• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:20
CET 05:20
KST 13:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners10Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!41$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
StarCraft, SC2, HotS, WC3, Returning to Blizzcon! Mech is the composition that needs teleportation t TL.net Map Contest #21: Winners Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
$5,000+ WardiTV 2025 Championship Constellation Cup - Main Event - Stellar Fest Sparkling Tuna Cup - Weekly Open Tournament Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BW General Discussion [ASL20] Ask the mapmakers — Drop your questions [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[BSL21] RO32 Group A - Saturday 21:00 CET [ASL20] Grand Finals [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1057 users

[PBOTW] Stats' oracle into blink/colossus

Forum Index > StarCraft 2 Strategy
20 CommentsPost a Reply
1 2 Next All

[PBOTW] Stats' oracle into blink/colossus

Text byTL Strategy
Graphics byshiroiusagi
November 29th, 2017 15:54 GMT
An IntroductionOracle into blink/colossusBuild ExplanationHow to Use the OracleThe TransitionVODs

An Introduction


Hey guys, my name is Gemini and I'm a Grandmaster Protoss player who has been making guides since 2011 on various sites. The Build of the Week is my most popular series of build order guides that I've been making for about three years now on /r/allthingsprotoss. With the help of TeamLiquid.net and Spawning Tool I'm now bringing my guides over to TL as well!

Each write-up includes build order notes, an explanation/analysis of how the build works, and a VOD section so you can check out the source game and how it should go. I'll also include the Spawning Tool link so that you can practice it in game yourself and download the replay of me doing it. I hope you enjoy and be sure to read the whole write-up before asking any questions as I'm sure some of them will be answered in here!

How to use Spawning Tool
Link to the Spawning Tool Build
Link to /r/allthingsprotoss Guide.

INTRODUCTION

Since I did a PvZ all in for the Welcome to 4.0 BotW I'll start with PvZ now to give you a macro build to use as well. This is probably one of the most solid openers I've seen for PvZ so far that has the opportunity to kill before the zerg gets to the brood lord infestor omega death ball. I've seen Stats go for this style in almost all of his PvZs on his stream in the last week or so and it seems pretty legit so let's get to it.

[PvZ]Stats' Oracle into blink colossus double forge



Build Notes

Oracle into blink/colossus
Chrono Nexus
14Pylon
16Gate (Scout)
17Gas (Rally probes in)
Chrono Nexus
19Nexus
20Cyber
212nd Gas
22Pylon
@100% Cyber --> Adept [Chrono] + WG
Chrono Nexus
29Stargate
Chrono Nexus
@100% Adept --> Stalker
372x Gate
@100% Stargate --> Oracle [Chrono]
42Pylon
3:35 2x Gas
44Robo
52Pylon
@150 Gas --> Phoenix [Chrono]
@100% WG --> Senry
@100% Robo --> Warp Prism (Optional) --> Obs
4:45 3rd Nexus
3x Sentry
5:00 Forge + Twilight --> +1 Attack + Blink
~5:45 3x Gate + Robo Bay
2x Immortal
@100% Robo Bay --> Colossus (x3) + Range + 2x Gate
@100% +1 Attack --> +2 Attack + 2nd Forge
@100% Blink --> Charge + Templar Archives
Extra gates + 4th base as money allows
Try to force engagement ~9:30-11:00 @100% +2/+1



Build Explanation



For this build I've done some very very slight alterations to make it simpler for you guys to learn. Stats did a Nexus first variant of this build and also a proxy stargate variant, however it works perfectly fine by just doing the same 19 Nexus opener into Stargate that is used for Harstem's builld, so I merged the few games together to get this build. I've seen Stats basically do the same thing on his stream as well.

With this build I'd suggest going for adept first to scout instead of stalker to deny the scout. Although getting that first overlord always feels juicy, losing to a roach all in is NOT juicy. So after going for the normal oracle 3 gate opener you take your 3rd base and then you set up your tech for the mid game. A phoenix can also be made instead of a 2nd oracle to kill any overlords around you, which also helps deny the chance of baneling drops occuring. Your tech will then be a twilight and forge to get blink and +1 Attack, followed shortly by some gateways and a robo bay. While this is happening you can get a warp prism to do some counter harass while you get your tech up and some immortals to beef up your army. From then you get 3 colossus with range, some extra gates, and an extra forge once +1 Attack is done to get the double upgrades going.

The part that makes this style so strong is Stats' special little flair that he adds to it once this first stage is completed. Before that though, I'm going to clear up some stuff about the oracle opening itself and how to use it since there was some confusion last time.

How To Use the Opening Oracle



Many people said that they wouldn't want to use the Harstem build from last week because they didn't know how to open oracle and that they couldn't control it early on, so I'm going to say this:

You do not need to be hyper active with your first oracle and doing game ending damage with it.

The main purpose of this oracle opening is the following:

1. Scouting

This oracle gives you a lot of scouting information that can help you react well to your opponent is doing. You can fly it around the base and get a scout on his tech while trying to maybe get a drone or two if you want, and it can also use revelation on their army so you always know where they will be. So if you're scared of them doing some early pressure to cancel your 3rd base or end the game past a 2 base all in, then this oracle is your saving grace since it will see those units on the map. Then what you get to do is bring it home in order to...

2. Secure the 3rd base

The second primary function of this oracle is to secure yourself a 3rd base. With the MSCore and overcharge being gone it can be a little tough to get a 3rd base secured sometimes if they make a lot of lings or roaches early on. The oracle allows you to clear out anything that could be blocking the 3rd base and allow you to safely get some shield batteries up.
So don't go into this build expecting to have to constantly darting in and out with your oracle to get drone kills everywhere in order for your build to work at all. That's not the case, and while it may happen every once and a while where someone is unprepared and you get that opportunity, it's only an added bonus. The main thing is the map control you get from scouting, and the security on the 3rd.

The Chargelot/Archon Switch



Now comes the fun part. What Stats has been doing in a majority of his PvZs to pretty good success is to go for a chargelot/archon switch after he gets up 3 colossi and a decent stalker base. What this does is abuse the fact that zerg now needs to play around your unit composition much more than they had to pre-patch. Originally, if you were going for a ground based army pre-4.0, then they could just go hydra/ling/bane in every situation and basically be fine. However, now that colossi (specifically +2 colossi) do absolutely nuts damage to light units, simply going for big hydra/ling/bane attacks won't cut it anymore (provided you forcefield in any capacity whatsoever). The colossi force zerg to respond with an army composition change just like it used to when it was strong in WoL and HotS, which usually is either corruptors or vipers. Corruptors being the more popular choice since it still allows the zerg to do mid game timing pushes without fully breaking their flow.

So Stats, the genius he is, switches into chargelot/archon right as this corruptor switch is normally happening (around the 8-10 minute mark) and baits the zerg into a terrible fight. The colossi will clean up basically all the zerglings/banelings immediately in the fight (+2 colossi nearly 1 shot zerglings), which leaves mostly just hydras and corruptors left. The colossi will die to the corruptors, but it doesn't matter because they're only useful vs a grand total of 3 of your own units. The chargelot/archon can then surge forward and collapse on the squishy hydras that were left over in the fight, and now the zerg has a useless 20 supply of corruptors floating aimlessly in the air above you.

If they go vipers then you can just keep a few HTs with your army for feedback, or go full into storm as well.

If they go infestors then you can usually just break them before they get critical mass.

What this switch also does is just give you a very robust and well rounded army. You can deal with multiple different things and it propels you well into the late game if need be. You can easily switch into constant chargelot harass while banking up storms, and you aren't stuck into one unit composition that will eventually get out scaled. The original stargate can also help you easily transition into carriers or tempests if they get brood lords out.

Overall this is a very solid opening to set you up for a very strong ~10 minute attack with 3 colossi, blink, chargelots, archons and +2 Attack +1 Armor all done and a solid potential to scale into late game as well. If you macro well and the game is fairly quiet, then you should be able to max out at 10 minutes.

VODs





This is the game where he opens proxy oracle, but it basically functions the same as if the oracle was in base. It just has more emphasis on hoping the oracle gets some early kills.




Thank you all for reading and if you have any questions/comments please leave them below and I'll try to get to all of them!

Brought to you by the TL Strategy Team in collaboration with Overwolf and Spawning Tool.



Facebook Twitter Reddit
leublix
Profile Joined May 2017
493 Posts
November 29 2017 17:18 GMT
#2
Cool build that I have been using as well at pleb level. Works a lot better for me than going chargelot/archon immediatly.
Waxangel
Profile Blog Joined September 2002
United States33479 Posts
November 29 2017 20:50 GMT
#3
add an actual byline please
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Scarlett`
Profile Joined April 2011
Canada2392 Posts
November 30 2017 02:54 GMT
#4
Why chrono nexus right at start of the game ? Doesn't it just lead to you getting supply blocked at 15?
Progamer
Gemini_19
Profile Joined June 2010
United States1246 Posts
November 30 2017 06:31 GMT
#5
On November 30 2017 11:54 Scarlett` wrote:
Why chrono nexus right at start of the game ? Doesn't it just lead to you getting supply blocked at 15?


Chrono at the start (~33% done the first probe) makes it so the chrono finishes right as the 14th probe finishes. You can then do it again on 18 with the 19th probe finishing right as the chrono finishes and I get a 1:20 19 Nexus down. I feel like doing it this way gives me the most consistency with the builds. Any other chrono timings I've tried get some wonky probe timings that don't feel that clean.

I see people still trying other chrono timings as well and I'm not saying this is the best way, but I have yet to see a good reason why the others are better. Feels like I'm wasting energy by saving it for so long when some people wait until after gateway even to do their first chrono.
@GGemini19 GM Protoss | http://www.twitch.tv/geminisc2 | I <333 HerO & Trap | Check out my Build of the Week series on /r/allthingsprotoss, TL, or Spawning Tool
AkashSky
Profile Joined May 2014
United States257 Posts
Last Edited: 2017-11-30 11:11:30
November 30 2017 11:10 GMT
#6
On November 30 2017 15:31 Gemini_19 wrote:
Show nested quote +
On November 30 2017 11:54 Scarlett` wrote:
Why chrono nexus right at start of the game ? Doesn't it just lead to you getting supply blocked at 15?


Chrono at the start (~33% done the first probe) makes it so the chrono finishes right as the 14th probe finishes. You can then do it again on 18 with the 19th probe finishing right as the chrono finishes and I get a 1:20 19 Nexus down. I feel like doing it this way gives me the most consistency with the builds. Any other chrono timings I've tried get some wonky probe timings that don't feel that clean.

I see people still trying other chrono timings as well and I'm not saying this is the best way, but I have yet to see a good reason why the others are better. Feels like I'm wasting energy by saving it for so long when some people wait until after gateway even to do their first chrono.



Hey Gemini,

What adjustments would you make to this build (or how would you react) if your opponent responded with lurker tech instead of corruptors or vipors? I typically lose when I a-move into burrowed lurkers
Olli
Profile Blog Joined February 2012
Austria24422 Posts
November 30 2017 12:19 GMT
#7
Chronoing after starting the first probe feels way, waaaay cleaner and lines up much better, been doing it too. I believe it speeds up everything just slightly too. But don't quote me on that, just how it feels.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
COLT217
Profile Blog Joined December 2010
Germany70 Posts
November 30 2017 13:08 GMT
#8
This sounds like it could be a strong build in every matchup! Mixing storm into it vs terrans and adding more immortals vs protoss.... I'll try to focus on one build and this might be it! Thx.
"[race] is so IMBA! - for [race] fill in the last one, you lost against. But be carefull of mirrormatchups!"
Gemini_19
Profile Joined June 2010
United States1246 Posts
Last Edited: 2017-11-30 19:56:36
November 30 2017 19:55 GMT
#9
On November 30 2017 20:10 AkashSky wrote:
Show nested quote +
On November 30 2017 15:31 Gemini_19 wrote:
On November 30 2017 11:54 Scarlett` wrote:
Why chrono nexus right at start of the game ? Doesn't it just lead to you getting supply blocked at 15?


Chrono at the start (~33% done the first probe) makes it so the chrono finishes right as the 14th probe finishes. You can then do it again on 18 with the 19th probe finishing right as the chrono finishes and I get a 1:20 19 Nexus down. I feel like doing it this way gives me the most consistency with the builds. Any other chrono timings I've tried get some wonky probe timings that don't feel that clean.

I see people still trying other chrono timings as well and I'm not saying this is the best way, but I have yet to see a good reason why the others are better. Feels like I'm wasting energy by saving it for so long when some people wait until after gateway even to do their first chrono.



Hey Gemini,

What adjustments would you make to this build (or how would you react) if your opponent responded with lurker tech instead of corruptors or vipors? I typically lose when I a-move into burrowed lurkers


How are they using the lurkers? If they're doing it passively then you just need to scout and break it before they get a critical mass. The chargelot/archon should be able to break through lurkers. But if you can't then you'll have to transition to late game skytoss/HT.

If it's agggressive lurker play then you just have to keep tabs on where their army is and prevent it from getting into a good choke point. If you force them to burrow in an open spot where you can get a good spread engagement on it then you should be able to easily roll through.


On November 30 2017 21:19 Olli wrote:
Chronoing after starting the first probe feels way, waaaay cleaner and lines up much better, been doing it too. I believe it speeds up everything just slightly too. But don't quote me on that, just how it feels.



You mean doing what I'm saying? I agree. When I chrono after pylon or after gate then my nexus and cyber core are both about 4 seconds later.
@GGemini19 GM Protoss | http://www.twitch.tv/geminisc2 | I <333 HerO & Trap | Check out my Build of the Week series on /r/allthingsprotoss, TL, or Spawning Tool
Olli
Profile Blog Joined February 2012
Austria24422 Posts
November 30 2017 20:16 GMT
#10
On December 01 2017 04:55 Gemini_19 wrote:
Show nested quote +
On November 30 2017 20:10 AkashSky wrote:
On November 30 2017 15:31 Gemini_19 wrote:
On November 30 2017 11:54 Scarlett` wrote:
Why chrono nexus right at start of the game ? Doesn't it just lead to you getting supply blocked at 15?


Chrono at the start (~33% done the first probe) makes it so the chrono finishes right as the 14th probe finishes. You can then do it again on 18 with the 19th probe finishing right as the chrono finishes and I get a 1:20 19 Nexus down. I feel like doing it this way gives me the most consistency with the builds. Any other chrono timings I've tried get some wonky probe timings that don't feel that clean.

I see people still trying other chrono timings as well and I'm not saying this is the best way, but I have yet to see a good reason why the others are better. Feels like I'm wasting energy by saving it for so long when some people wait until after gateway even to do their first chrono.



Hey Gemini,

What adjustments would you make to this build (or how would you react) if your opponent responded with lurker tech instead of corruptors or vipors? I typically lose when I a-move into burrowed lurkers


How are they using the lurkers? If they're doing it passively then you just need to scout and break it before they get a critical mass. The chargelot/archon should be able to break through lurkers. But if you can't then you'll have to transition to late game skytoss/HT.

If it's agggressive lurker play then you just have to keep tabs on where their army is and prevent it from getting into a good choke point. If you force them to burrow in an open spot where you can get a good spread engagement on it then you should be able to easily roll through.


Show nested quote +
On November 30 2017 21:19 Olli wrote:
Chronoing after starting the first probe feels way, waaaay cleaner and lines up much better, been doing it too. I believe it speeds up everything just slightly too. But don't quote me on that, just how it feels.



You mean doing what I'm saying? I agree. When I chrono after pylon or after gate then my nexus and cyber core are both about 4 seconds later.


Yup, that's what I mean. Just seems all around better to me.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Duckman
Profile Joined August 2009
United States158 Posts
December 01 2017 18:35 GMT
#11
Nice this looks like fun! Thanks for the content, I love BOTW.
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
Last Edited: 2017-12-02 07:36:51
December 02 2017 07:36 GMT
#12
After all those years following this guy.... I am really happy to see his builds on the front page.

(The real) Chintoss ftw !
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Pursuit_
Profile Blog Joined June 2012
United States1330 Posts
December 02 2017 20:15 GMT
#13
Awesome guide!
In Somnis Veritas
TiberiusA
Profile Joined February 2017
United States39 Posts
December 02 2017 20:42 GMT
#14
On November 30 2017 15:31 Gemini_19 wrote:
Show nested quote +
On November 30 2017 11:54 Scarlett` wrote:
Why chrono nexus right at start of the game ? Doesn't it just lead to you getting supply blocked at 15?


Chrono at the start (~33% done the first probe) makes it so the chrono finishes right as the 14th probe finishes. You can then do it again on 18 with the 19th probe finishing right as the chrono finishes and I get a 1:20 19 Nexus down. I feel like doing it this way gives me the most consistency with the builds. Any other chrono timings I've tried get some wonky probe timings that don't feel that clean.

I see people still trying other chrono timings as well and I'm not saying this is the best way, but I have yet to see a good reason why the others are better. Feels like I'm wasting energy by saving it for so long when some people wait until after gateway even to do their first chrono.


It is objectively better to chrono your nexus the way this build order does. All that matters is getting out probes ASAP since the sooner they pop out, the sooner they begin mining. So at any given time, it's better to be supply blocked than to have fewer probes. For example, you can't start that 16th probe until the pylon is done either way, so reaching 15 probes sooner is better regardless. The only thing that's wasteful is chrono boosting during no production.
Duckman
Profile Joined August 2009
United States158 Posts
December 05 2017 16:44 GMT
#15
Did the recent Oracle nerf make this build less viable/timings not line up well?
Gemini_19
Profile Joined June 2010
United States1246 Posts
December 05 2017 21:06 GMT
#16
On December 06 2017 01:44 Duckman wrote:
Did the recent Oracle nerf make this build less viable/timings not line up well?


No it didn't. It's only a 4 second difference and the oracle isn't meant to do game ending damage anyway.
@GGemini19 GM Protoss | http://www.twitch.tv/geminisc2 | I <333 HerO & Trap | Check out my Build of the Week series on /r/allthingsprotoss, TL, or Spawning Tool
billynasty
Profile Joined October 2014
United States260 Posts
December 05 2017 22:56 GMT
#17
Is it just me or are the time stamps in the posts for the vods wrong?
i dont miss God but i sure miss Santa Claus
Duckman
Profile Joined August 2009
United States158 Posts
December 05 2017 23:11 GMT
#18
On December 06 2017 06:06 Gemini_19 wrote:
Show nested quote +
On December 06 2017 01:44 Duckman wrote:
Did the recent Oracle nerf make this build less viable/timings not line up well?


No it didn't. It's only a 4 second difference and the oracle isn't meant to do game ending damage anyway.

Thanks!
Gemini_19
Profile Joined June 2010
United States1246 Posts
December 05 2017 23:13 GMT
#19
On December 06 2017 07:56 billynasty wrote:
Is it just me or are the time stamps in the posts for the vods wrong?


Yeah they are. They both link to the nexus first variation game. The proxy stargate one is on Ascension to Aiur.
@GGemini19 GM Protoss | http://www.twitch.tv/geminisc2 | I <333 HerO & Trap | Check out my Build of the Week series on /r/allthingsprotoss, TL, or Spawning Tool
Scarlett`
Profile Joined April 2011
Canada2392 Posts
Last Edited: 2017-12-07 11:13:21
December 07 2017 11:11 GMT
#20
On November 30 2017 15:31 Gemini_19 wrote:
Show nested quote +
On November 30 2017 11:54 Scarlett` wrote:
Why chrono nexus right at start of the game ? Doesn't it just lead to you getting supply blocked at 15?


Chrono at the start (~33% done the first probe) makes it so the chrono finishes right as the 14th probe finishes. You can then do it again on 18 with the 19th probe finishing right as the chrono finishes and I get a 1:20 19 Nexus down. I feel like doing it this way gives me the most consistency with the builds. Any other chrono timings I've tried get some wonky probe timings that don't feel that clean.

I see people still trying other chrono timings as well and I'm not saying this is the best way, but I have yet to see a good reason why the others are better. Feels like I'm wasting energy by saving it for so long when some people wait until after gateway even to do their first chrono.

i just tried chrono @ game start to see how it would work out and you end up with around 10 more minerals but 17th+ probes are all 10 seconds later than if you do normal first chrono @43 seconds

unless you pylon/gate scout its the only thing that makes sense otherwise your 17th probe will finish before first geyser is close to done

normally 2nd chrono is saved until cycore/2nd pylon finish @ 23 supply from what ive experienced ..
Progamer
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
PiGosaur Cup #55
Liquipedia
BSL 21
20:00
ProLeague - RO32 Group A
Gosudark vs Kyrie
Gypsy vs OyAji
UltrA vs Radley
Dandy vs Ptak
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 188
StarCraft: Brood War
Britney 18493
Sea 5010
PianO 299
NaDa 86
Noble 56
Sharp 36
Dota 2
monkeys_forever499
NeuroSwarm93
LuMiX2
League of Legends
JimRising 770
Counter-Strike
Stewie2K152
Heroes of the Storm
Khaldor124
Other Games
tarik_tv11969
summit1g8943
WinterStarcraft313
ViBE97
goatrope43
Organizations
Other Games
gamesdonequick612
Counter-Strike
PGL127
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Hupsaiya 95
• davetesta13
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21484
Upcoming Events
Sparkling Tuna Cup
5h 40m
WardiTV Korean Royale
7h 40m
LAN Event
10h 40m
ByuN vs Zoun
TBD vs TriGGeR
Clem vs TBD
IPSL
13h 40m
JDConan vs WIZARD
WolFix vs Cross
BSL 21
15h 40m
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
1d 4h
Wardi Open
1d 7h
WardiTV Korean Royale
2 days
Replay Cast
3 days
Kung Fu Cup
3 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
[ Show More ]
Tenacious Turtle Tussle
3 days
The PondCast
4 days
RSL Revival
4 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
4 days
WardiTV Korean Royale
4 days
RSL Revival
5 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
5 days
CranKy Ducklings
6 days
RSL Revival
6 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
6 days
BSL 21
6 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.