• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:40
CEST 14:40
KST 21:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Esports World Cup 2025 - Brackets Revealed14Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission extension3Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7
StarCraft 2
General
RSL Revival patreon money discussion thread Who will win EWC 2025? Server Blocker Weekly Cups (July 7-13): Classic continues to roll The GOAT ranking of GOAT rankings
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament FEL Cracov 2025 (July 27) - $8000 live event Sea Duckling Open (Global, Bronze-Diamond) RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome
Brood War
General
Soulkey Muta Micro Map? Flash Announces (and Retracts) Hiatus From ASL BGH Auto Balance -> http://bghmmr.eu/ [ASL19] Finals Recap: Standing Tall BW General Discussion
Tourneys
[Megathread] Daily Proleagues Cosmonarchy Pro Showmatches CSL Xiamen International Invitational [BSL20] Non-Korean Championship 4x BSL + 4x China
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread CCLP - Command & Conquer League Project The PlayStation 5
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2025!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 699 users

LOTV Rule of 1-gas ZvT MLB - PiG's Guide

Forum Index > StarCraft 2 Strategy
Post a Reply
Normal
PiGStarcraft
Profile Blog Joined December 2010
Australia987 Posts
Last Edited: 2017-02-03 04:49:04
December 17 2015 21:09 GMT
#1
Daily:


Spawning Tool: http://lotv.spawningtool.com/build/45833/

The Rule of 1-gas ZvT is a build that uses the bare minimum of gas to power up the huge production that Zerg need to mass muta-ling-bane in numbers that can rival the endless Terran bio-mine pushes. You will use a mineral-only defence of mass queens and lings to defend all early aggression and begin covering the map in creep. Meanwhile you use just a single gas geyser to get basics like upgrades started whilst all of your focus is on minerals. Since you focus so much on minerals you can afford to overwhelm aggression whilst massing drones and then suddenly explode into extra gas mining only once all 3 bases are fully saturated on 16+ drones on minerals.

This style jumps straight to the macro game where you have a big income and need to spend well. It will push you to organise your macro cycle and improve your spending. Creep spread is integral to the effectiveness of this style so you will need to focus a lot more on creep than you ever have before! Within a few games with this style you’ll find yourself with hordes of ling-bane swarming your opponent and relentlessly rolling over the top of their pushes… even when floating thousands of unspent minerals! As you get more experience you’ll improve your micro vs mines, learn when and how to use deadly counterattacks and to use any lull in pressure to grow your creep exponentially.

Build Order


  • 17 hatch 18 gas 17 pool
  • Pull off gas at 100 for ling speed
  • 3rd queen ASAP
  • 3:30 3rd hatchery + back on gas
  • Then start nonstop queen production and put back on gas
  • Drone super hard
  • 4:45-5:00 2xevo
  • Fast bane nest at 5:10 this game - being very safe vs a potential hellbat followup
  • @3-base saturation - take 5 gases
  • 6:00 (your next 100 gas after 1-1 and bane nest) - Lair (very late this game because snute made 4 safety banelings because he wasn’t scouting, he was worried about a big hellbat-marine-medivac attack.
  • 10-12 total queen count, 3 injecting, the rest as your defence/creep squad
  • 4th base + macro hatch (double macro hatch until you get better at spending money) as soon as you have extra money. Should be around 5:00 in most games


Notes, strategy, details
  • 2-2 is a bit late in this game because of late lair and an engagement distracting snute
  • Maximum 15 mutas: Huge focus on ling-bane
  • You can go corruptors or infestors → Ultras instead of mutas and this is still an ideal build for those styles. However mutas is the more common approach
  • In rare situations you can mass mutas very high off this opening and do big counterattacks with them’
  • Taking the gas: Many players struggle with the mechanics of quickly taking so many gas at once whilst keeping up micro. My favourite method involves bouncing between each base and resetting its drone rally to the minerals whilst dropping the geysers. This way your new drones popping will naturally spread across all 3 bases rather than all running to the 3rd and then having to send them back to your main and natural gas geysers.
  • Double Macro hatch: When you’re first getting used to the style you will need 2 macro hatcheries and a 4th base all much earlier than you would with other builds. It’s important to get these early because once you hit 66 drones you’ll have an endless hunger for larva to mass out your ling-bane armies


Dumping Queen energy
As soon as your macro hatches and 4th base finish you should que up your queens to “dump” a huge amount of injects all at once. This will turn these extra hatcheries into nonstop producing “larva-machines” without you having to learn an APM-inefficient inject cycle where you try to hit all 6 hatches.

Creep-spread
Don’t mass tumors - just 2-3 tumors in any one direction is more than enough - focus on spreading active tumors rather than throwing down masses of new tumors. This way you can get into a rhythm and do it regularly and APM-efficiently

Creep-queen hotkey and positioning
It’s vital you have a dedicated hotkey to your creep queens.
You need to manually target them onto medivacs in the earlygame
You need to be able to easily tell them to re-spread creep throughout the entire game
After you spread creep always use shift to que them to walk back to a safe area - if you leave your queens exposed on the edge of creep they can easily be sniped by stimmed bio when you’re not watching

Don’t let him pull you around

You need to stop them disrupting your macro so you can focus on your build and spending your income constantly
Jump under the medivacs with lings whenever you force them to pickup so they can’t just unload off the edge of creep and poke back in again.

Even small ling counterattacks that you don’t micro heavily can pull your opponents attention away, buying you precious moments to get your macro in order

Clicking small squads of ling-bane into a push edging onto creep is a great way to force a lot of APM and attention away from your opponent - as well as being an efficient way to set off widow mines before the main engagement

Counterattacks

From 150 supply+ direct engagements can become problematic as the marauder wall thickens and the explosive damage of the mines and marines becomes harder to overwhelm. At this point you want to use your mobility to gain advantage rather than attacking in a huge blob into a pre-spread terran army off creep.

Huge ling counterattacks of 50-100 lings have great explosive power. You usually want to hit the natural and try to get some lings into the main on top of the production whilst the rest overwhelm any units at the rally point and clear the natural mineral line. Even the best players will usually react too slowly to raise their depots in time.

You can add banelings in and roll banes into mineral lines however as it hits slower and takes more time to set up it’s harder to master these counterattacks


Stages of Learning:

Stage 1 - Refining the Opening

    When you’re first learning you will struggle with building such a fast economy whilst defending pressure
    Focus just on constant spending of larva and not getting supply blocked whilst spreading creep and defending
    Drop evos, lair, bane nest, all around the same time when you have the spare APM and money - don’t stress over these being “late” once the economy building is natural you can work on getting these just right


Stage 2 - Rhythm
    Stop at 66 drones each game - never go up to the ideal potential worker count of 75-80 drones. Only transfer drones to 4th base onwards as your bases mine out
    Stay on muta-ling-bane and Lair tech all game. Never go Hive.
    This will force you to focus on your earlygame buildup and simplify the mid to lategame
    Allowing you to focus on your creep + production + engagement rhythm and your handling of mutalingbane.


Common Questions:

Isn’t your gas too slow? How will you get enough banelings or mutas to survive?
    Lings actually more important
    mutas/banes can help you defend the first few waves but you’ll be behind on production economy and won’t be able to keep up unless they mess up their spreads vs banes


I can’t spend my money - is this build too advanced for me?
    Even GM players can’t spend their money when they first start learning this style - it just takes a bit of practice!
    I regularly have gold-diamond players first learning this build floating vast amounts of minerals, but still crushing their opponents. Even though your spending won’t be perfect, following this build will push you into strong macro play and teach you to improve drastically at it





Old Guide spoilered under here for posterity's sake:
+ Show Spoiler +
Edit 20th September 2016: A few small tweaks to the order, but the fundamentals are the same. Sick build, super powerful and something pros have steadily gravitated towards more and more. The efficiency of this style has allowed it to stand the test of time. You also can go mass muta with this as long as you keep trading/finding damage and reducing the liberator count. They only get hard-countered once there's 6+ liberators all together.

Hi TL,

A lot of players have been struggling with ling-bane muta. Players have been saying that it's too weak now because of the larva change and liberators countering mutas. I've been watching a lot of ZvT where players try to play it at both amateur and pro level, and their's been a lot of inefficiencies that don't fit the new economy or strategy of lotv.



Here's a decent macro game of me doing the style. Note it's not perfect execution and following the build order over any replays or vods is usually ideal. (twitch VoD for people in Germany: http://www.twitch.tv/x5_pig/v/29893365)



Here's a game vs ForGG's 2-base marine-tank timing. Useful for showing the reliance on heavy zergling counts to keep us safe and defend off a low gas count. Also shows how strong those extra queens are for focusing down medivacs and tanking vs early pushes (twitch VoD for people in Germany: http://www.twitch.tv/x5_pig/v/29891564)


People don't seem to have adapted to the LOTV economy and are simply teching too fast, defending hellbat timings poorly and building too many mutas allowing them to be overwhelmed by Terran. So I've decided to post my current build showing an incredibly solid and well rounded opening where you defend absolutely any early pressure just with queens and a spine, and then control the midgame with mass ling-bane to get insane creep spread. We add mutas (or corrupters) to help control drops whilst teching to a fast hive and ultra-infestor. We use huge counter-attacks to buy time and take small trades rather than engaging right into a huge Terran pre-spread.



Safe Opening:
  • 17 hatch, 18 gas, 17 pool
  • 6 lings
  • 32 3rd base+3rd queen (sneak drone around reaper if you have to, otherwise bully it away with lings)
  • 33 overlord


From there:
  • Pull off gas @100
  • Back on gas 3:00 (if you struggle with such a tight build, you can delay this to 3:30 and delay evos until closer to 5:00)
  • 45/4:00 3xqueens
  • 4:00 spine (only if you struggle vs hellbats, not needed for high level players since the queen range) + go to 6-7 queens if you haven’t already.
  • 4:15 2xevo
  • Only put down 2-3 tumors at first, save the rest of your energy for transfuse when dealing with hellbat or other 5:00 pushes (first queen at natural should drop her 2nd lot of energy as creep to make sure you get it started asap)
  • Fast 4th base whenever you have the minerals
  • @oversaturation go to 6 gases THIS IS THE MOST IMPORTANT PART OF THE BUILD. It means once your 3 mineral lines are OVERSATURATED only then do you take all 5 extra gases at once



  • @Lair spire and bane speed
  • 4th injecting queen on 4th base AND when macro finishes dump excess creep queen energy into them. Preferably que up 4-5 injects on each hatchery for endless midgame larva.
  • 2xmacro hatcheries whenever you have the cash
  • No more than 15 muta, if they already have more than 2 liberators just go straight to corruptors.
  • @75%spire drop infestation pit -->Hive --> 3 vipers, ultras and corrupters. Obviously the vipers/corrupters are only needed vs liberators ... so you'll need them every single game!
  • Only go Hive once you have your 4th base saturated - otherwise you can't afford 3-3, ultras and vipers etc
  • Sick creep spread
  • If you want, you can add in lurkers spread over the map and to defend/control space while your counters rekt his bases



Scouting
  • 3:30 - Is there a starport or is there a 3rd CC?
  • 4:30 Spores vs starport - (try to delay your spores when possible)
  • 5:00 - Mech or bio?


Gas spending order
  • ling speed
  • evos
  • lair
  • Bane nest
  • 2-2
  • Bane speed
  • Spire

Note: Swap evos and lair if any chance of aggression (Current meta this is most games so it's usually the best)
Often you just get everything around the same time anyway but mo

Learning the Build
When you first learn the build just delay your tech and gas spending for ages and put ALL your focus on getting the hatcheries and drones out on time. Only add tech and upgrades ONCE you've saturated all 3-bases AND taken all your gases, + have a 4th base and macro hatch down. It's very late tech but your insane econ will allow you to thrive.

Once you learn how to do the build fluidly you will find that the best way to play the build is to go for nice fast double evo around 3:40 to get those upgrades started and head forwards in the gas spending order outlined above.


Regular Style:
  • Once we hit 66 drones we just mass lingbane nonstop. We only drone our 4th after we crush a pressure and have map dominance, allowing us to spread creep everywhere and buying us lots of time.
  • Never go past 14 mutalisks, if they’re building more than initial harassment liberators early then just go corruptors (you can use the piss squad to snipe bases very well if they’re very defensive - 10 corruptors to piss down a CC in ~8 seconds. They can usually repair and save it in time but sometimes you’ll get it, and either way you’ll waste a lot of their cash)
  • Go straight for Hive is the big focus.
  • A big drop-defence squad on our 3rd army hotkey if they’re drop-heavy
  • Once you get to 150supply+ and still don't have ultras you only want to take direct engagements if you have a good surround. Instead it's easier to set up a lot of counterattacks and buy time by countering with 80 lings into their natural/main as they get halfway across the map.
  • Once Ultras and a few infestors are out you can usually roll over the Terran.
  • Make sure you're leaving burrowed lings/pooping overlords to deny expansions
  • Add 5 broodlords and some queens to your composition to break entrenched defensive locations, and to outrange ghosts.


I hope this guide helps the lovers of muta-lingbane out there find a a way to play this style out and most importnatly give players an understanding of just how important your mineral economy is if you want to play ling-bane-muta vs bio.

Please post questions below so I can elaborate on areas you're not sure of
Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
Maxie
Profile Joined August 2010
Sweden2653 Posts
December 17 2015 21:23 GMT
#2
Do you switch unit composition if you scout mech?
PiGStarcraft
Profile Blog Joined December 2010
Australia987 Posts
December 17 2015 21:56 GMT
#3
On December 18 2015 06:23 Maxie wrote:
Do you switch unit composition if you scout mech?


Yep just standard go roach-hydra lots of vipers and steadily trade out your roach/hydra for ultra/queen whilst adding double air upgrades. Keep abducting units for free and parasitic bomb any air for an easy win.
Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
Dr Bjorn
Profile Joined October 2015
7 Posts
December 17 2015 23:50 GMT
#4
Why do you go hatch pool gas instead of hatch gas pool? Also to add on to that, why 6 lings instead of 4? Up until now I've been able to survive on most maps with the standard opener and 4 lings.
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
December 18 2015 04:04 GMT
#5
If your opponent opens 2 rax reaper or similar, do you defend with lings and still do this style, or do you go for roaches?
Creator of sc2unmasked.com
BigRedDog
Profile Joined May 2012
461 Posts
December 18 2015 04:13 GMT
#6
thanks for posting this..very good stuff!
Big Red Dog!
Anvil666
Profile Joined October 2007
Germany122 Posts
December 18 2015 15:04 GMT
#7
Dear pig, been watching your stream a lot lately and have found your style quite interesting. I've been struggeling with exactly those types of pushes. So a huge thanks to you for posting this! Will check this out for sure!
EJK
Profile Blog Joined September 2013
United States1302 Posts
December 18 2015 16:24 GMT
#8
pig i hate playing against your creep spread >_> it's like trying to clean up a leaky faucet, theres always more after you look away for a minute!
Sc2 Terran Coach, top 16GM NA - interested in coaching? Message me on teamliquid!
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2015-12-18 17:34:23
December 18 2015 17:34 GMT
#9
Back to the Future!
MapleLeafSirup
Profile Joined July 2009
Germany950 Posts
December 18 2015 21:18 GMT
#10
My biggest concern are still the widow mines. I am not too good at control and even if I pay attenttion all game long, sooner or later the moment will come where I lose all my banelings to 2 mines and then the game is over. Same can happen to mutalisks. It is just so frustrating to play this style because your army is so fragile.
PiGStarcraft
Profile Blog Joined December 2010
Australia987 Posts
Last Edited: 2015-12-19 06:22:36
December 19 2015 06:21 GMT
#11
I just edited the OP to include twitch vod links for German folk unable to watch the YT vods without using a proxy.

On December 18 2015 08:50 Dr Bjorn wrote:
Why do you go hatch pool gas instead of hatch gas pool? Also to add on to that, why 6 lings instead of 4? Up until now I've been able to survive on most maps with the standard opener and 4 lings.


I prefer the faster pool for faster queens, lings and if vs proxy reaper, roach warren. 6 lings to make sure you can chase the reaper off and get a 3rd down asap. Any delay on that is very punishing. Also top players have very good reaper control so if you make a small mistake building only 4 lings can punish you a lot.

On December 18 2015 13:04 oOOoOphidian wrote:
If your opponent opens 2 rax reaper or similar, do you defend with lings and still do this style, or do you go for roaches?


I prefer to skip inject/creep for the most part, get a roach warren, add more queens, get 5-8 roaches out and try to hold the cliffs/highground. If they keep building reapers I make a few of them into ravagers (superior range) and add some lings.

On December 19 2015 06:18 MapleLeafSirup wrote:
My biggest concern are still the widow mines. I am not too good at control and even if I pay attenttion all game long, sooner or later the moment will come where I lose all my banelings to 2 mines and then the game is over. Same can happen to mutalisks. It is just so frustrating to play this style because your army is so fragile.


With good macro you can actually afford to take a few horrendous widow mine hits and the game won't be over. However I understand some people find it a bit too punishing on their micro/reactions. If you prefer to play roach ravager into infestor ultra that's completely viable too!

On December 19 2015 01:24 EJK wrote:
pig i hate playing against your creep spread >_> it's like trying to clean up a leaky faucet, theres always more after you look away for a minute!


Haha thanks mate, creep makes zerg sooo much more powerful, and the mobility and swarming nature of this style really allows you to go crazy with it.
Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
Xelothar
Profile Joined September 2013
Germany3 Posts
December 19 2015 08:52 GMT
#12
Thank you for this glorious guide Pig. I really wanted to go away from roach ravager in ZvT and ZvP, i used both your guides, trained them a bit in customs, against clanmembers and then on ladder. I really appreciate your work and stable macro-oriented playstyle.
I got promoted to Master league NA yesterday.
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
December 19 2015 08:59 GMT
#13
Thanks, I've been kind of doing some of the stuff in here, but there's a lot that would have taken me forever to figure out. I've also been getting totally lost late game. It helped a lot seeing what maxed out army you were going for, and that fight at 19:30 was epic. It lasted like 30 seconds.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
A_needle_jog
Profile Blog Joined December 2015
Korea (South)699 Posts
December 19 2015 09:23 GMT
#14
Muta play needs perfect timing. When you play infestor roach ravager you can still take great fights even if you made mistakes, but when you go Muta you need very good play all game long.

When you play muta you need to defend all enemy push perfect and then when you have muta you are not ahead, but maybe even.

Maybe Muta a bit stronger now after 1 month after release, because people do not expect Muta, but when terran know again how to properly scout muta play then they hit timing pushes again to keep you on 3 base.

I tried many builds and many mutas. You can still do it, but not so strong. You need to perfect scout, if not then timing pushes will kill you. If base turtle terran then you have hard time with Mutas against liberator and widow mine.


But against Protoss it is different now. Mutas strong. Soon meta will shift in ZvP to Ling Baneling Muta into curruptor broodloard. Early baneling speed is key to fight adept, because adept very strong.

I think mutas should be saved for Protoss. Infestor really good versus terran. Game still evolving.
http://kr.battle.net/sc2/ko/profile/3949980/1/llllllllllll/
PiGStarcraft
Profile Blog Joined December 2010
Australia987 Posts
December 19 2015 15:23 GMT
#15
On December 19 2015 18:23 A_needle_jog wrote:
Muta play needs perfect timing. When you play infestor roach ravager you can still take great fights even if you made mistakes, but when you go Muta you need very good play all game long.

When you play muta you need to defend all enemy push perfect and then when you have muta you are not ahead, but maybe even.

Maybe Muta a bit stronger now after 1 month after release, because people do not expect Muta, but when terran know again how to properly scout muta play then they hit timing pushes again to keep you on 3 base.

I tried many builds and many mutas. You can still do it, but not so strong. You need to perfect scout, if not then timing pushes will kill you. If base turtle terran then you have hard time with Mutas against liberator and widow mine.


But against Protoss it is different now. Mutas strong. Soon meta will shift in ZvP to Ling Baneling Muta into curruptor broodloard. Early baneling speed is key to fight adept, because adept very strong.

I think mutas should be saved for Protoss. Infestor really good versus terran. Game still evolving.


It might prove that ling-bane styles aren't great with time, however I've seen 0 evidence that it's any worse than in HoTS ZvT. In experience if you focus your build on ling-bane with this build (HUGE focus on minerals, later tech) and think of the mutas as just a small defensive force, you can have some great success. The real focus of this guide is how to open up and defend with just queen-ling and a spine crawler, to get a sick mineral economy, great creep-spread and a fast 4th base. From there we can adapt in many directions as the meta evolves.
Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
A_Scarecrow
Profile Joined March 2013
Australia721 Posts
December 21 2015 02:36 GMT
#16
ive been trying this build and ive struggled with bio tank pushes. any advice it hits before mutas are out.
EJK
Profile Blog Joined September 2013
United States1302 Posts
December 21 2015 03:21 GMT
#17
Hey pig. Do you think teching to fast hive could be vulnerable to some cyclone hellion liberator timings that could hit pre hive?

I believe infestors can be countered by ballistic range liberators and cyclone micro
Sc2 Terran Coach, top 16GM NA - interested in coaching? Message me on teamliquid!
Liquid`Ret
Profile Blog Joined October 2002
Netherlands4511 Posts
Last Edited: 2015-12-21 04:59:16
December 21 2015 04:58 GMT
#18
nice guide, been playing pretty similar but focussing on having a super fast macro hatch before lair usually feel like it helps more than the super quick 4th because you wont be able to drone it straight away in normal games unless youre winning big time already anyway - little benefit
Team Liquid
PiGStarcraft
Profile Blog Joined December 2010
Australia987 Posts
Last Edited: 2015-12-21 06:45:36
December 21 2015 06:41 GMT
#19
On December 21 2015 11:36 A_Scarecrow wrote:
ive been trying this build and ive struggled with bio tank pushes. any advice it hits before mutas are out.


Lingbane should rekt it if we've macro'd well enough. However there are a few problem maps/spawns where you might want to counter super hard as they reach the edge of your creep - Ulrena, vertical Seras cliff push etc all have really hard to engage areas especially without mutas/corruptors out yet.

Generally just make sure you focus on lings (banes not as important vs tanks) and try to pre-spread and flank. Also having good creep spread will be very beneficial.

If it's a fast 2-base heavy committment and you didn't realise and are up at 70 drones, you need to try and work on scouting I think.

On December 21 2015 13:58 Liquid`Ret wrote:
nice guide, been playing pretty similar but focussing on having a super fast macro hatch before lair usually feel like it helps more than the super quick 4th because you wont be able to drone it straight away in normal games unless youre winning big time already anyway - little benefit


Thanks mate. Yeah I make sure to start injecting that 4th base just as if it's a macro hatch super fast, and the macro hatch is usually not far behind it! My way definitely is a bit riskier as the hatch is exposed but I like to have that option so in games where I've really destroyed a hellbat timing/drop/surrounded the early helions I can go straight to 10 drones on the 4th base and go super-powerful mode.
Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
A_Scarecrow
Profile Joined March 2013
Australia721 Posts
Last Edited: 2015-12-21 13:14:23
December 21 2015 13:10 GMT
#20
On December 21 2015 15:41 PiGStarcraft wrote:
Show nested quote +
On December 21 2015 11:36 A_Scarecrow wrote:
ive been trying this build and ive struggled with bio tank pushes. any advice it hits before mutas are out.


Lingbane should rekt it if we've macro'd well enough. However there are a few problem maps/spawns where you might want to counter super hard as they reach the edge of your creep - Ulrena, vertical Seras cliff push etc all have really hard to engage areas especially without mutas/corruptors out yet.

Generally just make sure you focus on lings (banes not as important vs tanks) and try to pre-spread and flank. Also having good creep spread will be very beneficial.

If it's a fast 2-base heavy committment and you didn't realise and are up at 70 drones, you need to try and work on scouting I think.
.

yeah scouting is okish i do okay in that department but the spawns like your said have been really killer especially on ulrena i go roach ravager on that map and still have 50/50 chance on winning. ill work in it! i really want to get to gm but sometimes i feel so far from it cause of zvt being below 50%.
PiGStarcraft
Profile Blog Joined December 2010
Australia987 Posts
December 29 2015 05:14 GMT
#21
On December 21 2015 22:10 A_Scarecrow wrote:
Show nested quote +
On December 21 2015 15:41 PiGStarcraft wrote:
On December 21 2015 11:36 A_Scarecrow wrote:
ive been trying this build and ive struggled with bio tank pushes. any advice it hits before mutas are out.


Lingbane should rekt it if we've macro'd well enough. However there are a few problem maps/spawns where you might want to counter super hard as they reach the edge of your creep - Ulrena, vertical Seras cliff push etc all have really hard to engage areas especially without mutas/corruptors out yet.

Generally just make sure you focus on lings (banes not as important vs tanks) and try to pre-spread and flank. Also having good creep spread will be very beneficial.

If it's a fast 2-base heavy committment and you didn't realise and are up at 70 drones, you need to try and work on scouting I think.
.

yeah scouting is okish i do okay in that department but the spawns like your said have been really killer especially on ulrena i go roach ravager on that map and still have 50/50 chance on winning. ill work in it! i really want to get to gm but sometimes i feel so far from it cause of zvt being below 50%.


Yeah if you play roach ravager in those spots play it 55 drone-style where you go 6-gas but only half saturate your 3rd mineral line, look to deny terran 3rd and reduce tank count whenever possible. Super all-in/timing-based but amazing for crushing an aggressive player and pretty good at busting a defensive one!
Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
sc2locke
Profile Joined September 2012
United States2 Posts
January 07 2016 05:44 GMT
#22
Thanks pig, this has helped my zvt a lot.
"aut viam inveniam aut faciam "
Hungry101
Profile Joined November 2015
25 Posts
January 11 2016 08:44 GMT
#23
When should I stop droning (temporarily) to make units when playing vs 2-base and vs 3-base Terran (I'm assuming I still want to reach 80-88 Drones on 4 bases)? I remember in the last PiG 1-gas guide in HoTS Terrans would hit at like 8:30 off 2 bases and 10:30-11:00 on 3.

Also when are the normal times that I should expect to see Natural and 3rd being placed?

Thanks for the great write up I really rely on guides like these.
PiGStarcraft
Profile Blog Joined December 2010
Australia987 Posts
January 13 2016 20:17 GMT
#24
On January 11 2016 17:44 Hungry101 wrote:
When should I stop droning (temporarily) to make units when playing vs 2-base and vs 3-base Terran (I'm assuming I still want to reach 80-88 Drones on 4 bases)? I remember in the last PiG 1-gas guide in HoTS Terrans would hit at like 8:30 off 2 bases and 10:30-11:00 on 3.

Also when are the normal times that I should expect to see Natural and 3rd being placed?

Thanks for the great write up I really rely on guides like these.


It really depends on the attack. Normally I just base my response around where to stop my own economy. So vs fast 2-base attacks an absolute max of 60 drones, 4-gas is normally where I'm start pumping units.

I'm still pretty rough on game timer for most of these but here's some general ones:

Hellbat timing: 4:40.
2-base 3-rax 2xmedivac + stim attack (no early factory for helions) = ~5:30 double drop
2-base 3-rax 2xmedivac + stim attack (with helions = ~6:15 double drop
^fast 2-base marine-tank timings have similar timings.
vs 3-base you can sometimes drone ~8 drones on your 4th before the fighting starts but generally mass units off 3-base so you can crush any pressure and have uninterrupted creep spread, then once you slap down a pressure (or have a good ball of units and feel safe) add drones on that 4th base.
Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
Hungry101
Profile Joined November 2015
25 Posts
January 14 2016 07:13 GMT
#25
Thank you, that really helps. I'm a big fan!
Alstreim
Profile Joined August 2015
16 Posts
January 16 2016 00:15 GMT
#26
Hello PiG, first thanks for the guide.

You said in one of the comments that's completely viable to go with Roach/Ravager into Ultra/Infestor if this is the preference of the player. If i choose to go with this style:

1) You still make a spire?
2) Which upgrades i choose? Melee or Ranged alongside with carapace?

Thanks
straycat
Profile Blog Joined May 2011
230 Posts
Last Edited: 2016-01-16 18:38:12
January 16 2016 16:35 GMT
#27
How about upgrades? I don't think you mentioned them in the BO?
Edit: Ah I see now your gas spending order, I understand.

Btw, do you count on mass queens holding early hellbats instead of banes?
PiGStarcraft
Profile Blog Joined December 2010
Australia987 Posts
Last Edited: 2016-01-19 09:55:29
January 19 2016 09:54 GMT
#28
On January 16 2016 09:15 Alstreim wrote:
Hello PiG, first thanks for the guide.

You said in one of the comments that's completely viable to go with Roach/Ravager into Ultra/Infestor if this is the preference of the player. If i choose to go with this style:

1) You still make a spire?
2) Which upgrades i choose? Melee or Ranged alongside with carapace?

Thanks


I wouldn't follow this guide at all for that style, but it is completely viable and I alternate between roach-ravager and ling-bane muta all the time. No spire until broodlord time for me, though many koreans like going corruptors. Ranged upgrades until +2 or +3 ranged based on preference. I usually cut +3 ranged and go straight for melee but it depends how the games going. If we're still going to be stuck on roach-ravager as the core of our army for a while we'll just stay on ranged until +3 is done then start melee. Ultras are great as long as they have the carapace upgrades to tank.

On January 17 2016 01:35 straycat wrote:
How about upgrades? I don't think you mentioned them in the BO?
Edit: Ah I see now your gas spending order, I understand.

Btw, do you count on mass queens holding early hellbats instead of banes?



Yeah don't stress on upgrades/tech. It's all about getting up 4-base, 5-hatch and saturating your 3-bases ASAP before pumping units. If there's lots of pressure evos/lair/bane nest are all hugely delayed. The great thing about this build is it crushes hellbat timings if you do the build right and save transfuse energy after 2-3 tumors. You don't even need to see them coming and that's part of what makes this so solid.
Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
Amazonic
Profile Joined September 2010
Sweden239 Posts
January 19 2016 21:18 GMT
#29
Thanks for the guide, I'll be trying this style out! Been struggling hard vs T lately. Also, the lack of transfuse on your ultra wounded my soul, 2-3 ultras in the deep red and full energy on queens just chilling :x
"Amazing how something so simple as a fat person and gravity can be so amusing. Classic!"
PiGStarcraft
Profile Blog Joined December 2010
Australia987 Posts
January 24 2016 00:05 GMT
#30
On January 20 2016 06:18 Amazonic wrote:
Thanks for the guide, I'll be trying this style out! Been struggling hard vs T lately. Also, the lack of transfuse on your ultra wounded my soul, 2-3 ultras in the deep red and full energy on queens just chilling :x


Haha we all make stupid mistakes sometimes .

Yeah this style is super sick. Still using the exact same build and regularly beating top 100/top 50 KR GMs with it.
Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
darr3n111
Profile Joined July 2015
Germany10 Posts
Last Edited: 2016-01-24 12:57:19
January 24 2016 12:55 GMT
#31
Thanks for the guide PiG! I may catch up on it, when I see my own build not really working anymore.
I can just imagine that I would have some problems against liberator harass with just queens/spores. I find it easy just to blind counter it with 3-4 ravagers just in time. I play roach ravager with 1-1 and going then 1-2 melee for ultras and broods, while occasionally making infestors. it's quite a passive style, so I may try a more action packed way, like you do.

you kinda made me want to write my own guide too. But I'm just dia, so not really a great educational cause. :D
Maxie
Profile Joined August 2010
Sweden2653 Posts
Last Edited: 2016-01-26 20:34:42
January 24 2016 16:09 GMT
#32
Dealing with liberators with this style isn't too hard unless it's the upgraded range version, where the best response is probably to rush spire.

edit: I'm still having some issues defending hellbat pushes with queens + spine, a lot of the time I end up having 4-5 queens at the front when they attack and not enough energy to transfuse a lot. They also tend to kill the queens first rather than the spine. In terms of playing a tiny bit safer, should I put down two spines instead of one or make some other adjustment until I feel like I can hold it reliably?
Juny1spion
Profile Joined December 2014
Czech Republic25 Posts
February 04 2016 14:08 GMT
#33
Yeah I found hellbat pushes to be pretty much undefendable with this build, queens and spine is just not enough, zerglings are useless so I guess a few banes is way to go, unfortunately you can not achieve that with this build since it's brutally gasless for that
PiGStarcraft
Profile Blog Joined December 2010
Australia987 Posts
February 08 2016 06:51 GMT
#34
On February 04 2016 23:08 Juny1spion wrote:
Yeah I found hellbat pushes to be pretty much undefendable with this build, queens and spine is just not enough, zerglings are useless so I guess a few banes is way to go, unfortunately you can not achieve that with this build since it's brutally gasless for that


I hold hellbat pushes on a daily basis with this build. Make sure you stop at 2 creep tumors to save energy for transfuse! Pull down all your queens from the other bases if its heavily committed and flank with lings to come in from behind/engage when he spreads out! As you micro your queens back in a concave the hellbats are forced to spread out or waste their time chasing a single queen. If they spread out your lings can engage efficently

Gl hf yo!
Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
Xcrypt1991
Profile Joined February 2016
1 Post
February 13 2016 12:31 GMT
#35
Hey Pig, I've been using this build and I'm ahving trouble with two things in general

One thing is, when I play ZvT and try this build, it's good for defending hellbat pushes up to 5:00 with the queens, but I feel like there's a weak phase between 5:00 and 6:30 where you are droning/teching up and very vurnable to marines, because queens do not engage vs marines effectively (at least I think so). So I have huge problems when enemy pushes me with MM around this time.

The other thing is (with zerg in general), I feel really uncomfortable with scouting before olspeed+overseer. OL scouts get denied so easily, zerglings that run up the ramp don't spot everything since they usually hide their army behind. Since this build is pretty defensive it feels very important to scout but I'm not sure what to do if the scout doesn't work out.
Magus.421
Profile Joined November 2011
France159 Posts
February 13 2016 13:05 GMT
#36
PiGStarcraft will give you a better response than mine, but i can tell you how i do for that (not that i'm only top diamond) :

I always drone scout (with my 13th ou 14th, depends of the map). So i don't need to keep my 2nd overlord on my natural. I send my first two overlord around the terran base and i double suicide overlords at 3:30. The terran can't deny both and most of the time you can save one overlord and you seen all you have to see.
No whine, just play.
bypLy
Profile Joined June 2013
757 Posts
February 13 2016 18:32 GMT
#37
this is an impressive guide Jared, cant wait to test it on the ladder
PiGStarcraft
Profile Blog Joined December 2010
Australia987 Posts
February 17 2016 04:33 GMT
#38
On January 25 2016 01:09 Maxie wrote:
Dealing with liberators with this style isn't too hard unless it's the upgraded range version, where the best response is probably to rush spire.

edit: I'm still having some issues defending hellbat pushes with queens + spine, a lot of the time I end up having 4-5 queens at the front when they attack and not enough energy to transfuse a lot. They also tend to kill the queens first rather than the spine. In terms of playing a tiny bit safer, should I put down two spines instead of one or make some other adjustment until I feel like I can hold it reliably?


As in the above post make sure you spread your queens back individually (not using the whole hotkey) and save energy after 2 or at most 3 creep tumors so you have transfuses kicking in just in time!

On February 13 2016 21:31 Xcrypt1991 wrote:
Hey Pig, I've been using this build and I'm ahving trouble with two things in general

One thing is, when I play ZvT and try this build, it's good for defending hellbat pushes up to 5:00 with the queens, but I feel like there's a weak phase between 5:00 and 6:30 where you are droning/teching up and very vurnable to marines, because queens do not engage vs marines effectively (at least I think so). So I have huge problems when enemy pushes me with MM around this time.

The other thing is (with zerg in general), I feel really uncomfortable with scouting before olspeed+overseer. OL scouts get denied so easily, zerglings that run up the ramp don't spot everything since they usually hide their army behind. Since this build is pretty defensive it feels very important to scout but I'm not sure what to do if the scout doesn't work out.


Re: Marines - if they went helions earlier they shouldn't be able to have too many marines at this point in the game. Queens + spine does pretty decently when paired with popping out lots of lings. If it's a 2-base all-in and you've droned right up to 66-drones with no idea until it hits - this is nothing to do with the build - just us not reacting/scouting/playing it safe.

If you can't scout because they deny it ensure you are poking with lings you can at least see if the factory is on the reactor which is important - if not they could be going tanks or something else, and they are definitely continuing marine production with the front rax which is a sign of aggression. Otherwise that barracks is building addons in a regular macro build.

If you're completely blind and wish to be super safe a good adjustment would be to change your build by going:

Lair first 100 gas after ling speed
5:00 bane nest + evo chamber --> +1 carapace
Only add 2-gases @3-base saturation
Pump lings.

This way you stop droning quite a bit earlier, get fast lair for detection and bane speed. You only invest in 1 upgrade at a time at first (and its the most important upgrade vs tank pushes). You should be able to stop anything with this and still have a decent economy behind it.

Alternately you could squeeze in a fast ovie speed but there'd need to be some complex build adjustments to make sure you're still safe vs hellbats etc so I can't give more info on that.


Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
DjayEl
Profile Joined August 2010
France252 Posts
May 23 2016 12:28 GMT
#39
Hi PiG, I have a question regarding overlord speed and gas timings.

I’ve noticed some Korean pros did research ovie speed a lot in ZvT during last GSL, so I thought that if it’s good for them, it’s even better for me as a poor diamond player trying to climb the ladder and be as safe as possible vs weird tech timings from Terran. So far, so good, but I feel it does not scales that well with your BO (which I love and use) as it messes up with early min econ. Righ now, I’m not putting away drones from gas and just follow up ling speed by ovie speed, is that the way to go or should I delay my further tech by putting off gas for a longer period of time? Or should I just drop it?
Thanks!
Beelzebub1
Profile Joined May 2015
1004 Posts
May 23 2016 17:07 GMT
#40
Hey PiG, first off thanks for all the incredible knowledge you give to the community.

Second off, what do you think is the appropriate response to the Maru 5:00 minute double drop? I don't want to cry out OP because I know it's a 2 base attack that the Terran has to cut economy for but it feels like it always does fantastic damage, even when I know it's coming.

This is because the architecture of most maps lend themselves well to this, the Terran player will avoid a Spore Crawler or two that you placed for sfety (making me question the usefulness of even wasting the drones to build them) and they will drop the Marines right behind the mineral line. Should you just open with more Queens and lots of lings of of a 2 base economy and skip droning the third entirely? Then I feel like I'm behind the Terran (who also is on a 2 base economy but he has MULES).

Just curious as to what your thoughts were on this.
DERASTAT
Profile Joined May 2014
Germany99 Posts
Last Edited: 2016-08-12 16:41:00
August 12 2016 14:26 GMT
#41
Hey pig After a long time it looks like somewhat meta again, how much can i drone to defend the double medivec stimm drop(5:00), it feels like 2 base 1 gas for counter attack and 2, 5 base for just defending, but both drone counts feels a little bit thin on the defense, thoughts?
(I normally take ov speed so i cant really afford early bane nest)
Kajiu, Troll der Zerstörung
Railgan
Profile Joined August 2010
Switzerland1507 Posts
August 13 2016 01:42 GMT
#42
On August 12 2016 23:26 DERASTAT wrote:
Hey pig After a long time it looks like somewhat meta again, how much can i drone to defend the double medivec stimm drop(5:00), it feels like 2 base 1 gas for counter attack and 2, 5 base for just defending, but both drone counts feels a little bit thin on the defense, thoughts?
(I normally take ov speed so i cant really afford early bane nest)

I just go drone about 2 bases and prepare 8 lings + 4 banelings for drops, 6 queens for defense, take a second gas, build a lot of lings to either attack or defend with.



here is an example.
Grandmaster Zerg from Switzerland!!! www.twitch.tv/railgan // www.twitter.com/railgansc // www.youtube.com/c/railgansc
PiGStarcraft
Profile Blog Joined December 2010
Australia987 Posts
Last Edited: 2016-08-14 08:23:06
August 14 2016 08:21 GMT
#43
On May 23 2016 21:28 DjayEl wrote:
Hi PiG, I have a question regarding overlord speed and gas timings.

I’ve noticed some Korean pros did research ovie speed a lot in ZvT during last GSL, so I thought that if it’s good for them, it’s even better for me as a poor diamond player trying to climb the ladder and be as safe as possible vs weird tech timings from Terran. So far, so good, but I feel it does not scales that well with your BO (which I love and use) as it messes up with early min econ. Righ now, I’m not putting away drones from gas and just follow up ling speed by ovie speed, is that the way to go or should I delay my further tech by putting off gas for a longer period of time? Or should I just drop it?
Thanks!


Sorry for missing this question for so long! You lose a lot of money for ovie speed - so if you do this style you need to really know how to use that information. Often I think it's better for most players to not go for ovie speed, but it really is a matter of personal preference.

Hey PiG, first off thanks for all the incredible knowledge you give to the community.

Second off, what do you think is the appropriate response to the Maru 5:00 minute double drop? I don't want to cry out OP because I know it's a 2 base attack that the Terran has to cut economy for but it feels like it always does fantastic damage, even when I know it's coming.

This is because the architecture of most maps lend themselves well to this, the Terran player will avoid a Spore Crawler or two that you placed for sfety (making me question the usefulness of even wasting the drones to build them) and they will drop the Marines right behind the mineral line. Should you just open with more Queens and lots of lings of of a 2 base economy and skip droning the third entirely? Then I feel like I'm behind the Terran (who also is on a 2 base economy but he has MULES).

Just curious as to what your thoughts were on this.


Likewise sorry for the slow response but good awareness of where they come from and having your queens ready is best. With the new queen range many players are playing a style somewhat simillar to this build and skipping banes, defending with just 6 queens and a lot of speedlings. Just don't chase off creep with only lings. Always fight together and focus medivacs whenever possible.

On August 12 2016 23:26 DERASTAT wrote:
Hey pig After a long time it looks like somewhat meta again, how much can i drone to defend the double medivec stimm drop(5:00), it feels like 2 base 1 gas for counter attack and 2, 5 base for just defending, but both drone counts feels a little bit thin on the defense, thoughts?
(I normally take ov speed so i cant really afford early bane nest)


That ovie speed slows down your build a bit - make sure you're doing everything efficiently. Usually though aim to have 6 queens and a good 30 speedlings (more in production) ready at 5:20. You might need to stop at just a few drones on the 3rd, and only drone after you build ~40 lings for safety.
Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
DERASTAT
Profile Joined May 2014
Germany99 Posts
August 14 2016 11:04 GMT
#44
Ty a lot Pig, for posting those kind of guides, and answering all the questions, those kind of write-ups are perfect for me!
[image loading]
Kajiu, Troll der Zerstörung
DjayEl
Profile Joined August 2010
France252 Posts
August 15 2016 21:28 GMT
#45
Hey PiG, as you fait there is similar strats now like Dark's one, but most of them skip Mutalisks for a faster hive. Do you think Mutalisks are still relevant currently?
PiGStarcraft
Profile Blog Joined December 2010
Australia987 Posts
August 17 2016 09:56 GMT
#46
On August 16 2016 06:28 DjayEl wrote:
Hey PiG, as you fait there is similar strats now like Dark's one, but most of them skip Mutalisks for a faster hive. Do you think Mutalisks are still relevant currently?


Yeah mutas can still be great. If you prefer just go Corrupters though. OR some players just add ravagers, infestors and go for hive in the midgame (True vs Polt on apotheosis - g1 dreamhack montreal finals) so there's lots of options available. No matter what you pretty much never mass mutas, usually stopping at about 15 to shut down medivacs and snipe widow mines after the initial harass.
Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
PiGStarcraft
Profile Blog Joined December 2010
Australia987 Posts
September 20 2016 05:48 GMT
#47
Hey guys, just edited it:

Edit 20th September 2016: A few small tweaks to the order, but the fundamentals are the same. Sick build, super powerful and something pros have steadily gravitated towards more and more. The efficiency of this style has allowed it to stand the test of time. You also can go mass muta with this as long as you keep trading/finding damage and reducing the liberator count. They only get hard-countered once there's 6+ liberators all together.
Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
IcemanAsi
Profile Joined March 2011
Israel681 Posts
October 20 2016 06:27 GMT
#48
Your BO says putting back workers on gas at 3:00, is this correct? it seems to be very early, how early are you getting your evo chambers ? Should +1 +1 be ready for the 5:30 attack? I don't think I can do that without really hurting my economy.
PiGStarcraft
Profile Blog Joined December 2010
Australia987 Posts
October 20 2016 09:21 GMT
#49
On October 20 2016 15:27 IcemanAsi wrote:
Your BO says putting back workers on gas at 3:00, is this correct? it seems to be very early, how early are you getting your evo chambers ? Should +1 +1 be ready for the 5:30 attack? I don't think I can do that without really hurting my economy.


If you're a bit late it's not a big deal, but if you put back on at 3:00 you get double evos around 4:00 or just after then. It's not to be ready for 5:30, it's just to get well timed 1-1 and 2-2 for the midgame ling-bane battles.

If you struggle with this at your level you can always just put back on gas at 3:30 and take evos at 4:45-5:00
Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
IcemanAsi
Profile Joined March 2011
Israel681 Posts
October 20 2016 14:12 GMT
#50
Thanks for the clarification, much much better now. I was getting bad trades at the mid game without the timely 2.2, much better now, not to mention spending is much crisper.

Out of curiousty, how do you deviate this build if you scout a very early barracks-reactor swap to factory-reactor?
BarcodeTerran_
Profile Joined October 2016
5 Posts
October 20 2016 17:01 GMT
#51
On December 18 2015 06:23 Maxie wrote:
Do you switch unit composition if you scout mech?


Go 3 gas and transition to Roach?
If it's two factory cyclone rush, then burrow roach works wonders
PiGStarcraft
Profile Blog Joined December 2010
Australia987 Posts
October 21 2016 01:00 GMT
#52
On October 20 2016 23:12 IcemanAsi wrote:
Thanks for the clarification, much much better now. I was getting bad trades at the mid game without the timely 2.2, much better now, not to mention spending is much crisper.

Out of curiousty, how do you deviate this build if you scout a very early barracks-reactor swap to factory-reactor?


sickkk.

Just make sure you have a few lings to stop runbys, make sure you go up to 8 queens (don't need a spine since 8 range) to be safe vs hellbats. Save energy for transfuse as always after 2-3 tumors. Continue with build as normal.
Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
IcemanAsi
Profile Joined March 2011
Israel681 Posts
Last Edited: 2016-10-26 11:35:08
October 26 2016 11:33 GMT
#53
Okay, things are improving and my general ZvT win rate is indeed climbing. But there is one terran build that kills me every time I do this. When Terran goes for Bio-Mine with a LOT of mines in the midgame. Even if I hold the first drop perfectly and drone up to four base sat. they keep the pressure up on my 4th/3rd depending on the map.
Eventaully I'll make a micro mistakes and my ling/bane army just disappears, he then moves forward and waits for the next mistake, until they kill a base then it's gg.

*I'll upload a few replays tonight
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
Last Edited: 2016-10-26 12:48:49
October 26 2016 12:46 GMT
#54
More lings, whenever I face mines I feel like Terran is making banelings for me. Utilise ling/ muta counterattacks to hurt their mineral income and divert attention from their micro at the front where banelings will become better. I play a very ling heavy style and just amoving my shit and then boxing 95% back seems to do the trick (letting enough ling bane through that mines trigger and gets pulled into the bio). This is where 6 years of worker boxspam has paid off for me. Obviously get speed overseers.

Really a more agressive unit heavy ling muta style works versus this as mines lose potency when they can't freely walk across the map and burrow somewhere where you're forced to engage.
I think esports is pretty nice.
IcemanAsi
Profile Joined March 2011
Israel681 Posts
Last Edited: 2016-10-26 13:22:15
October 26 2016 12:52 GMT
#55
On October 26 2016 21:46 Saechiis wrote:
More lings, whenever I face mines I feel like Terran is making banelings for me. Utilise ling/ muta counterattacks to hurt their mineral income and divert attention from their micro at the front where banelings will become better. I play a very ling heavy style and just amoving my shit and then boxing 95% back seems to do the trick (letting enough ling bane through that mines trigger and gets pulled into the bio). This is where 6 years of worker boxspam has paid off for me. Obviously get speed overseers.

Really a more agressive unit heavy ling muta style works versus this as mines lose potency when they can't freely walk across the map and burrow somewhere where you're forced to engage.


Thanks, I'll try that, how many drones do you get against this? how many gases?
Can you upload a replay of you holding this in a case where he sets up an offensive location near your bases at ~8:30 please?
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
Last Edited: 2016-10-26 14:36:36
October 26 2016 14:31 GMT
#56
http://ggtracker.com/matches/6845637

My last TvZ, not a very clean game, but I win eventually because my opponent foregoes a 3rd CC due to being pressured and then gets his army banelinged when he's distracted by a handful of muta's.

I play by feel so I don't have preset drone counts or gas timings unfortunately. I tend to stay on 1 gas until I have mineral saturation on my bases.
I think esports is pretty nice.
PiGStarcraft
Profile Blog Joined December 2010
Australia987 Posts
October 27 2016 11:50 GMT
#57
On October 26 2016 20:33 IcemanAsi wrote:
Okay, things are improving and my general ZvT win rate is indeed climbing. But there is one terran build that kills me every time I do this. When Terran goes for Bio-Mine with a LOT of mines in the midgame. Even if I hold the first drop perfectly and drone up to four base sat. they keep the pressure up on my 4th/3rd depending on the map.
Eventaully I'll make a micro mistakes and my ling/bane army just disappears, he then moves forward and waits for the next mistake, until they kill a base then it's gg.

*I'll upload a few replays tonight


Heavier ling counts can be pretty awesome and work on boxing those front lings forward deeper into their army. I rarely ever do the pull back everything but the front guys micro, instead focusing on pulling the front guys forward.

Counter-attacks are pretty great.

For this style though usually your aim is to be able to overwhelm any sort of parade style push where they set up on you. Creep is very important (always focus it towards the front of your 4th right from the earlygame) as is just being able to overwhelm his army when he first comes. If the mines ever get time to recharge and then take place in another fight after already firing, things aren't going well for you.

At that point lots and lots of counterattacks and putting the pressure back on him is great as was suggested by Saechi!
Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
Railgan
Profile Joined August 2010
Switzerland1507 Posts
October 27 2016 12:12 GMT
#58
On October 27 2016 20:50 PiGStarcraft wrote:
Show nested quote +
On October 26 2016 20:33 IcemanAsi wrote:
Okay, things are improving and my general ZvT win rate is indeed climbing. But there is one terran build that kills me every time I do this. When Terran goes for Bio-Mine with a LOT of mines in the midgame. Even if I hold the first drop perfectly and drone up to four base sat. they keep the pressure up on my 4th/3rd depending on the map.
Eventaully I'll make a micro mistakes and my ling/bane army just disappears, he then moves forward and waits for the next mistake, until they kill a base then it's gg.

*I'll upload a few replays tonight


Heavier ling counts can be pretty awesome and work on boxing those front lings forward deeper into their army. I rarely ever do the pull back everything but the front guys micro, instead focusing on pulling the front guys forward.

Counter-attacks are pretty great.

For this style though usually your aim is to be able to overwhelm any sort of parade style push where they set up on you. Creep is very important (always focus it towards the front of your 4th right from the earlygame) as is just being able to overwhelm his army when he first comes. If the mines ever get time to recharge and then take place in another fight after already firing, things aren't going well for you.

At that point lots and lots of counterattacks and putting the pressure back on him is great as was suggested by Saechi!


To add a little bit more: Against widow mine heavy styles I suggest to not just f2->a-move -> micro.
From my experience the best thing you can do is selecting 4-8 banelings with ~12 lings and just sending those units in. You want to move your Banelings either on top of his Widowmines to kill those or hit his bio with them while the goal of the lings is to run into the terran army and trigger Widowmines as well as "tanking" damage for the banelings.

In Short: Just attack with small amounts of units.
Grandmaster Zerg from Switzerland!!! www.twitch.tv/railgan // www.twitter.com/railgansc // www.youtube.com/c/railgansc
IcemanAsi
Profile Joined March 2011
Israel681 Posts
October 28 2016 16:05 GMT
#59
So, yeah, it happend again and I think this would be a good demo:
http://ggtracker.com/matches/6847421

I take some unnecessary damage from the reaper as this was a game I was playing already tired, but nothing obscene, not nearly my best performance but I get into the mid game ok, then he pushes and I lose. gg game over, much fun.

Please help.
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
Last Edited: 2016-10-29 13:22:40
October 29 2016 13:19 GMT
#60
LBM has a pretty high initial mechanical requirement. From what I saw in your replay your main problem is that you've not met that mechanical level to a degree where strategy is relevant.

In terms of hotkey usage, start using camera hotkeys for at least your first 4 base locations and then use that to jump from base to base and box inject. You seem to edge scroll a lot which wastes time when you're doing base management (set edge pan to max speed btw). Get into the habit of spamming F1 through F5 to check up on your bases, injects and drone saturation. If your injects slip shift queue dump that energy (at 9 minutes you have 2 full energy queens sitting by your natural) you should be starved on larvae when you're making lings, but that problem doesn't arise because you have too little drones and start lair, triple gas, double evo and double spores whilst not being saturated on minerals. You should have 16 drones on minerals at your main and nat and from then on start using fresh drones to start gasses and saturate them. Minerals are the main course, gas is seasoning. If you lose drones or miss overlords you have to accept the delay to your tech or you just end up with too little of everything like in this game.

Hotkey your lings as you build them, you don't seem to do this and it's really important to Zerg. Hotkeying units you're building is what makes it possible to keep your attention on other tasks that require attention, like reinforcing your army while focusing on micro. It's a feature exclusive to Zerg so abuse it!

You build quite a few Queens which is good versus Terran but you don't hotkey them so it becomes almost impossible to use them to defend. When you spot a drop on the minimap you should be able to hit your Queen hotkey and a-move to the position the drop is heading. 5 Queens together are going to save you a lot of money you'd otherwise have to spend on lings and those early spores. Their strength lies in focusing the medivacs as a pack and transfusing as needed, but your queens are kind of lost sprinkled about your bases and become mere inject/ tumor producers.

Last thing I noticed is that you have no vision besides your intitial two overlords. You have no idea when Terran moves out so you're building units based on timing to feel safe. Look at my replay's minimap at 4:30 - 5:30, rallying your 3rd and 4th overlords to safe spaces between your 3rd and their natural helps in having your lings and queens at the drop location in advance. Have a ling in in front of their base to see their main moveouts.
I think esports is pretty nice.
Railgan
Profile Joined August 2010
Switzerland1507 Posts
October 29 2016 13:58 GMT
#61
On October 29 2016 22:19 Saechiis wrote:
LBM has a pretty high initial mechanical requirement. From what I saw in your replay your main problem is that you've not met that mechanical level to a degree where strategy is relevant.

In terms of hotkey usage, start using camera hotkeys for at least your first 4 base locations and then use that to jump from base to base and box inject. You seem to edge scroll a lot which wastes time when you're doing base management (set edge pan to max speed btw). Get into the habit of spamming F1 through F5 to check up on your bases, injects and drone saturation. If your injects slip shift queue dump that energy (at 9 minutes you have 2 full energy queens sitting by your natural) you should be starved on larvae when you're making lings, but that problem doesn't arise because you have too little drones and start lair, triple gas, double evo and double spores whilst not being saturated on minerals. You should have 16 drones on minerals at your main and nat and from then on start using fresh drones to start gasses and saturate them. Minerals are the main course, gas is seasoning. If you lose drones or miss overlords you have to accept the delay to your tech or you just end up with too little of everything like in this game.

Hotkey your lings as you build them, you don't seem to do this and it's really important to Zerg. Hotkeying units you're building is what makes it possible to keep your attention on other tasks that require attention, like reinforcing your army while focusing on micro. It's a feature exclusive to Zerg so abuse it!

You build quite a few Queens which is good versus Terran but you don't hotkey them so it becomes almost impossible to use them to defend. When you spot a drop on the minimap you should be able to hit your Queen hotkey and a-move to the position the drop is heading. 5 Queens together are going to save you a lot of money you'd otherwise have to spend on lings and those early spores. Their strength lies in focusing the medivacs as a pack and transfusing as needed, but your queens are kind of lost sprinkled about your bases and become mere inject/ tumor producers.

Last thing I noticed is that you have no vision besides your intitial two overlords. You have no idea when Terran moves out so you're building units based on timing to feel safe. Look at my replay's minimap at 4:30 - 5:30, rallying your 3rd and 4th overlords to safe spaces between your 3rd and their natural helps in having your lings and queens at the drop location in advance. Have a ling in in front of their base to see their main moveouts.


I really think you overstate the importance of mechanics. There are many Zergs that do just fine at gm / pro level without using a ton of camera hotkeys or even hotkeying their units. True and Guru just to give two examples.

What is more important is that you find a way to be comfortable with. You need to be able to quickly accomplish all macro related tasks. Whether you do that by clicking on the minimap, spamming home cam or using camera hotkeys is your thing, you simply have to able to do it.
Grandmaster Zerg from Switzerland!!! www.twitch.tv/railgan // www.twitter.com/railgansc // www.youtube.com/c/railgansc
IcemanAsi
Profile Joined March 2011
Israel681 Posts
Last Edited: 2016-10-29 14:59:50
October 29 2016 14:56 GMT
#62
On October 29 2016 22:19 Saechiis wrote:
LBM has a pretty high initial mechanical requirement. From what I saw in your replay your main problem is that you've not met that mechanical level to a degree where strategy is relevant.

In terms of hotkey usage, start using camera hotkeys for at least your first 4 base locations and then use that to jump from base to base and box inject. You seem to edge scroll a lot which wastes time when you're doing base management (set edge pan to max speed btw). Get into the habit of spamming F1 through F5 to check up on your bases, injects and drone saturation. If your injects slip shift queue dump that energy (at 9 minutes you have 2 full energy queens sitting by your natural) you should be starved on larvae when you're making lings, but that problem doesn't arise because you have too little drones and start lair, triple gas, double evo and double spores whilst not being saturated on minerals. You should have 16 drones on minerals at your main and nat and from then on start using fresh drones to start gasses and saturate them. Minerals are the main course, gas is seasoning. If you lose drones or miss overlords you have to accept the delay to your tech or you just end up with too little of everything like in this game.

Hotkey your lings as you build them, you don't seem to do this and it's really important to Zerg. Hotkeying units you're building is what makes it possible to keep your attention on other tasks that require attention, like reinforcing your army while focusing on micro. It's a feature exclusive to Zerg so abuse it!

You build quite a few Queens which is good versus Terran but you don't hotkey them so it becomes almost impossible to use them to defend. When you spot a drop on the minimap you should be able to hit your Queen hotkey and a-move to the position the drop is heading. 5 Queens together are going to save you a lot of money you'd otherwise have to spend on lings and those early spores. Their strength lies in focusing the medivacs as a pack and transfusing as needed, but your queens are kind of lost sprinkled about your bases and become mere inject/ tumor producers.

Last thing I noticed is that you have no vision besides your intitial two overlords. You have no idea when Terran moves out so you're building units based on timing to feel safe. Look at my replay's minimap at 4:30 - 5:30, rallying your 3rd and 4th overlords to safe spaces between your 3rd and their natural helps in having your lings and queens at the drop location in advance. Have a ling in in front of their base to see their main moveouts.


While I agree I could obviously improve my general mechanics and that this was not my best game , it still had a 85+ spending quota, much higher then my opponent. And I knew when he was moving out this time so I fail to see relevance.

Now, macro better is always the right answer to anyone below GM but I don't think that was the worst thing this game for example.

Maybe I'm wrong, maybe had I just had 40 more lings I can hold easy but I think the problem is now more on how I take fights

Also I do have camera hotkeys and set them up at start but yeah I need to use them more. Hot keys I agree with , I rely way too much on 'select all'
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
Last Edited: 2016-10-29 19:44:42
October 29 2016 18:55 GMT
#63
Spending quota is misleading. It only measures how well you are spending compared to your income. It doesn't account for whether you're spending your money on the right things or how good of a job you're doing at maximizing your income. It would give someone with 40 drones at 4:00 mins spread over 3 bases the same score as someone with 30 drones at 4:00 mins on 1 base as long as they spend their income evenly well comparatively. Macro skill is just as much about getting more economy as it is about spending it.

You can look at the spending quota and say yours was much better than the opponents (according to the replay upload site's algorythm) but when I look at the army spending when the Terran's game ending push hits your 3rd at 9:40, your opponent has spent 6925 on army and you have spent 6550. He has more army supply with an army consisting of liberators, siege tanks, mines, medivacs and 1/1 marines than you have with a pure hatch tech ling baneling queen army.

Frankly what should happen is that his push hits and you have more army supply, 2/2 upgrades and a flock of muta/ corrupter to take out his air and if you lose the fight then you can blame your loss on army engagements.
I think esports is pretty nice.
IcemanAsi
Profile Joined March 2011
Israel681 Posts
Last Edited: 2016-10-30 09:26:06
October 29 2016 19:43 GMT
#64
On October 30 2016 03:55 Saechiis wrote:
Spending quota is misleading. It only measures how well you are spending compared to your income. It doesn't account for whether you're spending your money on the right things or how good of a job you're doing at maximizing your income. It would give someone with 40 drones at 4:00 mins spread over 3 bases the same score as someone with 30 drones at 4:00 mins on 1 base as long as they spend their income equally well in proportion. Macro skill is just as much about getting more economy as it is about spending it.

You can look at the spending quota and say yours was much better than the opponents (according to the replay upload site's algorythm) but when I look at the army spending when his game ending push hits your 3rd at 9:40, your opponent has spent 6925 on army and you have spent 6550. He has more army supply with an army consisting of liberators, siege tanks, mines, medivacs and 1/1 marines than you have with a pure hatch tech ling baneling force.

Frankly what should happen is that his push hits and you have significantly more army supply with 2/2 upgrades including a flock of muta/ corrupter to take out his air and if you lose the fight then you should focus on improving your engagements.


Okay, cool, so your saying I need to check if my 2/2 upgrades and spire units are up for this time? will do.

Here is another game, I think a better example. I see that I'm still missing 2/2 when the big fight happens and I think my biggest problem here was taking the 4th too late, but I don't know, I don't get this.

http://ggtracker.com/matches/6848721

Looking back at all my LBM vs. RRC games it seems the biggest problems I have is that my macro with ling bane muta is much worse, probably due to the higher larvae count and hence inject mechanics required by this style, also thinking about LBM it is a very much one fight per tech kind of style, where you need constant momentum to stay in the game.

You want one fight on ling-queen one fight on ling bane, one fight on ling-bane-muta then hit ling-bane-ultra and stay there, this forces to constantly manage macro, micro and tech progression, where roach ravager is much more forgiving in that regards.

Okay, so I think my two best vector of attack on this are:
- Improve injects and a faster 4th
- constantly be teching and aiming for the next composition ( one fight per tech mindset )

Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
Last Edited: 2016-10-30 12:33:17
October 30 2016 11:56 GMT
#65
Thing to note is that your opponent is playing super greedy throwing down such an early 3rd and if you don't play more greedy in return or try to punish you're going to be in a worse position than a standard ZvT. That said, your greed is limited by your injects this game. At 3:45 both your main and natural queen have 50 energy meaning you have missed 6 drones worth of larva which corresponds to the 350 minerals you have banked. You then throw down a spine and a spore since you saw a hellion and probably feel that you can afford it since there's no larva or gas.

The catch is that you don't need that spore and that spine and that you're basically flushing 275 minerals +missed drone mining away against an opponent that is investing heavily into economy. Instead of having 41 drones allowing you to start mining more gas and throwing down 2 evo chambers building additional queens and preparing for a lair and 4th, you now have 33 drones next to no gas 2 obsolete buildings and banked minerals.

Around 4 mins you make a round of lings you dont need to build because he has 3CC and he isn't moving out with his hellions as you can see with your Overlord. You make a Lair but you have only one drone mining gas, if you had the 12 drones that are missing at this point you could have 3 mining gasses and this would set you up for quick muta's. As it is the money on Lair is wasted as you don't have the gas income to support it. You haven't sent a queen to your finishing 3rd so you start missing inject time on that hatch as well.

While pointing out every error makes you seem like a worse player than you are I think it's important to put into perspective how much more shit you could have if you had a more efficient early game and that while your engagements have a lot of room for improvement it's better to start by having just way more units. If you use the thumb rule that you can only add gasses and buildings once you hit mineral saturation on your main and nat and that they can't go under that 16/16 saturation it will start becoming more obvious how drones are actually the thing that fuel your tech and ability to crush those pushes.

LBM is a unit based composition, you don't build spines or spores unless there's stuff like rushed cloack banshees or liberators. Static defense is most of the time a (wasted) money investment that could be avoided by having map vision, scouting and proper macro. If your opponent pokes with 4 hellions you have your extra queens hotkeyed to push them back and if they dive onto creep you have some lings you built when you saw the hellions move out hotkeyed to amove and surround them. You can start building static d when you have 4 bases going into Hive as you don't need to invest much more into economy at that point and you're spread out more and going into less mobile tech.

As for the runbys I saw you try in both games, you can't do that if you use your Select All unit hotkey as it will just send all the units back to where you amove for an engagement and result in a worse situation than when you would not counterattack.
I think esports is pretty nice.
IcemanAsi
Profile Joined March 2011
Israel681 Posts
October 30 2016 12:17 GMT
#66
On October 30 2016 20:56 Saechiis wrote:
Thing to note ...


Thanks, this info is great.
Normal
Please log in or register to reply.
Live Events Refresh
Epic.LAN
12:00
Epic.LAN 45 Group Stage
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 337
Lowko260
Creator 63
StarCraft: Brood War
Britney 34763
EffOrt 698
Hyuk 583
Larva 550
Stork 543
Shuttle 539
firebathero 360
Pusan 195
Light 192
Snow 175
[ Show more ]
Dewaltoss 124
Rush 110
Barracks 85
Soulkey 84
ToSsGirL 74
zelot 51
TY 50
Aegong 47
sas.Sziky 40
Sharp 37
Backho 27
Sacsri 23
sSak 19
Icarus 18
Shinee 15
[sc1f]eonzerg 14
Bale 4
Terrorterran 0
Dota 2
Gorgc9407
singsing2518
qojqva936
Fuzer 238
XcaliburYe231
Counter-Strike
sgares481
allub88
Other Games
B2W.Neo1209
hiko411
DeMusliM390
Scarlett`307
Liquid`LucifroN108
Liquid`VortiX71
ArmadaUGS46
ROOTCatZ42
QueenE28
Trikslyr27
Organizations
Other Games
gamesdonequick2455
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos646
Upcoming Events
Big Brain Bouts
3h 20m
sebesdes vs SpeCial
Harstem vs YoungYakov
GgMaChine vs uThermal
CranKy Ducklings
21h 20m
Epic.LAN
23h 20m
CSO Contender
1d 4h
Sparkling Tuna Cup
1d 21h
Online Event
2 days
Esports World Cup
3 days
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Esports World Cup
4 days
Esports World Cup
5 days
Esports World Cup
6 days
Liquipedia Results

Completed

JPL Season 2
RSL Revival: Season 1
Murky Cup #2

Ongoing

BSL 2v2 Season 3
Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
Championship of Russia 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

2025 ACS Season 2
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.