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[GSL] Ro32 Day 2 - Page 122

Forum Index > StarCraft 2 Tournaments
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TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
October 25 2010 23:59 GMT
#2421
On October 26 2010 08:14 Qikz wrote:
Show nested quote +
On October 26 2010 08:01 Polygamy wrote:
Why don't we see more mass turrets like in BW.


Depends, what do you mean, like at the mineral line?

It's hard to do it really, it's kind of silly to, too. Since they're more expensive now and seemingly take up more room so there's less space to fit them in. Main reason is cost, since if you build three straight off and he only ever builds his like first 9 mutas, you've spent loads of minerals you could of spent on marines which can move around.

I generally add on turrets if needs must, so if he constantly improves his muta count, but I think it mainly comes down to cost as they can't shoot ground, so if he doesn't stick with mutas it's a bad investment.



hmm lets see 3 turrets cost how much?

first 9 mutas cost how much?

i thats a fair trade.
Forever ZeNEX.
Polygamy
Profile Joined January 2010
Austria1114 Posts
October 26 2010 00:04 GMT
#2422
In some ways slightly cheaper turretts could make for a more viable Terran D vs mass Mira?
Fa1nT
Profile Joined September 2010
United States3423 Posts
October 26 2010 00:06 GMT
#2423
You have slightly cheaper turrets, they are called marines.
TitleRug
Profile Blog Joined May 2010
United States651 Posts
October 26 2010 00:16 GMT
#2424
On October 26 2010 08:09 Sixes wrote:
Show nested quote +
On October 26 2010 08:07 TitleRug wrote:
On October 26 2010 07:55 Reason.SC2 wrote:
MVP > Zenio
IrOn > ZergBong
Maka > TheWinD
Loner > Terious

gogo liquibet!


I went the exact opposite


You will lose that bet more than you win it.

There may be 1 Zerg win tomorrow but I really doubt we will see even two unless some of these players play way better than they have shown yet (or their opponents play much worse).

yeah I figured since I'm way behind in the liquibet anyway, I'll take a risk.
coLCruncher fighting!
Cyanocyst
Profile Joined October 2010
2222 Posts
October 26 2010 00:32 GMT
#2425
On October 26 2010 09:06 Fa1nT wrote:
You have slightly cheaper turrets, they are called marines.


Lol thank you. Turrets are so good vs Mutalisks as it is now. If Terran's are allowed to Turtle harder, Mutalisks would be useless seeing as they suck at stopping pushes.

Had Gon skipped the Tanks, got up turrets a bit quicker and produced more Thors he would have been in much better shape vs Idra.

However Idra straight up out played him, it wouldn't have guaranteed a win.
|| Fruit Dealer | Leenock | Yughio | Coca | Sniper | True | Solar | Dark |
Shakes
Profile Joined April 2010
Australia557 Posts
October 26 2010 01:35 GMT
#2426
On October 26 2010 05:12 MrCon wrote:
Watch any high level TvZ replay, skip to the 8 minute mark, open income tab. Usualy the zerg will have 50-60 workers to 30-35 for the terran. Now I understand why blizzard gave the mule to T =)


Did this for the LOLs on some of the tournament replays I had, hopefully these are "high level" enough:

IdrA vs SelecT @ MLG: 30 vs 29, 25 vs 28 (IdrA won both games)
IdrA vs qxc @ MLG: 31 vs 29, 29 vs 29, 40 vs 29 (IdrA won games 1 and 3)
DIMAGA vs MakaPrime @ Blizzcon: 30 vs 24, 25 vs 24, 28 vs 25 (DIMAGA won game 1)
SEN vs Loner @ Blizzcon: 31 vs 32, 40 vs 30 (SEN lost both games)

So in a sample of 4 BO3 series, with a spread of the 4 possible results we only saw a double digit difference in workers twice, and one of those games resulted in a Terran win anyway.

The average worker count was 31 vs 28, nowhere near the 50-100% advantage you claimed the Zerg would have. In fact it's close enough that Terran actually has an economic advantage once you add in MULEs.

I'm not going to make any balance claims because I don't think we've seen this patch play out enough to know. But it's pretty clear that if Zerg has an economic advantage it's not an early game one, it's only one that kicks in once the game progresses beyond two bases.
zzaaxxsscd
Profile Blog Joined September 2010
United States626 Posts
October 26 2010 01:57 GMT
#2427
On October 26 2010 10:35 Shakes wrote:
Show nested quote +
On October 26 2010 05:12 MrCon wrote:
Watch any high level TvZ replay, skip to the 8 minute mark, open income tab. Usualy the zerg will have 50-60 workers to 30-35 for the terran. Now I understand why blizzard gave the mule to T =)


Did this for the LOLs on some of the tournament replays I had, hopefully these are "high level" enough:

IdrA vs SelecT @ MLG: 30 vs 29, 25 vs 28 (IdrA won both games)
IdrA vs qxc @ MLG: 31 vs 29, 29 vs 29, 40 vs 29 (IdrA won games 1 and 3)
DIMAGA vs MakaPrime @ Blizzcon: 30 vs 24, 25 vs 24, 28 vs 25 (DIMAGA won game 1)
SEN vs Loner @ Blizzcon: 31 vs 32, 40 vs 30 (SEN lost both games)

So in a sample of 4 BO3 series, with a spread of the 4 possible results we only saw a double digit difference in workers twice, and one of those games resulted in a Terran win anyway.

The average worker count was 31 vs 28, nowhere near the 50-100% advantage you claimed the Zerg would have. In fact it's close enough that Terran actually has an economic advantage once you add in MULEs.

I'm not going to make any balance claims because I don't think we've seen this patch play out enough to know. But it's pretty clear that if Zerg has an economic advantage it's not an early game one, it's only one that kicks in once the game progresses beyond two bases.


imo Zerg's ability to make, say, 15 drones, or 7 mutas, or 10 roaches, or whatever at once (when they get to the midgame with multiple hatches) is what makes their macro so unique and difficult

really good players like qxc, fenix, Loner, etc. of course know this and keep up the constant harass and pressure to force Z to produce units so they can't run away on the worker count

you can't just say "zerg macro imba" because you're playing mediocre opponents...

just my 2c
cup of joe
Profile Joined May 2010
28 Posts
October 26 2010 06:00 GMT
#2428
just caught up with the idra games from last night, does anyone know what the deal was with gon placing the ebays on the very edge of where the hatch would go instead of a more normal spot to block it? can't figure it out
Silidons
Profile Blog Joined September 2010
United States2813 Posts
October 26 2010 06:11 GMT
#2429
On October 26 2010 15:00 cup of joe wrote:
just caught up with the idra games from last night, does anyone know what the deal was with gon placing the ebays on the very edge of where the hatch would go instead of a more normal spot to block it? can't figure it out

because it doesn't matter?
"God fights on the side with the best artillery." - Napoleon Bonaparte
hkfosho
Profile Joined August 2009
Canada213 Posts
October 26 2010 06:16 GMT
#2430
On October 26 2010 15:00 cup of joe wrote:
just caught up with the idra games from last night, does anyone know what the deal was with gon placing the ebays on the very edge of where the hatch would go instead of a more normal spot to block it? can't figure it out


because there were a family of ants living in that section of the soil, so he didn't want to disturb them of their peace
cup of joe
Profile Joined May 2010
28 Posts
Last Edited: 2010-10-26 06:23:16
October 26 2010 06:20 GMT
#2431
On October 26 2010 15:11 Silidons wrote:
Show nested quote +
On October 26 2010 15:00 cup of joe wrote:
just caught up with the idra games from last night, does anyone know what the deal was with gon placing the ebays on the very edge of where the hatch would go instead of a more normal spot to block it? can't figure it out

because it doesn't matter?


he put it so far out that it actually looked to me like it wasn't even blocking it, just seems risky that you might misplace it when theres no clear visual indicator other than memory for what would block the hatch and what wouldn't to do it like that instead of putting it somewhere that would obviously block it

was just wondering if there was some legitimate reason to do it i guess, like maybe if he put it in a more normal spot it'd actually be a viable strat for idra to hatch first anyway and misplace the hatch by a couple tiles and he doesn't want that. guess not though
Nemireck
Profile Joined October 2010
Canada1875 Posts
October 26 2010 08:16 GMT
#2432
On October 26 2010 15:20 cup of joe wrote:
Show nested quote +
On October 26 2010 15:11 Silidons wrote:
On October 26 2010 15:00 cup of joe wrote:
just caught up with the idra games from last night, does anyone know what the deal was with gon placing the ebays on the very edge of where the hatch would go instead of a more normal spot to block it? can't figure it out

because it doesn't matter?


he put it so far out that it actually looked to me like it wasn't even blocking it, just seems risky that you might misplace it when theres no clear visual indicator other than memory for what would block the hatch and what wouldn't to do it like that instead of putting it somewhere that would obviously block it

was just wondering if there was some legitimate reason to do it i guess, like maybe if he put it in a more normal spot it'd actually be a viable strat for idra to hatch first anyway and misplace the hatch by a couple tiles and he doesn't want that. guess not though


They're pros... They know EXACTLY where they can place those expos on the mineral lines, there was no risk involved at all by placing it on the edge, because Gon KNEW, for a FACT, that he was blocking the placement, and that's all he needed to do.
Teamwork is awesome... As long as your team is doing all the work!
vectorix108
Profile Blog Joined July 2010
United States4633 Posts
October 26 2010 08:36 GMT
#2433
Nada and idra won? Alriiiiiiiiiight
Aka XephyR/Shaneyesss
andrea20
Profile Joined September 2010
Canada441 Posts
October 26 2010 19:35 GMT
#2434
On October 26 2010 17:16 Nemireck wrote:
They're pros... They know EXACTLY where they can place those expos on the mineral lines


Tell that to SanZenith.
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