindl wrote: are there any vods of the sc2 games? There are some on GomTV
|
Grape is severely behind.
|
Sorry if it's in the OP, but I didn't catch it, does anyone have an URL where I can see today's results?
|
On December 08 2011 19:30 cHicKeLoR wrote: wait.. group stage is bo1... ? oh damn...
bo1, 7 games total, which is more than enough games to get a good sample
|
Titan, GoOdy, Killer and Moonglade weren't players i saw making it out of the group stage, very VERY impressive job :D!
|
What is the Samsung Super Match?
|
|
On December 08 2011 19:32 KingPaddy wrote:There are some on GomTV
thank you dear sir i just woke up and so it was impossible for me to find out myself... thanks
|
|
|
|
|