On April 11 2011 04:29 Nelson wrote:
it's me or that game is not live? it's a replay
it's me or that game is not live? it's a replay
All TSL games are streamed as replays.
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Mafe
Germany5966 Posts
April 10 2011 19:30 GMT
#1381
On April 11 2011 04:29 Nelson wrote: it's me or that game is not live? it's a replay All TSL games are streamed as replays. | ||
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Tracedragon
United States948 Posts
April 10 2011 19:30 GMT
#1382
On April 11 2011 04:23 jdseemoreglass wrote: QXC sees the entire protoss army outside of his base and decides to load up 2 medivacs and fly them away? Huh? He probably thought Adelscott's bases wouldn't have anything to protect them. | ||
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BanelingXD
130 Posts
April 10 2011 19:30 GMT
#1383
I don't understand why QXC is somehow exempt from people complaining about cheesing/abusive plays. What exactly is a cheesy abusive play? If it can be done it can be done. Defend it or ask for a patch. Or scout it. People who cry cheese sound like IdrAs mom or something. :-P | ||
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zul
Germany5427 Posts
April 10 2011 19:30 GMT
#1384
On April 11 2011 04:29 Nelson wrote: it's me or that game is not live? it's a replay everybody knows it - I can still enjoy watching the games since i dont know the scores. ![]() | ||
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BlazingInferno
India272 Posts
April 10 2011 19:30 GMT
#1385
On April 11 2011 04:27 Azarkon wrote: Show nested quote + On April 11 2011 04:25 Rareware wrote: On April 11 2011 04:23 vict1019 wrote: On April 11 2011 04:22 Beyonder wrote: Stop the whining about Adel's macro. A protoss has to warp units in 10 at a time, meaning that you bank over 1k if you sync the warping if units, please realise that. Just enjoy the games, its not that hard... Djeesh. If you chrono boost and macro really well then they shouldn't all be timed exactly the same. It makes more sense to time your units at the same time instead of having them come at random. This again. You can't queue units on warp gates. If you have them come in at random you have to constantly be checking your warp gates for when they cool down, which isn't efficient use of APM. And since most Protoss players build several warp gates at once, they are synched up by default so you'd have to actually chrono boost them to separate the cooldowns. But Chrono boosts are better saved on Colossi. Yeah, I am no high-level player but I do play P and these are the basics of playing Protoss. So I am really surprised at everyone commenting on it. I am pretty sure that they are not Protoss players for starters and are talking about something that they have no idea about. | ||
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starcraft2leverage
United States207 Posts
April 10 2011 19:30 GMT
#1386
On April 11 2011 04:27 Duoma wrote: A bit confused about how qxc lost that game... sure he was on 2 bases for a few minutes longer than adel, but he was sniping collossi left and right. Were the drop not very cost effective? frustrating game to watch just because adel really didn't do much anything until he decided to a-move into qxc's base. Seems like qxc kind of killed himself. One collosus is cheaper than a medivac + 4 marauders, it's not a cost efficient trade. Only reason it would be effective is if QXC didn't make the expensive vikings/starport and just kept the collosus count low with drops and made more barracks unit to overpower the protoss ground army. | ||
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RoundEye
United States4 Posts
April 10 2011 19:30 GMT
#1387
On April 11 2011 04:27 starcraft2leverage wrote: Show nested quote + On April 11 2011 04:22 Beyonder wrote: Stop the whining about Adel's macro. A protoss has to warp units in 10 at a time, meaning that you bank over 1k if you sync the warping if units, please realise that. Just enjoy the games, its not that hard... Djeesh. ^this x 100000 For stalkers for example 750 minerals 300 gas for one 6 gate warp-in. Plus every warp-in is 1.5 pylons worth of supply so that's another 200 minerals you have to throw down right after to be ready for the next wave of warp-ins. Do people even play this game? Did you even watch the games? He's not floating 1k minerals at 6 gates, he's floating OVER 1k minerals at 3 gates at the beginning of the game. | ||
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MoonBear
Straight outta Johto18973 Posts
April 10 2011 19:30 GMT
#1388
On April 11 2011 04:28 MoonBear wrote: Show nested quote + On April 11 2011 04:27 MoonBear wrote: Match Point! Match 5:GSL`Tal'Darim Altar 2:00 QXC with 12-rax, Adel with a 12-gate, 15-gas. 4:00 Adel with 1-gate-core, nothing special so far. QXC with 1-techlab rax, 1-reactor-rax. Getting conc-shells. Adel takes his natural at 30 supply, then drops 2 gates. Warpgate tech is on the way. He only has 1 stalker, 1 zealot, 1 sentry. 4 marines, 1 marauder move out. | ||
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CustomKal
Canada749 Posts
April 10 2011 19:31 GMT
#1389
On April 11 2011 04:22 Beyonder wrote: Stop the whining about Adel's macro. A protoss has to warp units in 10 at a time, meaning that you bank over 1k if you sync the warping if units, please realise that. Just enjoy the games, its not that hard... Djeesh. You realize that every race works this way right? The matter of them all syncing up means that they were out of usage. Zerg have to use larva as they pop or they float, terrans have to make more units when the old ones finish (yes they can queue but that puts them behind because they don't have enough unit producing structures). Every race won't be floating minerals if they are macroing effectively, and protoss even have an icon in the bottom right for when the warpgates can be used and aren't on cooldown | ||
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BeMannerDuPenner
Germany5638 Posts
April 10 2011 19:31 GMT
#1390
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Ydriel
Italy516 Posts
April 10 2011 19:31 GMT
#1391
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GeorgeForeman
United States1746 Posts
April 10 2011 19:31 GMT
#1392
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loveeholicce
Korea (South)785 Posts
April 10 2011 19:31 GMT
#1393
On April 11 2011 04:26 SkytoM wrote: Show nested quote + On April 11 2011 04:24 Finrod1 wrote: Game1: qxz dies due too his early pressure. Game2: qxz wins because of his offracks and would have lost if it would have been scouted Game3: qxz wins with a 1-1-1 cloak banshee build and would have lost if it would have been scouted. Game4: qxz wants to play a straight up game and looses clearly.... This! I am really not impressed by qxc at all. guys, get real. all he does is drops and he is good at multitasking. but there is more to it in this game! Adelscotts timings and bos clearly better ! I'm gonna disagree on games 3 and 4. QXC's cloaked banshee build didn't set him that far ahead. By the time the first 2 banshees were finished harassing qxc was just landing his natural while adel already had 3 bases up. The way adel dealt with the banshees minutes after they were revealed was just bad. It was hardly a build order win. Game 4 was pretty close. Adel got in a good position, having 3 bases and collosus out in good numbers while qxc was on 2 base, and qxc's drop harass and constantly sniping collosus did pretty well to put him back in the game. It was still close until that final medivac drop where qxc lost 3 medivacs worth of units for almost nothing. Playing anything vP is just more forgiving for the toss, and QXCs playstyle this game (dropping oriented) is focused on slowly gaining minute advantages, hence the playstyle itself is already unforgiving. Hence a key mistake makes the entire game look far more one sided than it actually was. | ||
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scouting overlord
120 Posts
April 10 2011 19:31 GMT
#1394
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ffadicted
United States3545 Posts
April 10 2011 19:31 GMT
#1395
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oGm`REM
United States870 Posts
April 10 2011 19:31 GMT
#1396
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.Enigma.
Sweden1461 Posts
April 10 2011 19:31 GMT
#1397
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ChatimentZ
Belgium227 Posts
April 10 2011 19:31 GMT
#1398
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DNB
Finland995 Posts
April 10 2011 19:31 GMT
#1399
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3 Lions
United States3705 Posts
April 10 2011 19:31 GMT
#1400
On April 11 2011 04:29 TheAwesomeAll wrote: Show nested quote + On April 11 2011 04:28 Antisocialmunky wrote: Anyone feel that Adel Scott is slowly slowly getting better each game lol? hes getting better BitByBit i c wat u did thar ![]() bad attack by qxc puts him behind i think ![]() edit: yeah i forgot to look at the supplies, AS is ahead by a lot | ||
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