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Active: 618 users

Map of the Month Tournament #3 - Page 6

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 4 5 6 7 8 9 Next All
bkrow
Profile Blog Joined October 2010
Australia8532 Posts
March 08 2011 04:53 GMT
#101
3p Map Month in April .. Hell yeah!!!! Something to rival Test Bug
In The Rear With The Gear .. *giggle* /////////// cobra-LA-LA-LA-LA-LA!!!!
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
Last Edited: 2011-03-08 14:01:57
March 08 2011 07:29 GMT
#102
On March 08 2011 13:13 Silence- wrote:
iGrok.... Problem. My golf course map uses 3 textures from the Bel'shir tileset (Brush/Grass Light/ Grass Dark) Are you telling me I can't use that? T_T


i vote you can, you have already posted the map and its essential for the whole theme of the map (not jungle, but golfcourse).

I dont get a vote tho, but if it matters, iGrok, allow his map plz

@Admins: whats the policy on maps that dont fit the requirements when the postingperiod has ended? are they allowed in or do they have till the 10th to sort it out? whats the dealio
KCCO!
dimfish
Profile Blog Joined February 2010
United States663 Posts
March 08 2011 08:05 GMT
#103
Silence, you're fine. We're just asking the community to branch out a bit and not pound plain ol' Bel Shir into the ground. Your golf map in contrast has a well-crafted, unique style.

And yeah, there are some great maps this month, like past months. It's a tough and fun job carefully reviewing them!
Silence-
Profile Joined October 2010
Canada116 Posts
March 08 2011 08:26 GMT
#104
=D Thanks.
Living in the limelight, the universal dream...
allaboutyou
Profile Joined August 2010
40 Posts
March 08 2011 11:57 GMT
#105
FXOmOoNan.743
Terran
master
4.1k
pyrestrike
Profile Joined October 2010
United States235 Posts
March 08 2011 16:35 GMT
#106
:O Nice, thanks for signing up mOoNan!

@Admins: whats the policy on maps that dont fit the requirements when the postingperiod has ended? are they allowed in or do they have till the 10th to sort it out? whats the dealio

I'm curious about this too :X
( ^_^)o自自o(^_^ )
Whiplash
Profile Blog Joined October 2008
United States2928 Posts
March 08 2011 16:57 GMT
#107
VTWhiplash.457
Protoss
master
3.7k
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
InfestedHydralisk
Profile Joined October 2010
Netherlands110 Posts
March 08 2011 20:12 GMT
#108
Whiplash in the house, awesome!
Champion seed spitting.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
March 09 2011 06:27 GMT
#109
@Silence, its the spirit of the law, so you're fine.
@Everyone asking about deadlines:
The reason we will not accept late entries is because we playtest every map multiple times while we're judging. We can't give a proper test to a map that we receive late, and it isn't fair for us to play a map more than others because we got 3 different updated versions while you fixed you map. Every mapper is told a month in advance (2 months for the upcoming month). You not only expected to design and decorate your map. Before it even gets submitted, it should be tested to death. And if you test it, you should catch any issues.

Basically, if you do what we and any top mapper will tell you to do - Play your maps! If you do this you'll catch any problems.

Now, once we test it, you're allowed to make some minor tweaks before the tournament, and we might suggest some. But really, your map needs to be in final form before you press submit. And please remember that your map file has to be emailed in as well, and that ALSO has to be recieved by the deadline.



Looks like some awesome players signing up so far!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
lefix
Profile Joined February 2011
Germany1082 Posts
March 09 2011 10:45 GMT
#110
post a replay pack of your testgames!
can't wait to watch some games on all these maps :D
Map of the Month | The Planetary Workshop | SC2Melee.net
pyrestrike
Profile Joined October 2010
United States235 Posts
March 09 2011 21:46 GMT
#111
Some early stats! Note that this is from me just going through things by hand and I am not immune to mistakes :X

Total submitted maps: 30 (in this thread, dunno about true (re:emailed) subs)
4P maps: 12
3P maps: 2
2P maps: 16

Maps with in-base natural: 5
Maps with a low-eco expo: 3

I wanted to count stats for tilesets, but then I realized plenty of you guys are using custom sets which kind of nukes that stat I also wanted to go through all the different map sizes and get that stat too, but since I don't have the files and not everyone has a thread, I don't have all that data

I think my next count will be number of expos (assuming 2 players) per map! That I can get even with only pictures at least
( ^_^)o自自o(^_^ )
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
March 10 2011 15:28 GMT
#112
Good to see theres trending in mapping Maybe we will see more 3p maps even after next moths MotM

also hidden bump for suspense
KCCO!
Mereel
Profile Joined February 2010
Germany895 Posts
March 10 2011 15:39 GMT
#113
jup its march 10th so im exited
TPW Mapmaking Team
iGrok
Profile Blog Joined October 2010
United States5142 Posts
Last Edited: 2011-03-10 17:04:45
March 10 2011 17:01 GMT
#114
I'm trying to get this out a little early to make up for last month ^^.

The final pool for MotM #3 is set. Thanks to everyone for participating!

This month we had two guest judges, dezi (winner of MotM 1) and NullCurrent( winner of MotM 2). BoomStevo decided that he wanted to submit one of his own maps, and stepped down for the month. So, dezi, NullCurrent, prodiG, FlopTurnReaver, dimfish and myself shut ourselves in a dark room earlier today for three hours to talk about the maps.

The finalist maps are: *drumroll*
  • (2) Leviathan - BoomStevo
  • (2) Memorial - Meltage
  • (2) Aldaris Betrayal - Mereel
  • (3) The Edge - MadSquare
  • (4) Sanctuarium - funcmode

Click on the names to see the winning maps!

These finalists will be the map pool for the MotM Tournament #3, which will be cast on iCCupTV by Raelcun and our very own prodiG!



But we know why you're really here. It's awards time.

  • The Sixth Man Award - Fault Lines, EatThePath. Fault lines was a good map that used textures really well to zone the map. Definitely check it out!
  • Most Attractive Map - Sanctuarium, funcmode. There are so many awesome details. The tiling, the color scheme - everything just works. A terrific work of art (and it plays well too)
  • Judge's Choice - Leviathan, BoomStevo. Don't accuse us of favoring our own! Every judge, including the guest judges, gave Leviathan top points. Gameplay is amazing, aesthetically its great... its just a great map.
  • Most Original - Fault Lines, EatThePath. He used texture combinations no one would even think of using and made it work, and the middle is a really different idea from anything that's been done so far.
  • The Guest Judge Award - Sanctuarium, funcmode. dezi and NullCurrent wanted to specially recognize Sanctuarium as one of their favorites.


prodiG's special awards will be up soon!



I'll be sending out scorecards to everyone who participated. You do not have to share these with anyone, they are for your information only - if you've got any questions about your score please do it privately.
Averages went way up this month, even though prodiG graded much more harshly! Good job people
For your information, here are the averages this month (last month's in green):
Balance/Originality/Fun /Aesthetics/Total
5.91 / 6.54 / 5.71 / 5.68 / 23.84
6.26 / 6.41 / 5.73 / 5.94 / 24.34


Again, thanks to everyone who contributed. MotM 3 is looking great! Just remember that this is only the beginning, that we strongly encourage you to play these top five maps and see what makes them so good! Hang out in channel MotM, I'll set up games on all of these maps when I can (on NA or EU)

Next month is 3p map month! Remember that you are not allowed to use more than 3 Bel'shir textures (increased from 2). We want to encourage new styles, and Bel'Shir is getting boring :/. Looking forward to some awesome 3p designs next month!



Notes from the Judges
Work on proportions! Monitor put together a great Proportions Guide. While you shouldn't follow it to the letter in every map you make, there are a lot of maps that needed a bit of work proportions-wise.

Also, shoutout to Bitter Jungle. A really cool map, Bloodbath 2.0.

Also, I'll post a little article written by dezi about judging soon



Thanks to everybody who made this possible, dimfish, FlopTurnReaver, prodiG, dezi, NullCurrent, as well as every one of you mapmakers and players! Looking forward to a great Tournament.



If you have feedback, please give it here.

MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
March 10 2011 17:09 GMT
#115
Ladies and gentlemen, it's that time again. I know I slacked off last month, but I'm back this month with more prodiG's special awards!

Once again, the submissions this month varied from absolute trash to pure gold. These awards go out to some of the more noteworthy maps that I thought were... interesting... in one way or another

[image loading]

Adagio by monitor
+ Show Spoiler [Adagio] +
[image loading]

Adagio has been chosen for the Baskerville award this month for exactly what the award describes: Most creative use of resource placement. monitor has used an interesting mechanic with the vespene geysers at the third base on this map to create a very interesting amount of tension for the third base. For those of you who are unaware of how it works, the two vespene geysers block entrance to the third base. Small units like workers can pass between the geysers to construct their respective town halls, but once the geysers have been occupied by a refinery/extractor/assimilator units can no longer pass through and the only entrance to the base is up the ramp, which is quite far away by ground compared to its alternate entrance.

[image loading]

Syrany by IHASAKAROT
+ Show Spoiler [Syrany] +
[image loading]

The Dustin Browder award is given to maps that use destructible rocks to help balance them. Syrany has destructible rocks on the island bases to prevent Terrans from lifting to them, ultimately causing them to never be taken - very similar to many of the rock-blocked bases you'll find on blizzard maps (gold expansions on Delta Quadrant, anyone?)

[image loading]

Nuclearly by Ferisii
+ Show Spoiler [Nuclearly] +
[image loading]

The Multiple Penetration award is given to maps that have a very large amount of entrances into the same position. On Nuclearly, there are a ton of paths (almost all blocked by Destructible Rocks) that lead into the main base and natural expansion. The complexity of this map is absolutely astounding and it is definitely deserving of this new award.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Mereel
Profile Joined February 2010
Germany895 Posts
March 10 2011 17:25 GMT
#116
haha great awards prodig^^
and thx for picking my map, cant wait to see the games.
also thx for the effort u all put into that project.
TPW Mapmaking Team
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
Last Edited: 2011-03-10 17:41:02
March 10 2011 17:31 GMT
#117
Yay I won an award! The bad one, but still

Cant wait till the individual results are in.
KCCO!
Meltage
Profile Joined October 2010
Germany613 Posts
March 10 2011 18:59 GMT
#118
What Mereel said
http://mentalbalans.se/aggedesign
dimfish
Profile Blog Joined February 2010
United States663 Posts
March 10 2011 21:14 GMT
#119
congratulations to the top 5 and award winners! Like iGrok said, jump into the "MotM" chat channels and enjoy some games on these maps!
Meltage
Profile Joined October 2010
Germany613 Posts
Last Edited: 2011-03-10 21:55:56
March 10 2011 21:55 GMT
#120
@dimfish none on EU? Has been empty everytime I checked
http://mentalbalans.se/aggedesign
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