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[GSL WC] Ro16 Day 2 - Page 68

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 66 67 68 69 70 151 Next
supdubdup
Profile Blog Joined December 2010
United States916 Posts
Last Edited: 2011-03-31 10:42:58
March 31 2011 10:42 GMT
#1341
Moonglade - Druid Homebase
Glade - Forest
Turn it Up
Robje
Profile Joined October 2010
Netherlands1044 Posts
March 31 2011 10:42 GMT
#1342
Moonglade is an area for druids in the warcraft universe
Holy shit ziek leger
naolin
Profile Joined March 2011
United States81 Posts
March 31 2011 10:42 GMT
#1343
aussie aussie aussie oy oy oy
RPR_Tempest
Profile Blog Joined February 2011
Australia7798 Posts
March 31 2011 10:42 GMT
#1344
Moonglade is an area in World of Warcraft. I think it was a map in Warcraft 3, too.
Soundwave, Zerg player from Canberra, Australia. @SoundwaveSC
SyNic93
Profile Joined October 2010
Australia47 Posts
March 31 2011 10:43 GMT
#1345
i would really wish they did a player intro like that gambling guy in the movie does it
Yeol
Profile Joined March 2011
Korea (South)55 Posts
March 31 2011 10:43 GMT
#1346
im not impressed :/
Misoza
Profile Joined June 2010
Australia571 Posts
March 31 2011 10:43 GMT
#1347
And with a simple disagreement regarding A Knights Tale, the first cracks appear in our beloved archon.
Asha
Profile Blog Joined November 2010
United Kingdom38255 Posts
Last Edited: 2011-03-31 10:43:38
March 31 2011 10:43 GMT
#1348
On March 31 2011 19:38 Alpina wrote:
To all of you saying "you need to harass toss and not allow him to get death ball.." I can say that this game is example what usually happens when you harass toss - he just comes and kills your head on because you lost ton of units harassing.


That's what happens when you miss your timing window. He let TT1 see all the overlords so TT1 knew the drop was coming, and then he didn't actually get the hydra push going till the Colossus was out on the field which kind of shuts it down hard.

The bust was a nice idea but imo he was far too indecisive which stopped it doing any more damage than just about evening out the worker counts and killing the forge + 2 sentries.

===

Glade = A clearing in a forest
Logros
Profile Joined September 2010
Netherlands9913 Posts
March 31 2011 10:43 GMT
#1349
On March 31 2011 19:40 HQuality wrote:
oh jeezus :/

How To Play Protoss:

PvZ, PvT any build or whatever
1.make sentries
2.make coloss from double robo
3.make stalker
4.attack+move, u can even hurt building for a minute with colossi
5.????
6.profit

PvP
1.4wgp
2.?????
3.profit


Did you see how game 1 went where he made sentries, colossus and stalkers? Yeah he died. What was the difference? Game 1 Moonglade didn't fuck up 2 huge attacks.
papaz
Profile Joined December 2009
Sweden4149 Posts
March 31 2011 10:43 GMT
#1350
On March 31 2011 19:41 Mailing wrote:
Show nested quote +
On March 31 2011 19:40 Teael wrote:
On March 31 2011 19:39 papaz wrote:
On March 31 2011 19:37 Mailing wrote:
On March 31 2011 19:37 R3N wrote:
On March 31 2011 19:36 keioh wrote:
Ok, so actually the deathball needs to be controlled.


yeah no a-move as I thought :D


No, it doesn't.

A-move targets units, not buildings. he actually microed his colossus to attack buildings, somehow -_-


this is why I love LR. There is always something new to learn.

Had no idea about the A-moving targets units not buldings.

I thought it target the closest objects?


Well if your collosi are in the back, with no roaches in range, i'd imagine they might start hitting buildings....

Not sure if that was the case


This is true. If a unit starts attacking a building, it won't stop unless you a-move again. If you a-move again, they re-target units in range.


There should be a sticky in TL with these kinds of useful game mechanics information!
Lann555
Profile Joined February 2010
Netherlands5173 Posts
March 31 2011 10:43 GMT
#1351
On March 31 2011 19:42 RPR_Tempest wrote:
Moonglade is an area in World of Warcraft. I think it was a map in Warcraft 3, too.


Correct and correct


Isn't a glade an open area in a forest or something?
Fantasy Fan! Gogogo vultures
Zootre
Profile Joined September 2010
Denmark180 Posts
March 31 2011 10:43 GMT
#1352
GLADE:

Glade (geography), open area in woodland, synonym for "clearing"
Glade skiing, skiing amongst trees

solved :D
exarchrum
Profile Joined August 2010
United States491 Posts
March 31 2011 10:43 GMT
#1353
This is a glade
http://en.wikipedia.org/wiki/Glade_(geography)
justin.tv/exarch watch me play!
Aus.Force
Profile Joined October 2010
Australia1278 Posts
March 31 2011 10:43 GMT
#1354
tastosis are on fire yet again tonight
"no need for cinema, just watch special taktiks" - white-ra
Seditary
Profile Joined March 2011
Australia7033 Posts
March 31 2011 10:43 GMT
#1355
King of Glades? I hurt myself with my facepalm.
Love is more fun than hate.
Mailing
Profile Joined March 2011
United States3087 Posts
March 31 2011 10:43 GMT
#1356
6:30 - Moonglade making a baneling nest again on 2 base against a force FE protoss with cannons. Will see if it works in a few mins.
Are you hurting ESPORTS? Find out today - http://www.teamliquid.net/blogs/viewblog.php?topic_id=232866
Kamais_Ookin
Profile Blog Joined May 2010
Canada4218 Posts
March 31 2011 10:44 GMT
#1357
On March 31 2011 19:42 Kamais_Ookin wrote:
Show nested quote +
On March 31 2011 19:41 Kamais_Ookin wrote:
On March 31 2011 19:39 Kamais_Ookin wrote:
FXO.mOOnGLaDe vs. FnaticMSI.TT1 - 3
Tal'Darim Altar
FXO.mOOnGLaDe - 11
FnaticMSI.TT1 - 8
2:00 - Speed opening for moon, TT1 goes for forge first UH OH?
3:30 2 cannons up for defensive purposes, Moon makes his hatch at natural. Same for TT1.
6:00-Bane nest being made for Moon! Warpgate research starting for TT1.
I <3 Plexa.
Toadvine
Profile Joined November 2010
Poland2234 Posts
March 31 2011 10:44 GMT
#1358
On March 31 2011 19:37 Mailing wrote:
Show nested quote +
On March 31 2011 19:37 R3N wrote:
On March 31 2011 19:36 keioh wrote:
Ok, so actually the deathball needs to be controlled.


yeah no a-move as I thought :D


No, it doesn't.

A-move targets units, not buildings. he actually microed his colossus to attack buildings, somehow -_-


A-move targets the first hostile unit/structure that gets in range, afaik. So if the Colossus sees the Evo Chamber before seeing the hydras (which were positioned a bit to the side), it will continue attacking it until it dies.

This actually happens A LOT to a-moved Colossi, because of their huge range and ability to see up highground. Back when I was in Platinum, I lost a few games because I a-moved my Colossus ball into an opposing natural on Xel'Naga or close-air Metal, only to have my Colossi stop halfway and shoot random buildings in my opponents main.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
RykuX
Profile Joined March 2011
1200 Posts
March 31 2011 10:44 GMT
#1359
moonglade should play blanka!
garbanzo
Profile Joined October 2009
United States4046 Posts
March 31 2011 10:44 GMT
#1360
Same builds as last game.

TT1 getting a stargate. mOOnGLaDe getting a baneling nest and lots of lings.

Zerglings killing the rocks. Possibly getting his third soon.
Even during difficult times, when I sat down to play the game, there were times where it felt like god has descended down and played [for me].
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