Often I decide on a general style of play in all matchups when i fire up the ladder for a 1-2hr session (Macro vs aggressive).
I feel like whenever I play more macro oriented, my PvT winrate plummets, and PvZ skyrockets. When I play more aggressive, PvT skyrockets, PvZ plummets. I have a very good win rate in PvP regardless of style. Does this happen to anyone else? It's a subjective 'feeling' and I just want to throw it out there and see if anyone else feels the same way...
All I need is a good set of PvT macro builds and I could take my game to mid-Master, and I know this because my PvZ and PvP beat mid-masters players at least 50% of the time when we practice.
(Technically this also means I need to get better at PvZ cheese but not too worried about that, my macro builds in PvZ are very solid.)
So far in my PvT: I strongly prefer to open stalker in PvT, and so I generally go Blink+Obs with 6 initial stalkers and try out many transitions at the 3rd base timing. None are working particularly well. I also have been successful with a hyper greedy variant (3stalker => Charge + Obs => 3 more stalker => zealots + immo + fast storm) but only if they are passive. By far my favorite style is mass gateways into charge+storm with 2 forge, but i either crush or get crushed, its not a consistent winner.
I admit I have a big aversion to stargate in PvT. If possible I want builds that don't rely on stargate too much, but if that is the only choice, then I'll practice it...it seems way too fragile to me, and amazing vs harass but bad vs concentrated attacks.
A replay would help. I'd be able to provide way more specific and tailored advice.
What it is you are describing sounds fine to do. Just a guess based on you seeming to die to timing attacks, but I would suggest working on your gateway timings. You can cut workers at let's say 50, to add up to the 8 gateways. From there you need to warp in zealots consistently.
So let's say you open 2 gate blink robo. Take a nicely timed third, get the observer across the map. If you scout tanks you want to build only 1 sentry and go straight templar archives. If they attack, you want 2 archons and don't get storm until you hold. If they have a third base you can go storm first.
If not tanks, 3 sentries is good.
After you hold a push go 5 gas storm, and as you get active on the map transition into 2 robo colo. This is all essentially the basics to play blink into charge.
All this ignores any earlier 2 base pressure they can do, so if that is any issue lmk.
If your execution is reasonably good I think you can go Oracle into quick blink and win most of your games up to GM level at least. Just never risk losing an oracle and aim to snipe the stim tech lab with your first swell of stalkers and blink. (diverting attention with oracles is a good skill toi have)
You can play it multiple ways, but the cheesy proxy gate style is comically effective.
I feel like it's one of the few builds in sc2 due to the way the meta is that leaves you with the feeling that this is 'your game to lose' which is a refreshing feeling.
I have typically frowned upon play like this is the past (especially for ladder) but since it isn't a coinflip gambit and just up to your execution, you can improve and learn a lot from every game.