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On May 15 2011 05:26 w_Ender_w wrote:Show nested quote +On May 15 2011 05:23 eYeball wrote: Mass mmm + vikings again! sigh!
Hasuobs should know this by now, but I think the map favors Kas a lot.
Honestly, what do you expect him to do? It's kind of like "Mass gateway + robo again! sigh!"
It's why this series isn't super amazing. It is an example of a lot of things that are wrong with the state of SC2 right now.
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On May 15 2011 05:24 Lorizean wrote:Show nested quote +On May 15 2011 05:21 Chainfire99 wrote:On May 15 2011 05:18 Lorizean wrote:On May 15 2011 05:16 Chainfire99 wrote:On May 15 2011 05:13 iNbluE wrote:On May 15 2011 05:11 Chainfire99 wrote: I am not whining about balance just foolish people who ignore vikings/medivacs/ and ghosts and label terran armies as just t1. Vikings are tier zero when facing gateway units  You need a barrack, factory, then a starport therefore medivacs and vikings are t3 technically speaking. I've personally never been to comfortable with the tiers in Starcraft. In WC3 it was pretty easy to classify builds by main building tiers, but in sc thats only possible with Zerg. I mean, yeah, technically medivacs are t3, but are they comparable (in tier) to ultras/broods? I think not... True it could be argued that although technically vikings/medivacs are t3...they are weaker compared to other races' t3 units (outside of thors and bc's which are useless in certain match ups). I just wish thors didn't have soo much energy...so that HT feedback wouldn't outright rape them and that BC's were easier to transition into. But regardless PvT is pretty balanced...just requires Terran to do a lot of efficient drops. Well, as a Zerg player I don't know how the Thor worked in PvT and whether or not the Energy-change was called for, but on SotG they seemed to agree that it was a good change. And yeah, you don't see BCs all that often, same with carriers though. Thinking about it, Zerg high-tier units are probably the most common among races.
Thors are now completely useless vs toss...except for maybe mid-game before HT's are out. Thors were good for making ff's obsolete...now terran must go mass ghosts. Thors are still viable in TvZ (almost a necessity versus mass muta and can be good paired with tanks versus ultras) and to a lesser extent TvT (good tankers versus tank fire).
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On May 15 2011 05:26 Blardy wrote: I swear every game is exactly the same beside the map they are played on. MMM vs colossus/HT
The drops are so engaging though. At least to me, I love Kas' drop and multi-pronged attack decision making.
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On May 15 2011 05:26 Drazerk wrote:Show nested quote +On May 15 2011 05:26 Drazerk wrote:On May 15 2011 05:25 Drazerk wrote:On May 15 2011 05:25 Drazerk wrote:On May 15 2011 05:24 Drazerk wrote:On May 15 2011 05:23 Drazerk wrote:On May 15 2011 05:22 Drazerk wrote:On May 15 2011 05:21 Drazerk wrote:On May 15 2011 05:20 Drazerk wrote:On May 15 2011 05:19 Drazerk wrote: [quote]
12:30
+1 weapon on the way for hasu
+1 armour on the way for kas
more colossi on the way for hasu
14:30 Big engagement all colossi and vikings are taken out at the end 16:00 +1 armour for hasu 17:00 Charge, storm and immortals coming out for hasu Kas taking out hasu's third 18:00 Huge supply lead for kas and +2 weapons finishing Storm finished for hasu and blink starting 19:00 huge drop in the main followed with an attack at the natural 20:30 Double expo for hasu 21:00 kas lands his vikings at hasu's fourth and takes a lot of probes and units out 22:00 Huge Emps and kas cleans up hasus army 23:00 Hasu GGs out series is now tied 3-2
tied??
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United Kingdom31255 Posts
Quite nice Emps that game
Cmon hasu make it 3-3
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I think all of the games have been entertaining/interesting. I don't get where all the negativity comes from.
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Hasu should try phoenix opening.
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Kas fighting! I hope it goes to game 7 though :D
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awesome games :D its already been 2,5 hours. kinda nice to see no cheese at all haha
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hasu deserved to lose that game really bad timings and decisions
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Daarn, let's go Hasu - fighting!
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kas is definitely the better player. His multitasking amd decision making is way better than hasu.
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Kas' ghost usage has been fantastic in these games, this game was a bit more one sided then I would have liked though ):
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On May 15 2011 05:27 KosQ wrote: Coinflip emp/feedback fights - at least there was some action. Hope hasu evens it 3-3 for the excitement lol Coinflip? Seriously this thread is painfull to read...Go tell MC about coinflip emp/feedback.
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"Racial utilities that are utilized by both races" - DJWheat.
ROFLMAOOOOOOO AHAHAHHAHAA
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Hasu's army positioning let him down a little. Gg
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"...racial utilities utilized by both races..."
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Does anyone know if it's ladder Metalopolis or MLG version?
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United Kingdom31255 Posts
On May 15 2011 05:27 twoliveanddie wrote:Show nested quote +On May 15 2011 05:26 Drazerk wrote:On May 15 2011 05:26 Drazerk wrote:On May 15 2011 05:25 Drazerk wrote:On May 15 2011 05:25 Drazerk wrote:On May 15 2011 05:24 Drazerk wrote:On May 15 2011 05:23 Drazerk wrote:On May 15 2011 05:22 Drazerk wrote:On May 15 2011 05:21 Drazerk wrote:On May 15 2011 05:20 Drazerk wrote: [quote]
14:30
Big engagement
all colossi and vikings are taken out at the end 16:00 +1 armour for hasu 17:00 Charge, storm and immortals coming out for hasu Kas taking out hasu's third 18:00 Huge supply lead for kas and +2 weapons finishing Storm finished for hasu and blink starting 19:00 huge drop in the main followed with an attack at the natural 20:30 Double expo for hasu 21:00 kas lands his vikings at hasu's fourth and takes a lot of probes and units out 22:00 Huge Emps and kas cleans up hasus army 23:00 Hasu GGs out series is now tied 3-2 tied??
Oops my bad edited it out
Cheers for point it out for me though
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dont think I ever saw such an even poll before.
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