• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:27
CEST 15:27
KST 22:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection6Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2
Community News
[BSL22] Non-Korean Championship from 13 to 28 June2Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
TL Poll: How do you feel about the 5.0.16 PTR balance changes? Oliveira Would Have Returned If EWC Continued TL.net Map Contest #22 - Voting & Ladder Map Selection Code S Season 2 (2026): RO4 and Finals Preview What kind of tool would you be interested in?
Tourneys
GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays Maestros of The Game 2 announcement and schedule ! Crank Gathers Season 4: BW vs SC2 Team League
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
BW General Discussion 25 Years Since Brood War Patch 1.08 BW animated web series: seeking contributors FlaSh's ASL S21 Finals Review BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[BSL22] Grand Finals - Sunday 21:00 CEST [ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Any training maps people recommend? Why doesn't anyone use restoration? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Nintendo Switch Thread ZeroSpace Megathread PC Games Sales Thread Summer Games Done Quick 2026! The Perfect Game
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Things Aren’t Peaceful in Palestine YouTube Thread Russo-Ukrainian War Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion Movie Discussion! [Manga] One Piece
Sports
McBoner: A hockey love story 2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7575 users

LOTV Rule of 1-gas ZvT MLB - PiG's Guide - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 Next All
PiGStarcraft
Profile Blog Joined December 2010
Australia999 Posts
December 29 2015 05:14 GMT
#21
On December 21 2015 22:10 A_Scarecrow wrote:
Show nested quote +
On December 21 2015 15:41 PiGStarcraft wrote:
On December 21 2015 11:36 A_Scarecrow wrote:
ive been trying this build and ive struggled with bio tank pushes. any advice it hits before mutas are out.


Lingbane should rekt it if we've macro'd well enough. However there are a few problem maps/spawns where you might want to counter super hard as they reach the edge of your creep - Ulrena, vertical Seras cliff push etc all have really hard to engage areas especially without mutas/corruptors out yet.

Generally just make sure you focus on lings (banes not as important vs tanks) and try to pre-spread and flank. Also having good creep spread will be very beneficial.

If it's a fast 2-base heavy committment and you didn't realise and are up at 70 drones, you need to try and work on scouting I think.
.

yeah scouting is okish i do okay in that department but the spawns like your said have been really killer especially on ulrena i go roach ravager on that map and still have 50/50 chance on winning. ill work in it! i really want to get to gm but sometimes i feel so far from it cause of zvt being below 50%.


Yeah if you play roach ravager in those spots play it 55 drone-style where you go 6-gas but only half saturate your 3rd mineral line, look to deny terran 3rd and reduce tank count whenever possible. Super all-in/timing-based but amazing for crushing an aggressive player and pretty good at busting a defensive one!
Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
sc2locke
Profile Joined September 2012
United States2 Posts
January 07 2016 05:44 GMT
#22
Thanks pig, this has helped my zvt a lot.
"aut viam inveniam aut faciam "
Hungry101
Profile Joined November 2015
25 Posts
January 11 2016 08:44 GMT
#23
When should I stop droning (temporarily) to make units when playing vs 2-base and vs 3-base Terran (I'm assuming I still want to reach 80-88 Drones on 4 bases)? I remember in the last PiG 1-gas guide in HoTS Terrans would hit at like 8:30 off 2 bases and 10:30-11:00 on 3.

Also when are the normal times that I should expect to see Natural and 3rd being placed?

Thanks for the great write up I really rely on guides like these.
PiGStarcraft
Profile Blog Joined December 2010
Australia999 Posts
January 13 2016 20:17 GMT
#24
On January 11 2016 17:44 Hungry101 wrote:
When should I stop droning (temporarily) to make units when playing vs 2-base and vs 3-base Terran (I'm assuming I still want to reach 80-88 Drones on 4 bases)? I remember in the last PiG 1-gas guide in HoTS Terrans would hit at like 8:30 off 2 bases and 10:30-11:00 on 3.

Also when are the normal times that I should expect to see Natural and 3rd being placed?

Thanks for the great write up I really rely on guides like these.


It really depends on the attack. Normally I just base my response around where to stop my own economy. So vs fast 2-base attacks an absolute max of 60 drones, 4-gas is normally where I'm start pumping units.

I'm still pretty rough on game timer for most of these but here's some general ones:

Hellbat timing: 4:40.
2-base 3-rax 2xmedivac + stim attack (no early factory for helions) = ~5:30 double drop
2-base 3-rax 2xmedivac + stim attack (with helions = ~6:15 double drop
^fast 2-base marine-tank timings have similar timings.
vs 3-base you can sometimes drone ~8 drones on your 4th before the fighting starts but generally mass units off 3-base so you can crush any pressure and have uninterrupted creep spread, then once you slap down a pressure (or have a good ball of units and feel safe) add drones on that 4th base.
Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
Hungry101
Profile Joined November 2015
25 Posts
January 14 2016 07:13 GMT
#25
Thank you, that really helps. I'm a big fan!
Alstreim
Profile Joined August 2015
16 Posts
January 16 2016 00:15 GMT
#26
Hello PiG, first thanks for the guide.

You said in one of the comments that's completely viable to go with Roach/Ravager into Ultra/Infestor if this is the preference of the player. If i choose to go with this style:

1) You still make a spire?
2) Which upgrades i choose? Melee or Ranged alongside with carapace?

Thanks
straycat
Profile Blog Joined May 2011
230 Posts
Last Edited: 2016-01-16 18:38:12
January 16 2016 16:35 GMT
#27
How about upgrades? I don't think you mentioned them in the BO?
Edit: Ah I see now your gas spending order, I understand.

Btw, do you count on mass queens holding early hellbats instead of banes?
PiGStarcraft
Profile Blog Joined December 2010
Australia999 Posts
Last Edited: 2016-01-19 09:55:29
January 19 2016 09:54 GMT
#28
On January 16 2016 09:15 Alstreim wrote:
Hello PiG, first thanks for the guide.

You said in one of the comments that's completely viable to go with Roach/Ravager into Ultra/Infestor if this is the preference of the player. If i choose to go with this style:

1) You still make a spire?
2) Which upgrades i choose? Melee or Ranged alongside with carapace?

Thanks


I wouldn't follow this guide at all for that style, but it is completely viable and I alternate between roach-ravager and ling-bane muta all the time. No spire until broodlord time for me, though many koreans like going corruptors. Ranged upgrades until +2 or +3 ranged based on preference. I usually cut +3 ranged and go straight for melee but it depends how the games going. If we're still going to be stuck on roach-ravager as the core of our army for a while we'll just stay on ranged until +3 is done then start melee. Ultras are great as long as they have the carapace upgrades to tank.

On January 17 2016 01:35 straycat wrote:
How about upgrades? I don't think you mentioned them in the BO?
Edit: Ah I see now your gas spending order, I understand.

Btw, do you count on mass queens holding early hellbats instead of banes?



Yeah don't stress on upgrades/tech. It's all about getting up 4-base, 5-hatch and saturating your 3-bases ASAP before pumping units. If there's lots of pressure evos/lair/bane nest are all hugely delayed. The great thing about this build is it crushes hellbat timings if you do the build right and save transfuse energy after 2-3 tumors. You don't even need to see them coming and that's part of what makes this so solid.
Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
Amazonic
Profile Joined September 2010
Sweden239 Posts
January 19 2016 21:18 GMT
#29
Thanks for the guide, I'll be trying this style out! Been struggling hard vs T lately. Also, the lack of transfuse on your ultra wounded my soul, 2-3 ultras in the deep red and full energy on queens just chilling :x
"Amazing how something so simple as a fat person and gravity can be so amusing. Classic!"
PiGStarcraft
Profile Blog Joined December 2010
Australia999 Posts
January 24 2016 00:05 GMT
#30
On January 20 2016 06:18 Amazonic wrote:
Thanks for the guide, I'll be trying this style out! Been struggling hard vs T lately. Also, the lack of transfuse on your ultra wounded my soul, 2-3 ultras in the deep red and full energy on queens just chilling :x


Haha we all make stupid mistakes sometimes .

Yeah this style is super sick. Still using the exact same build and regularly beating top 100/top 50 KR GMs with it.
Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
darr3n111
Profile Joined July 2015
Germany10 Posts
Last Edited: 2016-01-24 12:57:19
January 24 2016 12:55 GMT
#31
Thanks for the guide PiG! I may catch up on it, when I see my own build not really working anymore.
I can just imagine that I would have some problems against liberator harass with just queens/spores. I find it easy just to blind counter it with 3-4 ravagers just in time. I play roach ravager with 1-1 and going then 1-2 melee for ultras and broods, while occasionally making infestors. it's quite a passive style, so I may try a more action packed way, like you do.

you kinda made me want to write my own guide too. But I'm just dia, so not really a great educational cause. :D
Maxie
Profile Joined August 2010
Sweden2653 Posts
Last Edited: 2016-01-26 20:34:42
January 24 2016 16:09 GMT
#32
Dealing with liberators with this style isn't too hard unless it's the upgraded range version, where the best response is probably to rush spire.

edit: I'm still having some issues defending hellbat pushes with queens + spine, a lot of the time I end up having 4-5 queens at the front when they attack and not enough energy to transfuse a lot. They also tend to kill the queens first rather than the spine. In terms of playing a tiny bit safer, should I put down two spines instead of one or make some other adjustment until I feel like I can hold it reliably?
Juny1spion
Profile Joined December 2014
Czech Republic25 Posts
February 04 2016 14:08 GMT
#33
Yeah I found hellbat pushes to be pretty much undefendable with this build, queens and spine is just not enough, zerglings are useless so I guess a few banes is way to go, unfortunately you can not achieve that with this build since it's brutally gasless for that
PiGStarcraft
Profile Blog Joined December 2010
Australia999 Posts
February 08 2016 06:51 GMT
#34
On February 04 2016 23:08 Juny1spion wrote:
Yeah I found hellbat pushes to be pretty much undefendable with this build, queens and spine is just not enough, zerglings are useless so I guess a few banes is way to go, unfortunately you can not achieve that with this build since it's brutally gasless for that


I hold hellbat pushes on a daily basis with this build. Make sure you stop at 2 creep tumors to save energy for transfuse! Pull down all your queens from the other bases if its heavily committed and flank with lings to come in from behind/engage when he spreads out! As you micro your queens back in a concave the hellbats are forced to spread out or waste their time chasing a single queen. If they spread out your lings can engage efficently

Gl hf yo!
Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
Xcrypt1991
Profile Joined February 2016
1 Post
February 13 2016 12:31 GMT
#35
Hey Pig, I've been using this build and I'm ahving trouble with two things in general

One thing is, when I play ZvT and try this build, it's good for defending hellbat pushes up to 5:00 with the queens, but I feel like there's a weak phase between 5:00 and 6:30 where you are droning/teching up and very vurnable to marines, because queens do not engage vs marines effectively (at least I think so). So I have huge problems when enemy pushes me with MM around this time.

The other thing is (with zerg in general), I feel really uncomfortable with scouting before olspeed+overseer. OL scouts get denied so easily, zerglings that run up the ramp don't spot everything since they usually hide their army behind. Since this build is pretty defensive it feels very important to scout but I'm not sure what to do if the scout doesn't work out.
Magus.421
Profile Joined November 2011
France159 Posts
February 13 2016 13:05 GMT
#36
PiGStarcraft will give you a better response than mine, but i can tell you how i do for that (not that i'm only top diamond) :

I always drone scout (with my 13th ou 14th, depends of the map). So i don't need to keep my 2nd overlord on my natural. I send my first two overlord around the terran base and i double suicide overlords at 3:30. The terran can't deny both and most of the time you can save one overlord and you seen all you have to see.
No whine, just play.
bypLy
Profile Joined June 2013
757 Posts
February 13 2016 18:32 GMT
#37
this is an impressive guide Jared, cant wait to test it on the ladder
PiGStarcraft
Profile Blog Joined December 2010
Australia999 Posts
February 17 2016 04:33 GMT
#38
On January 25 2016 01:09 Maxie wrote:
Dealing with liberators with this style isn't too hard unless it's the upgraded range version, where the best response is probably to rush spire.

edit: I'm still having some issues defending hellbat pushes with queens + spine, a lot of the time I end up having 4-5 queens at the front when they attack and not enough energy to transfuse a lot. They also tend to kill the queens first rather than the spine. In terms of playing a tiny bit safer, should I put down two spines instead of one or make some other adjustment until I feel like I can hold it reliably?


As in the above post make sure you spread your queens back individually (not using the whole hotkey) and save energy after 2 or at most 3 creep tumors so you have transfuses kicking in just in time!

On February 13 2016 21:31 Xcrypt1991 wrote:
Hey Pig, I've been using this build and I'm ahving trouble with two things in general

One thing is, when I play ZvT and try this build, it's good for defending hellbat pushes up to 5:00 with the queens, but I feel like there's a weak phase between 5:00 and 6:30 where you are droning/teching up and very vurnable to marines, because queens do not engage vs marines effectively (at least I think so). So I have huge problems when enemy pushes me with MM around this time.

The other thing is (with zerg in general), I feel really uncomfortable with scouting before olspeed+overseer. OL scouts get denied so easily, zerglings that run up the ramp don't spot everything since they usually hide their army behind. Since this build is pretty defensive it feels very important to scout but I'm not sure what to do if the scout doesn't work out.


Re: Marines - if they went helions earlier they shouldn't be able to have too many marines at this point in the game. Queens + spine does pretty decently when paired with popping out lots of lings. If it's a 2-base all-in and you've droned right up to 66-drones with no idea until it hits - this is nothing to do with the build - just us not reacting/scouting/playing it safe.

If you can't scout because they deny it ensure you are poking with lings you can at least see if the factory is on the reactor which is important - if not they could be going tanks or something else, and they are definitely continuing marine production with the front rax which is a sign of aggression. Otherwise that barracks is building addons in a regular macro build.

If you're completely blind and wish to be super safe a good adjustment would be to change your build by going:

Lair first 100 gas after ling speed
5:00 bane nest + evo chamber --> +1 carapace
Only add 2-gases @3-base saturation
Pump lings.

This way you stop droning quite a bit earlier, get fast lair for detection and bane speed. You only invest in 1 upgrade at a time at first (and its the most important upgrade vs tank pushes). You should be able to stop anything with this and still have a decent economy behind it.

Alternately you could squeeze in a fast ovie speed but there'd need to be some complex build adjustments to make sure you're still safe vs hellbats etc so I can't give more info on that.


Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
DjayEl
Profile Joined August 2010
France252 Posts
May 23 2016 12:28 GMT
#39
Hi PiG, I have a question regarding overlord speed and gas timings.

I’ve noticed some Korean pros did research ovie speed a lot in ZvT during last GSL, so I thought that if it’s good for them, it’s even better for me as a poor diamond player trying to climb the ladder and be as safe as possible vs weird tech timings from Terran. So far, so good, but I feel it does not scales that well with your BO (which I love and use) as it messes up with early min econ. Righ now, I’m not putting away drones from gas and just follow up ling speed by ovie speed, is that the way to go or should I delay my further tech by putting off gas for a longer period of time? Or should I just drop it?
Thanks!
Beelzebub1
Profile Joined May 2015
1004 Posts
May 23 2016 17:07 GMT
#40
Hey PiG, first off thanks for all the incredible knowledge you give to the community.

Second off, what do you think is the appropriate response to the Maru 5:00 minute double drop? I don't want to cry out OP because I know it's a 2 base attack that the Terran has to cut economy for but it feels like it always does fantastic damage, even when I know it's coming.

This is because the architecture of most maps lend themselves well to this, the Terran player will avoid a Spore Crawler or two that you placed for sfety (making me question the usefulness of even wasting the drones to build them) and they will drop the Marines right behind the mineral line. Should you just open with more Queens and lots of lings of of a 2 base economy and skip droning the third entirely? Then I feel like I'm behind the Terran (who also is on a 2 base economy but he has MULES).

Just curious as to what your thoughts were on this.
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
11:00
#11
IntoTheiNu 938
WardiTV737
RotterdaM693
Rex152
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 693
Rex 152
Codebar 57
StarCraft: Brood War
Britney 34052
Calm 10896
Sea 10532
EffOrt 823
Shuttle 747
BeSt 505
Mini 419
Hyuk 401
ggaemo 303
Light 291
[ Show more ]
Snow 253
actioN 231
Soulkey 224
Hyun 163
Last 156
Rush 155
hero 85
Free 65
Mind 55
[sc1f]eonzerg 47
scan(afreeca) 41
sorry 40
JYJ 40
Sharp 39
ToSsGirL 39
Killer 38
sSak 27
soO 25
Sacsri 20
Barracks 19
zelot 18
NaDa 16
Movie 16
IntoTheRainbow 16
GoRush 15
JulyZerg 13
Hm[arnc] 13
Noble 10
Terrorterran 8
Icarus 6
ajuk12(nOOB) 5
Rock 3
Dota 2
Dendi1680
qojqva803
XcaliburYe445
syndereN321
Counter-Strike
zeus452
edward115
kRYSTAL_34
Other Games
singsing2760
Liquid`RaSZi1397
hiko751
B2W.Neo740
Lowko705
DeMusliM339
byalli324
crisheroes308
ArmadaUGS192
Pyrionflax185
amsayoshi46
Organizations
Other Games
BasetradeTV147
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis6365
• Jankos3939
• TFBlade518
Upcoming Events
Maestros of the Game
1h 34m
Classic vs Lambo
Clem vs Maru
Replay Cast
10h 34m
The PondCast
20h 34m
Maestros of the Game
1d 1h
Serral vs Rogue
herO vs SHIN
OSC
1d 9h
Replay Cast
1d 10h
Maestros of the Game
2 days
Replay Cast
2 days
CranKy Ducklings
2 days
uThermal 2v2 Circuit
3 days
[ Show More ]
Sparkling Tuna Cup
3 days
uThermal 2v2 Circuit
4 days
OSC
4 days
Wardi Open
4 days
Replay Cast
6 days
Liquipedia Results

Completed

BSL Season 22
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
Acropolis #4 - GSB
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.