Stars War Reborn - LR Thread - Page 42
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Straylight
Canada706 Posts
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Eury
Sweden1126 Posts
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Bane_
United Kingdom494 Posts
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Technique
Netherlands1542 Posts
On April 18 2010 19:58 Bane_ wrote: I wish this whole cheese thing would just disappear from the lingo of competitive gaming. It was not cheese... the toss would of been fine if the tower push failed he could of even expanded. People in sc really dont know what cheese is... they call everything thats not the absolute standard cheese... | ||
Pekkz
Norway1505 Posts
On April 18 2010 19:58 Bane_ wrote: I wish this whole cheese thing would just disappear from the lingo of competitive gaming. If there was no risk of rushes and early attacks, people would do nothing but mass workers and expand early game, and it would be really boring to watch. Thats what i hate about wc3 is that everyone has a planetary fortress in their base by default. | ||
curi
United States313 Posts
On April 18 2010 21:39 Pekkz wrote: Thats what i hate about wc3 is that nobody can actually die the first 10 minutes cause of the super default base defences. Obviously you don't play/follow war3. Pro humans t1 tower rush NEs sometimes. Also can die while trying to xpo, or occasionally bolt/surround enough stuff while getting xpo up the other guy ggs. There's also UD double crypt ghouls vs NE, and NE has various mass t1 strats which are in use and lead to early strong pushes which can kill. And 10min is actually enough to get t2 up, there are lots of early t2 rush strats. | ||
tyCe
Australia2542 Posts
On April 18 2010 21:45 curi wrote: Obviously you don't play/follow war3. Pro humans t1 tower rush NEs sometimes. Also can die while trying to xpo, or occasionally bolt/surround enough stuff while getting xpo up the other guy ggs. There's also UD double crypt ghouls vs NE, and NE has various mass t1 strats which are in use and lead to early strong pushes which can kill. And 10min is actually enough to get t2 up, there are lots of early t2 rush strats. Yeah, but his point was that compare to SC/SCII, WCIII is relatively predictable and slow-paced. | ||
Puosu
6984 Posts
On April 18 2010 21:39 Pekkz wrote: If there was no risk of rushes and early attacks, people would do nothing but mass workers and expand early game, and it would be really boring to watch. Thats what i hate about wc3 is that everyone has a planetary fortress in their base by default. He means that strategies shouldn't be considered cheeses but just more aggressive strategies, or risky or w/e. Different people have different ideas of what cheeses are so it can get confusing. I think SC players generally consider a wider amount of strategies to be cheese because in SC even the slightest risk when it backfires its a huge deal, at professional level its rare to see anyone comeback if his cheese build does not do significant amount of damage. | ||
Maenander
Germany4926 Posts
On April 18 2010 19:42 wassbix wrote: He got cheesed like 3-4 times this tourny though. His rage quitting makes him like a cheese magnet, which is hilarious. Let's be honest, his insane macro skills make him a cheese magnet. Who wouldn't want an early advantage against him? Idra has played very well in this tourney, he can handle cheese often enough. | ||
Maenander
Germany4926 Posts
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GenoZStriker
United States2914 Posts
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Liquid`Jinro
Sweden33719 Posts
A very early rush strat or an overall strategy that either succeeds or loses you the game if it fails? Hm, second definition is ok, though I think you can "cheese" but have a good follow-up. Like, back in SC1, 8 rax in the middle into bunker rush is cheese, but there is/was a possible follow up with either an expo or fast vulture. Meanwhile if you do 8 rax bunker rush and bring all your SCVs that'd be more of an all-in cheese. | ||
YunhOLee
Canada2470 Posts
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Azarkon
United States21060 Posts
Though to be fair to Ace, he did this kind of opening to Artosis as well, so Idra should've seen it coming. | ||
Kage
India788 Posts
On April 19 2010 01:54 Azarkon wrote: Though to be fair to Ace, he did this kind of opening to Artosis as well, so Idra should've seen it coming. If that is true then idrA is either a cocky player or just dumb. Either way the ending was such a bleh. | ||
GenoZStriker
United States2914 Posts
On April 19 2010 01:26 FrozenArbiter wrote: Hm, second definition is ok, though I think you can "cheese" but have a good follow-up. Like, back in SC1, 8 rax in the middle into bunker rush is cheese, but there is/was a possible follow up with either an expo or fast vulture. Meanwhile if you do 8 rax bunker rush and bring all your SCVs that'd be more of an all-in cheese. But like what is the controversy behind cheese strategies? The way I see people talk about it, it's like a bad thing to do or atleast if you win you get looked down at for "cheesing". | ||
Bane_
United Kingdom494 Posts
On April 18 2010 20:34 Technique wrote: It was not cheese... the toss would of been fine if the tower push failed he could of even expanded. People in sc really dont know what cheese is... they call everything thats not the absolute standard cheese... On April 18 2010 21:39 Pekkz wrote: If there was no risk of rushes and early attacks, people would do nothing but mass workers and expand early game, and it would be really boring to watch. Thats what i hate about wc3 is that everyone has a planetary fortress in their base by default. Oh I definitely agree with you both, it's just sad seeing people write off reaper rushes and similar as cheese when they are as legitimate as any of the other possible openings. | ||
Chen
United States6344 Posts
On April 19 2010 02:19 GenoZStriker wrote: But like what is the controversy behind cheese strategies? The way I see people talk about it, it's like a bad thing to do or atleast if you win you get looked down at for "cheesing". the more extreme cheeses require little to no skill to pull off, and result in auto-lose if found out. basically for those you are flipping a coin, if heads you win if tails you lose. Alot of people just think thats a stupid way to play | ||
fakemouse
Australia9 Posts
6D Zergling rush, is either win or lose if it fails. You can call it cheese or super risky. 7D Zergling rush, you can have a pretty good follow up and keep pushing your opponent in a defensive situation. It's a very well calculated strategy on some of the maps base on the distance between each other, the amount of minerals you can get from your workers and your opponent's possible amount of defence force. That's why when Loner did the 6D rush the day before yesterday, his couch, one of the Chinese commentator said that Loner is playing too risky and should do a 7D rush instead of 6D. 5D Zergling is stupid. | ||
Azarkon
United States21060 Posts
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