[GSL March] Code S Ro32 Day 4 - Page 81
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soupchicken
United States322 Posts
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DaRKMaTT3r
Brazil553 Posts
On March 01 2011 20:56 Strut wrote: you get the feeling that a lot of toss are trying to take advantage of how strong storm is b4 the nerf. not that the nerf is good or what not, just saying ive been seeing a lot more templar use lately in tournaments and ladder He used the 1 warp in storm to defend a drop the whole game, wich he could have done with normal gatewy units, all other HT was warped previously before advancing or defending, dont see how the nerf would change that. Isnt this thread supposed to avoid balance discussions? =( | ||
LittLeD
Sweden7973 Posts
On March 01 2011 21:00 iko wrote: Amazing stutter-step micro from sC. Makes me depressed knowing that I'll never be able to do it like that because of Oceanic latency 8:00 SC got his OC natural up. Kyrix putting now up his third expo. SC pushing again with 6 marines. Denied | ||
frucisky
Singapore2170 Posts
On March 01 2011 20:56 ScarletKnight wrote: Two colossi does not a scary ball make. if he went MMM + Ghosts he would have been much better off. Yea, you see its not the lack of ghosts thats so much the problem. The lack of marauders was. He cant go pure marines, they're too weak. | ||
eviltomahawk
United States11133 Posts
sC completes his 3 barracks wall and starts morphing his CC into an orbital at his 3rd sC pushes out with marines just as Kyrix just puts down his 3rd. The marines kill quite a few drones and lings before being taken out, but not before forcing tons of lings from Kyrix. | ||
eviltomahawk
United States11133 Posts
Kyrix is behind with a very late 3rd compared to sC's 3rd. | ||
frucisky
Singapore2170 Posts
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Cabinet Sanchez
Australia1097 Posts
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Daralii
United States16991 Posts
On March 01 2011 21:01 DaRKMaTT3r wrote: He used the 1 warp in storm to defend a drop the whole game, wich he could have done with normal gatewy units, all other HT was warped previously before advancing or defending, dont see how the nerf would change that. Isnt this thread supposed to avoid balance discussions? =( Gateway units are incredibly weak though, and it's incredibly inefficient and time consuming to defend drops with pure gateway units. Regardless, enough balance talk. | ||
iko
New Zealand137 Posts
On March 01 2011 21:01 soupchicken wrote: How is stutter-step micro ever "amazing"? It's really easy to do... now marine splits are impressive. It's very easy to mess up and you get punished hard for it, very unforgiving with triple digit ping On LAN latency though it's a lot easier, the point is that his micro was near flawless and he incurred barely any losses at all | ||
cuppatea
United Kingdom1401 Posts
On March 01 2011 21:01 soupchicken wrote: How is stutter-step micro ever "amazing"? It's really easy to do... now marine splits are impressive. Not easy to do THAT well. I often see even pro level players stop/hold too soon/too late and occasionally miss shots or take extra damage, which sC isn't doing at all. | ||
LittLeD
Sweden7973 Posts
On March 01 2011 21:01 LittLeD wrote: 8:00 SC got his OC natural up. Kyrix putting now up his third expo. SC pushing again with 6 marines. Denied 11:00 SC is taking his third as well. Double ebay for upgrades. Kyrix going bane-nest right now. SC pumping MMM/Siege | ||
bbQ4Aiur
Hong Kong2752 Posts
On March 01 2011 21:03 Cabinet Sanchez wrote: Did they change the Xel Naga tower noise? i wanna know too | ||
Talin
Montenegro10532 Posts
On February 27 2011 10:41 Talin wrote: MC, Jinro, Nada, Ensnare and TheWind. All I need now is InCa to destroy Marineking. =P Quoting myself from Day 3 thread. Thank you Inca <3 | ||
iko
New Zealand137 Posts
On March 01 2011 21:03 Cabinet Sanchez wrote: Did they change the Xel Naga tower noise? It seems to be Terminus specific, but yes they use a different noise | ||
philly5man
United Kingdom356 Posts
On March 01 2011 21:03 Cabinet Sanchez wrote: Did they change the Xel Naga tower noise? Only on this map, and maybe the other new maps (?). | ||
eviltomahawk
United States11133 Posts
sC going double engineering bay, possibly indicating heavy marine. Kyrix begins to build a baneling nest, and begins to take a 4th base. sC drops into Kyrix's main, but Kyrix responds slightly slowly. Oh crap, I just saw a spider next to me. | ||
EmilA
Denmark4618 Posts
On March 01 2011 21:01 soupchicken wrote: How is stutter-step micro ever "amazing"? It's really easy to do... now marine splits are impressive. I agree, they praise stutterstep for no reason. I often feel the same about forcefields.. they yell out "AMAZING FORCEFIELDS" and you just see 20 forcefields each with an 80 % overlap. | ||
LittLeD
Sweden7973 Posts
On March 01 2011 21:03 LittLeD wrote: 11:00 SC is taking his third as well. Double ebay for upgrades. Kyrix going bane-nest right now. SC pumping MMM/Siege 13:00 Terran drop denied. Both are in heavy macro mode | ||
Kamais_Ookin
Canada4218 Posts
On March 01 2011 20:57 HwangjaeTerran wrote: Personally I feel that it shouldn't have been marines/tank in the first place. I think as I said MKP should have went more marauder heavy and not get any tanks. From there when he gets his third base he can add on ghosts as well and some vikings for the collouses. Some marines doesn't hurt for the zealots and dps but not all marines, that's suicide in mid-late game against protoss.The thing about expansions is that you need to hold on to them, you can't do that with MKP army composition or if you somehow can then the Protoss is free to take the map & suddenly there isn't a point in taking the expansion. | ||
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