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MLG Dallas Day 2 - Page 361

Forum Index > StarCraft 2 Tournaments
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Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
November 07 2010 01:02 GMT
#7201
Idra keeps acting like he has no sense of metagame. Why does he keep going fast hatch at foreigner tournaments? When Koreans go to WCG, you don't see them going 14CC and 12Nexus and what not because they know people are gonna cheese them. They know they have better macro so they can go with a slow expo and still have a better economy.

I know Stork once knocked Idra out of WCG with proxy gates (lulzy game where Stork tops out at 90-120 APM against like 300 for Idra). I dunno man... I do think it's sad about the map pools, though. I wish MLG would just randomly set them or something, because everyone just busts out the shittiest map for their opponent. I don't blame them at all but it bugs me that you can just be like "lol Scrap Station" if you are Zerg, or "lol Kulas" if you are terran, or "lol delta quadrant" against zerg, and so on. It's bad for the fans because we tend to only see good games in the first game and then unfortunate stuff after that.+
clusen
Profile Joined May 2010
Germany8702 Posts
November 07 2010 01:02 GMT
#7202
On November 07 2010 09:59 Sewi wrote:
how can people complain about cheese?
Serious tournament -> playing against the best player there -> being 1-1 -> map is delta with even closest positions -> take advantage of it!

Everything else would have been absolutely stupid. If there is something to blame it is either Idra going for hatch first on delta or the size of the map.
Select did everything 100% right here!! Just as Naz did before. Why should people let Idra go into macro mode if they dont have to??? Do you think they are there to provide you with 30 minute games? NO. They want to win this whole thing!

I dunno why people complain, I personally find cheese sometimes really interesting to watch, it makes some intense games.

Select played better over the whole Bo3 imo(he could've won g2 without that one faildrop), but fanboys will always find something to complain.
cArn-
Profile Blog Joined May 2010
Korea (South)824 Posts
November 07 2010 01:02 GMT
#7203
On November 07 2010 09:54 Sumwar wrote:
Starcraft 2 is pretty damn well balanced but they have got to push these imba maps out sooner. Steppes of war, Cliff on the Lost Temple, Delta Quadrant, these maps have got to go/get edited in Lost Temples sake. I think if Idra played on 3 balanced maps instead of 2 anti zerg map 1 balanced/maybe slightly favouring zerg maps he would of won. Blah.


I'm ok with that if they take out scrap station and other maps like this, tyvm. People seem to think balanced maps are zerg favored maps
Twitter : http://twitter.com/CARNDARAK
Elwar
Profile Joined August 2010
953 Posts
November 07 2010 01:02 GMT
#7204
On November 07 2010 10:01 neoenigma wrote:
Can someone name me a zerg cheese strategy that is actually HARD to defend at the pro level?

Two-base banelings?

Kyrix done quite well with it.
MrBitter
Profile Joined January 2008
United States2940 Posts
November 07 2010 01:02 GMT
#7205
iNcontroL fighting!

I hope he pwns Drewbie, but Drewbie is looking sooo good these days.
BroOd
Profile Blog Joined April 2003
Austin10833 Posts
November 07 2010 01:02 GMT
#7206
On November 07 2010 09:59 Jehct wrote:
Show nested quote +
On November 07 2010 09:57 BroOd wrote:
On November 07 2010 09:55 iCanada wrote:
On November 07 2010 09:54 BroOd wrote:
On November 07 2010 09:52 iCanada wrote:
Did IdrA really have to GG there? Quite honestly, i though he had an advantage, Maka spent sooo much on those bunkers.

o.O

Eh, tilting I guess.

what? I can understand some people thinking he should've tried to play it out, but Idra was so far behind it was pretty much unwinnable in any scenario. he never would've broken those bunkers with lings, the queen was dead, the expo hatch was screwed, not to mention select had orbital and could've salvaged those bunkers for 300 if he wanted.


Well, didn't IdrA have a bunch more Lings in his base? Or did he suicide them vs the bunker?

yes, he had a bunch of lings but only tiny surface area to attack on the bunkers, which could've been repaired anyway. if he had made the queen in the main and creeped the spine crawler forward it might have been a different story, but he didn't.


Those lings could have killed the back door rocks though, and Select had no gas for stim in sight. Trying to push up into Idra's base without stim would've been suicide so I don't really see how Select could have closed that game or why Idra gg'd.

if he tries to expo and get to muta the game takes one of two paths: select goes heavy units and rolls him before he can tech up or select expands before him and explodes with mules. I think idra was acutely aware of this and didn't want to play a long match he knew was a losing effort.
ModeratorSIRL and JLIG.
Al Bundy
Profile Joined April 2010
7257 Posts
November 07 2010 01:02 GMT
#7207
Interview with Liquid'Tyler, also known as Liquid'BALLER
o choro é livre
Aegis5
Profile Joined October 2010
United States19 Posts
November 07 2010 01:02 GMT
#7208
Such a shame about Idra
seiferoth10
Profile Joined May 2010
3362 Posts
November 07 2010 01:02 GMT
#7209
Sigh, and I thought the metagame was shifting toward longer games with the bunker/depot/reaper change, but I guess it's actually flipped on it's head and early all ins are being favored even more than before the patch.
Huko
Profile Joined April 2010
United States324 Posts
November 07 2010 01:02 GMT
#7210
Woohoo then, go Sen go Sen!
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
November 07 2010 01:02 GMT
#7211
Will people stop whining about Select's strat? It is legit on that map against a greedy zerg. If BoxeR had pulled that off, you guys would be all jumping on his wishbone.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
Firereaver
Profile Blog Joined October 2010
India1701 Posts
November 07 2010 01:02 GMT
#7212
Never thought i'd say this but I am SOOO happy that Inc beat Naz!
"They drone drone drone , me win" - JangMinChul(Iron/oGsMC)
Focuspants
Profile Joined September 2010
Canada780 Posts
November 07 2010 01:03 GMT
#7213
On November 07 2010 09:54 Newbistic wrote:
Well Idra got cheesed 3 games in a row by Nazgul, then close positions on LT which means insta-lose, then after insta-win on Scrap he just gets cheesed again. I'd be pissed too.


So tired of everything being "cheese". A guy makes a void ray 15 mins into a game "OMG OGM CHEESE". Blink stalkers were counterable. He proved that in g2 of that series. He was silly and went roaches, and couldnt repel the stalkers with the ledge abuse (which by the way was very smart).

Making stalkers-apparently cheese
getting blink- apparently cheese
stargate- cheese
early zealot push with a slight proxy-cheese
forcefield abuse-cheese
dt's- cheese

apparently protoss are only allowed to go robo, and then listen to qq about how stalker/collosus ball is op.

Idra got outplayed. Period. If you lose to a proxy rax, its your fault for fast expoing and not figuring it out.
nufcrulz
Profile Joined February 2010
Singapore934 Posts
November 07 2010 01:03 GMT
#7214
oh well since idra's out time to watch some nba!
debasers
Profile Joined August 2010
737 Posts
November 07 2010 01:03 GMT
#7215
Liquid with 4 of the 8 WB's RO8

Liquid, why so good?
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
November 07 2010 01:03 GMT
#7216
On November 07 2010 10:02 Elwar wrote:
Show nested quote +
On November 07 2010 10:01 neoenigma wrote:
Can someone name me a zerg cheese strategy that is actually HARD to defend at the pro level?

Two-base banelings?

Kyrix done quite well with it.

Kyrix actually got a 3rd base as he attacked with banelings in some of his games.
mburke05
Profile Joined October 2010
United States130 Posts
November 07 2010 01:03 GMT
#7217
since when are blistering sands/scrap station only "balaneced or slightly zerg favored" lol..?
Moa
Profile Blog Joined July 2010
United States790 Posts
November 07 2010 01:04 GMT
#7218
On November 07 2010 10:01 Indel wrote:
Starcraft 2 north american tournaments are the peak of dissapointment. Only a few good games and the rest is cheese or all in that could be done by plat level players. Rubbish.


I want you to look back at the early GSL2 games and count the games that went over 10 minutes. There were some fast games and a good amount of cheese and all ins. This is the state of the game, not just the North American servers, also many of these players are playing in Korea and succeeding.
^O^
Kimoto
Profile Joined September 2010
Norway70 Posts
November 07 2010 01:04 GMT
#7219
I hope TheLittleOne takes this, he's such an creative player.
EGIdrA - DIMAGA - oGsTheSTC - LiquidTLO
Carnac
Profile Blog Joined December 2003
Germany / USA16648 Posts
Last Edited: 2010-11-07 01:06:17
November 07 2010 01:04 GMT
#7220
it would be boring if no one ever cheesed and everyone went for the long game all the time. the variety cheese brings to the game is needed for many reasons.

and that aside, some people really call everything cheese (not saying bunker rushing isn't)
ModeratorHi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
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