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[TSL] Ro32 Day 4 - Page 108

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 106 107 108 109 110 422 Next
Balance whining will result in a ban
daxile
Profile Joined April 2010
Canada829 Posts
March 27 2011 18:55 GMT
#2141
4gate inc
to live is to suffer
daimyo
Profile Blog Joined March 2011
77 Posts
March 27 2011 18:55 GMT
#2142
On March 28 2011 03:52 Vimsey wrote:
Show nested quote +
On March 28 2011 03:51 Sanguinarius wrote:
On March 28 2011 03:50 LeGo_MaN wrote:
why dont the commentarors have the new observer features?? (minerals and supply of both players on top right) D: can u choose to turn them on and off?


This is patch 1.2 - that was added patch 1.3

No its patch 1.3 the new features dont work on custom maps.



I don't think so.

1- this is not a live custom game afaik it's from a replay. (even it is still the production tab should have black background)

2- since it's a replay. 1.3 patch replays do have black background on info menus. this matches don't have that.
imareaver3
Profile Joined June 2010
United States906 Posts
Last Edited: 2011-03-27 18:55:48
March 27 2011 18:55 GMT
#2143
On March 28 2011 03:53 Koshi wrote:
Show nested quote +
On March 28 2011 03:52 waxypants wrote:
Game1: "ogomgomgogm what was Idra supposed to do"
See Game2.


Stop talking crap, There is a difference in map layout.

Did you see Ret yesterday? He also tried drops....



Yeah, the map difference is huge. Old Shakuras Plateau seems to be anti-Z; Blizz has tacitly admitted this by changing the map to remove the backdoor expansion. But don't cite Ret-Nani G1 as evidence drops don't work--if Ret had actually killed the zealot by the Xel'Naga tower, he would have won easily. As it was, Nani wouldn't have been in a better position if he was maphacking.
zyglrox
Profile Joined August 2010
United States1168 Posts
March 27 2011 18:55 GMT
#2144
feeling some all in
champagne for my real friends, and real pain for my sham friends.
Dougalishere
Profile Joined November 2010
United Kingdom34 Posts
March 27 2011 18:55 GMT
#2145
so bascially all you have to do to beat the protoss deathball is double thier food count at the 10 min mark and multi task like a total bawler .. yeah its deffo not imbalanced ...
teamsolid
Profile Joined October 2007
Canada3668 Posts
March 27 2011 18:55 GMT
#2146
On March 28 2011 03:52 ketomai wrote:
Ret tried this vs Naniwa g1 but naniwa is 10x more solid than cruncher :/. This kind of play won't work all the time because harassing a lot and having it fail is very risky play. This game it was well done by Idra though.

Naniwa did a completely different build. I.e. not just making mass col/VR.
Justanx
Profile Joined November 2010
United States240 Posts
March 27 2011 18:55 GMT
#2147
DO what what Dumbledore taught you
Ding Dong Usama is dead
KillerSOS
Profile Blog Joined July 2010
United States4207 Posts
March 27 2011 18:55 GMT
#2148
Here comes the 4 gate.

It would be good versus that build.
Numerical
Profile Joined March 2011
Finland37 Posts
March 27 2011 18:55 GMT
#2149
GO ZERG GO KEKEKE
"In the rear, with the gear!"
Velocity`
Profile Joined December 2010
United Kingdom343 Posts
March 27 2011 18:55 GMT
#2150
I am so nervous for Idra right now, please don't let his tweet mean what I think it means.
legaton
Profile Joined December 2010
France1763 Posts
March 27 2011 18:55 GMT
#2151
Six gates push, calling it now
No GG, No Skill - Jaedong <3
Mawi
Profile Joined August 2010
Sweden4365 Posts
March 27 2011 18:55 GMT
#2152
if idrA says it will be a walkover oh trust me it will be a walkover you do not QUESTION the GRACKEN ;D
Forever Mirin Zyzz Son of Zeus Brother of Hercules Father of the Aesthetics
enigmatik
Profile Joined November 2010
United States86 Posts
March 27 2011 18:55 GMT
#2153
On March 28 2011 03:53 Koshi wrote:
Show nested quote +
On March 28 2011 03:52 waxypants wrote:
Game1: "ogomgomgogm what was Idra supposed to do"
See Game2.


Stop talking crap, There is a difference in map layout.

Did you see Ret yesterday? He also tried drops....

Did you see Ret yesterday? He let a zealot sit on a watch tower and see where every drop was going. This let Naniwa snipe something like 10 full overlords. And yes there is a difference in map layout, but on Shakuras you can run through the back after the rocks are down.
keV.
Profile Blog Joined February 2009
United States3214 Posts
March 27 2011 18:55 GMT
#2154
On March 28 2011 03:52 Dragar wrote:
Quite risky from Idra; if Cruncher hadn't just gone tech crazy his drops would have been eaten up. See Ret vs Naniway. The timing pushes from Protoss are strong enough that it's risky to spend all that cash. I'm not sure Idra scouted what Cruncher was doing.

Either way, great read by Idra and sweet play.



Yea those 1 gateway, no warpgate timing attacks off of 3 bases. GOTTA WATCH OUT FOR THOSE.
"brevity is the soul of wit" - William Shakesman
Rizare
Profile Joined April 2010
Canada593 Posts
March 27 2011 18:55 GMT
#2155
Yeah, I feel a 4 gate coming as well.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2011-03-27 18:56:36
March 27 2011 18:55 GMT
#2156
On March 28 2011 03:54 AXygnus wrote:
Show nested quote +
On March 28 2011 03:52 Vimsey wrote:
On March 28 2011 03:51 Sanguinarius wrote:
On March 28 2011 03:50 LeGo_MaN wrote:
why dont the commentarors have the new observer features?? (minerals and supply of both players on top right) D: can u choose to turn them on and off?


This is patch 1.2 - that was added patch 1.3

No its patch 1.3 the new features dont work on custom maps.


No, actually, it's patch 1.2. Shakuras still had the backdoor rocks.


While it is Patch 1.2 it's not because of that. TSL use a custom Shakuras that has just cross spawns. They haven't switched to the new one as it is untested and wasn't decided as part of the map pool for the tournament. They won't change maps half way through just because blizzard did.
RHMVNovus
Profile Joined October 2010
United States738 Posts
March 27 2011 18:55 GMT
#2157
On March 28 2011 03:52 waxypants wrote:
Game1: "ogomgomgogm what was Idra supposed to do"

See Game2.


Excellent question, let's look at Shakuras's architecture.

...

Hm. More chokes than Latrell Sprewell. Drops don't work. The 3 bases that Cruncher took are *so* easily defensible.

Remember: baiting balance complaints is all cool.
Droning his sorrows in massive amounts of macro
Woony
Profile Blog Joined August 2010
Germany6657 Posts
March 27 2011 18:55 GMT
#2158
On March 28 2011 03:53 VENDIZ wrote:
Now.. why didn't IdrA do something in the way of this in G1?

...herp, stop bitching about imbalance, after seeing G2 you should know that G1 was IdrA's own fault.


You cant do drops on every map. Also if Protoss knows it's coming it's useless.
Rayansaki
Profile Joined January 2011
Portugal1266 Posts
March 27 2011 18:55 GMT
#2159
On March 28 2011 03:54 R3N wrote:
Show nested quote +
On March 28 2011 03:53 Rayansaki wrote:
On March 28 2011 03:50 howser wrote:
idra clearly got lucky


He did get lucky for getting 2 gsl maps for the last 2 games. Should be easy now. He is the best player, and on zerg friendly maps, he should have no problem smashing cruncher.


shakuras sure is a gsl map.


as I said, last 2 maps. Not first map.
The Four Horsemen of the Apocalypse: IMNestea (Death), IMLosirA (Famine), IMmvp (War), IMFenix (Conquest)
IntoTheWow
Profile Blog Joined May 2004
is awesome32282 Posts
March 27 2011 18:55 GMT
#2160
[image loading]
Moderator<:3-/-<
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