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Well, as much as I respect constructive criticism you are wrong. ;\ In simple NO ONE would continue a tournament when it has less than 10% participation from it's players.
I let this ride out until now in hopes to see if more people were going to play their matches. There has been only 7 teams to even try and do their matches only 4 have actually even played their games and the other 3 couldn't even get in contact with their opponents... And I feel a full 48 hours is more than generous amount of time to meet up with your opponent that should only have a max of a 4 hour time zone difference (NA tournament).
The tournament failing due to inactivity of it's players, I don't see it being my fault at all.. I will take the blame for maybe not setting it up good enough, maybe using the emails was a really bad idea.
I'm going to wait for the release of the retail version of SC2 and do a 64 team tournament in hopes that at least 32 teams will participate and I would still be happy with a 50% turn out to give out a prize. Also I will let people sign up with their b.net id's because for other tournaments that seems to work out better.
The first 32 people that signed up were sent an email to confirm they could make the time and dates set, anyone who didn't email me back was replaced by a team in the alternative list even then I'm very sorry that as many people signed up for this tournament and wanted to play in it... barely anyone even tried to play in it...
Better luck next time...
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Fnatic signed up a team (we wanted to play) and didn't get in T_T;
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This first 32 people that signed up were sent an email to confirm they could make the time and dates set. Anyone who didn't email me back was replaced by a team in the alternative list.
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Thanks for trying, but the main problems were because of downtime(dont start a tourney if the game isnt being played) and sure the first 32 people to sign up works, but you prolly got alot of makeshift teams just trying to get in for 100 bucks, hard to tell with emails, but I dont reconize most if any of the teams playing.
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For the few of us that did play, can we just play out the rest? Just for fun, you know. (That and I want the chance to play against Catz!)
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On July 12 2010 08:27 Triggerthis wrote: This first 32 people that signed up were sent an email to confirm they could make the time and dates set. Anyone who didn't email me back was replaced by a team in the alternative list.
what a lie, i never got any such email
and you never bothered to reply to my email about setting up a time with the other team
unless we were an alternative team and you didn't bother emailing them, which is pretty silly
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Don't feel bad about this tournament not working out. There were a lot of factors involved, including beta downtime. Organising a tournament with that many teams is also difficult to maintain. Just think about what went wrong exactly and try to improve upon it next time.
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On July 13 2010 00:58 rauk wrote:Show nested quote +On July 12 2010 08:27 Triggerthis wrote: This first 32 people that signed up were sent an email to confirm they could make the time and dates set. Anyone who didn't email me back was replaced by a team in the alternative list. what a lie, i never got any such email and you never bothered to reply to my email about setting up a time with the other team unless we were an alternative team and you didn't bother emailing them, which is pretty silly
Well you can ask all the other people that got a email confirmation if it was a lie. If you were on the alternative list you didn't get one which was already stated.
Thank you for the feedback shadow. I was hoping that just the excitement alone about phase 2 and the tournament was going to waive the fact the dates were created on a very short notice. Which I do believe was the main problem. To do this again after release with dates set up way in advanced and being able to use your sc2 character ID will make this successful the next time around. (Hopefully lol)
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Biggest problem with this tournament in my eyes was the fact that you let people register without a teammate - thus creating more work for you and making people less likely to show up for their 'team'.
Also, since binarybeast only let you post 1 email per team you should have: - made each team choose a captain and a team name - Only list the captain's email/name or team name in the bracket (like you would see in a 1v1) - Not make list opposing teams so that they appear to be on the same team (I'm not sure if this was the case but it seemed like a lot of people thought they were being grouped with people they didn't sign up with)
Anyway, sorry to see this fell through but there's always something to learn from these types of situations. Better luck next time =D
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On July 12 2010 08:14 Triggerthis wrote: Well, as much as I respect constructive criticism you are wrong. ;\ In simple NO ONE would continue a tournament when it has less than 10% participation from it's players.
I let this ride out until now in hopes to see if more people were going to play their matches. There has been only 7 teams to even try and do their matches only 4 have actually even played their games and the other 3 couldn't even get in contact with their opponents... And I feel a full 48 hours is more than generous amount of time to meet up with your opponent that should only have a max of a 4 hour time zone difference (NA tournament).
The tournament failing due to inactivity of it's players, I don't see it being my fault at all.. I will take the blame for maybe not setting it up good enough, maybe using the emails was a really bad idea.
I'm going to wait for the release of the retail version of SC2 and do a 64 team tournament in hopes that at least 32 teams will participate and I would still be happy with a 50% turn out to give out a prize. Also I will let people sign up with their b.net id's because for other tournaments that seems to work out better.
The first 32 people that signed up were sent an email to confirm they could make the time and dates set, anyone who didn't email me back was replaced by a team in the alternative list even then I'm very sorry that as many people signed up for this tournament and wanted to play in it... barely anyone even tried to play in it...
Better luck next time...
I'm sorry, but if you can't get 7 teams to play why do you think you will succeed in getting 64 teams to play? It's easy to blame the players for being inactive, but it's your job to have a backup plan.
I think your idea was pretty good, but not going through with it won't give you much credibility for next time 
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