• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:04
CEST 16:04
KST 23:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Esports World Cup 2025 - Brackets Revealed14Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission extension3Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7
StarCraft 2
General
Who will win EWC 2025? RSL Revival patreon money discussion thread Server Blocker Weekly Cups (July 7-13): Classic continues to roll The GOAT ranking of GOAT rankings
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament FEL Cracov 2025 (July 27) - $8000 live event Sea Duckling Open (Global, Bronze-Diamond) RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome
Brood War
General
Soulkey Muta Micro Map? Flash Announces (and Retracts) Hiatus From ASL BGH Auto Balance -> http://bghmmr.eu/ [ASL19] Finals Recap: Standing Tall BW General Discussion
Tourneys
Starcraft Superstars Winner/Replays [Megathread] Daily Proleagues Cosmonarchy Pro Showmatches CSL Xiamen International Invitational
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread CCLP - Command & Conquer League Project The PlayStation 5
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2025!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 806 users

LOTV Rule of 1-gas ZvT MLB - PiG's Guide - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 Next All
PiGStarcraft
Profile Blog Joined December 2010
Australia987 Posts
December 29 2015 05:14 GMT
#21
On December 21 2015 22:10 A_Scarecrow wrote:
Show nested quote +
On December 21 2015 15:41 PiGStarcraft wrote:
On December 21 2015 11:36 A_Scarecrow wrote:
ive been trying this build and ive struggled with bio tank pushes. any advice it hits before mutas are out.


Lingbane should rekt it if we've macro'd well enough. However there are a few problem maps/spawns where you might want to counter super hard as they reach the edge of your creep - Ulrena, vertical Seras cliff push etc all have really hard to engage areas especially without mutas/corruptors out yet.

Generally just make sure you focus on lings (banes not as important vs tanks) and try to pre-spread and flank. Also having good creep spread will be very beneficial.

If it's a fast 2-base heavy committment and you didn't realise and are up at 70 drones, you need to try and work on scouting I think.
.

yeah scouting is okish i do okay in that department but the spawns like your said have been really killer especially on ulrena i go roach ravager on that map and still have 50/50 chance on winning. ill work in it! i really want to get to gm but sometimes i feel so far from it cause of zvt being below 50%.


Yeah if you play roach ravager in those spots play it 55 drone-style where you go 6-gas but only half saturate your 3rd mineral line, look to deny terran 3rd and reduce tank count whenever possible. Super all-in/timing-based but amazing for crushing an aggressive player and pretty good at busting a defensive one!
Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
sc2locke
Profile Joined September 2012
United States2 Posts
January 07 2016 05:44 GMT
#22
Thanks pig, this has helped my zvt a lot.
"aut viam inveniam aut faciam "
Hungry101
Profile Joined November 2015
25 Posts
January 11 2016 08:44 GMT
#23
When should I stop droning (temporarily) to make units when playing vs 2-base and vs 3-base Terran (I'm assuming I still want to reach 80-88 Drones on 4 bases)? I remember in the last PiG 1-gas guide in HoTS Terrans would hit at like 8:30 off 2 bases and 10:30-11:00 on 3.

Also when are the normal times that I should expect to see Natural and 3rd being placed?

Thanks for the great write up I really rely on guides like these.
PiGStarcraft
Profile Blog Joined December 2010
Australia987 Posts
January 13 2016 20:17 GMT
#24
On January 11 2016 17:44 Hungry101 wrote:
When should I stop droning (temporarily) to make units when playing vs 2-base and vs 3-base Terran (I'm assuming I still want to reach 80-88 Drones on 4 bases)? I remember in the last PiG 1-gas guide in HoTS Terrans would hit at like 8:30 off 2 bases and 10:30-11:00 on 3.

Also when are the normal times that I should expect to see Natural and 3rd being placed?

Thanks for the great write up I really rely on guides like these.


It really depends on the attack. Normally I just base my response around where to stop my own economy. So vs fast 2-base attacks an absolute max of 60 drones, 4-gas is normally where I'm start pumping units.

I'm still pretty rough on game timer for most of these but here's some general ones:

Hellbat timing: 4:40.
2-base 3-rax 2xmedivac + stim attack (no early factory for helions) = ~5:30 double drop
2-base 3-rax 2xmedivac + stim attack (with helions = ~6:15 double drop
^fast 2-base marine-tank timings have similar timings.
vs 3-base you can sometimes drone ~8 drones on your 4th before the fighting starts but generally mass units off 3-base so you can crush any pressure and have uninterrupted creep spread, then once you slap down a pressure (or have a good ball of units and feel safe) add drones on that 4th base.
Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
Hungry101
Profile Joined November 2015
25 Posts
January 14 2016 07:13 GMT
#25
Thank you, that really helps. I'm a big fan!
Alstreim
Profile Joined August 2015
16 Posts
January 16 2016 00:15 GMT
#26
Hello PiG, first thanks for the guide.

You said in one of the comments that's completely viable to go with Roach/Ravager into Ultra/Infestor if this is the preference of the player. If i choose to go with this style:

1) You still make a spire?
2) Which upgrades i choose? Melee or Ranged alongside with carapace?

Thanks
straycat
Profile Blog Joined May 2011
230 Posts
Last Edited: 2016-01-16 18:38:12
January 16 2016 16:35 GMT
#27
How about upgrades? I don't think you mentioned them in the BO?
Edit: Ah I see now your gas spending order, I understand.

Btw, do you count on mass queens holding early hellbats instead of banes?
PiGStarcraft
Profile Blog Joined December 2010
Australia987 Posts
Last Edited: 2016-01-19 09:55:29
January 19 2016 09:54 GMT
#28
On January 16 2016 09:15 Alstreim wrote:
Hello PiG, first thanks for the guide.

You said in one of the comments that's completely viable to go with Roach/Ravager into Ultra/Infestor if this is the preference of the player. If i choose to go with this style:

1) You still make a spire?
2) Which upgrades i choose? Melee or Ranged alongside with carapace?

Thanks


I wouldn't follow this guide at all for that style, but it is completely viable and I alternate between roach-ravager and ling-bane muta all the time. No spire until broodlord time for me, though many koreans like going corruptors. Ranged upgrades until +2 or +3 ranged based on preference. I usually cut +3 ranged and go straight for melee but it depends how the games going. If we're still going to be stuck on roach-ravager as the core of our army for a while we'll just stay on ranged until +3 is done then start melee. Ultras are great as long as they have the carapace upgrades to tank.

On January 17 2016 01:35 straycat wrote:
How about upgrades? I don't think you mentioned them in the BO?
Edit: Ah I see now your gas spending order, I understand.

Btw, do you count on mass queens holding early hellbats instead of banes?



Yeah don't stress on upgrades/tech. It's all about getting up 4-base, 5-hatch and saturating your 3-bases ASAP before pumping units. If there's lots of pressure evos/lair/bane nest are all hugely delayed. The great thing about this build is it crushes hellbat timings if you do the build right and save transfuse energy after 2-3 tumors. You don't even need to see them coming and that's part of what makes this so solid.
Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
Amazonic
Profile Joined September 2010
Sweden239 Posts
January 19 2016 21:18 GMT
#29
Thanks for the guide, I'll be trying this style out! Been struggling hard vs T lately. Also, the lack of transfuse on your ultra wounded my soul, 2-3 ultras in the deep red and full energy on queens just chilling :x
"Amazing how something so simple as a fat person and gravity can be so amusing. Classic!"
PiGStarcraft
Profile Blog Joined December 2010
Australia987 Posts
January 24 2016 00:05 GMT
#30
On January 20 2016 06:18 Amazonic wrote:
Thanks for the guide, I'll be trying this style out! Been struggling hard vs T lately. Also, the lack of transfuse on your ultra wounded my soul, 2-3 ultras in the deep red and full energy on queens just chilling :x


Haha we all make stupid mistakes sometimes .

Yeah this style is super sick. Still using the exact same build and regularly beating top 100/top 50 KR GMs with it.
Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
darr3n111
Profile Joined July 2015
Germany10 Posts
Last Edited: 2016-01-24 12:57:19
January 24 2016 12:55 GMT
#31
Thanks for the guide PiG! I may catch up on it, when I see my own build not really working anymore.
I can just imagine that I would have some problems against liberator harass with just queens/spores. I find it easy just to blind counter it with 3-4 ravagers just in time. I play roach ravager with 1-1 and going then 1-2 melee for ultras and broods, while occasionally making infestors. it's quite a passive style, so I may try a more action packed way, like you do.

you kinda made me want to write my own guide too. But I'm just dia, so not really a great educational cause. :D
Maxie
Profile Joined August 2010
Sweden2653 Posts
Last Edited: 2016-01-26 20:34:42
January 24 2016 16:09 GMT
#32
Dealing with liberators with this style isn't too hard unless it's the upgraded range version, where the best response is probably to rush spire.

edit: I'm still having some issues defending hellbat pushes with queens + spine, a lot of the time I end up having 4-5 queens at the front when they attack and not enough energy to transfuse a lot. They also tend to kill the queens first rather than the spine. In terms of playing a tiny bit safer, should I put down two spines instead of one or make some other adjustment until I feel like I can hold it reliably?
Juny1spion
Profile Joined December 2014
Czech Republic25 Posts
February 04 2016 14:08 GMT
#33
Yeah I found hellbat pushes to be pretty much undefendable with this build, queens and spine is just not enough, zerglings are useless so I guess a few banes is way to go, unfortunately you can not achieve that with this build since it's brutally gasless for that
PiGStarcraft
Profile Blog Joined December 2010
Australia987 Posts
February 08 2016 06:51 GMT
#34
On February 04 2016 23:08 Juny1spion wrote:
Yeah I found hellbat pushes to be pretty much undefendable with this build, queens and spine is just not enough, zerglings are useless so I guess a few banes is way to go, unfortunately you can not achieve that with this build since it's brutally gasless for that


I hold hellbat pushes on a daily basis with this build. Make sure you stop at 2 creep tumors to save energy for transfuse! Pull down all your queens from the other bases if its heavily committed and flank with lings to come in from behind/engage when he spreads out! As you micro your queens back in a concave the hellbats are forced to spread out or waste their time chasing a single queen. If they spread out your lings can engage efficently

Gl hf yo!
Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
Xcrypt1991
Profile Joined February 2016
1 Post
February 13 2016 12:31 GMT
#35
Hey Pig, I've been using this build and I'm ahving trouble with two things in general

One thing is, when I play ZvT and try this build, it's good for defending hellbat pushes up to 5:00 with the queens, but I feel like there's a weak phase between 5:00 and 6:30 where you are droning/teching up and very vurnable to marines, because queens do not engage vs marines effectively (at least I think so). So I have huge problems when enemy pushes me with MM around this time.

The other thing is (with zerg in general), I feel really uncomfortable with scouting before olspeed+overseer. OL scouts get denied so easily, zerglings that run up the ramp don't spot everything since they usually hide their army behind. Since this build is pretty defensive it feels very important to scout but I'm not sure what to do if the scout doesn't work out.
Magus.421
Profile Joined November 2011
France159 Posts
February 13 2016 13:05 GMT
#36
PiGStarcraft will give you a better response than mine, but i can tell you how i do for that (not that i'm only top diamond) :

I always drone scout (with my 13th ou 14th, depends of the map). So i don't need to keep my 2nd overlord on my natural. I send my first two overlord around the terran base and i double suicide overlords at 3:30. The terran can't deny both and most of the time you can save one overlord and you seen all you have to see.
No whine, just play.
bypLy
Profile Joined June 2013
757 Posts
February 13 2016 18:32 GMT
#37
this is an impressive guide Jared, cant wait to test it on the ladder
PiGStarcraft
Profile Blog Joined December 2010
Australia987 Posts
February 17 2016 04:33 GMT
#38
On January 25 2016 01:09 Maxie wrote:
Dealing with liberators with this style isn't too hard unless it's the upgraded range version, where the best response is probably to rush spire.

edit: I'm still having some issues defending hellbat pushes with queens + spine, a lot of the time I end up having 4-5 queens at the front when they attack and not enough energy to transfuse a lot. They also tend to kill the queens first rather than the spine. In terms of playing a tiny bit safer, should I put down two spines instead of one or make some other adjustment until I feel like I can hold it reliably?


As in the above post make sure you spread your queens back individually (not using the whole hotkey) and save energy after 2 or at most 3 creep tumors so you have transfuses kicking in just in time!

On February 13 2016 21:31 Xcrypt1991 wrote:
Hey Pig, I've been using this build and I'm ahving trouble with two things in general

One thing is, when I play ZvT and try this build, it's good for defending hellbat pushes up to 5:00 with the queens, but I feel like there's a weak phase between 5:00 and 6:30 where you are droning/teching up and very vurnable to marines, because queens do not engage vs marines effectively (at least I think so). So I have huge problems when enemy pushes me with MM around this time.

The other thing is (with zerg in general), I feel really uncomfortable with scouting before olspeed+overseer. OL scouts get denied so easily, zerglings that run up the ramp don't spot everything since they usually hide their army behind. Since this build is pretty defensive it feels very important to scout but I'm not sure what to do if the scout doesn't work out.


Re: Marines - if they went helions earlier they shouldn't be able to have too many marines at this point in the game. Queens + spine does pretty decently when paired with popping out lots of lings. If it's a 2-base all-in and you've droned right up to 66-drones with no idea until it hits - this is nothing to do with the build - just us not reacting/scouting/playing it safe.

If you can't scout because they deny it ensure you are poking with lings you can at least see if the factory is on the reactor which is important - if not they could be going tanks or something else, and they are definitely continuing marine production with the front rax which is a sign of aggression. Otherwise that barracks is building addons in a regular macro build.

If you're completely blind and wish to be super safe a good adjustment would be to change your build by going:

Lair first 100 gas after ling speed
5:00 bane nest + evo chamber --> +1 carapace
Only add 2-gases @3-base saturation
Pump lings.

This way you stop droning quite a bit earlier, get fast lair for detection and bane speed. You only invest in 1 upgrade at a time at first (and its the most important upgrade vs tank pushes). You should be able to stop anything with this and still have a decent economy behind it.

Alternately you could squeeze in a fast ovie speed but there'd need to be some complex build adjustments to make sure you're still safe vs hellbats etc so I can't give more info on that.


Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
DjayEl
Profile Joined August 2010
France252 Posts
May 23 2016 12:28 GMT
#39
Hi PiG, I have a question regarding overlord speed and gas timings.

I’ve noticed some Korean pros did research ovie speed a lot in ZvT during last GSL, so I thought that if it’s good for them, it’s even better for me as a poor diamond player trying to climb the ladder and be as safe as possible vs weird tech timings from Terran. So far, so good, but I feel it does not scales that well with your BO (which I love and use) as it messes up with early min econ. Righ now, I’m not putting away drones from gas and just follow up ling speed by ovie speed, is that the way to go or should I delay my further tech by putting off gas for a longer period of time? Or should I just drop it?
Thanks!
Beelzebub1
Profile Joined May 2015
1004 Posts
May 23 2016 17:07 GMT
#40
Hey PiG, first off thanks for all the incredible knowledge you give to the community.

Second off, what do you think is the appropriate response to the Maru 5:00 minute double drop? I don't want to cry out OP because I know it's a 2 base attack that the Terran has to cut economy for but it feels like it always does fantastic damage, even when I know it's coming.

This is because the architecture of most maps lend themselves well to this, the Terran player will avoid a Spore Crawler or two that you placed for sfety (making me question the usefulness of even wasting the drones to build them) and they will drop the Marines right behind the mineral line. Should you just open with more Queens and lots of lings of of a 2 base economy and skip droning the third entirely? Then I feel like I'm behind the Terran (who also is on a 2 base economy but he has MULES).

Just curious as to what your thoughts were on this.
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Epic.LAN
12:00
Epic.LAN 45 Group Stage
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 577
Hui .207
SC2Nice 52
mcanning 11
StarCraft: Brood War
Britney 48031
Shuttle 1524
EffOrt 1395
Larva 839
Stork 778
Hyuk 714
actioN 595
firebathero 521
Barracks 473
Light 213
[ Show more ]
Snow 168
Dewaltoss 150
PianO 120
Rush 84
TY 68
Sharp 63
ToSsGirL 62
Mind 62
sSak 53
Aegong 41
[sc1f]eonzerg 34
Backho 29
scan(afreeca) 14
Free 12
Shinee 11
Bale 7
SilentControl 7
Terrorterran 3
Dota 2
Gorgc10486
singsing2889
qojqva1801
Counter-Strike
sgares1163
allub179
markeloff54
edward16
Other Games
B2W.Neo1452
hiko1180
DeMusliM523
Scarlett`419
Lowko360
Fuzer 226
Happy176
ROOTCatZ82
ArmadaUGS81
elazer66
KnowMe63
QueenE34
Trikslyr33
Organizations
Other Games
gamesdonequick2883
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis5338
• Jankos1443
Upcoming Events
Big Brain Bouts
1h 57m
sebesdes vs SpeCial
Harstem vs YoungYakov
GgMaChine vs uThermal
CranKy Ducklings
19h 57m
Epic.LAN
21h 57m
CSO Contender
1d 2h
Sparkling Tuna Cup
1d 19h
Online Event
2 days
Esports World Cup
3 days
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Esports World Cup
4 days
Esports World Cup
5 days
Esports World Cup
6 days
Liquipedia Results

Completed

JPL Season 2
RSL Revival: Season 1
Murky Cup #2

Ongoing

BSL 2v2 Season 3
Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
Championship of Russia 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

2025 ACS Season 2
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.