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Protoss Build of the Week: Trap's 3gate gladept + 2stargat…

Forum Index > StarCraft 2 Strategy
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Protoss Build of the Week: Trap's 3gate gladept + 2stargate phoenix

Text byTL Strategy
Graphics byNixer, shiroiusagi
January 30th, 2017 17:32 GMT
An IntroductionTrap's 3gate into phoenixBuild ExplanationThe Convergence PointLate Game TransitionVODs

An Introduction


Hey guys, my name is Gemini and I'm a past three time Grandmaster Protoss player who has been making guides since 2011 on various sites. The Build of the Week is my most popular series of build order guides that I've been making for about three years now on /r/allthingsprotoss. With the help of TeamLiquid.net and Spawning Tool I'm now bringing my guides over to TL as well!

Each write-up includes build order notes, an explanation/analysis of how the build works, and a VOD section so you can check out the source game and how it should go. I'll also include the Spawning Tool link so that you can practice it in game yourself and download the replay of me doing it. I hope you enjoy and be sure to read the whole write-up before asking any questions as I'm sure some of them will be answered in here!

How to use Spawning Tool
Link to the Spawning Tool Build

Link to /r/allthingsprotoss Guide.

Trap's 3 gate gladept into 2 stargate phoenix





This extremely solid build from Trap was used to advance out of his GSL Code S group over Armani and Solar in some very exciting PvZs. Instead of favoring the turtle to carrier style that so many foreign protoss have been favoring, Trap favored a quicker storm in his games which I have noticed many other Korean protoss favoring as well. Trap shows a nice way to get to that point and how to transition after it too.


Build Notes

3 Gate Gladept + 2 Stargate Phoenix

14Pylon
16Gate
17Gas
3 ways to saturate: 1. Rally one at a time after 16 on minerals. 2. Put 2 in right away, 3rd after Nexus starts. 3. Put 3 in after Nexus starts.
19Nexus
20Cyber Core
212nd Gas
22Pylon
@100% Cyber --> Adept (Chrono) + WG
26Twilight Council
@100% Adept --> 2nd Adept (Chrono)
@100% Twilight --> Glaives (Chrono) + Chrono WG
@100% 2nd Adept --> 3rd Adept
362x Gateways
@100% 3rd Adept --> 4th Adept
42Pylon
442x Stargates
46Pylon
@100% WG --> 3x Adept
4:20 2x Gas
@100% 2x Stargate --> Constant 2x Phoenix (No more than 10)
MSCore when you can fit between phoenix production
~5:30 3rd Nexus
100% 3rd Nexus --> Robo + Forge + Templar Archives
4-6x Gate
@100% Robo --> Obs --> Warp Prism
Charge + Storm ASAP when money allows
11:00 - 12:00 Fleet Beacon --> Mothership + Eventual Tempest/Carrier


*Note: The build displayed in Spawning Tool will show each step of the build without context. This is an elaborated version of the build to be used as a supplement.

Build Explanation



This is a very fun build that leads into a very solid macro style. Now to note: in his 3 total PvZ series (where he all won 2-1), Trap only did the 19 nexus version of this build twice, and once was due to him playing vs an early pool opening. The other times he did it off a nexus first. There is really not much difference between the two except that the 19 nexus version is of course a little bit safer than nexus first, so that's what I decided to copy as the opener and suggest that you try to learn it. What I did was take the 19 nexus opener, and then combine it with the convergence points of the nexus first openers. It seemed like no matter how he did it, he always got to a convergence point after the 3rd base with the same tech structures, which I will explain later.

The build itself is very similar to the old 3 gate gladept pressure that Neeb popularized last year. Instead it just has a 2 stargate follow up. Trap also does it slightly differently by not using chrono on all 4 of the early adepts like Neeb's old build did, instead you get the 3rd adept before the 2 extra gates instead of after which allows you to chrono WG for a bit as well.

The idea is basically exactly the same though:

4 adepts out of the gate --> 3 adepts out of the warp in --> Pressure the zerg.

Depending on the game, sometimes it's better to wait until you have a few phoenix out and a few more adept warp ins after taking the 3rd to pressure. Trap does this a few times, once after the early pool opening vs Solar in the 2nd series.

From the adept pressure you chrono out 2x phoenix constantly up to no more than 10. They are used to clear out early overlords and of course to harass. Like I said earlier, sometimes it's a good idea to wait for a powerful combo of the adept and phoenix together to make a stronger push. Try out both to see what you like better. You secure the 3rd base while the pressure is going on. The mothership core is also tough to fit out in this build while keeping constant phoenix production, so you'll have to either cut one phoenix to get it out earlier if you prefer to get it to defend the 3rd, or just get it later.

Sorry, you don't have HTML5 video and we didn't catch this properly in javascript. You can try to view the gif directly: http://giant.gfycat.com/MistyFaithfulGoose.gif.



The Convergence Point



Now this is the really cool part of Trap's build. He doesn't do the dumb turtle to carrier memes that every one keeps saying is broken. Instead he goes for a much more ground focused composition that I really like that emphasizes fast storm. The convergence point between all of his games using this style (whether it be nexus first, 19 nexus, or after an early pool opening) is after the 3rd is done he gets the following:

- Robo
- Forge
- Templar Archives
- 4-6x gateways
- Charge

Sorry, you don't have HTML5 video and we didn't catch this properly in javascript. You can try to view the gif directly: http://giant.gfycat.com/ClearCandidBluegill.gif.



Out of the robo he gets an observer and then a warp prism to start doing more harassment. The forge starts +1 attack and charge comes either before the templar archives or after along with storm. This gives him a very solid ground army threat, protection vs mutas with the phoenix, and a way to keep the army back with the warp prism and also the phoenix. This gives you a very robust ground army that can deal with the heavy ling/bane styles that have become so popular recently. Once storm is done you shouldn't have any problems dealing with any mid game pressure the zerg can throw at you so long as you don't take stupid engagements and abuse the fact that zergs have to run through multiple storms to get to you.

If they happened to defend the early adept pressure with primarily roaches and chose to do a large roach/ravager based follow up push, then use the phoenix to endlessly harass and focus on earlier immortals and even a 2nd robo instead of a templar archives if they really commit to it. However, that shouldn't really be a possibility since they'll need anti-air to deal with the phoenix otherwise they're just asking to lose.

Be sure to have at least 4-6 HTs for storm and then plenty of archons to soak up the banelings. The more banelings there are, the more archons you'll want. It's also important to try and keep the zealots back from the banelings at the beginning of the fight if you can micro them. Control clicking the zealots away and letting the archons tank while you storm is a good way to do this.

Since Trap focuses more on faster storm and archons compared to immortals, this gives your robo plenty of time to make warp prisms consistently. Be sure to always have at least one warp prism out to harass and snipe exterior bases. Trap always tries to have at least one on the map harassing in the down time and when the zerg is trying to push him. He only adds immortals later on when he doesn't need to make more warp prisms.

Usually at this point the zerg would have tried to break you and you would have defended well enough with storm and harassment to be able to do a nice push to end it. If not, then your early two stargates provide an easy transition into the late game.

Late Game Transition



Something very interesting that Trap does in his games is that he gets a very fast mothership. One of the games he has it out pre-10 minutes. This is a very neat way to abuse the lack of detection out of zerg if they don't mass overseers (which can be feedbacked) during their big frontal assaults. It's very difficult to simply A move their huge bane/hydra or ling/bane/ravager army into a cloaked army with storm and archons. This gives you a nice defenders advantage and an easy way to transition into late game carriers. 11 - 12 minutes is a more normally timed fleet beacon for the mothership and carrier transition out of Trap, but that one example shows that he's willing to do it earlier just for the mothership. If you can get to the end game composition with some carriers/storm/archons then you shouldn't really lose to any zerg composition except for brood lords, in which case you just get tempest instead of carriers. Trap also chose tempests instead of carriers in the one game vs Armani when he was against lurkers.


VODs



Trap vs Armani - GSL Code S Group H Match 3 Game 1





Nexus first variant.

Trap vs Armani - GSL Code S Group H Match 3 Game 3





19 Nexus. Defends early ling pressure, kills Armani with the adept/phoenix combo.

Trap vs Solar - GSL Code S Group H Match 5 Game 2





Gateway first opener vs early pool, transitions into adept/phoenix.

I highly recommend watching the other PvZ games he played on Daybreak using a single stargate opener too. The opener is different but the convergence point is the same and it shows how to use that composition mid-late game as well.


Thank you all for reading and if you have any questions/comments please leave them below and I'll try to get to all of them!

Brought to you by the TL Strategy Team in collaboration with Overwolf and Spawning Tool.


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ArtyK
Profile Joined June 2011
France3143 Posts
January 30 2017 17:50 GMT
#2
Yay the first build is out :D
Good job!

I laughed : "Control clicking the zealots"
And with your probes too when you have disruptors around :>
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
Gemini_19
Profile Joined June 2010
United States1237 Posts
January 30 2017 18:06 GMT
#3
On January 31 2017 02:50 ArtyK wrote:
I laughed : "Control clicking the zealots"
And with your probes too when you have disruptors around :>


You can bet I'm never making that mistake ever again LOL
@GGemini19 GM Protoss | http://www.twitch.tv/geminisc2 | I <333 HerO & Trap | Check out my Build of the Week series on /r/allthingsprotoss, TL, or Spawning Tool
EndlessViolence
Profile Joined January 2011
114 Posts
January 30 2017 18:07 GMT
#4
Thanks gemini , Ive been using this for awhile now and glad to see in depth about the build.
Great work!
Argonauta
Profile Joined July 2016
Spain4906 Posts
Last Edited: 2017-01-30 18:09:24
January 30 2017 18:08 GMT
#5
Really well writted, good job OP!
Rogue | Maru | Scarlett | Trap
TL+ Member
Gwavajuice
Profile Joined June 2014
France1810 Posts
January 30 2017 18:14 GMT
#6
Nice to see you also on TL, gemini and thx for the article.
Dear INno and all the former STX boys.
NoMicroWin
Profile Blog Joined August 2010
United States688 Posts
January 30 2017 18:16 GMT
#7
Awesome write-up dude.
If she pulls out her stalkers, you pull out your mauraders and concussive all over her tits
Alchemik
Profile Joined March 2014
Poland7124 Posts
January 30 2017 18:20 GMT
#8
I kinda wonder what's supposed to be the Zerg counter to this, kinda lost atm
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2017-01-30 19:02:15
January 30 2017 18:54 GMT
#9
This is awesome. Could you open with the Adepts, then Phoenixes, then go into Colossus/Disruptor instead of Storm and mix in Immortals?

Also, can we get some PvT builds next, seeing that PvT is really difficult now?
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2017-01-30 18:58:34
January 30 2017 18:58 GMT
#10
Crap, double post sorry.
Ej_
Profile Blog Joined January 2013
47656 Posts
January 30 2017 19:04 GMT
#11
[image loading]
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Gemini_19
Profile Joined June 2010
United States1237 Posts
January 30 2017 19:12 GMT
#12
On January 31 2017 03:54 BronzeKnee wrote:
This is awesome. Could you open with the Adepts, then Phoenixes, then go into Colossus/Disruptor instead of Storm and mix in Immortals? I feel like Robotics units are unit are better if they go for a Lurker based composition.

Also, can we get some PvT builds next, seeing that PvT is really difficult now?


Colossi are honestly very bad in PvZ and have been ever since LotV. I would not suggest getting them. Disruptors can be OK but not with this composition. You'd have to go into blink/sentry afterwords instead which doesn't really mesh well after going for a phoenix opener. DT/Archon drop is a better opening to transition into blink/disruptor with which is also something I do.

Going chargelot/immortal/archon is a perfectly fine composition to deal with lurkers though. Trap does it against Armani in one of his games that are linked and he transitions into tempest when the lurker count is too high.

Also the order that I go is PvT --> PvZ --> PvP. So I just posted a combined PvT/PvZ thread on allthingsprotoss which included NightMare's blink DT/chargelot all in which is also linked in this thread. I'll be doing a PvP one today as well and then next week will feature a new PvT build.
@GGemini19 GM Protoss | http://www.twitch.tv/geminisc2 | I <333 HerO & Trap | Check out my Build of the Week series on /r/allthingsprotoss, TL, or Spawning Tool
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
January 30 2017 19:18 GMT
#13
Nice, this is the stuff I like to see!
I think esports is pretty nice.
Edpayasugo
Profile Joined April 2013
United Kingdom2214 Posts
January 30 2017 19:46 GMT
#14
Great new feature, thanks.
FlaSh MMA INnoVation FanTaSy MKP TY Ryung | soO Dark Rogue | HuK PartinG Stork State
c0sm0naut
Profile Joined April 2011
United States1229 Posts
Last Edited: 2017-01-30 21:36:39
January 30 2017 21:33 GMT
#15
yep this is da build right now

i find stargate to be optimal in all matchups, earlier sg variation should be used on daybreak and maps that overlord can view ur natural without being at risk of gettiing sniped
c0sm0naut
Profile Joined April 2011
United States1229 Posts
January 30 2017 21:39 GMT
#16
On January 31 2017 03:54 BronzeKnee wrote:
This is awesome. Could you open with the Adepts, then Phoenixes, then go into Colossus/Disruptor instead of Storm and mix in Immortals?

Also, can we get some PvT builds next, seeing that PvT is really difficult now?


i recommend that you watch the Innovation vs Patience series from GSLTV on afreeca

he opens SG virtually every game, makes really good use of phoenix/oracles vs terran. i dont think theres another way besides phoenixes or blink / robotics to play vs terran
CCAA
Profile Joined November 2010
Germany78 Posts
January 30 2017 22:40 GMT
#17
Excellent post! I wish someone could publish this every week (different races & different styles).

Thx for yur effort!
Gemini_19
Profile Joined June 2010
United States1237 Posts
January 30 2017 23:32 GMT
#18
On January 31 2017 07:40 CCAA wrote:
Excellent post! I wish someone could publish this every week (different races & different styles).

Thx for yur effort!


Luckily for you, I'll be doing just that At least with protoss.
@GGemini19 GM Protoss | http://www.twitch.tv/geminisc2 | I <333 HerO & Trap | Check out my Build of the Week series on /r/allthingsprotoss, TL, or Spawning Tool
AxiomBlurr
Profile Blog Joined November 2012
786 Posts
January 31 2017 00:15 GMT
#19
great write up! looking forward to more of these THANK U
jimminy_kriket
Profile Blog Joined February 2007
Canada5500 Posts
January 31 2017 00:58 GMT
#20
These are pretty cool. Great work guys.
life of lively to live to life of full life thx to shield battery
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