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[TSL] Ro32 Day2 - Page 347

Forum Index > StarCraft 2 Tournaments
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Upset about the results? Want to vent your rage? Use this instead
SolidZeal
Profile Joined October 2010
United States393 Posts
March 22 2011 08:17 GMT
#6921
Day 2 was straight up amazing. I really liked every match I watched. I am pleased at how good of a showing the Europeans have been making in the TSL. The MC v.s. Ciara match was kind of funny and really enforced how strong MC's play is. I'm looking forward to the follow up games.

I'm not really enjoying husky as a caster, but that doesn't ruin how awesome these matches are.
In the clearing stands a boxer and a figher by his trade
Honeybadger
Profile Joined August 2010
United States821 Posts
Last Edited: 2011-03-22 08:36:14
March 22 2011 08:32 GMT
#6922
The metagame right now is so screwy. Morrow isn't anywhere near jinro's skill level (all the tiny touches jinro did in game 3, his splits, his building placement, unbelievably high level) and yet, he just all-ins twice knowing that jinro doesn't have the tools to push back, should it fail.

Here's to hoping that the metagame gets figured out, because I've been all-inned by this new 12 baneling bust in 9 of the last 10 tvz's I've had. And I haven't figured out how to stop it, short of lining up all my buildings with no add-ons in between to create double walls. Perhaps 3 bunkers behind that wall to help survive the banelings?

I do feel like the worse player won in the huk games as well. I feel like a Bo5 would have reversed those two.

On the casting, though, I wasn't really a wheat fan until today, he did GREAT!

Husky is becoming a much better caster too. He does need to calm down a bit more, though, but it was very enjoyable.
"I like to tape my thumbs to my hands to see what it would be like to be a dinosaur."
Quizzms.
Profile Joined May 2008
United Kingdom8 Posts
March 22 2011 12:35 GMT
#6923
The metagame right now is so screwy. Morrow isn't anywhere near jinro's skill level (all the tiny touches jinro did in game 3, his splits, his building placement, unbelievably high level) and yet, he just all-ins twice knowing that jinro doesn't have the tools to push back, should it fail.

Here's to hoping that the metagame gets figured out, because I've been all-inned by this new 12 baneling bust in 9 of the last 10 tvz's I've had. And I haven't figured out how to stop it, short of lining up all my buildings with no add-ons in between to create double walls. Perhaps 3 bunkers behind that wall to help survive the banelings?


Would the building HP upgrade from engineering bay help at all? It is very cheap and upgrades fast so not much of an investment.

I used to find masonry upgrade in wc3 useful ^^
hugman
Profile Joined June 2009
Sweden4644 Posts
Last Edited: 2011-03-22 12:56:58
March 22 2011 12:56 GMT
#6924
On March 22 2011 17:32 Honeybadger wrote:Here's to hoping that the metagame gets figured out, because I've been all-inned by this new 12 baneling bust in 9 of the last 10 tvz's I've had. And I haven't figured out how to stop it, short of lining up all my buildings with no add-ons in between to create double walls. Perhaps 3 bunkers behind that wall to help survive the banelings?

Don't go CC first, get tanks or BF hellions out
Honeybadger
Profile Joined August 2010
United States821 Posts
Last Edited: 2011-03-22 18:41:27
March 22 2011 18:39 GMT
#6925
On March 22 2011 21:35 Quizzms. wrote:


Would the building HP upgrade from engineering bay help at all? It is very cheap and upgrades fast so not much of an investment.

I used to find masonry upgrade in wc3 useful ^^[/QUOTE]

There's an idea. I usually get that upgrade anyways if he's going mutalisk.

I'll try that. The kind of baneling all-in that is hard to handle right now actually comes a little late.


On March 22 2011 21:56 hugman wrote:
Don't go CC first, get tanks or BF hellions out



Mandating a terran one-base is bad. period.

also, this bust comes before a standard tank and seige combo unless you're doing gas-before-rax 1/1/1 (which isn't my style, I do a lot of economy to combat the thousands-of-banelings zergs build these days to just right click on expansions and win by choking you)

I'm going to fiddle with the timings on building armor. Will report back.
"I like to tape my thumbs to my hands to see what it would be like to be a dinosaur."
Gigaudas
Profile Blog Joined December 2008
Sweden1213 Posts
March 22 2011 23:30 GMT
#6926
On March 23 2011 03:39 Honeybadger wrote:

Show nested quote +
On March 22 2011 21:56 hugman wrote:
Don't go CC first, get tanks or BF hellions out



also, this bust comes before a standard tank and seige combo unless you're doing gas-before-rax 1/1/1 (which isn't my style, I do a lot of economy to combat the thousands-of-banelings zergs build these days to just right click on expansions and win by choking you)



According to MorroW it doesn't and the reason he went for it was to counter Jinro's style of going medivacs first.

Jinro went for a tech route that did NOTHING against the bust and yet he would've held it in game 3 if not for the large amount of SCVs being blown up.
I
Honeybadger
Profile Joined August 2010
United States821 Posts
March 23 2011 02:04 GMT
#6927
On March 23 2011 08:30 Gigaudas wrote:

According to MorroW it doesn't and the reason he went for it was to counter Jinro's style of going medivacs first.

Jinro went for a tech route that did NOTHING against the bust and yet he would've held it in game 3 if not for the large amount of SCVs being blown up.


Is it fair to think that terran has to be forced into a style of play that REQUIRES a single unit on the off chance that the zerg may do a strategy? What about terrans who try banshee openers? should they -always- lose to the baneling bust?

I just don't feel that midgame and onwards, banelings do a proper amount of damage to structures. they just scale too well. rolling over a planetary every time the terran expands just doesn't seem like it should happen.

I was playing with the BO, and I can get building armor without putting more than a 15 second delay in the rest of my build doing a standard 2 rax opener. But it turns out that building armor is worthless against banelings (it took two extra banelings to destroy my barracks. TWO.)

Perhaps rather than retool the baneling, make building armor more valuable versus them (it's already good enough vs mutalisks and every other zerg unit.) That way terran has an option to defend the all-in baneling bust with.

I hate seige tanks. They're too immobile and a good zerg on a larger map should always be able to mass expand and outright demolish the terran with mobility.

"I like to tape my thumbs to my hands to see what it would be like to be a dinosaur."
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