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[GSL] S3 Ro64 Day 2 - Page 106

Forum Index > StarCraft 2 Tournaments
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Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
November 23 2010 07:08 GMT
#2101
On November 23 2010 16:05 Fa1nT wrote:
Show nested quote +
On November 23 2010 16:05 Subversion wrote:
I can't get over this.

Is noone else like REALLY disappointed by Haypro's play?

He looked terrible out there


When one person plays really well, it makes the other player LOOK like they are playing really bad.


I agree, but i dont think that was the case here. I mean, he 14hatched after watching Zergs get all-in'd all day for 14hatching - and losing a lot of the time. Did he really want to gamble like that? He follows that up with like 8 lings, no banes and then just powers drones - and loses.

2nd game he got no banelings, mutas were so late, basically had a handful of roaches and just loses to an army that he didn't even scout. Did he even have an overlord checking those rocks?

It was pretty pathetic play in my opinion. I'm extremely disappointed. I've yet to see Haypro play well, and everyone says he's so good.
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
November 23 2010 07:08 GMT
#2102
Yeah, fruitdealer looked bad when foxer took him out.

Bit was one step ahead of haypro. He went for a unique and hard to defend all in build that wasn't easily scout able. The only thing he could have done was not build any mutas and instead went banelings, but he doesn't know if the attack will come with 4 banshees or 1.
http://grooveshark.com/#/deltrus/music
Kavas
Profile Joined October 2010
Australia3421 Posts
November 23 2010 07:08 GMT
#2103
On November 23 2010 16:02 Shinta) wrote:
Yeah... why would you not get banelings vs terran?
Unless the terran has like 1 barracks xD


He needed the lair first for Overseer against cloaked Banshee. Personally I prefer Evo chamber -> spore but I'm not playing
purpose
Profile Joined May 2008
Sweden1017 Posts
November 23 2010 07:08 GMT
#2104
Whats this avilo vs Ret discussion? Who did what and were?
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
November 23 2010 07:09 GMT
#2105
On November 23 2010 16:06 Liquid`Ret wrote:
Haypro was doing insanely well in practice... I think nerves combined with the almost impossible to scout builds used by this terran got the best of him....its extremely easy to die to these kind of timing builds, that's starcraft 2 for you, it all happens a lot faster than it did in sc1 and you need almost psyhic abilities to consistently win in this game..,,and that's why you see so many upsets.

hence why I was saying earlier in another thread people have no idea about the variance in this game compared to broodwar
Marl
Profile Joined January 2010
United States694 Posts
November 23 2010 07:09 GMT
#2106
Damn nestea for making 14hatch seem viable vs 2rax..
VikingKong
Profile Blog Joined May 2010
China509 Posts
November 23 2010 07:09 GMT
#2107
On November 23 2010 16:08 purpose wrote:
Whats this avilo vs Ret discussion? Who did what and were?

Oh jesus don't start this again. Just read the thread. Please.
kwkwookw
Profile Joined August 2010
218 Posts
November 23 2010 07:09 GMT
#2108
On November 23 2010 16:08 Reedy wrote:
Show nested quote +
On November 23 2010 16:06 kwkwookw wrote:
oh wow, autoturret to counter banelings. i guess he was thinking ahead of haypro way more than haypro was actually capable of. nice strategy i must admit.


Remains to be seen how effective it would have been had Haypro gotten banelings. My guess is that with banelings Haypro has no problem taking that out.


yeah, someone should def. try it to see how effective it is...
kojinshugi
Profile Joined August 2010
Estonia2559 Posts
November 23 2010 07:09 GMT
#2109
On November 23 2010 16:07 Lush wrote:
However, by your logic, it is ridiculous that bringing a shit ton of workers can guarantee a dead nexus/hatch. I have found this to be the case only with terran. Altough, I rarely if ever bring workers in the other races, So I will have to experiment more.


It can guarantee a dead nexus/hatch because zerg is overdroning. They're making enough army to hold back a push without workers. So you add a few workers to tank the initial damage and you win.
whatsgrackalackin420
casualman
Profile Joined April 2010
United States1198 Posts
November 23 2010 07:09 GMT
#2110
BitbyBit you better sleep with one eye open tonight because I'm going over there to gouge out your eyes and break both your wrists so you may never play SC2 again

User was warned for this post

User was temp banned for this post.
GuMiho <3
Serpico
Profile Joined May 2010
4285 Posts
November 23 2010 07:09 GMT
#2111
So is all the pressure on the zerg here then? A frantic race to hold off a semi-all in while the terran either kills you or does severe damage while muling to keep their economy up?
Altern
Profile Joined September 2010
United States1053 Posts
November 23 2010 07:09 GMT
#2112
Sad for Haybro , time to take a nap and wake up for round 2
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
November 23 2010 07:09 GMT
#2113
On November 23 2010 16:08 Kraz.Del wrote:
Yeah, fruitdealer looked bad when foxer took him out.

Bit was one step ahead of haypro. He went for a unique and hard to defend all in build that wasn't easily scout able. The only thing he could have done was not build any mutas and instead went banelings, but he doesn't know if the attack will come with 4 banshees or 1.


It's really not hard to scout with an ovie or overseer.
Imperfect1987
Profile Joined August 2010
United States558 Posts
November 23 2010 07:10 GMT
#2114
On November 23 2010 16:06 Enervate wrote:
Man I stayed up just to watch and root for Haypro. Haypro really should have expected an aggressive push, though. He just had way too few units.

Imo, Haypro shoulda 6pooled on Scrap after Game 1.


A 6 pool would have been even more disastrous. By the time he gets all the way around his handful of drones and zerglings will be up against 2-3 marines and nearly a dozen scv's. Would have hurt even more. Shame Haypro got crushed the way he did though .
The keyboard is mightier than the pen.
bovi
Profile Joined May 2010
Japan208 Posts
November 23 2010 07:10 GMT
#2115
On November 23 2010 16:06 VikingKong wrote:
Show nested quote +
On November 23 2010 16:05 Fa1nT wrote:
On November 23 2010 16:05 Subversion wrote:
I can't get over this.

Is noone else like REALLY disappointed by Haypro's play?

He looked terrible out there


When one person plays really well, it makes the other player LOOK like they are playing really bad.

And Haypro tried to scout a lot as well. In game one he constantly ran lings and overlords around, the T was just hiding well. It didn't help that it was a BO loss anyway because herp derp 14hatch is the only build ever.



he didnt scout well on B.sands. didnt take xel naga at all.
SoLaR[i.C]
Profile Blog Joined August 2003
United States2969 Posts
November 23 2010 07:10 GMT
#2116
On November 23 2010 16:08 HowardRoark wrote:
Not a single watchable match today, sad.

You know there's still 4 more matches in a few short hours right?
lim1017
Profile Joined April 2010
Canada1278 Posts
November 23 2010 07:10 GMT
#2117
honestly after seeing terran on one base for so long he should have been preparing for some type of all in.

also after he saw rocks being broken down he should have just thrown down a bunch of spine crawlers..
mcleod
Profile Joined June 2010
Canada350 Posts
November 23 2010 07:10 GMT
#2118
On November 23 2010 16:06 Liquid`Ret wrote:
Haypro was doing insanely well in practice... I think nerves combined with the almost impossible to scout builds used by this terran got the best of him....its extremely easy to die to these kind of timing builds, that's starcraft 2 for you, it all happens a lot faster than it did in sc1 and you need almost psyhic abilities to consistently win in this game..,,and that's why you see so many upsets.

do you agree with Artosis that zergs have to blindly make a baneling nest
because it really seems to be a neccesity now in TvZ
i assume haypro wasnt suprised by this 2 barracks opening, and pherhaps nerves got the best of him
SiguR
Profile Blog Joined July 2010
Canada2039 Posts
November 23 2010 07:10 GMT
#2119
Reading some of these comments, it's evident to me that a lot of you don't really appreciate how delicate playing zerg is at a very high level. If you get caught with your pants down in the first 10 minutes, the game will always look one sided. It's the nature of having to use your larva for your economy and your army. If you make drones at the wrong time, you get smashed. If you make army at the wrong time, you get smashed. It's not imbalanced, it's just different.

If haypro was expecting him to come barrelling through two sets of rocks with a new build that early in the game, even after he fended off a cloaked banshee, he would've been adequately prepared. I'm sure he isn't the only professional zerg player that wouldnt be expecting that sort of push. You can't really blame him for droning at the wrong time. He was about 20 seconds away from mutas when the push came, as well.

Makes me sad to see people spewing negative shit about his ability when they don't even understand the complexity of the situation he was faced with.
Irrelevant
Profile Blog Joined June 2009
United States2364 Posts
November 23 2010 07:10 GMT
#2120
First zerg to play 1base will win GSL
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