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[TSL] Ro32 Day1 - Page 302
Forum Index > StarCraft 2 Tournaments |
Please use this thread for discussion related to the Game 1 disconnect. | ||
Ballack
Norway821 Posts
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Sethronu
United Kingdom450 Posts
Also, lol forcefields. | ||
Sarang
Australia2363 Posts
On March 20 2011 22:09 Ballack wrote: I have a request for the VODS. Can you upload a game 3 regardless so that we dont get any spoilers seeing theres only 2 games? Thanks. Just put a random picture there and a randomly chosen time span and we're all good ![]() Just watch them via the VOD thread. http://www.teamliquid.net/forum/viewmessage.php?topic_id=203014#Ro32 You can't get spoiled that way, just don't click the "Set 3" button before you've watched the second set xD. | ||
Ballack
Norway821 Posts
On March 20 2011 22:14 Moonloop wrote: Just watch them via the VOD thread. http://www.teamliquid.net/forum/viewmessage.php?topic_id=203014#Ro32 You can't get spoiled that way, just don't click the "Set 3" button before you've watched the second set xD. Aha thanks mate ![]() ![]() | ||
Scythe90
Australia137 Posts
Cant say i'm shocked about fruitdealer games, bit sad to see tho. Cant wait for the rest of the games, gonna be a lot of great games for sure, and if not we have day9 and chill!! | ||
lazyfeet
United States468 Posts
On March 20 2011 20:05 dunc wrote: It was to be expected to be fair ![]() I'm kind of disappointed the first 3 korean/chinese invites in this tournament are also the worst ones. But at least MC and Jinro will be tonight and we'll see some incredible Korean play! How is sen bad? I don't know how to response to this biased senseless opinion. | ||
papaz
Sweden4149 Posts
On March 20 2011 22:11 Sethronu wrote: Am I the only person who feels SC2 needs larger maps? Not in the sense of more expansions and stuff, but actual distances between bases. Also, perhaps expansions positioned outwards / to the sides from starting positions rather than pulling towards the middle. It seems that players are too afraid to be aggressive in mid-late game because losing a few units practically means you'll lose the inevitable 'big battle' that's to follow because the distance between the two armies is perhaps 5 seconds of travel time, which kind of sucks. Also, lol forcefields. Probably more people are on your side than mine, that is I think a lot of people want larger maps. Where I like the smaller maps/medium maps. The thing with larger maps is that "every" game just goes to max supply with all upgrades and 4-5 bases. I like the occasional excitment of "here comes the scvs" or "cannon rush incoming" or a push happening with the other player not having the time to get some of the later tier upgrades/tech. Else i find myself just not paying too much attention to the game going "oh well, in X minutes or so the game will begin when both have all the bases they need and the tech they want, until then I can read some threads on TL". | ||
Sethronu
United Kingdom450 Posts
On March 20 2011 23:30 papaz wrote: Probably more people are on your side than mine, that is I think a lot of people want larger maps. Where I like the smaller maps/medium maps. The thing with larger maps is that "every" game just goes to max supply with all upgrades and 4-5 bases. I like the occasional excitment of "here comes the scvs" or "cannon rush incoming" or a push happening with the other player not having the time to get some of the later tier upgrades/tech. Else i find myself just not paying too much attention to the game going "oh well, in X minutes or so the game will begin when both have all the bases they need and the tech they want, until then I can read some threads on TL". That's why I think at least some expansions should be positioned 'outwards' rather than 'inwards', if that make sense. Keep starting positions similar to the way they are right now - but add more room around the edges, so that losing one max army battle doesn't necessarily mean an instant loss. A game that goes to max supply with no action then ends in one battle IS boring, I'm sure everyone agrees - but a game that goes to max supply, has a dozen big clashes, a few base trades, and ends with 8 mineral locations being mined out can be much more exciting - but is very unlikely to happen on current maps. | ||
Durp
Canada3117 Posts
+ Show Spoiler + "BoxeR's GF reports 2 second lag delay- BoxeR's missed EMPS weren't his fault" "Really nervous about the lag delays" "BoxeR's opponent is not even a Code-A calibre player" "As an eSports leading country I somewhat feel ashamed that FD was taken out 2:0" "WELL... we still have NesTea" "Wow I just watched the games... connection is so horrible. BoxeR DCing -_- well, it is a "minor league" + Show Spoiler + this comment frustrated me, seemed to be serious and not sarcastic with his "minor league" comment. "I was wondering why boxer didn't control his marauders in game 2... I guess that was because cause of the lag..." "BoxeR... you really need to step it up" A little back and forth of 2 Knetizens: + Show Spoiler + "If there was a delay of 2 sec, its impossible to play the game. if i were to feel 2 sec delay while playing, its absurd. that means the game reacts after a sec or two following the mouse/keyboard input. I did watch fd's games and i saw some effects of lags in his games too (maybe they were just mistakes). If it was a bit of like sc1 w/e but 2 sec is ridiculous" "There's a good chance that people are lying about 2 sec delay, and every player has to deal with that lag. So i don't think it is appropriate to talk about who gets benefits/disadvantages from the lag. I personally believe if you are a pro you should be ready and able to deal with such problems." "If you are a pro, you want to perform at a perfect condition. Even Tiger Woods, i think he was quoted saying he does not play unless he is in perfect shape. it's not a pros responsibility to perform at a top level in any situation. A true pro is whom is able to perform at his/her full potential given ideal conditions. i don't think many of you guys have played on foreign servers, but there is instantaneous lag rather than lag that is continuous throughout the whole game." EDIT; seems to be many Koreans are focusing on the lag problems, specifically in BoxeR's set. I don't know if they are aware of the TL ruling on G1 or why it was made; I'll keep digging. Here is the coped GOMTV Knetizen forum responses, as translated by Brobear here + Show Spoiler + On March 20 2011 17:26 brobear wrote: Let me translate the GOMTV netizen comments for you guys. (Since the google translate button doesn't seem to work too well) Most of the comments are negative in regards to the overall skill level of players in the foreign scene. Korean netizens are brutal... -"ThorZaIN, who knocked out Fruitdealer, plays very well..." -"Was that really Fruitdealer? Why is he so bad???" -"Can't do much about it... They're playing in 2-second delay after EMP conditions..." -"Fruitdealer's condition is terrible... I wanted Korean dominance..." -"The Nightend and Boxer game is SO boring. Seems like a game played in Korea 6 months ago. I'm yawning while watching this after having seen MC's dynamic playing. Battles after maxing armies... This was the reason they reviewed sc2 to be boring before." -"NightEnd protoss can't even go into the preliminaries in our country, right? Lol this is hilarious." -"It's been a while since I've seen a protoss using colossi... It's still far away for the foreign scene to catch up to our level of play." -"Boxer's skill level... So bad." -"I feel for boxer's current state in the game... Don't know about the Terran's side of play, but there were a lot of points when boxer could've poked and done some damage, yet he couldn't. T_T boxer fighting." -"Can't make strong definitive attacks... Can't even hit code A round 16 wit this type of playing level..." -"Not just being a boxer anti-fan, but if you seriously consider boxer's skill level, doesn't seem like he can even hit code A round of 8's." -"Are these really matches played by progamers? Did I watch it wrong?" -"The EMP missed by boxer, the early marauder control in game 2, etc., are apparently all due to the quake in Japan and the lag caused due to it. And a few comments regarding the bad commentator (I guess for the Korean commentator who dubbed it, since Chill and Day9 are freakin awesome). I'll update it more tomorrow, if you guys would like! | ||
Senx
Sweden5901 Posts
It's so damn depressing the that successor to SC1 has worse latency and network support.. sigh | ||
khazgore
Norway104 Posts
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relyt
United States1073 Posts
On March 21 2011 00:28 khazgore wrote: How many hours until tsl day 2 starts? timezones ![]() 2 hours 30 mins | ||
khazgore
Norway104 Posts
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dunc
Netherlands1105 Posts
On March 20 2011 23:20 lazyfeet wrote: How is sen bad? I don't know how to response to this biased senseless opinion. I'm talking about the Chinese/Korean invites, as you can see at http://www.teamliquid.net/forum/viewmessage.php?topic_id=192589 Sen isn't a part of that. I was referring to Boxer/Loner/Fruitdealer. | ||
VirGin
Norway278 Posts
On March 20 2011 23:20 lazyfeet wrote: How is sen bad? I don't know how to response to this biased senseless opinion. Sen is not an invitee. | ||
CrAzEdBaDgEr
Canada166 Posts
The music at the start of each VOD kicks ass, though ![]() | ||
Karakaxe
Sweden585 Posts
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Deekin[
Serbia1713 Posts
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nichan
United States158 Posts
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VirGin
Norway278 Posts
On March 21 2011 01:10 Deekin[ wrote: So I just watched the Sen vs Fenix game one... WHY did Sen do double Lair??? :S You can get upgrades faster I suppose. (Don't know if he DID that.) Also more hp so safer from drops to snipe. Could also have been a mistake. | ||
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