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This thread is for discussing the games, not crying about balance. Thanks. |
On February 28 2011 20:23 cyclone25 wrote:I see a lot of weird plays by zergs lately. I think they're just confused on how to deal with the "death ball". JookTo has always been playing weird though, always very strange but innovative play. Seems it has been figured out though
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Early probe... wtf? Cannon rush incoming?
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On February 28 2011 20:23 zeru wrote: so funny that when jookto loses ppl laugh and hes doing things wrong. and when ret loses the other player is top code S material and op race
Are you seriously a troll?
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Really impressed with Alive and M. Alive g2 was so ridiculously good and M was sick G1.
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Game 2 on Terminus Sangho at 12 jookTo at 6
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On February 28 2011 20:22 Essentia wrote:Show nested quote +On February 28 2011 20:21 hugman wrote: Give us dark swarm and scourge P & T AoE is so sick Replace the worthless ability called Neural Parasite and give us Dark Swarm. That actually wouldn't do as much as people would like, since Dark Swarm doesn't protect from splash. =P But I guess it'd be better than Neural yeah
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Not so sure about jookto's build in the first game and killer rolls through him...the ret games were really good amazing drops from the terran and overall quality games!
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Handsome guy **laughs in background**
aha
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Go Sangho aka "Handsome Guy", who may or may not wear lipstick!
Also i love this map, produces some great games
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Australia8532 Posts
Smells a bit cheesy here SangHo
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I can't help but feel the overlord baneling drop we just saw would of worked wonders for ret compared to the guy who actually used them.
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i thought he called jookto handsome
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On February 28 2011 20:25 ajb293 wrote: I can't help but feel the overlord baneling drop we just saw would of worked wonders for ret compared to the guy who actually used them.
haha that's so true.
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God damn it. As a zerg player, watching that physically hurts. Don't be hard on Ret, ZvT is a soul-crushing experience. It feels like you are simply man handled throughout the entire experience and when you pull out a win, its usually a result of a Terran's flaw, rather than a Zerg's good play.
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Maybe jookto's strategy was something similar to the "300 supply" zerg push. Except the plan is to wipe out the Protoss' army with masssssss banelings, fungal growth'd so they can't move.
Though jookto only had 48 drones so I'm not so sure.
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On February 28 2011 20:25 ajb293 wrote: I can't help but feel the overlord baneling drop we just saw would of worked wonders for ret compared to the guy who actually used them. Marines snipe down overlords so fast that Fruitdealer stopped using them against T long time ago (according to him during an interview).
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On February 28 2011 20:23 zeru wrote: so funny that when jookto loses ppl laugh and hes doing things wrong. and when ret loses the other player is top code S material and op race stop, people complained with ret because the game turned around so fast. ret was playing superb in game 2 up until that last seconds of the game, where as jookto chose a bad build from the get-go. and rets a non-korean hero. dont click the spoiler if you dont care for my balance idear + Show Spoiler +-.5 range for marines.... well hey it would help somewhat!
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