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On October 29 2016 22:19 Saechiis wrote: LBM has a pretty high initial mechanical requirement. From what I saw in your replay your main problem is that you've not met that mechanical level to a degree where strategy is relevant.
In terms of hotkey usage, start using camera hotkeys for at least your first 4 base locations and then use that to jump from base to base and box inject. You seem to edge scroll a lot which wastes time when you're doing base management (set edge pan to max speed btw). Get into the habit of spamming F1 through F5 to check up on your bases, injects and drone saturation. If your injects slip shift queue dump that energy (at 9 minutes you have 2 full energy queens sitting by your natural) you should be starved on larvae when you're making lings, but that problem doesn't arise because you have too little drones and start lair, triple gas, double evo and double spores whilst not being saturated on minerals. You should have 16 drones on minerals at your main and nat and from then on start using fresh drones to start gasses and saturate them. Minerals are the main course, gas is seasoning. If you lose drones or miss overlords you have to accept the delay to your tech or you just end up with too little of everything like in this game.
Hotkey your lings as you build them, you don't seem to do this and it's really important to Zerg. Hotkeying units you're building is what makes it possible to keep your attention on other tasks that require attention, like reinforcing your army while focusing on micro. It's a feature exclusive to Zerg so abuse it!
You build quite a few Queens which is good versus Terran but you don't hotkey them so it becomes almost impossible to use them to defend. When you spot a drop on the minimap you should be able to hit your Queen hotkey and a-move to the position the drop is heading. 5 Queens together are going to save you a lot of money you'd otherwise have to spend on lings and those early spores. Their strength lies in focusing the medivacs as a pack and transfusing as needed, but your queens are kind of lost sprinkled about your bases and become mere inject/ tumor producers.
Last thing I noticed is that you have no vision besides your intitial two overlords. You have no idea when Terran moves out so you're building units based on timing to feel safe. Look at my replay's minimap at 4:30 - 5:30, rallying your 3rd and 4th overlords to safe spaces between your 3rd and their natural helps in having your lings and queens at the drop location in advance. Have a ling in in front of their base to see their main moveouts.
I really think you overstate the importance of mechanics. There are many Zergs that do just fine at gm / pro level without using a ton of camera hotkeys or even hotkeying their units. True and Guru just to give two examples.
What is more important is that you find a way to be comfortable with. You need to be able to quickly accomplish all macro related tasks. Whether you do that by clicking on the minimap, spamming home cam or using camera hotkeys is your thing, you simply have to able to do it.
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On October 29 2016 22:19 Saechiis wrote: LBM has a pretty high initial mechanical requirement. From what I saw in your replay your main problem is that you've not met that mechanical level to a degree where strategy is relevant.
In terms of hotkey usage, start using camera hotkeys for at least your first 4 base locations and then use that to jump from base to base and box inject. You seem to edge scroll a lot which wastes time when you're doing base management (set edge pan to max speed btw). Get into the habit of spamming F1 through F5 to check up on your bases, injects and drone saturation. If your injects slip shift queue dump that energy (at 9 minutes you have 2 full energy queens sitting by your natural) you should be starved on larvae when you're making lings, but that problem doesn't arise because you have too little drones and start lair, triple gas, double evo and double spores whilst not being saturated on minerals. You should have 16 drones on minerals at your main and nat and from then on start using fresh drones to start gasses and saturate them. Minerals are the main course, gas is seasoning. If you lose drones or miss overlords you have to accept the delay to your tech or you just end up with too little of everything like in this game.
Hotkey your lings as you build them, you don't seem to do this and it's really important to Zerg. Hotkeying units you're building is what makes it possible to keep your attention on other tasks that require attention, like reinforcing your army while focusing on micro. It's a feature exclusive to Zerg so abuse it!
You build quite a few Queens which is good versus Terran but you don't hotkey them so it becomes almost impossible to use them to defend. When you spot a drop on the minimap you should be able to hit your Queen hotkey and a-move to the position the drop is heading. 5 Queens together are going to save you a lot of money you'd otherwise have to spend on lings and those early spores. Their strength lies in focusing the medivacs as a pack and transfusing as needed, but your queens are kind of lost sprinkled about your bases and become mere inject/ tumor producers.
Last thing I noticed is that you have no vision besides your intitial two overlords. You have no idea when Terran moves out so you're building units based on timing to feel safe. Look at my replay's minimap at 4:30 - 5:30, rallying your 3rd and 4th overlords to safe spaces between your 3rd and their natural helps in having your lings and queens at the drop location in advance. Have a ling in in front of their base to see their main moveouts.
While I agree I could obviously improve my general mechanics and that this was not my best game , it still had a 85+ spending quota, much higher then my opponent. And I knew when he was moving out this time so I fail to see relevance.
Now, macro better is always the right answer to anyone below GM but I don't think that was the worst thing this game for example.
Maybe I'm wrong, maybe had I just had 40 more lings I can hold easy but I think the problem is now more on how I take fights
Also I do have camera hotkeys and set them up at start but yeah I need to use them more. Hot keys I agree with , I rely way too much on 'select all'
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Spending quota is misleading. It only measures how well you are spending compared to your income. It doesn't account for whether you're spending your money on the right things or how good of a job you're doing at maximizing your income. It would give someone with 40 drones at 4:00 mins spread over 3 bases the same score as someone with 30 drones at 4:00 mins on 1 base as long as they spend their income evenly well comparatively. Macro skill is just as much about getting more economy as it is about spending it.
You can look at the spending quota and say yours was much better than the opponents (according to the replay upload site's algorythm) but when I look at the army spending when the Terran's game ending push hits your 3rd at 9:40, your opponent has spent 6925 on army and you have spent 6550. He has more army supply with an army consisting of liberators, siege tanks, mines, medivacs and 1/1 marines than you have with a pure hatch tech ling baneling queen army.
Frankly what should happen is that his push hits and you have more army supply, 2/2 upgrades and a flock of muta/ corrupter to take out his air and if you lose the fight then you can blame your loss on army engagements.
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On October 30 2016 03:55 Saechiis wrote: Spending quota is misleading. It only measures how well you are spending compared to your income. It doesn't account for whether you're spending your money on the right things or how good of a job you're doing at maximizing your income. It would give someone with 40 drones at 4:00 mins spread over 3 bases the same score as someone with 30 drones at 4:00 mins on 1 base as long as they spend their income equally well in proportion. Macro skill is just as much about getting more economy as it is about spending it.
You can look at the spending quota and say yours was much better than the opponents (according to the replay upload site's algorythm) but when I look at the army spending when his game ending push hits your 3rd at 9:40, your opponent has spent 6925 on army and you have spent 6550. He has more army supply with an army consisting of liberators, siege tanks, mines, medivacs and 1/1 marines than you have with a pure hatch tech ling baneling force.
Frankly what should happen is that his push hits and you have significantly more army supply with 2/2 upgrades including a flock of muta/ corrupter to take out his air and if you lose the fight then you should focus on improving your engagements.
Okay, cool, so your saying I need to check if my 2/2 upgrades and spire units are up for this time? will do.
Here is another game, I think a better example. I see that I'm still missing 2/2 when the big fight happens and I think my biggest problem here was taking the 4th too late, but I don't know, I don't get this.
http://ggtracker.com/matches/6848721
Looking back at all my LBM vs. RRC games it seems the biggest problems I have is that my macro with ling bane muta is much worse, probably due to the higher larvae count and hence inject mechanics required by this style, also thinking about LBM it is a very much one fight per tech kind of style, where you need constant momentum to stay in the game.
You want one fight on ling-queen one fight on ling bane, one fight on ling-bane-muta then hit ling-bane-ultra and stay there, this forces to constantly manage macro, micro and tech progression, where roach ravager is much more forgiving in that regards.
Okay, so I think my two best vector of attack on this are: - Improve injects and a faster 4th - constantly be teching and aiming for the next composition ( one fight per tech mindset )
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Thing to note is that your opponent is playing super greedy throwing down such an early 3rd and if you don't play more greedy in return or try to punish you're going to be in a worse position than a standard ZvT. That said, your greed is limited by your injects this game. At 3:45 both your main and natural queen have 50 energy meaning you have missed 6 drones worth of larva which corresponds to the 350 minerals you have banked. You then throw down a spine and a spore since you saw a hellion and probably feel that you can afford it since there's no larva or gas.
The catch is that you don't need that spore and that spine and that you're basically flushing 275 minerals +missed drone mining away against an opponent that is investing heavily into economy. Instead of having 41 drones allowing you to start mining more gas and throwing down 2 evo chambers building additional queens and preparing for a lair and 4th, you now have 33 drones next to no gas 2 obsolete buildings and banked minerals.
Around 4 mins you make a round of lings you dont need to build because he has 3CC and he isn't moving out with his hellions as you can see with your Overlord. You make a Lair but you have only one drone mining gas, if you had the 12 drones that are missing at this point you could have 3 mining gasses and this would set you up for quick muta's. As it is the money on Lair is wasted as you don't have the gas income to support it. You haven't sent a queen to your finishing 3rd so you start missing inject time on that hatch as well.
While pointing out every error makes you seem like a worse player than you are I think it's important to put into perspective how much more shit you could have if you had a more efficient early game and that while your engagements have a lot of room for improvement it's better to start by having just way more units. If you use the thumb rule that you can only add gasses and buildings once you hit mineral saturation on your main and nat and that they can't go under that 16/16 saturation it will start becoming more obvious how drones are actually the thing that fuel your tech and ability to crush those pushes.
LBM is a unit based composition, you don't build spines or spores unless there's stuff like rushed cloack banshees or liberators. Static defense is most of the time a (wasted) money investment that could be avoided by having map vision, scouting and proper macro. If your opponent pokes with 4 hellions you have your extra queens hotkeyed to push them back and if they dive onto creep you have some lings you built when you saw the hellions move out hotkeyed to amove and surround them. You can start building static d when you have 4 bases going into Hive as you don't need to invest much more into economy at that point and you're spread out more and going into less mobile tech.
As for the runbys I saw you try in both games, you can't do that if you use your Select All unit hotkey as it will just send all the units back to where you amove for an engagement and result in a worse situation than when you would not counterattack.
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On October 30 2016 20:56 Saechiis wrote: Thing to note ...
Thanks, this info is great.
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