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On January 07 2011 20:51 dookudooku wrote:Show nested quote +On January 07 2011 20:50 pookychoo wrote: I have no problem with inca doing that, its in the game so fair enough. I just don't like it because it takes less skill, and it is more difficult to defend than it is to execute, something wrong with that. It's easy to defend. You scout for it. Unless you are on a map where it's impossible for any worker to get in that early (like scrap station), you scout your base for proxies.
Even if you scout theres a very high likelyhood that you will find it too late to stop it. Its just too easy and rewarding the amount of risk and skill required. So imagine he scouts it, fine no big deal Inca cancels or transitions, whatever, no big deal. Yet if he doesnt find it, GG. Way too easy.
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I think Nada could have just went up the ramp and attacked, it was only like 2 sentries and a zealot.
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nice push up but the gateway damaging unuits melted. tense game.
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Okay, I had to look off screen for a few minutes, and now I see we're on InCa vs. NaDa... what happened to MC vs. San? Did San really get slaughtered again that quickly, or was the match postponed for some reason?
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An immortal or 2 got blocked out. Nada contained though.
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that bio army coul probably have taken out 4 immortals and 2 sentries.. no?
Immortals are pretty bad vs marines.
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On January 07 2011 21:01 Sabu113 wrote: nice push up but the gateway damaging unuits melted. tense game. tbh it was pretty bad, the gateway units blocked all but one of the immortals, so he couldn't really engage :/
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On January 07 2011 21:02 Gamgee wrote: Okay, I had to look off screen for a few minutes, and now I see we're on InCa vs. NaDa... what happened to MC vs. San? Did San really get slaughtered again that quickly, or was the match postponed for some reason?
Postponed due to equipment issues.
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Proxy Colossus... oh my gawd.
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he should get those colossi up there
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Well so far Inca is succeeding in his goal: providing entertaining games.
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On January 07 2011 21:01 pookychoo wrote:Show nested quote +On January 07 2011 20:51 dookudooku wrote:On January 07 2011 20:50 pookychoo wrote: I have no problem with inca doing that, its in the game so fair enough. I just don't like it because it takes less skill, and it is more difficult to defend than it is to execute, something wrong with that. It's easy to defend. You scout for it. Unless you are on a map where it's impossible for any worker to get in that early (like scrap station), you scout your base for proxies. Even if you scout theres a very high likelyhood that you will find it too late to stop it. Its just too easy and rewarding the amount of risk and skill required. So imagine he scouts it, fine no big deal Inca cancels or transitions, whatever, no big deal. Yet if he doesnt find it, GG. Way too easy.
Your theory is completely wrong. After putting down your pylon, you search your base and see it. How is that too late? You're already ahead b/c your opponent puts down a pylon that's going to die. You are, at worst, only 10 seconds behind putting down your first gateway.
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COlli's thrown away. Gateway units melt and Nada holding niicely.
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Wth losing 2 colo for no reason
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Terrible colossus control by Inca, he was probably busy trying to clean up the drop instead of keeping the colossi alive.
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Walked 2 colossi forward right into marauders...
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nice lack of colossi micro :/
he just threw away a guaranteed win
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