Glade - Forest
[GSL WC] Ro16 Day 2 - Page 68
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supdubdup
United States916 Posts
Glade - Forest | ||
Robje
Netherlands1044 Posts
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naolin
United States81 Posts
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RPR_Tempest
Australia7798 Posts
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SyNic93
Australia47 Posts
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Yeol
Korea (South)55 Posts
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Misoza
Australia571 Posts
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Asha
United Kingdom38255 Posts
On March 31 2011 19:38 Alpina wrote: To all of you saying "you need to harass toss and not allow him to get death ball.." I can say that this game is example what usually happens when you harass toss - he just comes and kills your head on because you lost ton of units harassing. That's what happens when you miss your timing window. He let TT1 see all the overlords so TT1 knew the drop was coming, and then he didn't actually get the hydra push going till the Colossus was out on the field which kind of shuts it down hard. The bust was a nice idea but imo he was far too indecisive which stopped it doing any more damage than just about evening out the worker counts and killing the forge + 2 sentries. === Glade = A clearing in a forest | ||
Logros
Netherlands9913 Posts
On March 31 2011 19:40 HQuality wrote: oh jeezus :/ How To Play Protoss: PvZ, PvT any build or whatever 1.make sentries 2.make coloss from double robo 3.make stalker 4.attack+move, u can even hurt building for a minute with colossi 5.???? 6.profit PvP 1.4wgp 2.????? 3.profit Did you see how game 1 went where he made sentries, colossus and stalkers? Yeah he died. What was the difference? Game 1 Moonglade didn't fuck up 2 huge attacks. | ||
papaz
Sweden4149 Posts
On March 31 2011 19:41 Mailing wrote: This is true. If a unit starts attacking a building, it won't stop unless you a-move again. If you a-move again, they re-target units in range. There should be a sticky in TL with these kinds of useful game mechanics information! | ||
Lann555
Netherlands5173 Posts
On March 31 2011 19:42 RPR_Tempest wrote: Moonglade is an area in World of Warcraft. I think it was a map in Warcraft 3, too. Correct and correct Isn't a glade an open area in a forest or something? | ||
Zootre
Denmark180 Posts
Glade (geography), open area in woodland, synonym for "clearing" Glade skiing, skiing amongst trees solved :D | ||
exarchrum
United States491 Posts
http://en.wikipedia.org/wiki/Glade_(geography) | ||
Aus.Force
Australia1278 Posts
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Seditary
Australia7033 Posts
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Mailing
United States3087 Posts
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Kamais_Ookin
Canada4218 Posts
On March 31 2011 19:42 Kamais_Ookin wrote: 6:00-Bane nest being made for Moon! Warpgate research starting for TT1.3:30 2 cannons up for defensive purposes, Moon makes his hatch at natural. Same for TT1. | ||
Toadvine
Poland2234 Posts
On March 31 2011 19:37 Mailing wrote: No, it doesn't. A-move targets units, not buildings. he actually microed his colossus to attack buildings, somehow -_- A-move targets the first hostile unit/structure that gets in range, afaik. So if the Colossus sees the Evo Chamber before seeing the hydras (which were positioned a bit to the side), it will continue attacking it until it dies. This actually happens A LOT to a-moved Colossi, because of their huge range and ability to see up highground. Back when I was in Platinum, I lost a few games because I a-moved my Colossus ball into an opposing natural on Xel'Naga or close-air Metal, only to have my Colossi stop halfway and shoot random buildings in my opponents main. | ||
RykuX
1200 Posts
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garbanzo
United States4046 Posts
TT1 getting a stargate. mOOnGLaDe getting a baneling nest and lots of lings. Zerglings killing the rocks. Possibly getting his third soon. | ||
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