• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:28
CET 02:28
KST 10:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Potential Updates Coming to the SC2 CN Server What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw?
Tourneys
WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea Soulkey's decision to leave C9 mca64Launcher - New Version with StarCraft: Remast How much money terran looses from gas steal?
Tourneys
[ASL21] Ro24 Group C Small VOD Thread 2.0 [Megathread] Daily Proleagues [ASL21] Ro24 Group B
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Darkest Dungeon Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
Cricket [SPORT] 2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5347 users

LOTV Rule of 1-gas ZvT MLB - PiG's Guide - Page 4

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 All
Railgan
Profile Joined August 2010
Switzerland1507 Posts
October 29 2016 13:58 GMT
#61
On October 29 2016 22:19 Saechiis wrote:
LBM has a pretty high initial mechanical requirement. From what I saw in your replay your main problem is that you've not met that mechanical level to a degree where strategy is relevant.

In terms of hotkey usage, start using camera hotkeys for at least your first 4 base locations and then use that to jump from base to base and box inject. You seem to edge scroll a lot which wastes time when you're doing base management (set edge pan to max speed btw). Get into the habit of spamming F1 through F5 to check up on your bases, injects and drone saturation. If your injects slip shift queue dump that energy (at 9 minutes you have 2 full energy queens sitting by your natural) you should be starved on larvae when you're making lings, but that problem doesn't arise because you have too little drones and start lair, triple gas, double evo and double spores whilst not being saturated on minerals. You should have 16 drones on minerals at your main and nat and from then on start using fresh drones to start gasses and saturate them. Minerals are the main course, gas is seasoning. If you lose drones or miss overlords you have to accept the delay to your tech or you just end up with too little of everything like in this game.

Hotkey your lings as you build them, you don't seem to do this and it's really important to Zerg. Hotkeying units you're building is what makes it possible to keep your attention on other tasks that require attention, like reinforcing your army while focusing on micro. It's a feature exclusive to Zerg so abuse it!

You build quite a few Queens which is good versus Terran but you don't hotkey them so it becomes almost impossible to use them to defend. When you spot a drop on the minimap you should be able to hit your Queen hotkey and a-move to the position the drop is heading. 5 Queens together are going to save you a lot of money you'd otherwise have to spend on lings and those early spores. Their strength lies in focusing the medivacs as a pack and transfusing as needed, but your queens are kind of lost sprinkled about your bases and become mere inject/ tumor producers.

Last thing I noticed is that you have no vision besides your intitial two overlords. You have no idea when Terran moves out so you're building units based on timing to feel safe. Look at my replay's minimap at 4:30 - 5:30, rallying your 3rd and 4th overlords to safe spaces between your 3rd and their natural helps in having your lings and queens at the drop location in advance. Have a ling in in front of their base to see their main moveouts.


I really think you overstate the importance of mechanics. There are many Zergs that do just fine at gm / pro level without using a ton of camera hotkeys or even hotkeying their units. True and Guru just to give two examples.

What is more important is that you find a way to be comfortable with. You need to be able to quickly accomplish all macro related tasks. Whether you do that by clicking on the minimap, spamming home cam or using camera hotkeys is your thing, you simply have to able to do it.
Grandmaster Zerg from Switzerland!!! www.twitch.tv/railgan // www.twitter.com/railgansc // www.youtube.com/c/railgansc
IcemanAsi
Profile Joined March 2011
Israel681 Posts
Last Edited: 2016-10-29 14:59:50
October 29 2016 14:56 GMT
#62
On October 29 2016 22:19 Saechiis wrote:
LBM has a pretty high initial mechanical requirement. From what I saw in your replay your main problem is that you've not met that mechanical level to a degree where strategy is relevant.

In terms of hotkey usage, start using camera hotkeys for at least your first 4 base locations and then use that to jump from base to base and box inject. You seem to edge scroll a lot which wastes time when you're doing base management (set edge pan to max speed btw). Get into the habit of spamming F1 through F5 to check up on your bases, injects and drone saturation. If your injects slip shift queue dump that energy (at 9 minutes you have 2 full energy queens sitting by your natural) you should be starved on larvae when you're making lings, but that problem doesn't arise because you have too little drones and start lair, triple gas, double evo and double spores whilst not being saturated on minerals. You should have 16 drones on minerals at your main and nat and from then on start using fresh drones to start gasses and saturate them. Minerals are the main course, gas is seasoning. If you lose drones or miss overlords you have to accept the delay to your tech or you just end up with too little of everything like in this game.

Hotkey your lings as you build them, you don't seem to do this and it's really important to Zerg. Hotkeying units you're building is what makes it possible to keep your attention on other tasks that require attention, like reinforcing your army while focusing on micro. It's a feature exclusive to Zerg so abuse it!

You build quite a few Queens which is good versus Terran but you don't hotkey them so it becomes almost impossible to use them to defend. When you spot a drop on the minimap you should be able to hit your Queen hotkey and a-move to the position the drop is heading. 5 Queens together are going to save you a lot of money you'd otherwise have to spend on lings and those early spores. Their strength lies in focusing the medivacs as a pack and transfusing as needed, but your queens are kind of lost sprinkled about your bases and become mere inject/ tumor producers.

Last thing I noticed is that you have no vision besides your intitial two overlords. You have no idea when Terran moves out so you're building units based on timing to feel safe. Look at my replay's minimap at 4:30 - 5:30, rallying your 3rd and 4th overlords to safe spaces between your 3rd and their natural helps in having your lings and queens at the drop location in advance. Have a ling in in front of their base to see their main moveouts.


While I agree I could obviously improve my general mechanics and that this was not my best game , it still had a 85+ spending quota, much higher then my opponent. And I knew when he was moving out this time so I fail to see relevance.

Now, macro better is always the right answer to anyone below GM but I don't think that was the worst thing this game for example.

Maybe I'm wrong, maybe had I just had 40 more lings I can hold easy but I think the problem is now more on how I take fights

Also I do have camera hotkeys and set them up at start but yeah I need to use them more. Hot keys I agree with , I rely way too much on 'select all'
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
Last Edited: 2016-10-29 19:44:42
October 29 2016 18:55 GMT
#63
Spending quota is misleading. It only measures how well you are spending compared to your income. It doesn't account for whether you're spending your money on the right things or how good of a job you're doing at maximizing your income. It would give someone with 40 drones at 4:00 mins spread over 3 bases the same score as someone with 30 drones at 4:00 mins on 1 base as long as they spend their income evenly well comparatively. Macro skill is just as much about getting more economy as it is about spending it.

You can look at the spending quota and say yours was much better than the opponents (according to the replay upload site's algorythm) but when I look at the army spending when the Terran's game ending push hits your 3rd at 9:40, your opponent has spent 6925 on army and you have spent 6550. He has more army supply with an army consisting of liberators, siege tanks, mines, medivacs and 1/1 marines than you have with a pure hatch tech ling baneling queen army.

Frankly what should happen is that his push hits and you have more army supply, 2/2 upgrades and a flock of muta/ corrupter to take out his air and if you lose the fight then you can blame your loss on army engagements.
I think esports is pretty nice.
IcemanAsi
Profile Joined March 2011
Israel681 Posts
Last Edited: 2016-10-30 09:26:06
October 29 2016 19:43 GMT
#64
On October 30 2016 03:55 Saechiis wrote:
Spending quota is misleading. It only measures how well you are spending compared to your income. It doesn't account for whether you're spending your money on the right things or how good of a job you're doing at maximizing your income. It would give someone with 40 drones at 4:00 mins spread over 3 bases the same score as someone with 30 drones at 4:00 mins on 1 base as long as they spend their income equally well in proportion. Macro skill is just as much about getting more economy as it is about spending it.

You can look at the spending quota and say yours was much better than the opponents (according to the replay upload site's algorythm) but when I look at the army spending when his game ending push hits your 3rd at 9:40, your opponent has spent 6925 on army and you have spent 6550. He has more army supply with an army consisting of liberators, siege tanks, mines, medivacs and 1/1 marines than you have with a pure hatch tech ling baneling force.

Frankly what should happen is that his push hits and you have significantly more army supply with 2/2 upgrades including a flock of muta/ corrupter to take out his air and if you lose the fight then you should focus on improving your engagements.


Okay, cool, so your saying I need to check if my 2/2 upgrades and spire units are up for this time? will do.

Here is another game, I think a better example. I see that I'm still missing 2/2 when the big fight happens and I think my biggest problem here was taking the 4th too late, but I don't know, I don't get this.

http://ggtracker.com/matches/6848721

Looking back at all my LBM vs. RRC games it seems the biggest problems I have is that my macro with ling bane muta is much worse, probably due to the higher larvae count and hence inject mechanics required by this style, also thinking about LBM it is a very much one fight per tech kind of style, where you need constant momentum to stay in the game.

You want one fight on ling-queen one fight on ling bane, one fight on ling-bane-muta then hit ling-bane-ultra and stay there, this forces to constantly manage macro, micro and tech progression, where roach ravager is much more forgiving in that regards.

Okay, so I think my two best vector of attack on this are:
- Improve injects and a faster 4th
- constantly be teching and aiming for the next composition ( one fight per tech mindset )

Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
Last Edited: 2016-10-30 12:33:17
October 30 2016 11:56 GMT
#65
Thing to note is that your opponent is playing super greedy throwing down such an early 3rd and if you don't play more greedy in return or try to punish you're going to be in a worse position than a standard ZvT. That said, your greed is limited by your injects this game. At 3:45 both your main and natural queen have 50 energy meaning you have missed 6 drones worth of larva which corresponds to the 350 minerals you have banked. You then throw down a spine and a spore since you saw a hellion and probably feel that you can afford it since there's no larva or gas.

The catch is that you don't need that spore and that spine and that you're basically flushing 275 minerals +missed drone mining away against an opponent that is investing heavily into economy. Instead of having 41 drones allowing you to start mining more gas and throwing down 2 evo chambers building additional queens and preparing for a lair and 4th, you now have 33 drones next to no gas 2 obsolete buildings and banked minerals.

Around 4 mins you make a round of lings you dont need to build because he has 3CC and he isn't moving out with his hellions as you can see with your Overlord. You make a Lair but you have only one drone mining gas, if you had the 12 drones that are missing at this point you could have 3 mining gasses and this would set you up for quick muta's. As it is the money on Lair is wasted as you don't have the gas income to support it. You haven't sent a queen to your finishing 3rd so you start missing inject time on that hatch as well.

While pointing out every error makes you seem like a worse player than you are I think it's important to put into perspective how much more shit you could have if you had a more efficient early game and that while your engagements have a lot of room for improvement it's better to start by having just way more units. If you use the thumb rule that you can only add gasses and buildings once you hit mineral saturation on your main and nat and that they can't go under that 16/16 saturation it will start becoming more obvious how drones are actually the thing that fuel your tech and ability to crush those pushes.

LBM is a unit based composition, you don't build spines or spores unless there's stuff like rushed cloack banshees or liberators. Static defense is most of the time a (wasted) money investment that could be avoided by having map vision, scouting and proper macro. If your opponent pokes with 4 hellions you have your extra queens hotkeyed to push them back and if they dive onto creep you have some lings you built when you saw the hellions move out hotkeyed to amove and surround them. You can start building static d when you have 4 bases going into Hive as you don't need to invest much more into economy at that point and you're spread out more and going into less mobile tech.

As for the runbys I saw you try in both games, you can't do that if you use your Select All unit hotkey as it will just send all the units back to where you amove for an engagement and result in a worse situation than when you would not counterattack.
I think esports is pretty nice.
IcemanAsi
Profile Joined March 2011
Israel681 Posts
October 30 2016 12:17 GMT
#66
On October 30 2016 20:56 Saechiis wrote:
Thing to note ...


Thanks, this info is great.
Prev 1 2 3 4 All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Korean StarCraft League #87
CranKy Ducklings126
LiquipediaDiscussion
OSC
18:00
OSC Elite Rising Star #18
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 161
Vindicta 28
StarCraft: Brood War
GuemChi 5578
Rock 26
NaDa 20
Dota 2
monkeys_forever499
League of Legends
Cuddl3bear17
Counter-Strike
fl0m763
taco 611
Super Smash Bros
hungrybox442
Other Games
summit1g9495
tarik_tv4085
C9.Mang0302
JimRising 181
ViBE72
minikerr7
Organizations
Other Games
BasetradeTV46
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• davetesta67
• RyuSc2 34
• EnkiAlexander 28
• mYiSmile115
• CranKy Ducklings SOOP3
• Migwel
• sooper7s
• LaughNgamezSOOP
• IndyKCrew
• Kozan
• intothetv
• AfreecaTV YouTube
StarCraft: Brood War
• RayReign 52
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift3752
Other Games
• Scarra655
Upcoming Events
WardiTV Team League
10h 32m
Big Brain Bouts
15h 32m
Fjant vs SortOf
YoungYakov vs Krystianer
Reynor vs HeRoMaRinE
RSL Revival
1d 8h
Cure vs Zoun
herO vs Rogue
WardiTV Team League
1d 10h
Platinum Heroes Events
1d 13h
BSL
1d 18h
RSL Revival
2 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
2 days
BSL
2 days
Replay Cast
2 days
[ Show More ]
Replay Cast
3 days
Afreeca Starleague
3 days
Light vs Calm
Royal vs Mind
Wardi Open
3 days
Monday Night Weeklies
3 days
OSC
3 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Rush vs PianO
Flash vs Speed
Replay Cast
5 days
Afreeca Starleague
5 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

KCM Race Survival 2026 Season 1
WardiTV Winter 2026
Underdog Cup #3

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.