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[GSL] S3 Ro8 Day 1 - Page 141

Forum Index > StarCraft 2 Tournaments
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Prev 1 139 140 141 142 143 158 Next
ZombiesOMG
Profile Joined October 2010
United States282 Posts
December 06 2010 12:48 GMT
#2801
On December 06 2010 21:47 anatem wrote:
Show nested quote +
On December 06 2010 21:45 ZombiesOMG wrote:
Really, really disappointed in todays matches. Not because of who won, but because of the level of play


agreed

still, i absolutely love the results, now gief mc vs hongun in finals :D

Oh for sure. Def didnt wanna see Nestea or Fruitdealer win again. I play Z, but still. . . protoss fighting!
Fenrisulf
Profile Joined August 2010
United States325 Posts
December 06 2010 12:49 GMT
#2802
holllly crap....that was a terrible set of games......-_-

Nestea v Rain was just so disappointing... another bitbybitstyle cheesefest...
and FD v HongUn...well im happy a P made it to round of 4 but honestly...FD played terrible, why he refused to macro I don't know...

sigh...I think the winner is gonna be determined in Foxer/MC and winner vs Jinro

really hope MC can pull through tomorrow with some exciting games

I have to wonder though...what would have happened if FD had played rain and Nestea had played HongUn
Dfgj
Profile Joined May 2008
Singapore5922 Posts
December 06 2010 12:49 GMT
#2803
That was not a very impressive series :|
PartyBiscuit
Profile Joined September 2010
Canada4525 Posts
December 06 2010 12:49 GMT
#2804
On December 06 2010 21:48 teamsolid wrote:
I wonder what would've happened if the matchups were switched around, with Fruit vs Rain and Nestea vs HongUn. Seems like Fruit is much more confident in his TvZ and Nestea's ZvP is more solid.

Pretty interesting, I would honestly bet both Zergs would have made it as FD has intense TvZ (but weaked other MUs compared to Nestea).
the farm ends here
doobie_d
Profile Joined October 2010
6 Posts
December 06 2010 12:50 GMT
#2805
Now that there are no more zergs, expect more macro games. No more games that will only last for 5-7 mins, I guarantee.
Elefanto
Profile Joined May 2010
Switzerland3584 Posts
December 06 2010 12:50 GMT
#2806
On December 06 2010 21:43 BlazingInferno wrote:
Show nested quote +
On December 06 2010 21:38 Liquid`Ret wrote:
This just shows whats going on on the korean ladder right now, as zerg, you cant scout enough, so you have to guess whats coming and when ur safe against what you assumed you die against the other 50% of builds that could be happening, as well as some maps being straight up unwinnable like steppes, delta close pos, metal close pos, lt close pos

cant wait for free observers, phoenix build time without fungal as a counter, and faster bunkers

at the same time, zerg late game when going untouched seems OP on the other end (vs terran at least), and it seems incredibly hard to fix both these things lol


I am absolutely glad that at least some top-level Zerg finally said that out loud. The game is really difficult to balance at the present. I am sure every other Zerg in this thread needs to read this loud and every player in general needs to read it.

Starcraft II cannot be balanced overnight. If it could, all of us would be working for Blizzard and earning awesome salaries. Especially with the meta-game being what it is right now, there is no way Blizzard can JUST fix something to keep somebody happy. I know this is not going to stop everybody from QQing but if at least some people learn and are able to appreciate the game at some level instead of QQing every bloody thread, I will be a happy man.



But you could start with making decent maps instead of all those garbage luck based backdoor and position imbalance?
Then you could start twinkering numbers.
wat
EpiK-J
Profile Joined October 2010
Australia78 Posts
December 06 2010 12:50 GMT
#2807
I felt FD felt extremely unconfident going to macro/late agasint protoss.

g1. toss guy bascially throws the game away.
g2. failed banling bust.....
g3. Wins by one base timing push.
g4. Goes for a ling/roach bust.
koolaid1990
Profile Joined September 2010
831 Posts
Last Edited: 2010-12-06 12:51:20
December 06 2010 12:50 GMT
#2808
Really? Making a robo and 25/75 is free?

Unlike making that hugely prohibitive structure, the Lair, and morphing an overseer/dropping a changeling. Or the 100 mineral ovie sac.

No, robo is obviously free, done before the second pylon, and shits out observers for no cost.

Let's all listen to progamers, who make such reasoned, unbiased and clearheaded statements.

rofl your an idiot. Fast lair loses to 4 gate, while the robo build can still work for a timing attack. So basically, observer is free.
noD
Profile Blog Joined August 2010
2230 Posts
December 06 2010 12:51 GMT
#2809
well at least (in theorycraft land) TvP s are less prone to cheese....
dtz
Profile Joined September 2010
5834 Posts
December 06 2010 12:51 GMT
#2810
On December 06 2010 21:49 PartyBiscuit wrote:
Show nested quote +
On December 06 2010 21:48 teamsolid wrote:
I wonder what would've happened if the matchups were switched around, with Fruit vs Rain and Nestea vs HongUn. Seems like Fruit is much more confident in his TvZ and Nestea's ZvP is more solid.

Pretty interesting, I would honestly bet both Zergs would have made it as FD has intense TvZ (but weaked other MUs compared to Nestea).


Yea in the interview, FD said his best matchup is ZvT while Nestea is better in ZvZ and ZvP
ALPINA
Profile Joined May 2010
3791 Posts
Last Edited: 2010-12-06 12:51:29
December 06 2010 12:51 GMT
#2811
On December 06 2010 21:47 kojinshugi wrote:
Show nested quote +
On December 06 2010 21:38 Liquid`Ret wrote:

cant wait for free observers


Really? Making a robo and 25/75 is free?

Unlike making that hugely prohibitive structure, the Lair, and morphing an overseer/dropping a changeling. Or the 100 mineral ovie sac.

No, robo is obviously free, done before the second pylon, and shits out observers for no cost.

Let's all listen to progamers, who make such reasoned, unbiased and clearheaded statements.


Why the hell do you count robotics cost in observer lol? May I say that overseer is pool + lair + overseer? Isn't that stupid? Actually observer is like free map hack, and a lot of top players (even toss players) agree that it's nonsense to lower their cost.
You should never underestimate the predictability of stupidity
cordlc
Profile Joined November 2010
United States360 Posts
Last Edited: 2010-12-06 12:51:51
December 06 2010 12:51 GMT
#2812
That's the last of my favorite players gone - seems they always lose the last game in a very unsatisfying manner. Unscouted DTs, SCV marine all-ins, close metalopolis, etc... Horrible to watch.

Guess I'll just root for oGsMC, would be nice for a protoss to win, and he'd be my pick. (Also, MarineKing needs to be removed asap)
Lobotomist
Profile Joined May 2010
United States1541 Posts
December 06 2010 12:51 GMT
#2813
Well, now that my zerg hopes have been dashed, I shall throw my support to the foreigner, who could make this truly the strangest SC/SC2 tourney seen in a lonnnnnnng time.



Goooooooo Jinro!
Teching to hive too quickly isn't just a risk: it's an ultrarisk
FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
December 06 2010 12:51 GMT
#2814
I play zerg and am happy about the races going forward. 2 previous gsl's had zergs win, for the sake of the tournament we needed some other race to have a shot at taking the title. Now regarding todays games, overall lackluster.
Do you really want chat rooms?
Deleted User 124618
Profile Joined November 2010
1142 Posts
December 06 2010 12:52 GMT
#2815
Whoa. Whoa. WHOA. That was some brilliant play by HongUnPrime.

The game #1 was fairly bad/risky, but rest of the games were good, in my opinion. In Shakuras plateau HungOnPrime just didn't watch out for his back door and it...backfired, haha.

Game #4 was one of the most EPIC defences I've seen from a protoss. I would have simply given up when the roaches and lings were EATING trough the buildings. And game #5... whoa, risky. However apparently both players know each other and someone said that FD gets late lair, maybe HungOnPrime abused that knowledge? I don't know enough zerg play to judge that.

Anyway, got a PROTOSS into Ro4, epic! And I'm sorry Zergs, but 2 GSL wins is enough It still may be bit too much to wish for that the finals will be PvP, but at least Jinro has good chance of winning!
Zaurus
Profile Joined October 2010
Singapore676 Posts
December 06 2010 12:52 GMT
#2816
MC says he has a 95% win rate against terran, that is sick
BlazingInferno
Profile Joined November 2010
India272 Posts
December 06 2010 12:53 GMT
#2817
Also, LOL! at Day9's twitter. He pretty much says out loud what some of us normal people (Read: Not Korean Fanboys) have been saying ever since Dreamhack where a lot of Korean fans started QQing in that thread too. Not that FD and Nestea are bad, but there are never enough Macro games in GSL. I want something like Game 3 of the Dreamhack finals. Yes it was slow and all that but it was also beautiful to see the positioning of tanks and the response from Naama.

That is why most of us like Jinro too. He has everything in his game and his positioning (which is what makes Terran great in the first place) is really amazing to watch. Go!Go!Go! Jinro.
Dagobert
Profile Blog Joined July 2009
Netherlands1858 Posts
December 06 2010 12:54 GMT
#2818
On December 06 2010 21:52 Zaurus wrote:
MC says he has a 95% win rate against terran, that is sick

And also unlikely to be true.
gruff
Profile Joined September 2010
Sweden2276 Posts
December 06 2010 12:54 GMT
#2819
On December 06 2010 21:50 doobie_d wrote:
Now that there are no more zergs, expect more macro games. No more games that will only last for 5-7 mins, I guarantee.


It's the protoss games that is generally short.
NeoLearner
Profile Blog Joined January 2010
Belgium1847 Posts
December 06 2010 12:54 GMT
#2820
On December 06 2010 21:52 Zaurus wrote:
MC says he has a 95% win rate against terran, that is sick

MC is also known for his peculiar statements and gestures

Also, didn't FD say he had like 35% winrates in training? Magic numbers don't mean anything.
Bankai - Correlation does not imply causation
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