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[PBW] Billowy's Gladept Pressure into HT/Archon Drop

Forum Index > StarCraft 2 Strategy
4 CommentsPost a Reply

[PBW] Billowy's Gladept Pressure into HT/Archon Drop

Text bylichter
Graphics byshiroiusagi
May 8th, 2017 15:53 GMT
An IntroductionBillowy's Gladept Pressure into HT/Archon DropBuild ExplanationWhy HT Archons?VODs

An Introduction


Hey guys, my name is Gemini and I'm a past three time Grandmaster Protoss player who has been making guides since 2011 on various sites. The Build of the Week is my most popular series of build order guides that I've been making for about three years now on /r/allthingsprotoss. With the help of TeamLiquid.net and Spawning Tool I'm now bringing my guides over to TL as well!

Each write-up includes build order notes, an explanation/analysis of how the build works, and a VOD section so you can check out the source game and how it should go. I'll also include the Spawning Tool link so that you can practice it in game yourself and download the replay of me doing it. I hope you enjoy and be sure to read the whole write-up before asking any questions as I'm sure some of them will be answered in here!

How to use Spawning Tool
Link to the Spawning Tool Build
Link to /r/allthingsprotoss Guide.

I love finding new builds that do old styles in a unique way. Billowy showcased a very interesting opening this last week that opens with gladept pressure that goes into an HT archon drop—not a DT archon drop—to facilitate a faster storm transition while still allowing a decent amount of pressure. It's extremely interesting and I've been having a lot of fun with it on ladder.

[PvZ] Billowy's Gladept Pressure Into HT/Archon Drop



Build Notes

Gladept Pressure into HT Archon Drop
14Pylon
17Nexus
17Gate
18Gas
192nd gas
202nd gate
@100% gateway -> Cybercore
@100% Cybercore -> 2x adepts + Warp Gate research
34/td>Twilight Council
35Pylon
@100% 3x adepts -> 3rd/4th adepts
44Pylon
* @100% Twilight Council -> Glaives (Chrono)
@3:35 2x gas
50Pylon
* @100% 3rd/4th adept -> 5th/6th adept
54Robo + pylon + MSCore
@4:30 Templar Archives
@100% WG -> 2x adept
@5:00 3rd nexus
@100% robo -> warp prism
Next warp in = 2x HT -> archon
@5:30 2x Gate
@100% warp prism -> observer
Next warp in = 2x HT -> archon
@6:00 2x gateways + forge
@100% observer -> immortal production
Storm + Charge + extra gates when money allows


*Note: The build displayed in Spawning Tool will show each step of the build without context. This is an elaborated version of the build to be used as a supplement.

Build Explanation



This is the first build in a long time that I've done a write-up on that features a nexus first. So small disclaimer: all the issues with how nexus first builds deal with early pools will of course be relevant here. Try this build at your own risk of losing to 12 pools on 4 player maps.

To go over how nexus first builds work for anyone new who wasn't around when they were more popular, they start with a nexus at 17 supply and a gateway right after. You then get your two gasses along with continuous probe production. Some nexus first openings favor faster tech, which would get only one gateway, but others are designed for aggression and get an extra gateway at 20 so that you can double pump units. After you start adept production, a twilight council will follow to get glaives quickly in time for your pressure and then you continue adept production afterwards. It is possible to get a stalker and adept right after the cyber is done if you prefer to have something to kill scouting overlords. Otherwise they should be able to scout you freely.

Soon after, the robo goes down to get a warp prism for the follow up drop (around 4:00) followed by the templar archives for the HTs. You then get a 3rd nexus after pushing out with your 7 or 8 adepts. The build lines up very nicely so that your templar archives will be finishing after the first warp in. You will be able to afford two HTs during the 2nd warp for the first archon, and then another two for the 2nd right after the warp prism finishes. In combination with your MSCore, this leaves little room for the zerg to counter attack while you're pressuring since archons are so strong early on.

Sorry, you don't have HTML5 video and we didn't catch this properly in javascript. You can try to view the gif directly: http://giant.gfycat.com/ResponsibleAstonishingFulmar.gif.


The tough part to remember during this build is when to get the extra gates, since it'll be happening around when you'll be pressuring so it can be easy to forget them especially if you're used to doing normal DT archon drops that get 4 gates early. You also want to get your forge around 6:00 so that you can start getting the extremely valuable +1 attack as soon as possible. From there you start immortal production and start storm, charge, and get extra gates as your money allows it.

Why HT Archons?



The coolest part of this build is the fact that it features an HT archon drop. But why is this so cool and what's the benefit of doing it over the normal DT archon drop?

Sorry, you don't have HTML5 video and we didn't catch this properly in javascript. You can try to view the gif directly: http://giant.gfycat.com/RecklessImmaterialAiredaleterrier.gif.


Firstly, a rather simple reason is the price. HT archons are more cost efficient to make than DT archons. HT archons cost a total of 100 minerals and 300 gas whereas DT archons cost 250 minerals 250 gas. That's 100 extra resources for each DT archon compared to an HT archon. So this alone allows for some very slight build adjustments that a DT archon drop wouldn't allow. This is of course also helped by the fact that this build opens with a nexus first instead of 19 Nexus. The time cost is also an equally important factor that fits into this build a bit more. A templar archives takes 36 seconds to build whereas a dark shrine takes 71 seconds. This allows for the earlier adept pressure to take place while still having a decently early timed archon drop. DT archon drops require you to get the tech for it so early in order to make it work, so going for an HT archon drop helps make the build more complex (not in a difficult to execute way) by allowing you to do more than just the archon drop itself.

More importantly, going for an HT archon drop allows for a much faster storm transition. This is why I like this build so much and why I think it's very strong. There are a number of zerg hydra/ling/bane pushes that would normally break DT archon drop openers, that are easily held with this build due to how much quicker you get storm. With a DT archon drop you have to get a templar archives after everything else and then start researching storm, thus putting your resources into DT archons for early defense which, like I said earlier, is 100 resources more expensive so that also delays things. This more defensive style with quick storm allows you to heavily punish overly aggressive zergs who don't take that earlier storm into account and lets you propel yourself very well into the mid and late game with a strong advantage. If you're able to keep your prism alive you can also toy around with doing storm drops when you know you're safe from any frontal pushes that would require storm to defend. Storm drops can wipe out an entire mineral line immediately if the zerg isn't paying attention so they are incredibly fun to perform.

The benefits that you normally would get from a DT archon drop are of course not evident with an HT archon drop though. Going for DT archon drops is a more aggressive follow up as you can use extra DTs to deny other bases or abuse any lack of detection on the map. This HT archon drop opening is a purely defensive style until storm is done and you have a good amount of it. The warp prism is the only way you can do any aggression on the other side of the map after the adept pressure. They're simply different styles that have their own benefits. The extra benefit of HT archon drop openers (storm) can be seen as more efficient and reliable compared to DT archon drop openers (the threat of DTs themselves) since the benefit is almost immediately lost once detection comes into play, whereas storm is always of use.

The Late Game Transition



A few words on the late game transition for anyone unfamiliar with this style.

You want to try and keep tabs on the zerg's hive situation as much as possible. Brood lords are the most common transition vs immortal/chargelot/HT so you'll need to get double stargate tempest out once the game gets longer. Unless you're both trading back and forth constantly, then 4 bases is usually when that transition should begin to happen. Continuously scouting the main with warp prism harassment or hallucinated scouts is always beneficial so that you know just when to abuse his tech transition window, or when you know you can delay yours and focus more on overwhelming his lair tech army with more storm and archons. Knowing when to transition is the hardest part to learn with this style and it comes with experience.


VODs



Billowy vs ByuL - GSL Code S Ro32 Group B Match 2 Game 1








Thank you all for reading and if you have any questions/comments please leave them below and I'll try to get to all of them!

Brought to you by the TL Strategy Team in collaboration with Overwolf and Spawning Tool.


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AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
FataLe
Profile Joined November 2010
New Zealand4548 Posts
May 09 2017 04:30 GMT
#2
Amazikng as always ty
hi. big fan.
zyce
Profile Blog Joined March 2011
United States649 Posts
May 10 2017 13:05 GMT
#3
Thanks so much, this is great.
Beauty is not the goal of competitive sports, but high-level sports are a prime venue for the expression of human beauty. The relation is roughly that of courage to war.
MoonyD
Profile Joined December 2013
Australia191 Posts
May 11 2017 00:37 GMT
#4
Interesting read for sure. Was a bit surprised at how much the MSCore is delayed though. (to the point that it's only built after the Robo). Definitely a fun curve ball to throw after adept pressure, given most zergs are probably more used to the double stargate-phoenix transition.
The world wants to be deceived
Gemini_19
Profile Joined June 2010
United States1258 Posts
May 11 2017 06:00 GMT
#5
Was a bit surprised at how much the MSCore is delayed though. (to the point that it's only built after the Robo).


It's quite common to get it late. You only want to get it if you scout early aggression where it's needed. Otherwise it's skipped to get faster tech.
@GGemini19 GM Protoss | http://www.twitch.tv/geminisc2 | I <333 HerO & Trap | Check out my Build of the Week series on /r/allthingsprotoss, TL, or Spawning Tool
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