each team will send out a single player to start (the starter). These two players will duke it out in a heads up 1v1 match. The winner will stay in, and the losing team will have to send a new player to face him. Each player has "one life" and can't be sent out again after losing. Once all of a team's players have been eliminated, they lose. A special phase "All Kill" is when one player defeats every member of the other team
Game 1: Steppes of War Game: 2 Metalopolis Game 3: Scrap Station Game 4: Lost Temple Game 5: Steppes of War Finals Only|Game 6: Kulas Ravine Finals Only | Game 7: Lost Temple
All players must have an account on the North American SC2 servers
Please be able to somewhat compete with the top players in NA, there are only so many teams we can cover and it's a lot of work, so please only enter if you are serious about competing.
Submit your SC2 account info and teammates information in the following format:
Rhythm Robots vs Team GOAT Team Butter my biscuit vs Team SPL vT Gaming 3 vs Team UnderDogs MAKE IT RAIN vs Team Goatrope Team Inflow vs Team Lockdown Titan Gaming 2 vs Team Utopia vT Gaming 2 vs 816 455 8008135 Team KoD vs Team Funtastic Team SC2K vs Etch-a-Sketch Titan Gaming vs FnaticMSI Team Stoic vs Team WePlayAllRaces
once again you guys got the times wrong for PST. PST is 4 hours behind EST. so it starts at 11 AM for west coast. which again, is really early. /thumbs down
On April 14 2010 05:34 PhiliBiRD wrote: once again you guys got the times wrong for PST. PST is 4 hours behind EST. so it starts at 11 AM for west coast. which again, is really early. /thumbs down
When did that time difference happen? AFAIK PST has always been 3 hours behind EST.
On April 14 2010 05:34 PhiliBiRD wrote: once again you guys got the times wrong for PST. PST is 4 hours behind EST. so it starts at 11 AM for west coast. which again, is really early. /thumbs down
No. PST is 3 hours behind EST, the times listed in the OP are correct. This isn't early, and its on a weekend so you should be able to plan accordingly if you plan to participate. Don't give it a thumbs down just because it doesn't meet your criteria.
On April 14 2010 05:34 PhiliBiRD wrote: once again you guys got the times wrong for PST. PST is 4 hours behind EST. so it starts at 11 AM for west coast. which again, is really early. /thumbs down
On April 14 2010 05:34 PhiliBiRD wrote: once again you guys got the times wrong for PST. PST is 4 hours behind EST. so it starts at 11 AM for west coast. which again, is really early. /thumbs down
On April 14 2010 05:34 PhiliBiRD wrote: once again you guys got the times wrong for PST. PST is 4 hours behind EST. so it starts at 11 AM for west coast. which again, is really early. /thumbs down
i just think , like if you have a clanwar in WGTCL, you only use 4 members at a time, even if you have 20 on your roster... it's kinda like giving your team an artificially higher % chance to win the event due to sheer numbers :p
Thing is, some teams have more than 4 members people want to see. Would be a shame if good players weren't allowed to play because they're on the same team.
If there is no prize then i dont see a problem with allowing more than one entry per team, however there probably should be a clear cut rule on the matter.
On April 15 2010 15:05 Xeris wrote: ya , they could do that I dunno ~_~!
i just think , like if you have a clanwar in WGTCL, you only use 4 members at a time, even if you have 20 on your roster... it's kinda like giving your team an artificially higher % chance to win the event due to sheer numbers :p
this doesn't seem to be run like a team league or clanwar, more of just a tourny where you play with 2 other friends (kinda of like in a 2s or 3s tourny except its a series of 1v1s instead of team games).
On April 15 2010 15:05 Xeris wrote: ya , they could do that I dunno ~_~!
i just think , like if you have a clanwar in WGTCL, you only use 4 members at a time, even if you have 20 on your roster... it's kinda like giving your team an artificially higher % chance to win the event due to sheer numbers :p
If a teams 4th squad can beat other teams only squad I don't see how that negatively impacts anything unless they throw games when facing each other. Not to mention that if they field 2-4 squads they could also take each other out in early rounds. I honestly would rather know what players belong to a team and field multiple squads than have them lying and hiding over some technicality that doesn't matter in the end.
Every team will have to play the same amount of matches with 3 different people and if vT fields 4 squads and all 4 squads make it to the semi-finals good for them. They beat out everybody else.
Interesting idea from Xeris, but doesn't seem to be fair to our 2nd / 3rd tier of players.
If our 2nd tier of players can beat teams' 1st tier, why shouldn't they be allowed to enter?
We only have one team in team based leagues because of the distinct difference between weekly leagues and one time tournaments.
Example: Antimage got to final 8 last night in GosuCup, but isn't playing at all this week and didn't play on Team 1 last week. Not right that he wouldn't get to play.
"Assembly Redialing and "Team Quebec" have had members of root in them ; SluSh, qxc, KiWiKaKi, just like "green tea" last week was basically another team EG... I do wonder if vT2 ever won would it counts towards vT or towards vT2, in that sense it might be unfair to the rest, any other way you look at it, its fine
On April 15 2010 12:59 Xeris wrote: btw, I really don't think teams should be able to have multiple squads playing ..
It shouldn't matter because lower squads will not be able to beat the higher squads. I use to run track in college and colleges would enter their B and C teams in relays. They had no effect on the outcome of race but it did give them a chance to compete. Perhaps after 3 or 4 squads it might get a bit excessive but I see no problem with multiple squads playing.
On April 15 2010 12:59 Xeris wrote: btw, I really don't think teams should be able to have multiple squads playing ..
It shouldn't matter because lower squads will not be able to beat the higher squads. I use to run track in college and colleges would enter their B and C teams in relays. They had no effect on the outcome of race but it did give them a chance to compete. Perhaps after 3 or 4 squads it might get a bit excessive but I see no problem with multiple squads playing.
Future I disagree, many teams are more evenly matched than others, for example if we sent in a second squad it could include Drewbie CauthonLuck Joseki Myself NightWolf Bubba SluSh (2 times winner of this event) and quite honestly speaking, we can, and we do beat each other all the time, even if we were to send what in our opinion is our 3 strongest players, any combination of the rest of the team could take them on
On April 15 2010 12:59 Xeris wrote: btw, I really don't think teams should be able to have multiple squads playing ..
It shouldn't matter because lower squads will not be able to beat the higher squads. I use to run track in college and colleges would enter their B and C teams in relays. They had no effect on the outcome of race but it did give them a chance to compete. Perhaps after 3 or 4 squads it might get a bit excessive but I see no problem with multiple squads playing.
Future I disagree, many teams are more evenly matched than others, for example if we sent in a second squad it could include Drewbie CauthonLuck Joseki Myself NightWolf Bubba SluSh (2 times winner of this event) and quite honestly speaking, we can, and we do beat each other all the time, even if we were to send what in our opinion is our 3 strongest players, any combination of the rest of the team could take them on
I am sure there is a clear A team. It is very unlikely 6 people have the exact same skill.
Actually future our top 6 are all VERY close... I actually think our A team and B team could easily interchange and win vs. each other. But normally I agree with you. x.x
On April 16 2010 22:56 TAD[Life] wrote: Where are teams going to "meet" for the start of this tournament on the server since there are no channels...
that's exactly Blizzard's conception of "connecting the community" => emphasis is on connectivity
the community connects to battle.net and battle.net connects the player's internets connection when a player's connection joins a game so that he can get invited by him and invite other connections, also known as "friends"
get it?? that's bnet 2.0 for you
(hey, that's what the free version of b.net will be so stop complaining)
On April 16 2010 22:56 TAD[Life] wrote: Where are teams going to "meet" for the start of this tournament on the server since there are no channels...
that's exactly Blizzard's conception of "connecting the community" => emphasis is on connectivity
the community connects to battle.net and battle.net connects the player's internets connection when a player's connection joins a game so that he can get invited by him and invite other connections, also known as "friends"
get it?? that's bnet 2.0 for you
(hey, that's what the free version of b.net will be so stop complaining)
well since i haven't really fooled around with the 'friend' settings of the new battle.net... no i don't get it. I guess i'll toy with it later when i can go to my brother's house again..
I was just being sarcastic at Blizzard's strategy so far to attain one of their 3 main objective with bnet 2.0
although, to be honest, it is quite easy to deal with the friend's list and invite people to join custom games as long as you have their full ID - which we do here
On April 15 2010 12:59 Xeris wrote: btw, I really don't think teams should be able to have multiple squads playing ..
It shouldn't matter because lower squads will not be able to beat the higher squads. I use to run track in college and colleges would enter their B and C teams in relays. They had no effect on the outcome of race but it did give them a chance to compete. Perhaps after 3 or 4 squads it might get a bit excessive but I see no problem with multiple squads playing.
Future I disagree, many teams are more evenly matched than others, for example if we sent in a second squad it could include Drewbie CauthonLuck Joseki Myself NightWolf Bubba SluSh (2 times winner of this event) and quite honestly speaking, we can, and we do beat each other all the time, even if we were to send what in our opinion is our 3 strongest players, any combination of the rest of the team could take them on
I am sure there is a clear A team. It is very unlikely 6 people have the exact same skill.
i never said same skill, but we can all beat each other without much of a problem, we don't have a "B" team, we're all in the same team... this isnt athletism or swimming, where you know who's better and almost with all certainty who's gonna win, based off of his/her times in practice, especially this early into the game, i think almost anyone can beat almost anyone, within roughly the same skill range. for example, SluSh has won twice this cup with Team Quebec (his real life friends) and he's a member of our team. is he better than Sheth? i don't know, probably not, but its definetly close, and he did beat sheth last 2 times on this same cup, am I better than Sheth? i know the answer to this one, no im not... and yet i beat SluSh the last two games we played... so say we made a team including SluSh CauthonLuck and Drewbie or myself, of the entire pool, i'd THINK we'd be one of the teams with the best chances to take on our other team
On April 18 2010 06:47 TadH wrote: The prelims need to be finished BEFORE the tournament starts right
yeah, the set time for the preliminary matches is a hour before the actual tournament. I think some people schedule their matches before though just in case they don't finish
On April 18 2010 06:55 Ghoflz wrote: yeah, the set time for the preliminary matches is a hour before the actual tournament. I think some people schedule their matches before though just in case they don't finish
at least it was like this last tournament
1 hour prior to tournament start is default, but if the teams agree to play earlier for whatever reason, there's no problem there
Team Merica needs to substitute someone, Incontrol will not be able to make it tomorrow so we will be adding Plowboy.Plowboy (t) to the roster so Plowboy.Plowboy (t) Starter iNkA.evilgeniuses (p) Machine.Machine (z)
that sheth vs slush game is exactly what i've been talking about in zvz, how viable muta/ling/banelings are vs hydra/roach. btw if you want to know what happened in the big battle @ end, banelings came in and blew up most of the hydras and instantly lost to mutas
On April 19 2010 09:28 Chen wrote: Toss AA sucks so much
it sucked in QXC vs InkA game only because of the PDDs and I don't think inka feedbacked any of the ravens - it might even have killed them if they had high energy - nor focus firing the drones (although that's quite hard in the heat of the battle, it's not impossible)
I don't think you can make machine jokes anymore. His macro is monstrous. I would've rage gged after that hellion harass but machine continued on, and deflected the thor harass nicely and just took the entire map.
If you watch the final battle sheth had 5 or so hydras on high ground unable to be seen by iNka's army. That helped a lot in holding him off + good sim city etc. Also his unit combination was slightly better, and the ability to get those Queen boosted reinforcements in