Congrats IGN/WP/Zeek
This will be sweet.
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							AmiPolizeiFunk
							
							
						 
						
						Germany804 Posts
						 
					Congrats IGN/WP/Zeek This will be sweet.  | ||
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							Whiplash
							
							
						 
						
						United States2928 Posts
						 
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							Mikilatov
							
							
						 
						
						United States3897 Posts
						 
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							Defeat
							
							
						 
						
						United States476 Posts
						 
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							archonOOid
							
							
						 
						
						1983 Posts
						 
					Will the Grand masters players have an advantageous position in the open bracket? When will you reveal the price pool distribution? Is IPL for real? I mean with such a big prize pool, is it economical sustainable to continue with IPL3, perhaps, 4, 5 and 6? I wish you good luck as long as it lasts 1) No it will be completely random 2) Soon, I just need the final distribution approved 3) We're for real! If it is completely random some great players will probably meet in the early rounds and knock each other out. But that great player would have a much easy open bracket in the next season, I guess.  | ||
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							deth
							
							
						 
						
						Australia1757 Posts
						 
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							Alex.IGN
							
							
						 
						
						United States1050 Posts
						 
					On May 04 2011 09:44 archonOOid wrote: + Show Spoiler + Will the Grand masters players have an advantageous position in the open bracket? When will you reveal the price pool distribution? Is IPL for real? I mean with such a big prize pool, is it economical sustainable to continue with IPL3, perhaps, 4, 5 and 6? I wish you good luck as long as it lasts 1) No it will be completely random 2) Soon, I just need the final distribution approved 3) We're for real! If it is completely random some great players will probably meet in the early rounds and knock each other out. But that great player would have a much easy open bracket in the next season, I guess. Well, we initially considered doing double elimination (and I really wanted to do double elim) but it was going to be an enormous amount of games, so since we have 4 qualifiers, I ended up deciding double elim isn't as important.  | ||
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							NguN
							
							
						 
						
						Australia1322 Posts
						 
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							Megiddosc
							
							
						 
						
						United States966 Posts
						 
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							Alex.IGN
							
							
						 
						
						United States1050 Posts
						 
					On May 04 2011 09:49 deth wrote: So because I live in Australia, despite purely laddering on NA (gm league) I can't participate? For this season, correct. For future seasons, we hope to expand it world-wide if we feel like the latency wouldn't significant hurt the quality of matches.  | ||
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							Imperfect1987
							
							
						 
						
						United States558 Posts
						 
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							Alex.IGN
							
							
						 
						
						United States1050 Posts
						 
					On May 04 2011 09:51 Megiddosc wrote: Sorry if this was already posted, but there's quite a mountain of information in this thread. Are the qualifying matches going to only be one game, or will they be a Bo3? Or will it depend on how far in the bracket it is? It starts at best of 3. For full rules check out http://www.z33k.com/starcraft2/tournaments/710-ign-pro-league-season-two-qualifier-1  | ||
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							deth
							
							
						 
						
						Australia1757 Posts
						 
					On May 04 2011 09:52 Alex.IGN wrote: Show nested quote + On May 04 2011 09:49 deth wrote: So because I live in Australia, despite purely laddering on NA (gm league) I can't participate? For this season, correct. For future seasons, we hope to expand it world-wide if we feel like the latency wouldn't significant hurt the quality of matches. Your decision makes very little sense. If the players are used to delay and are playing at a high level on the server your league is running on, why would you exclude them? My delay to NA is very minimal, and it doesn't effect the quality of my play because I am used to it.  | ||
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							Nizzy
							
							
						 
						
						United States839 Posts
						 
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							Alex.IGN
							
							
						 
						
						United States1050 Posts
						 
					On May 04 2011 09:58 deth wrote: Show nested quote + On May 04 2011 09:52 Alex.IGN wrote: On May 04 2011 09:49 deth wrote: So because I live in Australia, despite purely laddering on NA (gm league) I can't participate? For this season, correct. For future seasons, we hope to expand it world-wide if we feel like the latency wouldn't significant hurt the quality of matches. Your decision makes very little sense. If the players are used to delay and are playing at a high level on the server your league is running on, why would you exclude them? My delay to NA is very minimal, and it doesn't effect the quality of my play because I am used to it. Because why you might be used to it, the actual lag it could potentially cause others wouldn't be used to. Like I said, we're branching out to EU and LA this time, and will see how many issues are caused by lag and see if we can implement solutions to that so that when we expand to Korea and SEA, we can handle it better. I'm sorry that it means you won't be able to play this time, but this is how we are going to be expanding our roach, slowly and making sure we're doing it the right way for the end user each time, in terms of giving them the best games possible.  | ||
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							deth
							
							
						 
						
						Australia1757 Posts
						 
					On May 04 2011 10:04 Alex.IGN wrote: Show nested quote + On May 04 2011 09:58 deth wrote: On May 04 2011 09:52 Alex.IGN wrote: On May 04 2011 09:49 deth wrote: So because I live in Australia, despite purely laddering on NA (gm league) I can't participate? For this season, correct. For future seasons, we hope to expand it world-wide if we feel like the latency wouldn't significant hurt the quality of matches. Your decision makes very little sense. If the players are used to delay and are playing at a high level on the server your league is running on, why would you exclude them? My delay to NA is very minimal, and it doesn't effect the quality of my play because I am used to it. Because why you might be used to it, the actual lag it could potentially cause others wouldn't be used to. Like I said, we're branching out to EU and LA this time, and will see how many issues are caused by lag and see if we can implement solutions to that so that when we expand to Korea and SEA, we can handle it better. I'm sorry that it means you won't be able to play this time, but this is how we are going to be expanding our roach, slowly and making sure we're doing it the right way for the end user each time, in terms of giving them the best games possible. Because of the way Battle.net is structured, one person having delay does not mean the other player has it as well. The only possible lag that would be caused on both sides will be connection drop outs or disconnects.  | ||
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							See.Blue
							
							
						 
						
						United States2673 Posts
						 
					On May 04 2011 09:49 deth wrote: So because I live in Australia, despite purely laddering on NA (gm league) I can't participate? Yes.  | ||
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							Unstable87
							
							
						 
						
						Australia226 Posts
						 
					On May 04 2011 10:07 deth wrote: Show nested quote + On May 04 2011 10:04 Alex.IGN wrote: On May 04 2011 09:58 deth wrote: On May 04 2011 09:52 Alex.IGN wrote: On May 04 2011 09:49 deth wrote: So because I live in Australia, despite purely laddering on NA (gm league) I can't participate? For this season, correct. For future seasons, we hope to expand it world-wide if we feel like the latency wouldn't significant hurt the quality of matches. Your decision makes very little sense. If the players are used to delay and are playing at a high level on the server your league is running on, why would you exclude them? My delay to NA is very minimal, and it doesn't effect the quality of my play because I am used to it. Because why you might be used to it, the actual lag it could potentially cause others wouldn't be used to. Like I said, we're branching out to EU and LA this time, and will see how many issues are caused by lag and see if we can implement solutions to that so that when we expand to Korea and SEA, we can handle it better. I'm sorry that it means you won't be able to play this time, but this is how we are going to be expanding our roach, slowly and making sure we're doing it the right way for the end user each time, in terms of giving them the best games possible. Because of the way Battle.net is structured, one person having delay does not mean the other player has it as well. The only possible lag that would be caused on both sides will be connection drop outs or disconnects. What Deth explains is correct. Due to the Server client net code. player A from the USA could have 50ms. and player B from AU could have 250-350 (the average for an australian player) there is no change in the latency for the US player it stays at 50ms. the only time there is lag is if there is packet loss or actual bandwidth limitations. which can happen to anyone, even in the US  | ||
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							Nizzy
							
							
						 
						
						United States839 Posts
						 
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							ROOTCatZ
							
							
						 
						
						Peru1226 Posts
						 
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