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[GSL] Code A Ro32 Day 4 / Code S Ro32 Group E > - Page 54

Forum Index > StarCraft 2 Tournaments
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Prev 1 52 53 54 55 56 70 Next
iggyfisk
Profile Joined April 2008
Sweden212 Posts
January 06 2011 12:16 GMT
#1061
On January 06 2011 21:15 iggyfisk wrote:
Show nested quote +
On January 06 2011 21:14 Corrupted wrote:
On January 06 2011 21:13 poor newb wrote:
GSL, nothing but all-ins and 4 gates everyday


Yeah...really disappointing. Is the structure change contributing to this?



UUUh the GSL has been rush rush rush since the first game of season 1 so no absolutely not?


I'm sorry that was a bit hasty. It's been like that since the first game of season 1 qualifiers obviously. It's the game.
FataLe
Profile Joined November 2010
New Zealand4497 Posts
January 06 2011 12:16 GMT
#1062
On January 06 2011 21:15 Armsved wrote:
Maybe Lenenock was thinking 3 gate expand, but more likely he was thinking blink stalkers. No sentry, double gas and well xel naga caverns.

Correcto mondo.
hi. big fan.
DarKFoRcE
Profile Blog Joined April 2010
Germany1215 Posts
January 06 2011 12:16 GMT
#1063
its hard to have enough eco to win a macrogame vs 3 gate expand and still be able to hold off all sorts of 1 base shenanigans. leenock took a risk and it didnt work out.
Follow me on Twitter: https://twitter.com/#!/PinDarKFoRcE
Asha
Profile Blog Joined November 2010
United Kingdom38205 Posts
Last Edited: 2011-01-06 12:17:31
January 06 2011 12:17 GMT
#1064
On January 06 2011 21:14 Corrupted wrote:
Show nested quote +
On January 06 2011 21:13 poor newb wrote:
GSL, nothing but all-ins and 4 gates everyday


Yeah...really disappointing. Is the structure change contributing to this?


I'd say there's actually been somewhat less cheese and all ins overall this season tbh; Rainbow's the first player I can think of this season who actually pulled a significant number of workers to attack....and well, a 4 gate is a 4gate, it's just a very strong build.
Highways
Profile Joined July 2005
Australia6103 Posts
January 06 2011 12:17 GMT
#1065
I defend 4 gates ten times better than that lol.

Getting early roach warren is essential for zerg, unless you overload scout that it is not a 4 gate rush.
#1 Terran hater
utyske
Profile Blog Joined December 2010
Denmark185 Posts
January 06 2011 12:17 GMT
#1066
On January 06 2011 21:13 poor newb wrote:
GSL, nothing but all-ins and 4 gates everyday

Not true, there have been some great macro games. Take a look at SlayerS_BoxeR's games from tuesday.
He's not the fastest zergling in the control group - Day9
Kamais_Ookin
Profile Blog Joined May 2010
Canada4218 Posts
January 06 2011 12:17 GMT
#1067
On January 06 2011 21:15 zDUST wrote:
Show nested quote +
On January 06 2011 21:13 Kamais_Ookin wrote:
These games fucking SUCK arghhh.


you expect each game to be a 30 min epic macro game? a win is a win is a win, gg wp.
No I don't expect that, but at the same time all these 5 minute games are shit.
I <3 Plexa.
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
January 06 2011 12:17 GMT
#1068
Basically, if you don't scout the 4 gate, you're dead. That is unless you somehow felt or guessed it. However, blindly making defenses can put you quite behind economically so it's no wonder zergs are relunctant to do it.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
Durp
Profile Blog Joined September 2010
Canada3117 Posts
January 06 2011 12:17 GMT
#1069
On January 06 2011 21:15 corpsepose wrote:
Show nested quote +
On January 06 2011 21:14 bkrow wrote:
On January 06 2011 21:13 vrok wrote:
4gate is so stupid.


But not as stupid as the people that keep losing to it..


l o l
did you even watch that game ? that was just ridiculous. you'd be hard pressed to find any zerg that couldve held that off and emerged with any kind of chance to remain in the game.


Artosis actually just explained how to scout pressure from your early scout in ZvP.
This push is not that hard to hold; play Protoss and 4-gate on ladder 100 times yourself, and you'll never lose to it again.
SOOOOOooooOOOOooooOOOOoo Many BANELINGS!!
sekritzzz
Profile Joined December 2010
1515 Posts
January 06 2011 12:17 GMT
#1070
On January 06 2011 21:15 corpsepose wrote:
Show nested quote +
On January 06 2011 21:14 bkrow wrote:
On January 06 2011 21:13 vrok wrote:
4gate is so stupid.


But not as stupid as the people that keep losing to it..


l o l
did you even watch that game ? that was just ridiculous. you'd be hard pressed to find any zerg that couldve held that off and emerged with any kind of chance to remain in the game.

you'd also be hard pressed to find any toss that can play at genius' level. Your point?
ccHaZaRd
Profile Joined February 2009
Canada1024 Posts
January 06 2011 12:17 GMT
#1071
On January 06 2011 21:16 Caphe wrote:

Show nested quote +
On January 06 2011 21:13 mindspike wrote:
lol, I would like to see ANY zerg beat that...wtf


Watch Sen's game in previous GSL. Hold a 4 gate off while Tasteless already expect Sen to GG


on blistering sands as well
wxwx
Profile Joined May 2010
527 Posts
January 06 2011 12:17 GMT
#1072
I don't think he went into the game planning on 4-gate all-in. He saw the zerg hatch first freely without being pylon blocked or anything so he wanted to decide the game asap (he was behind at that point). With the far positions, 4 gate was a good way to do it.
bkrow
Profile Blog Joined October 2010
Australia8532 Posts
January 06 2011 12:18 GMT
#1073
On January 06 2011 21:15 corpsepose wrote:
Show nested quote +
On January 06 2011 21:14 bkrow wrote:
On January 06 2011 21:13 vrok wrote:
4gate is so stupid.


But not as stupid as the people that keep losing to it..


l o l
did you even watch that game ? that was just ridiculous. you'd be hard pressed to find any zerg that couldve held that off and emerged with any kind of chance to remain in the game.


Right.. so poor decision making (i.e. no early roach warren, droning to hard) means Genius has an unbeatable build..

You are correct; he executed it really nicely - but i wouldn't say unbeatable?
In The Rear With The Gear .. *giggle* /////////// cobra-LA-LA-LA-LA-LA!!!!
usethis2
Profile Joined December 2010
2164 Posts
January 06 2011 12:18 GMT
#1074
On January 06 2011 21:15 Armsved wrote:
Maybe Lenenock was thinking 3 gate expand, but more likely he was thinking blink stalkers. No sentry, double gas and well xel naga caverns.

Nope. Leenock was gearing up for Stargate play. Neither Artosis nor Tasteless picked up on that. Stupid them.
iamke55
Profile Blog Joined April 2004
United States2806 Posts
January 06 2011 12:19 GMT
#1075
The tell is pretty good, but it was discussed in the wrong context. It would be great if Leenock went for a standard speedling opening, since there is absolutely no reason for Protoss to have a stalker against that. But by going hatch before pool, he opened up Genius' option to pressure with 1 zealot and 2 stalkers which would kill a few lings, possibly force a spine, and then the stalkers would run home before zergling speed was done.
During practice session, I discovered very good build against zerg. -Bisu[Shield]
mindspike
Profile Blog Joined December 2002
Canada1902 Posts
Last Edited: 2011-01-06 12:20:24
January 06 2011 12:19 GMT
#1076
On January 06 2011 21:16 Caphe wrote:

Show nested quote +
On January 06 2011 21:13 mindspike wrote:
lol, I would like to see ANY zerg beat that...wtf


Watch Sen's game in previous GSL. Hold a 4 gate off while Tasteless already expect Sen to GG


I saw that game. This 4 gate was better executed imo. Also Genius had better deception so Leenock could never really tell if it was going to be 4 gate or 3 gate expand or stargate build until Genius pushed out. Also I think Blistering Sands (iirc) is easier for zerg than Xel Naga.
zerg/human - vancouver, canada
rift
Profile Blog Joined September 2007
1819 Posts
January 06 2011 12:19 GMT
#1077
GSL All-ins
So many 4 gate, 2 rax
Why did I stay up.

I am quite worried
Starcraft 2's evolution
where is the macro?
jamesmax
Profile Joined November 2010
Canada72 Posts
January 06 2011 12:19 GMT
#1078
I'm really dissapointed on the gsls format I think they have it backwards completely where the stronger code S players should be playing 2/3s so the better ones advance its so hard to play a variety of people in best of 1's you get people like choya winning the group because they can cheese a win out of everyone once. Where as code A I don't really care if they do group play. Also to anyone saying 4gate is wp'd, it's not its super easy to do its a free win thats the problem with sc2 so much free wins that its just becoming silly.
I am a constructor, what is army?
Durp
Profile Blog Joined September 2010
Canada3117 Posts
January 06 2011 12:19 GMT
#1079
On January 06 2011 21:18 bkrow wrote:
Show nested quote +
On January 06 2011 21:15 corpsepose wrote:
On January 06 2011 21:14 bkrow wrote:
On January 06 2011 21:13 vrok wrote:
4gate is so stupid.


But not as stupid as the people that keep losing to it..


l o l
did you even watch that game ? that was just ridiculous. you'd be hard pressed to find any zerg that couldve held that off and emerged with any kind of chance to remain in the game.


Right.. so poor decision making (i.e. no early roach warren, droning to hard) means Genius has an unbeatable build..

You are correct; he executed it really nicely - but i wouldn't say unbeatable?


Stalker first = probable pressure build
Sentry first = expand build

Droning super hard after a stalker-first for a Protoss is a mistake. Pretty simple.
SOOOOOooooOOOOooooOOOOoo Many BANELINGS!!
zDUST
Profile Joined November 2010
Finland165 Posts
January 06 2011 12:19 GMT
#1080
On January 06 2011 21:17 Kamais_Ookin wrote:
Show nested quote +
On January 06 2011 21:15 zDUST wrote:
On January 06 2011 21:13 Kamais_Ookin wrote:
These games fucking SUCK arghhh.


you expect each game to be a 30 min epic macro game? a win is a win is a win, gg wp.
No I don't expect that, but at the same time all these 5 minute games are shit.

you mean shit scouting/reacting/defending?
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