On May 15 2011 10:38 Drazerk wrote:
19:00
dark shrine finished for hasu
hasu being aggressive with his army
19:00
dark shrine finished for hasu
hasu being aggressive with his army
20:00
Hasu on 20-30 gateways
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Drazerk
United Kingdom31255 Posts
On May 15 2011 10:38 Drazerk wrote: Show nested quote + On May 15 2011 10:37 Drazerk wrote: On May 15 2011 10:35 Drazerk wrote: On May 15 2011 10:34 Drazerk wrote: On May 15 2011 10:33 Drazerk wrote: On May 15 2011 10:31 Drazerk wrote: On May 15 2011 10:30 Drazerk wrote: On May 15 2011 10:28 Drazerk wrote: On May 15 2011 10:27 Drazerk wrote: On May 15 2011 10:25 Drazerk wrote: Game two now starting Brat ok vs Hasu on terminus RE Hasu is at the 6 brat ok is at the 12 3:00 Cyber core now starting for hasu 2nd rax on the way for brat ok 5:10 Nexus on the way for hasu small push on the way for brat ok 8:00 Stim on the way for brat ok shields is finished 9:30 Stim finishing for brat ok Robo bay on the way for hasu 11:00 Brat ok drops into hasus main and picks off a pylon hasu getting his third 13:40 thermal lance finishing and blink starting for hasu Brat ok getting a CC and 2-1 bio 15:00 hasu now getting storm thors on the way for bratok 17:20 Charge finishing with a 4th nexus on the way brat ok getting +3 bio weapons 19:00 dark shrine finished for hasu hasu being aggressive with his army 20:00 Hasu on 20-30 gateways | ||
Gorlin
United States2753 Posts
Wow. | ||
Tsuki.eu
Portugal1049 Posts
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Chainfire99
Canada474 Posts
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Moonwrath
United States9568 Posts
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Drazerk
United Kingdom31255 Posts
On May 15 2011 10:39 Drazerk wrote: Show nested quote + On May 15 2011 10:38 Drazerk wrote: On May 15 2011 10:37 Drazerk wrote: On May 15 2011 10:35 Drazerk wrote: On May 15 2011 10:34 Drazerk wrote: On May 15 2011 10:33 Drazerk wrote: On May 15 2011 10:31 Drazerk wrote: On May 15 2011 10:30 Drazerk wrote: On May 15 2011 10:28 Drazerk wrote: On May 15 2011 10:27 Drazerk wrote: [quote] 3:00 Cyber core now starting for hasu 2nd rax on the way for brat ok 5:10 Nexus on the way for hasu small push on the way for brat ok 8:00 Stim on the way for brat ok shields is finished 9:30 Stim finishing for brat ok Robo bay on the way for hasu 11:00 Brat ok drops into hasus main and picks off a pylon hasu getting his third 13:40 thermal lance finishing and blink starting for hasu Brat ok getting a CC and 2-1 bio 15:00 hasu now getting storm thors on the way for bratok 17:20 Charge finishing with a 4th nexus on the way brat ok getting +3 bio weapons 19:00 dark shrine finished for hasu hasu being aggressive with his army 20:00 Hasu on 20-30 gateways 22:00 strike cannons and blue flame finishing engagement happening now | ||
I)etox
1240 Posts
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Curu
Canada2817 Posts
On May 15 2011 10:32 Chainfire99 wrote: I think the future of TvP is incorporating tanks late game to control space better and also building a "fall-back zone" lined with bunkers...say in the middle of the map....also late game cloaked banshees and cloaked ghosts can cut into collosus production....maybe terrans should get one raven as well. Problem is Tanks don't really phase the Protoss army. They're awesome TvT and TvZ because they do 50-100% of the HP of each unit per shot, so it's very hard for the units to get to the Tanks before they die. Against Protoss, your Tanks won't kill anything before the army closes in on them. Terran have the most trouble with Colossus/Chargelots, and Siege Tanks do crap all to both those units. They're nice for nullifying Sentries and HTs but at 3 supply they take up way too much of your lategame max for not enough benefit. | ||
ComTrav
United States1093 Posts
On May 15 2011 10:39 ffdestiny wrote: In the beta they were larger and they've been nerfed 2 or 3 times. They changed the size of it, they changed the strike cannon at least twice and they "fixed" the SCV repair on the thor. I think it needs to be smaller. I can't really decide on its damage. It does great against stalkers, but if the AI shits out and targets air instead, it's piss poor. Yeah, in TvZ especially they'll shoot at some Overlord (which takes them forever to kill) instead of the lings surrounding them. In the beta, it was cool because they were huge and hilarious to put them in a dropship, but they were so clunky in a concave and it was pretty much impossible to get them up and down a ramp. | ||
Chainfire99
Canada474 Posts
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Quesa
United States304 Posts
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Bear4188
United States1797 Posts
On May 15 2011 10:37 TheSubtleArt wrote: Show nested quote + On May 15 2011 10:31 TheHova wrote: On May 15 2011 10:29 ridonkulous wrote: On May 15 2011 10:24 BeMannerDuPenner wrote: game came down to the one " emp all templar -> win, not get all -> loss" moment. bratok empd like the whole army of hasu but didnt get the HTs and the T army softened up by 2 storms just melted like nothing. 110 supply lost vs ~50 lost + superior production = gg hate how retarded this matchup is and the fact blizzard seems completly fine with current state of it while nerfing the shit out of any non bio strategy people came out (hi thor/tank nerf) This is a LR thread. Keep whines about balance out of it please. Don't derail the thread. Balance complaining is fine. Balance complaining without a coherent argument is not fine. Balance complaining without a coherent argument in a live report thread is definitely not fine =_= No, balance complaining of any kind is expressly forbidden from LR threads. | ||
FliedLice
Germany7494 Posts
pulling back units so the marauders run further into the storms but then he lost those HTs :< | ||
Moonwrath
United States9568 Posts
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Drazerk
United Kingdom31255 Posts
On May 15 2011 10:40 Drazerk wrote: Show nested quote + On May 15 2011 10:39 Drazerk wrote: On May 15 2011 10:38 Drazerk wrote: On May 15 2011 10:37 Drazerk wrote: On May 15 2011 10:35 Drazerk wrote: On May 15 2011 10:34 Drazerk wrote: On May 15 2011 10:33 Drazerk wrote: On May 15 2011 10:31 Drazerk wrote: On May 15 2011 10:30 Drazerk wrote: On May 15 2011 10:28 Drazerk wrote: [quote] 5:10 Nexus on the way for hasu small push on the way for brat ok 8:00 Stim on the way for brat ok shields is finished 9:30 Stim finishing for brat ok Robo bay on the way for hasu 11:00 Brat ok drops into hasus main and picks off a pylon hasu getting his third 13:40 thermal lance finishing and blink starting for hasu Brat ok getting a CC and 2-1 bio 15:00 hasu now getting storm thors on the way for bratok 17:20 Charge finishing with a 4th nexus on the way brat ok getting +3 bio weapons 19:00 dark shrine finished for hasu hasu being aggressive with his army 20:00 Hasu on 20-30 gateways 22:00 strike cannons and blue flame finishing engagement happening now 25:00 Mobius finishes for bratok | ||
Chainfire99
Canada474 Posts
On May 15 2011 10:41 Curu wrote: Show nested quote + On May 15 2011 10:32 Chainfire99 wrote: I think the future of TvP is incorporating tanks late game to control space better and also building a "fall-back zone" lined with bunkers...say in the middle of the map....also late game cloaked banshees and cloaked ghosts can cut into collosus production....maybe terrans should get one raven as well. Problem is Tanks don't really phase the Protoss army. They're awesome TvT and TvZ because they do 50-100% of the HP of each unit per shot, so it's very hard for the units to get to the Tanks before they die. Against Protoss, your Tanks won't kill anything before the army closes in on them. Terran have the most trouble with Colossus/Chargelots, and Siege Tanks do crap all to both those units. They're nice for nullifying Sentries and HTs but at 3 supply they take up way too much of your lategame max for not enough benefit. Fine screw tanks...mass cloaked banshees...mass hellions and marauders...some ghosts....into bc's!!!!! | ||
ffdestiny
United States773 Posts
On May 15 2011 10:39 Chainfire99 wrote: I'm just gonna go blue flame hellion/tanks/cloaked banshees/ and ghosts against P and hope I win I think it's also warpgates... guy has 30 of them and those will reinforce so much more quickly than barracks. | ||
I)etox
1240 Posts
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sc14s
United States5052 Posts
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FliedLice
Germany7494 Posts
12121212 1212121212 1212121212 !!! | ||
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