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[G] SC2Reminder - A reminding helper

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 4 Next All
Creazy
Profile Joined August 2016
Germany56 Posts
Last Edited: 2018-02-11 21:14:12
January 06 2018 15:50 GMT
#1
SC2Reminder


1 - What is it?


SC2Reminder is a tool to help you learn solid macro.
You simply check what you want to be reminded of - and this tool reminds you.
It's like your grandma, sitting next to you, reading out loud a list you gave her and repeats it during the whole match.



2 - The Interface


2.1 - Choose your reminders

[image loading]

All Races
  • Upgrades
  • Overmins
  • Workerproduction
  • Scouting
  • Minimap
  • Supplyblock

Zerg
  • Creepspread
  • Larvainject

Terran
  • Muledrop

Protoss
  • Chronoboost

2.2 - Adjust your needs

[image loading]

General
  • Between sets the delay between your reminders
  • Loop sets the delay between your reminder circles

Clock
  • Always - the time will always be visible in the top left corner of your screen.
  • Ingame - the time will only ingame when you're in a match or a replay.
  • Off - the time won't show at all.

Visual Intro
  • Minimal - a simple, minimalistic player introduction
  • Platinum - took quite long to make - hope you like it!
  • Off - the visual player introduction won't show at all.

Reminder
  • OSD - your reminds will be shown via text in an on screen display (OSD)
  • Voice - your reminds will be spoken from a female voice (engl.)

OSD
  • Duration - how long your OSD is shown in ms.
  • Alpha - the transparency of your OSD (255 = 100%; 0 = 0%)
  • X-Pos & Y-Pos - the positioning of your OSD

Font - Choose the font, style & size of your OSD
Color - Choose the color of your OSD
Suggested pause - Decide either to take a break after a match or not.
Voice speed - Adjust the voice speed to your needs.

2.3 - Advanced mode

[image loading]

You guys asked for better customization of the between times.
Now you can, with the new advanced mode. But it's still experimental.

Why it's experimental?
+ Show Spoiler +
Known issue with the advanced mode
If you overload the reminders hardly, so it's not enough to remind once per second in the long turn, it stacks the reminds after a while.

Solution for now
Don't use all reminders at once. Max 1 remind / second for proper work.
If you get the stack issue: use less reminders!

Example1
Overmins(5s); Minimap(5s); Supplyblock(5s); Scouting(20s); Larvainject(11s); Creepspread(15s)
→ no stacking. In the long term, it's less than once per second. Works well!

Example2
Overmins(3s); Minimap(3s); Supplyblock(3s); Scouting(20s); Larvainject(11s); Creepspread(15s)
→ stacking. In the long term, it's more than once per second. Doesn't work well!


2.4 - Miscellaneous

Statusbar
  • The line color shows the current status of SC2 (not started, ingame, replay, etc.)
  • Total - the amount of matches you played using SC2Reminder
  • Sessiontime - the time you spend ingame this session
  • Matchtime - the time of the current match
  • Session - the amount of matches you played the current session
  • Buttons to mail the support, jump to this thread and one to support me


3 - Playerintroduction



Minimal:
[image loading]

Platinum:
[image loading]

In 1v1 matches you will have a playerintroduction which will show you the matchup with player names and player races. It disappears after a few seconds or when you click on it.
Aswell this will be read out loud if you activated the voice in settings.


4 - Questions & Answers


Q: Is this tool legal or can I get banned using this?
+ Show Spoiler +
A: No worries, SC2Reminder is totally legal.
It doesn't react to your game, it only reminds what you say you need to be reminded of in a period you set up. It doesn't put you in a better spot for the moment, but can help you in the long term, using it to learn solid macro.


Q: Windows Defender alerts me - IS THIS A VIRUS?
+ Show Spoiler +
A: No worries, SC2Reminder is NOT a virus.
This alert pops up, because of a missing "trusted-developer-license", which would cost me way too much money to make it viable at the moment.
Feel free to check it on virusttotal.com or any other trusted software check tool.


Q: Does it save my settings and stuff?
+ Show Spoiler +
A: Yes it does.


Q: Updates? I hate clicking on this thread all the time to check.
+ Show Spoiler +
A: SC2Reminder will automatically alert you when a new version is out there and refer you to the download link. You don't need to check this thread for any updates.


Q: Why is it so small and why there is no installer?
+ Show Spoiler +
A: This is a small tool, it's transportable and doesn't need to be installed. Your saved settings will be there, even after changing your system.
It's made for fast, simple use.


Q: Can I suggest my own graphic for a new player introduction background?
+ Show Spoiler +
A: Sure! Give it a try, if I like it, I would add it with the next update.
The size is 848 x 96 px.


Q: Does this work on ladder?
+ Show Spoiler +
A: Sure! Ranked, Unranked, VS A.I. - that doesn't matter.




Download SC2Reminder
http://itrainssmiles.bplaced.net <-- Here you can find the latest version of SC2Reminder. Greetings, David.
NorwegianRage
Profile Joined March 2010
United States71 Posts
January 09 2018 13:32 GMT
#2
This is amazing. Thank you very very much. I'm very enthusiastic about getting back into Starcraft 2 and this is exactly what I need to bring my skills back up. Is there any plan to add APM alerts similar to old SC2Gears/Scelight?
Creazy
Profile Joined August 2016
Germany56 Posts
Last Edited: 2018-01-10 10:47:24
January 10 2018 10:45 GMT
#3
On January 09 2018 22:32 NorwegianRage wrote:
This is amazing. Thank you very very much. I'm very enthusiastic about getting back into Starcraft 2 and this is exactly what I need to bring my skills back up.


Nice! Glad you like it, thanks for your feedback


Is there any plan to add APM alerts similar to old SC2Gears/Scelight?


This could be complicated, there's a reason it doesn't work in scelight anymore ^^'
If I remember correctly, this data was stored in the registry. A big SC2 patch changed that, so it's neither readable via api, nor via the registry file. - correct me if I'm wrong
Theroetically it could be possable by reading running actions and the right algorhytm.
But honestly, if you use SC2Reminder correctly, you don't need an APM-Alert, your EPM will be high by itself.

Greetings from Germany,
David




I might release version 1.0.4 soon.
There'll be an option to change the visual player introduction style or turn it completely off

is there anything else you want to see in a coming update?
http://itrainssmiles.bplaced.net <-- Here you can find the latest version of SC2Reminder. Greetings, David.
SwiftRH
Profile Joined August 2013
United States105 Posts
January 10 2018 19:10 GMT
#4
cant download it. can you upload a ziped file?
Man MODE!
Creazy
Profile Joined August 2016
Germany56 Posts
Last Edited: 2018-01-11 11:08:06
January 10 2018 21:07 GMT
#5
On January 11 2018 04:10 SwiftRH wrote:
cant download it. can you upload a ziped file?


Sure, it's up now.

Aswell I released version 1.0.4.1

Changes:
  • From now on you can decide between two visual player introduction styles or turn them off completely.
  • The clock contains now hours:minutes (without seconds) and grew a bit.
  • Some other small changes


I hope you guys like it.
If you have ideas / wishes to implement / feedback / etc. let me know.
http://itrainssmiles.bplaced.net <-- Here you can find the latest version of SC2Reminder. Greetings, David.
NorwegianRage
Profile Joined March 2010
United States71 Posts
January 11 2018 23:16 GMT
#6
Are different voices feasible? Or funny/ironic Day9 soundbites for supplyblock, minerals, etc.
Creazy
Profile Joined August 2016
Germany56 Posts
Last Edited: 2018-01-12 10:49:18
January 12 2018 07:38 GMT
#7
On January 12 2018 08:16 NorwegianRage wrote:
Are different voices feasible? Or funny/ironic Day9 soundbites for supplyblock, minerals, etc.


That's a nice idea!
But don't they get boring if people hear it the 2.000th time?
You don't want like 100 different phrases / sentences for a supplyblock, don't you? :D
http://itrainssmiles.bplaced.net <-- Here you can find the latest version of SC2Reminder. Greetings, David.
NorwegianRage
Profile Joined March 2010
United States71 Posts
January 12 2018 13:30 GMT
#8
That's a nice idea!
But don't they get boring if people hear it the 2.000th time?
You don't want like 100 different phrases / sentences for a supplyblock, don't you? :D


I think you're on to something here. So what I'm thinking is to use a library of sound files for each reminder that plays at random to include day9s bw overlord impersonation for supplyblock.
Creazy
Profile Joined August 2016
Germany56 Posts
January 15 2018 11:07 GMT
#9
On January 12 2018 22:30 NorwegianRage wrote:
Show nested quote +
That's a nice idea!
But don't they get boring if people hear it the 2.000th time?
You don't want like 100 different phrases / sentences for a supplyblock, don't you? :D


I think you're on to something here. So what I'm thinking is to use a library of sound files for each reminder that plays at random to include day9s bw overlord impersonation for supplyblock.


That would be a ton of work and time to invest.
If hundreds of people would use this tool and it would donate for the effort, it would be a different story.
But with maybe 5 users, maybe 2 of them use it steady - I see no way for me to make it feel worth the effort.

If some well known streamer would use it for the player introduction - I think that's pretty cool and hopefully a unique thing - and spread it to interested viewers,
that would be a first step into more skins, more features, etc.
http://itrainssmiles.bplaced.net <-- Here you can find the latest version of SC2Reminder. Greetings, David.
NorwegianRage
Profile Joined March 2010
United States71 Posts
January 16 2018 16:18 GMT
#10
On January 15 2018 20:07 Creazy wrote:
Show nested quote +
On January 12 2018 22:30 NorwegianRage wrote:
That's a nice idea!
But don't they get boring if people hear it the 2.000th time?
You don't want like 100 different phrases / sentences for a supplyblock, don't you? :D


I think you're on to something here. So what I'm thinking is to use a library of sound files for each reminder that plays at random to include day9s bw overlord impersonation for supplyblock.


That would be a ton of work and time to invest.
If hundreds of people would use this tool and it would donate for the effort, it would be a different story.
But with maybe 5 users, maybe 2 of them use it steady - I see no way for me to make it feel worth the effort.

If some well known streamer would use it for the player introduction - I think that's pretty cool and hopefully a unique thing - and spread it to interested viewers,
that would be a first step into more skins, more features, etc.


That's okay my dude. I appreciate everything you've done with this so far. I use it and I encourage my friends to use it who are just getting into starcraft. Admittedly a small user base. Thank you again.
Creazy
Profile Joined August 2016
Germany56 Posts
January 16 2018 19:05 GMT
#11
On January 17 2018 01:18 NorwegianRage wrote:
Show nested quote +
On January 15 2018 20:07 Creazy wrote:
On January 12 2018 22:30 NorwegianRage wrote:
That's a nice idea!
But don't they get boring if people hear it the 2.000th time?
You don't want like 100 different phrases / sentences for a supplyblock, don't you? :D


I think you're on to something here. So what I'm thinking is to use a library of sound files for each reminder that plays at random to include day9s bw overlord impersonation for supplyblock.


That would be a ton of work and time to invest.
If hundreds of people would use this tool and it would donate for the effort, it would be a different story.
But with maybe 5 users, maybe 2 of them use it steady - I see no way for me to make it feel worth the effort.

If some well known streamer would use it for the player introduction - I think that's pretty cool and hopefully a unique thing - and spread it to interested viewers,
that would be a first step into more skins, more features, etc.


That's okay my dude. I appreciate everything you've done with this so far. I use it and I encourage my friends to use it who are just getting into starcraft. Admittedly a small user base. Thank you again.


I have to thank you
Hope it helps and you're able to accomplish your goal on ladder
http://itrainssmiles.bplaced.net <-- Here you can find the latest version of SC2Reminder. Greetings, David.
jodljodl
Profile Joined October 2016
175 Posts
January 16 2018 21:26 GMT
#12
duude
thanks a lot. Awesome tool. Just tried it for the first time and it definitely helps a lot!
<3
Kim Doh Woo
Creazy
Profile Joined August 2016
Germany56 Posts
January 17 2018 14:15 GMT
#13
On January 17 2018 06:26 jodljodl wrote:
duude
thanks a lot. Awesome tool. Just tried it for the first time and it definitely helps a lot!
<3


Thank you for spreading it by your awesome feedback! Glad you like it! ♥
http://itrainssmiles.bplaced.net <-- Here you can find the latest version of SC2Reminder. Greetings, David.
Kaszanas
Profile Joined November 2017
4 Posts
January 23 2018 16:48 GMT
#14
I would love to give You some feedback from the theoreticall point of view on getting better with practicing certain stuff.
I have some ideas which would make this program far more customizable and able to use at all skill levels!
I will PM u about it hope to talk with You
Mithriel
Profile Joined November 2010
Netherlands2969 Posts
January 24 2018 11:18 GMT
#15
Looks great, will give it a try
There is no shame in defeat so long as the spirit is unconquered. | Cheering for Maru, Innovation and MMA!
Creazy
Profile Joined August 2016
Germany56 Posts
Last Edited: 2018-02-10 16:14:59
February 10 2018 16:12 GMT
#16
Version 1.1.2 is released.

Some major changes
  • A new advanced mode - set the time to repeat for each reminder seperately
  • Minimum between time set to 1 second
  • The suggested pause can be turned off now
  • Adjust the voice speed to your needs - regular, fast, very fast or insane
  • A few smaller changes


You guys asked for better customization of the between times.
Now you can, with the new advanced mode. But it's still experimental.

Why it's experimental?
+ Show Spoiler +
Known issue with the advanced mode
If you overload the reminders hardly, so it's not enough to remind once per second in the long turn, it stacks the reminds after a while.

Solution for now
Don't use all reminders at once. Max 1 remind / second for proper work.
If you get the stack issue: use less reminders!

Example1
Overmins(5s); Minimap(5s); Supplyblock(5s); Scouting(20s); Larvainject(11s); Creepspread(15s)
→ no stacking. In the long term, it's less than once per second. Works well!

Example2
Overmins(3s); Minimap(3s); Supplyblock(3s); Scouting(20s); Larvainject(11s); Creepspread(15s)
→ stacking. In the long term, it's more than once per second. Doesn't work well!


I hope you like it !
http://itrainssmiles.bplaced.net <-- Here you can find the latest version of SC2Reminder. Greetings, David.
NorwegianRage
Profile Joined March 2010
United States71 Posts
February 10 2018 21:50 GMT
#17
Thank you for update. Looking forward to playing with settings.
haik__
Profile Joined February 2018
5 Posts
Last Edited: 2018-02-11 06:28:52
February 11 2018 05:32 GMT
#18
Heya - I gave your software a try, I was looking for something to practice my injects.
But... as it is, there's a few issues. Or maybe I'm doing things wrong.

- First - your software starts with a 3 seconds delay.For someone who would use it for worker production for example; that's a BIG discrepancy.

-Also, your software is not in sync with the in-game time, it is slower. At the start of the game, your soft says 4s - in game is 8s (that's the delay I mentioned before). But after 5 minutes, the discrepancy is 8 secondes, not 4s

http://tof.cx/images/2018/02/11/8d048df914a14c4e65b7e7bf9a397b5c.png

http://tof.cx/images/2018/02/11/ad4d1230dd32ea2aa84ccb6dffe78a8d.png

That's a pretty big difference.

- For the big thing:
For the inject timing: first, injects are every 29 seconds, not 11 seconds :-) That's okay, we can change that with the advanced mode, but maybe you'll want to change it by default..
The issue is, it starts counting at the start of the game, witch makes absolutely no sense, since the reminder won't ever be in-synch with when you actually have to inject. Rendering the software, well, not that useful for practicing :-)
One "simple" fix would be to allow us to set a fixed time before the first reminder starts.
For example, my queen pops out at .the 2m47 mark - if I could tell the soft to start the first reminder 247 seconds into the game and then reminds me every 29 seconds, that would be perfect. Same goes for MULEs drops, a Terran could enter when his first Orbital finishes to synch the MULE drops timer.

-Finally, I don't know if it's a bug or I did something wrong, when trying the software, sometimes it would say "Inject Larva", other games it would say just "Inject", another time it was saying "Inject" twice in a row, and another time it was saying "Inject" twice in a row and then "Inject Larva". Pretty confusing :-)


I'm sorry if this post sounds harsh - keep up the good work, there's a lot of potential in your software!
Creazy
Profile Joined August 2016
Germany56 Posts
Last Edited: 2018-02-11 17:01:05
February 11 2018 14:34 GMT
#19
Hey haik, thanks for your awesome feedback & bugreport!
I wished this came a bit earlier in the beta state :'D.


- First - your software starts with a 3 seconds delay.For someone who would use it for worker production for example; that's a BIG discrepancy.

-Also, your software is not in sync with the in-game time, it is slower. At the start of the game, your soft says 4s - in game is 8s (that's the delay I mentioned before). But after 5 minutes, the discrepancy is 8 secondes, not 4s

http://tof.cx/images/2018/02/11/8d048df914a14c4e65b7e7bf9a397b5c.png

http://tof.cx/images/2018/02/11/ad4d1230dd32ea2aa84ccb6dffe78a8d.png

That's a pretty big difference.


That's a big deal indeed. I just started coding after I read your comment.
I'm glad to call it "fixed" !

[image loading]
Changed the method from stopping the time manually to grabbing it from the api, seems to work !

The issue is, it starts counting at the start of the game, witch makes absolutely no sense, since the reminder won't ever be in-synch with when you actually have to inject. Rendering the software, well, not that useful for practicing :-)
One "simple" fix would be to allow us to set a fixed time before the first reminder starts.
For example, my queen pops out at .the 2m47 mark - if I could tell the soft to start the first reminder 247 seconds into the game and then reminds me every 29 seconds, that would be perfect. Same goes for MULEs drops, a Terran could enter when his first Orbital finishes to synch the MULE drops timer.

Thought about this aswell, now that I'm not alone with that, I'll work on it.
UPDATE: in testing phase!

-Finally, I don't know if it's a bug or I did something wrong, when trying the software, sometimes it would say "Inject Larva", other games it would say just "Inject", another time it was saying "Inject" twice in a row, and another time it was saying "Inject" twice in a row and then "Inject Larva". Pretty confusing :-)

That's the "stacking-issue". The voice can max say one command per second. If it's more to say, it stacks.
If it's able to unstack after a few seconds due reminderpauses, it solves itself. But if it keeps stacking, it's acting crazy :I
That'll be a bigger chapter to work on. If you want to circumvent that issue, check out the two examples in the first post.

Write, if you want to be a betatester - would be nice.


UPDATE:

I've upped the 1.1.3-beta → feel free to test it ♥
Have a nice day,
David
http://itrainssmiles.bplaced.net <-- Here you can find the latest version of SC2Reminder. Greetings, David.
haik__
Profile Joined February 2018
5 Posts
Last Edited: 2018-02-11 17:02:59
February 11 2018 17:02 GMT
#20
Glad you could fixed it, awesome job!
Yeah, sorry I didn't saw this thread before, so I was late to the party.
I will test the new version this evening :-)
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