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On October 26 2010 05:15 bigjenk wrote:Show nested quote +On October 26 2010 05:08 zak wrote: ok regarding ZvT or ZvP late game...yes, if the Zerg has 4 bases to your two then you are screwed. We will wreck you with overwhelming numbers. However, if you have 3 bases to our 4 and have tanks with support or collossus with support...you can still wreck us in the first clash. You just gotta take out an expo in that first clash and do some econ damage or the Z will comeback.
So far the games I've seen are terrans who sit back in their base with little harass or failed harass, and then pushing out against a 4 base Zerg with their two. Yeah, At that point a Z can suicide his 200 army and make another 200 and still win. Clearly the problem has been for most t that they have not had an answer to mutas mid game. Until there is a good answer for that all zerg is doing at this point is surviving to mutas and then expanding twice more while keeping t on 2 bases at which point the game is pretty much over outside of a blunder.
The answer for Mutas mid game is VIKINGS + Shoot and scoot micro.
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On October 26 2010 05:20 MrCon wrote:Show nested quote +On October 26 2010 05:18 KingRajesh wrote:On October 26 2010 05:12 MrCon wrote:On October 26 2010 05:00 zarepath wrote: I'm no pro either, but as a Zerg, reapers were just one in a long list of annoying tactics Terrans used on me. Reapers can STILL harass a little early game, and then Hellions aren't exactly too far behind, and then VIKINGS can come out super fast before Zerg has any real anti-air, and then you can even do a BANSHEE w/cloak before the Zerg gets any detection. And if you don't like THOSE units, heck, just use MMM and DROP everywhere. And if you're even slightly worried about Zerg attacking your front, just make bunkers WHICH ARE FREE, or build a planetary fortress which, as a rule, DOESN'T DIE.
I'm just saying: reapers were just one of many annoying things that Terrans have done to me. Probably one of the funnest aspects of playing Terran has got to be the number of options you have for harassment. If I were Terran, I'd try to tap into that some more. No. Roach range changed everything that reaper nerf hadn't destroyed already. Helions can't do shit against one sunken and 3-5 roaches. Before the 4 range they could sneak behind the mineral line, taking a few hit in the process, attacking once or twice before dying or escaping to take another "tour". Now they sneak in the mineral line, get a lot of hit in the process, attacks once then die, having killed 0 to 3 drones. I agree the pre 1.1.1 situation was ridiculously hard for zergs, but the reaper nerf changed things. Then zerg began to defend well already, THEN 1.1.2 hit, and now you just can't harass a Z anymore. Because 3 queens, 5 roaches/a pack of slings and 1 crawler will deny ANY harass. I don't say it's imbalanced, I'm just fed up with people that say "nothing has changed". Right, I wonder how the Z winrate in GSL seems to have double or tripled if nothing has changed, everything has changed, it obvious. Watch any high level TvZ replay, skip to the 8 minute mark, open income tab. Usualy the zerg will have 50-60 workers to 30-35 for the terran. Now I understand why blizzard gave the mule to T =) This is completely incorrect. If he's dropped a sunken and made roaches to repel your harass, it's already done damage. That's at least 6 drones he didn't make. Plus, Hellions are one of the fastest units - use them to scout. If you still want to harass, then use Octodrops, Thor Drops, Banshees with Cloak, Vikings to snipe overlords/land to snipe drones, Ghosts with or without nuke, Ravens to destroy creep... Terran still has TONS of things that are under used because every Terran just wants to go MMM+Thor and then cry when Banelings rape their dudes and Mutas rape everything else. Seriously. GO INNOVATE. How do you think Zerg discovered the Magic Box? yeah, more theorycrafting.
Maybe if you did more theorycrafting and less whining, you'd be better at the game? 
Seriously, I've played Zerg since Beta, and I think I'm a better player because I had to lose a whole bunch and refine my timings so that I didn't lose to all of the cheap gimmicks that Terrans could rely on for easy wins. Now that those gimmicks are gone, Terrans will have to do the same.
I also hope IdrA BMs the hell out of oGsGon now for talking smack.
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Only saw the VOD of the first game but wow did idra toy with his opponent.. looked like Gon never had a snowball chance in hell.
Too bad Gisado isn't streaming (for us) anymore, used to be all terrans getting the winstreaks, I'd love to see how that works nowadays.
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On October 26 2010 05:24 KingRajesh wrote:Show nested quote +On October 26 2010 05:20 MrCon wrote:On October 26 2010 05:18 KingRajesh wrote:On October 26 2010 05:12 MrCon wrote:On October 26 2010 05:00 zarepath wrote: I'm no pro either, but as a Zerg, reapers were just one in a long list of annoying tactics Terrans used on me. Reapers can STILL harass a little early game, and then Hellions aren't exactly too far behind, and then VIKINGS can come out super fast before Zerg has any real anti-air, and then you can even do a BANSHEE w/cloak before the Zerg gets any detection. And if you don't like THOSE units, heck, just use MMM and DROP everywhere. And if you're even slightly worried about Zerg attacking your front, just make bunkers WHICH ARE FREE, or build a planetary fortress which, as a rule, DOESN'T DIE.
I'm just saying: reapers were just one of many annoying things that Terrans have done to me. Probably one of the funnest aspects of playing Terran has got to be the number of options you have for harassment. If I were Terran, I'd try to tap into that some more. No. Roach range changed everything that reaper nerf hadn't destroyed already. Helions can't do shit against one sunken and 3-5 roaches. Before the 4 range they could sneak behind the mineral line, taking a few hit in the process, attacking once or twice before dying or escaping to take another "tour". Now they sneak in the mineral line, get a lot of hit in the process, attacks once then die, having killed 0 to 3 drones. I agree the pre 1.1.1 situation was ridiculously hard for zergs, but the reaper nerf changed things. Then zerg began to defend well already, THEN 1.1.2 hit, and now you just can't harass a Z anymore. Because 3 queens, 5 roaches/a pack of slings and 1 crawler will deny ANY harass. I don't say it's imbalanced, I'm just fed up with people that say "nothing has changed". Right, I wonder how the Z winrate in GSL seems to have double or tripled if nothing has changed, everything has changed, it obvious. Watch any high level TvZ replay, skip to the 8 minute mark, open income tab. Usualy the zerg will have 50-60 workers to 30-35 for the terran. Now I understand why blizzard gave the mule to T =) This is completely incorrect. If he's dropped a sunken and made roaches to repel your harass, it's already done damage. That's at least 6 drones he didn't make. Plus, Hellions are one of the fastest units - use them to scout. If you still want to harass, then use Octodrops, Thor Drops, Banshees with Cloak, Vikings to snipe overlords/land to snipe drones, Ghosts with or without nuke, Ravens to destroy creep... Terran still has TONS of things that are under used because every Terran just wants to go MMM+Thor and then cry when Banelings rape their dudes and Mutas rape everything else. Seriously. GO INNOVATE. How do you think Zerg discovered the Magic Box? yeah, more theorycrafting. Maybe if you did more theorycrafting and less whining, you'd be better at the game?  Seriously, I've played Zerg since Beta, and I think I'm a better player because I had to lose a whole bunch and refine my timings so that I didn't lose to all of the cheap gimmicks that Terrans could rely on for easy wins. Now that those gimmicks are gone, Terrans will have to do the same. I also hope IdrA BMs the hell out of oGsGon now for talking smack.
Gon talked smack? Oh info please did not hear about this
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On October 26 2010 05:24 KingRajesh wrote:Show nested quote +On October 26 2010 05:20 MrCon wrote:On October 26 2010 05:18 KingRajesh wrote:On October 26 2010 05:12 MrCon wrote:On October 26 2010 05:00 zarepath wrote: I'm no pro either, but as a Zerg, reapers were just one in a long list of annoying tactics Terrans used on me. Reapers can STILL harass a little early game, and then Hellions aren't exactly too far behind, and then VIKINGS can come out super fast before Zerg has any real anti-air, and then you can even do a BANSHEE w/cloak before the Zerg gets any detection. And if you don't like THOSE units, heck, just use MMM and DROP everywhere. And if you're even slightly worried about Zerg attacking your front, just make bunkers WHICH ARE FREE, or build a planetary fortress which, as a rule, DOESN'T DIE.
I'm just saying: reapers were just one of many annoying things that Terrans have done to me. Probably one of the funnest aspects of playing Terran has got to be the number of options you have for harassment. If I were Terran, I'd try to tap into that some more. No. Roach range changed everything that reaper nerf hadn't destroyed already. Helions can't do shit against one sunken and 3-5 roaches. Before the 4 range they could sneak behind the mineral line, taking a few hit in the process, attacking once or twice before dying or escaping to take another "tour". Now they sneak in the mineral line, get a lot of hit in the process, attacks once then die, having killed 0 to 3 drones. I agree the pre 1.1.1 situation was ridiculously hard for zergs, but the reaper nerf changed things. Then zerg began to defend well already, THEN 1.1.2 hit, and now you just can't harass a Z anymore. Because 3 queens, 5 roaches/a pack of slings and 1 crawler will deny ANY harass. I don't say it's imbalanced, I'm just fed up with people that say "nothing has changed". Right, I wonder how the Z winrate in GSL seems to have double or tripled if nothing has changed, everything has changed, it obvious. Watch any high level TvZ replay, skip to the 8 minute mark, open income tab. Usualy the zerg will have 50-60 workers to 30-35 for the terran. Now I understand why blizzard gave the mule to T =) This is completely incorrect. If he's dropped a sunken and made roaches to repel your harass, it's already done damage. That's at least 6 drones he didn't make. Plus, Hellions are one of the fastest units - use them to scout. If you still want to harass, then use Octodrops, Thor Drops, Banshees with Cloak, Vikings to snipe overlords/land to snipe drones, Ghosts with or without nuke, Ravens to destroy creep... Terran still has TONS of things that are under used because every Terran just wants to go MMM+Thor and then cry when Banelings rape their dudes and Mutas rape everything else. Seriously. GO INNOVATE. How do you think Zerg discovered the Magic Box? yeah, more theorycrafting. Maybe if you did more theorycrafting and less whining, you'd be better at the game?  Seriously, I've played Zerg since Beta, and I think I'm a better player because I had to lose a whole bunch and refine my timings so that I didn't lose to all of the cheap gimmicks that Terrans could rely on for easy wins. Now that those gimmicks are gone, Terrans will have to do the same. I also hope IdrA BMs the hell out of oGsGon now for talking smack. That's what you don't get, I didn't whine. I don't complain about the new state of TvZ, I'm fine with it. I was just tired of hearing people like you saying that "nothing has changed". Before, terran could rake 5-10 drones kills in the very early game, now they can't, obviously that change everything. Those 10 drones are snowballing. I just stated facts. I don't play in a magic world where vikings kite mutas like you, sorry.
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Lets see what happens in the GSL before we talk about this imba crap.
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On October 26 2010 05:10 TeWy wrote:Show nested quote +On October 26 2010 05:09 StorkHwaiting wrote:On October 26 2010 04:51 TeWy wrote:On October 26 2010 04:44 joonp wrote:On October 26 2010 04:17 Keldaur wrote:On October 26 2010 02:33 joonp wrote: I think Nada is indisputably a top terran right now. He is one of the very few Terrans whose macro is already extremely good with beautiful timing on almost everything and good micro.
I think a large reason why some people and terrans think that ZvT is imbalanced is because Terrans don't learn how to macro like most good Zergs have to in order to beat other races. In any match up the person who is out macroing their opponent is going to win, period. It's just that Zergs do it constantly. I highly anticipate Nada versus IdrA or Cool to see how their macro wars stack up. I don't want to burst it for you, but you can't just compete on a macro game against zerg, except if you outplay him by a lot. That's how it's intended to be, not whining about it, but you are just wrong about what people is speaking about (even if they are, or are not right). They are talking about how zergs can go macro mode way easier than before and terran players can't hurt them for that in a reliable way.. I am not gonna say tvz is imbalanced yet, time will tell better than some random post right now. But i believe some zerg players should do the same before saying "it's balanced now". How can Zergs now macro mode easier than before besides the super early reaper rush being nerfed? Zergs don't lose flat out when fast expanding to terran any more, oh no. I'm not wrong about anything. Terran aren't macroing properly and get beaten by Zerg who do macro and defend their pressure. This would happen in TvP as well if the Terran let a protoss macro up. It has nothing to do with the match up, but the players. It is balanced. You can keep claiming that everything is balanced, this wouldn't make it so. GSL will most likely end up with a ZvZ final despite the fact that only 20% of korean players play Zerg (they are currently over 1/3 of Zerg in the competition, which is already a strong over-representation). This will say much more than your personal assertions on balance. Btw, the reaper wasn't the only nerfed Terran unit since the release of the game. Siege tank used to do 60 core dmg. Medivac used to be fast. Battlecruisers used to do a lot of damage. Now what's the point of camping as Terran if your ball of death contains siege tanks doing 35dmg , marines dying of 2 fungal growth, and battlecruisers now dealing the same dmg as marines. Don't camp? Camping/playing macro... whatever, there's no point in going to the lategame against Zerg as both your army and economy will be less strong... I say this as a Zerg player (used to be Protoss before the patch)...
Funny, you were saying that Terran was balanced before patch 1.1. Hypocrite much? Not to mention your entire post history is almost a nonstop string of threads closed by mods.
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Well, to not theory craft, go check who won Blizzcon. There were big Zergs in attendance (Dimaga, Sen) and it was double elimination (so less of a chance of just losing to cheese). Not sayign balance is perfect but clearly someone has figured out how to beat Zergs.
+ Show Spoiler + The GSL isn't much of an indicator because the Zerg who got there were good enough to beat their way through the preliminaries pre-patch and they (along with Boxer, Nada and all the big names) just crushed the 1 basing Terrans they were set up against in Ro64.
Now in Ro32 things are changing. Check got a free pass (SanZenith playing terribly is not patch related), Idra just plays super well but there are Zergs falling when they aren't playing very very well. I very much doubt we will have a ZvZ final. There are Terrans in the GSL who know how to macro (they were a minority but they are getting through) and there are Protoss who know how to macro. Those players are going to give the Zergs some serious trouble. As for those who got there with 1 base all ins or a 2 base timing and no real macro ability, let them learn the game properly if they want to compete at that level.
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On October 26 2010 04:22 avilo wrote: I hope people realize that Z>T is not by anything magical that players are or aren't doing.
It's sheer mathematics why Z is unbeatable once you reach a certain time limit in the game (around the 9 minute mark nowadays).
Larva inject increases economy exponentially...mules/chronoboost not so much. It's very highlighted in ZvT though, which is why it's impossible for T to win once the game goes past around the 9 minute mark (in beta it was worse - Z was unbeatable if they survived past the 7 minute mark into late game).
A Zerg is going to win this GSL 100%. Do you understand that Zerg doesn't really benefit from max saturation because they're pretty much gas-capped, which means that they don't really even try to gain max saturation, so spawn larva "imba" doesn't really matter for the economy as much as taking the third base/extra bases. 2 base Zerg with 60 drones vs a 2 base Terran with 45 SCVs and mules aren't really different, and T gets better as the saturation goes up. Z can't even drone as much as they'd like because their maxed army will become completely gimped.
I haven't seen a single Terran player yet do a FE into a timing attack as Zerg's third base is finishing, so I'd just say that the Terrans have no idea how to play the current version of the game yet. Give it some time.
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On October 26 2010 04:37 w_Ender_w wrote:Show nested quote +On October 26 2010 03:50 forr4078 wrote:On October 26 2010 02:47 w_Ender_w wrote: I wonder what the Korean commentators say about IdrA during his matches? What the prevailing opinion of him is in Korea? Korean commentators only say the good things so what they say isn't much of a reference. He doesn't interact at all with the Korean fanbase, and doesn't participate in Gisado's win-streak matches, so most Koreans don't have any opinions beyond on what he has shown in GSL. His skill is widely recognized. He's vaguely known to be a hostile Zerg whiner. Being the only foreigner left in GSL2, many root for him. Most comments in the chatroom is about his hair loss, how old he looks compared to his age, and how his name is "Grack". Thanks for the explanation :D I think the Grack thing catching on everywhere is hilarious.
Yeah, I find it funny that he's Grack in Korea now as well. Boxer vs Grack in the RO4 would be funny as hell.
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On October 26 2010 05:21 KingRajesh wrote:Show nested quote +On October 26 2010 05:15 bigjenk wrote:On October 26 2010 05:08 zak wrote: ok regarding ZvT or ZvP late game...yes, if the Zerg has 4 bases to your two then you are screwed. We will wreck you with overwhelming numbers. However, if you have 3 bases to our 4 and have tanks with support or collossus with support...you can still wreck us in the first clash. You just gotta take out an expo in that first clash and do some econ damage or the Z will comeback.
So far the games I've seen are terrans who sit back in their base with little harass or failed harass, and then pushing out against a 4 base Zerg with their two. Yeah, At that point a Z can suicide his 200 army and make another 200 and still win. Clearly the problem has been for most t that they have not had an answer to mutas mid game. Until there is a good answer for that all zerg is doing at this point is surviving to mutas and then expanding twice more while keeping t on 2 bases at which point the game is pretty much over outside of a blunder. The answer for Mutas mid game is VIKINGS + Shoot and scoot micro. Mutas beat vikings, mutas can shoot ground to harass whereas the viking has to land making it nowhere near as viable to harass with, mutas can be produced much faster than vikings, the zerg can quickly switch to a pure ground army and wtfpwn ur non existant ground army. Having said that they aren't completely inviable - check out TheLittleOne vs Dimaga on Scrap Station. TLO lost late game even with ABSOLUTE PERFECT PLAY in the mid game; however TLO MAY have been able to produce a win here with better descisions in places and if he kept his bcs together rather than spreading them all over the place to be easily picked off by the hydras.
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On October 26 2010 05:21 KingRajesh wrote:Show nested quote +On October 26 2010 05:15 bigjenk wrote:On October 26 2010 05:08 zak wrote: ok regarding ZvT or ZvP late game...yes, if the Zerg has 4 bases to your two then you are screwed. We will wreck you with overwhelming numbers. However, if you have 3 bases to our 4 and have tanks with support or collossus with support...you can still wreck us in the first clash. You just gotta take out an expo in that first clash and do some econ damage or the Z will comeback.
So far the games I've seen are terrans who sit back in their base with little harass or failed harass, and then pushing out against a 4 base Zerg with their two. Yeah, At that point a Z can suicide his 200 army and make another 200 and still win. Clearly the problem has been for most t that they have not had an answer to mutas mid game. Until there is a good answer for that all zerg is doing at this point is surviving to mutas and then expanding twice more while keeping t on 2 bases at which point the game is pretty much over outside of a blunder. The answer for Mutas mid game is VIKINGS + Shoot and scoot micro. Oh and you can't kite mutalisks with vikings; mutalisks are just too fast.
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^ With Vikings you poke at the mutas repeatedly from distance and retreat back to your marines / turrets.
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On October 26 2010 05:54 Shikyo wrote: ^ With Vikings you poke at the mutas repeatedly from distance and retreat back to your marines / turrets. Yeah i just thought of that as i posted, seems like a great idea - even better if u lead em to thors - with their massive range and aoe (the mutas r likely gonna be very clumped if they tried to engage the vikings). Could deny all muta harass.
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All I have seen from terrans before 1.1.2 were throwing random harass and doing cute reactor/tech lab swap. Reaper->Hellion->Marauder->Drop->Banshee in different orders. They didn't have really polished build order. Every time BratOK meets a zerg in his stream (where he always comments live), he started game with such words 'Ooookay, what should I do this time.... maybe I start with marine drop then thor push, I was doing too much hellion/banshee and kinda bored'.
Now that terran can't do random stuff they really should start coming up with calculated builds and theorycrafting. Or they will die every other game to a bunch of roaches and cry about balance.
Anyway remember this is LR thread. Keep out your balance complaints and l2p Finally I could say that.
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i think there are huge chances we will see more zerg then protoss in RO16, already 4 zergs and only 1 toss... inca genious and mc are only hope. hope that mc will play much better than s1 cause that was very dissapointing for him i think. next 2 days are going to be better matches
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IdrA's play looked really good and although I think his play style is boring, atm it's very strong against T. And him being the only foreigner left, an American one, I can't help but root for him. I think the way to beat him is to macro just as well and use good timing attacks to keep his econ down so I feel like zergs may give him a problem though I haven't seen much of his ZvZ, also a player like NaDa if he can get his econ going. Nada's playstyle against parkjonghyuk felt like I was watching bw in nicer graphics, very strong macro-oriented play just like he was known for in bw, but I'm just afraid Nada hasn't had enough time to adjust to sc2 timings. We'll see though, I'm pretty sure they'll meet very soon in gsl2 though i'm not sure how the brackets are arranged, i know they're very close together.
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On October 26 2010 05:54 Shikyo wrote: ^ With Vikings you poke at the mutas repeatedly from distance and retreat back to your marines / turrets.
Yeah that is just fine but im talking about the map control. Muta's seem to give such a long period of map control against t that it pretty much secures the late game. viking marine also makes it rather hard to push out without a large amount of mech with it since the natural compliment to muta is baneling. I don't think the problem any terran is having at high levels is surviving muta bane but it is more surviving the base advantage z is able to secure when those come out.
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On October 26 2010 05:15 bigjenk wrote:Show nested quote +On October 26 2010 05:08 zak wrote: ok regarding ZvT or ZvP late game...yes, if the Zerg has 4 bases to your two then you are screwed. We will wreck you with overwhelming numbers. However, if you have 3 bases to our 4 and have tanks with support or collossus with support...you can still wreck us in the first clash. You just gotta take out an expo in that first clash and do some econ damage or the Z will comeback.
So far the games I've seen are terrans who sit back in their base with little harass or failed harass, and then pushing out against a 4 base Zerg with their two. Yeah, At that point a Z can suicide his 200 army and make another 200 and still win. Clearly the problem has been for most t that they have not had an answer to mutas mid game. Until there is a good answer for that all zerg is doing at this point is surviving to mutas and then expanding twice more while keeping t on 2 bases at which point the game is pretty much over outside of a blunder.
ok good point about Z holding out for mass mutas. but I believe thors do a very good job of keeping mutas away. Also mass marines with stim do well.
Anyways, the terran must and should try to hit the econ of the Z early game so mid game is easier. If Z is not harassed then the Z enters mid game with advantage and will muta/ling the shit out of you. Z is a defensive and reactionary race (not always but generally), be aggressive in the early game and you will have a great chance of holding onto an advantage in the mid game. ffs kill some of our drones.
edit: terran strength lies in their units. very cost effective against zerg. but too many times I see nothing but marines or nothing but marauders. Not a healthy unit comp and easily countered by massing Z. Mix it up and you will melt the Z.
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On October 26 2010 04:51 TeWy wrote:Show nested quote +On October 26 2010 04:44 joonp wrote:On October 26 2010 04:17 Keldaur wrote:On October 26 2010 02:33 joonp wrote: I think Nada is indisputably a top terran right now. He is one of the very few Terrans whose macro is already extremely good with beautiful timing on almost everything and good micro.
I think a large reason why some people and terrans think that ZvT is imbalanced is because Terrans don't learn how to macro like most good Zergs have to in order to beat other races. In any match up the person who is out macroing their opponent is going to win, period. It's just that Zergs do it constantly. I highly anticipate Nada versus IdrA or Cool to see how their macro wars stack up. I don't want to burst it for you, but you can't just compete on a macro game against zerg, except if you outplay him by a lot. That's how it's intended to be, not whining about it, but you are just wrong about what people is speaking about (even if they are, or are not right). They are talking about how zergs can go macro mode way easier than before and terran players can't hurt them for that in a reliable way.. I am not gonna say tvz is imbalanced yet, time will tell better than some random post right now. But i believe some zerg players should do the same before saying "it's balanced now". How can Zergs now macro mode easier than before besides the super early reaper rush being nerfed? Zergs don't lose flat out when fast expanding to terran any more, oh no. I'm not wrong about anything. Terran aren't macroing properly and get beaten by Zerg who do macro and defend their pressure. This would happen in TvP as well if the Terran let a protoss macro up. It has nothing to do with the match up, but the players. It is balanced. You can keep claiming that everything is balanced, this wouldn't make it so. GSL will most likely end up with a ZvZ final despite the fact that only 20% of korean players play Zerg (they are currently over 1/3 of Zerg in the competition, which is already a strong over-representation). This will say much more than your personal assertions on balance. Btw, the reaper wasn't the only nerfed Terran unit since the release of the game. Siege tank used to do 60 core dmg. Medivac used to be fast. Battlecruisers used to do a lot of damage. Now what's the point of camping as Terran if your ball of death contains siege tanks doing 35dmg , marines dying of 2 fungal growth, and battlecruisers now dealing the same dmg as marines. Mass statistics is hardly relevant when speaking about high level of play (which very few of the player base you are getting your "statistics" from are at that level, even in the GSL not many players are at that level, and at which there were actually FEWER Zergs in the Ro64)
I said reaper because it's the only nerf that blatantly effected Zerg macro (which was the topic at hand, not whining about every Terran nerf that has ever happened)
ZvT is balanced.
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