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[GSL March] Code S Ro32 Day 4 - Page 81

Forum Index > StarCraft 2 Tournaments
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Prev 1 79 80 81 82 83 108 Next
soupchicken
Profile Joined October 2010
United States322 Posts
March 01 2011 12:01 GMT
#1601
How is stutter-step micro ever "amazing"? It's really easy to do... now marine splits are impressive.
DaRKMaTT3r
Profile Joined November 2010
Brazil553 Posts
March 01 2011 12:01 GMT
#1602
On March 01 2011 20:56 Strut wrote:
you get the feeling that a lot of toss are trying to take advantage of how strong storm is b4 the nerf.

not that the nerf is good or what not, just saying ive been seeing a lot more templar use lately in tournaments and ladder


He used the 1 warp in storm to defend a drop the whole game, wich he could have done with normal gatewy units, all other HT was warped previously before advancing or defending, dont see how the nerf would change that.

Isnt this thread supposed to avoid balance discussions? =(
LittLeD
Profile Joined May 2010
Sweden7973 Posts
March 01 2011 12:01 GMT
#1603
On March 01 2011 21:00 iko wrote:
Amazing stutter-step micro from sC.

Makes me depressed knowing that I'll never be able to do it like that because of Oceanic latency

8:00
SC got his OC natural up.
Kyrix putting now up his third expo. SC pushing again with 6 marines. Denied
☆Grubby ☆| Tod|DeMusliM|ThorZaiN|SaSe|Moon|Mana| ☆HerO ☆
frucisky
Profile Joined September 2010
Singapore2170 Posts
March 01 2011 12:01 GMT
#1604
On March 01 2011 20:56 ScarletKnight wrote:
Show nested quote +
On March 01 2011 20:54 frucisky wrote:
On March 01 2011 20:53 ScarletKnight wrote:
Jesus MKP get some ghosts.


And die to colossi because he doesn't have tanks?


Two colossi does not a scary ball make.

if he went MMM + Ghosts he would have been much better off.


Yea, you see its not the lack of ghosts thats so much the problem. The lack of marauders was. He cant go pure marines, they're too weak.
<3 DongRaeGu <3
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 01 2011 12:02 GMT
#1605
sC overextends his surviving squad of 5 marines and has them killed by Kyrix's lings and queen, but tons of lings are lost.

sC completes his 3 barracks wall and starts morphing his CC into an orbital at his 3rd

sC pushes out with marines just as Kyrix just puts down his 3rd. The marines kill quite a few drones and lings before being taken out, but not before forcing tons of lings from Kyrix.
ㅇㅅㅌㅅ
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 01 2011 12:03 GMT
#1606
A single factory out for sC, researching tank siege.

Kyrix is behind with a very late 3rd compared to sC's 3rd.
ㅇㅅㅌㅅ
frucisky
Profile Joined September 2010
Singapore2170 Posts
March 01 2011 12:03 GMT
#1607
Anybody think Kyrix should be going for more crawlers?
<3 DongRaeGu <3
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
March 01 2011 12:03 GMT
#1608
Did they change the Xel Naga tower noise?
Daralii
Profile Joined March 2010
United States16991 Posts
March 01 2011 12:03 GMT
#1609
On March 01 2011 21:01 DaRKMaTT3r wrote:
Show nested quote +
On March 01 2011 20:56 Strut wrote:
you get the feeling that a lot of toss are trying to take advantage of how strong storm is b4 the nerf.

not that the nerf is good or what not, just saying ive been seeing a lot more templar use lately in tournaments and ladder


He used the 1 warp in storm to defend a drop the whole game, wich he could have done with normal gatewy units, all other HT was warped previously before advancing or defending, dont see how the nerf would change that.

Isnt this thread supposed to avoid balance discussions? =(

Gateway units are incredibly weak though, and it's incredibly inefficient and time consuming to defend drops with pure gateway units. Regardless, enough balance talk.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
iko
Profile Joined February 2010
New Zealand137 Posts
March 01 2011 12:03 GMT
#1610
On March 01 2011 21:01 soupchicken wrote:
How is stutter-step micro ever "amazing"? It's really easy to do... now marine splits are impressive.


It's very easy to mess up and you get punished hard for it, very unforgiving with triple digit ping

On LAN latency though it's a lot easier, the point is that his micro was near flawless and he incurred barely any losses at all
cuppatea
Profile Joined April 2010
United Kingdom1401 Posts
March 01 2011 12:03 GMT
#1611
On March 01 2011 21:01 soupchicken wrote:
How is stutter-step micro ever "amazing"? It's really easy to do... now marine splits are impressive.


Not easy to do THAT well.

I often see even pro level players stop/hold too soon/too late and occasionally miss shots or take extra damage, which sC isn't doing at all.
LittLeD
Profile Joined May 2010
Sweden7973 Posts
March 01 2011 12:03 GMT
#1612
On March 01 2011 21:01 LittLeD wrote:
Show nested quote +
On March 01 2011 21:00 iko wrote:
Amazing stutter-step micro from sC.

Makes me depressed knowing that I'll never be able to do it like that because of Oceanic latency

8:00
SC got his OC natural up.
Kyrix putting now up his third expo. SC pushing again with 6 marines. Denied

11:00
SC is taking his third as well. Double ebay for upgrades. Kyrix going bane-nest right now. SC pumping MMM/Siege
☆Grubby ☆| Tod|DeMusliM|ThorZaiN|SaSe|Moon|Mana| ☆HerO ☆
bbQ4Aiur
Profile Joined March 2011
Hong Kong2752 Posts
March 01 2011 12:04 GMT
#1613
On March 01 2011 21:03 Cabinet Sanchez wrote:
Did they change the Xel Naga tower noise?

i wanna know too
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
March 01 2011 12:04 GMT
#1614
On February 27 2011 10:41 Talin wrote:
MC, Jinro, Nada, Ensnare and TheWind.

All I need now is InCa to destroy Marineking. =P


Quoting myself from Day 3 thread.

Thank you Inca <3
iko
Profile Joined February 2010
New Zealand137 Posts
March 01 2011 12:04 GMT
#1615
On March 01 2011 21:03 Cabinet Sanchez wrote:
Did they change the Xel Naga tower noise?


It seems to be Terminus specific, but yes they use a different noise
philly5man
Profile Joined July 2010
United Kingdom356 Posts
March 01 2011 12:04 GMT
#1616
On March 01 2011 21:03 Cabinet Sanchez wrote:
Did they change the Xel Naga tower noise?


Only on this map, and maybe the other new maps (?).
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 01 2011 12:04 GMT
#1617
Kyrix begins to morph into a lair at his main.

sC going double engineering bay, possibly indicating heavy marine.

Kyrix begins to build a baneling nest, and begins to take a 4th base.

sC drops into Kyrix's main, but Kyrix responds slightly slowly.

Oh crap, I just saw a spider next to me.
ㅇㅅㅌㅅ
EmilA
Profile Joined October 2010
Denmark4618 Posts
March 01 2011 12:05 GMT
#1618
On March 01 2011 21:01 soupchicken wrote:
How is stutter-step micro ever "amazing"? It's really easy to do... now marine splits are impressive.


I agree, they praise stutterstep for no reason. I often feel the same about forcefields.. they yell out "AMAZING FORCEFIELDS" and you just see 20 forcefields each with an 80 % overlap.
http://dotabuff.com/players/122305951 playing other games
LittLeD
Profile Joined May 2010
Sweden7973 Posts
March 01 2011 12:05 GMT
#1619
On March 01 2011 21:03 LittLeD wrote:
Show nested quote +
On March 01 2011 21:01 LittLeD wrote:
On March 01 2011 21:00 iko wrote:
Amazing stutter-step micro from sC.

Makes me depressed knowing that I'll never be able to do it like that because of Oceanic latency

8:00
SC got his OC natural up.
Kyrix putting now up his third expo. SC pushing again with 6 marines. Denied

11:00
SC is taking his third as well. Double ebay for upgrades. Kyrix going bane-nest right now. SC pumping MMM/Siege

13:00
Terran drop denied. Both are in heavy macro mode
☆Grubby ☆| Tod|DeMusliM|ThorZaiN|SaSe|Moon|Mana| ☆HerO ☆
Kamais_Ookin
Profile Blog Joined May 2010
Canada4218 Posts
March 01 2011 12:06 GMT
#1620
On March 01 2011 20:57 HwangjaeTerran wrote:
Show nested quote +
On March 01 2011 20:55 Kamais_Ookin wrote:
On March 01 2011 20:51 KonohaFlash wrote:
On March 01 2011 20:50 Kamais_Ookin wrote:
I don't understand why marines are being used instead of marauders against storms, makes no sense.


Do you know how difficult it is to balance gas between medivacs, Tanks and Marauders on 2 bases with upgrades? -.-
Maybe expand some more then? MKP wanted to be on 2 bases for most of the game for some reason.


The thing about expansions is that you need to hold on to them, you can't do that with MKP army composition or if you somehow can then the Protoss is free to take the map & suddenly there isn't a point in taking the expansion.
Personally I feel that it shouldn't have been marines/tank in the first place. I think as I said MKP should have went more marauder heavy and not get any tanks. From there when he gets his third base he can add on ghosts as well and some vikings for the collouses. Some marines doesn't hurt for the zealots and dps but not all marines, that's suicide in mid-late game against protoss.
I <3 Plexa.
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