I'm a zerg player and I'm really curious why people don't go for tanks when I watch terran streams IE Polt.
Vs roaches, why Liberators and not Siege tanks?
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DilemaH
Canada402 Posts
I'm a zerg player and I'm really curious why people don't go for tanks when I watch terran streams IE Polt. | ||
PinheadXXXXXX
United States897 Posts
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DilemaH
Canada402 Posts
On November 27 2015 15:10 PinheadXXXXXX wrote: Tanks aren't really that much better at killing roaches, and take a crazy amount of apm to pick up all the time to dodge corrosive biles. Liberators are arguably more mobile (tankivacs are mobile but too hard to use when you are also microing your bio really intensely) and have much more potential to punish a zerg, and only cost 25 gas more. Does splitting vs the bile really take that much APM? Perhaps it does. A terran should just be able to press their medivac hotkey, press d on some location and start splitting then. Plus tankivacs seem much safer: if a R/R push comes early on, you might lose a liberator, but the tank can live forever and provide important DPS. Plus you can get such a big tankivac cloud lategame thanks to dedicated starport production and the inability for the R/R army to kill medivacs. Also, since its fairly back and forth, preserving units should be fairly important, which is what tankivacs can do. | ||
-NegativeZero-
United States2141 Posts
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Pursuit_
United States1330 Posts
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wjat
385 Posts
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PinheadXXXXXX
United States897 Posts
On November 27 2015 16:13 DilemaH wrote: Does splitting vs the bile really take that much APM? Perhaps it does. A terran should just be able to press their medivac hotkey, press d on some location and start splitting then. Plus tankivacs seem much safer: if a R/R push comes early on, you might lose a liberator, but the tank can live forever and provide important DPS. Plus you can get such a big tankivac butt lategame thanks to dedicated starport production and the inability for the R/R army to kill medivacs. Also, since its fairly back and forth, preserving units should be fairly important, which is what tankivacs can do. It's really time-consuming to pick up large numbers of tanks. You can't just queue it up, it doesn't work fully with more than 2-3 tanks. Hence why you do see some tanks, but only in small numbers that can still be effectively microed. Side note: liberators are also good against ultras as the game goes on. Tanks lose utility fast. | ||
Cascade
Australia5405 Posts
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Danglars
United States12133 Posts
On November 27 2015 16:51 PinheadXXXXXX wrote: It's really time-consuming to pick up large numbers of tanks. You can't just queue it up, it doesn't work fully with more than 2-3 tanks. Hence why you do see some tanks, but only in small numbers that can still be effectively microed. Side note: liberators are also good against ultras as the game goes on. Tanks lose utility fast. We see this in tourneys and on streams. A couple tanks for the helpful splash, but the bio army backbone with libs as primary support. Libs are easier to micro in larger numbers flying over the bio: They're one unit that's relatively agile moving from fight to fight, not two units depending on precise rightclicks. | ||
SC2Toastie
Netherlands5725 Posts
On November 27 2015 16:13 DilemaH wrote: Does splitting vs the bile really take that much APM? Perhaps it does. A terran should just be able to press their medivac hotkey, press d on some location and start splitting then. Plus tankivacs seem much safer: if a R/R push comes early on, you might lose a liberator, but the tank can live forever and provide important DPS. Plus you can get such a big tankivac cloud lategame thanks to dedicated starport production and the inability for the R/R army to kill medivacs. Also, since its fairly back and forth, preserving units should be fairly important, which is what tankivacs can do. A corrosive bile lands in mere second, usually on multiple locations on the battlefield. Whilst in isolation selecting a medivac, clicking booster, moving towards a siegetank, picking it up, and d click somewhere else is a pattern of half a second to a second, you are looking to do this at multiple locations at the same time, while also making sure your bio doesn't run into the instakill zones. This is easier said then done. Splitting bio ahead of time is easy, but it also ensures you lose so much DPS in the battle that you probably lose to the Roach Ravager army head-on. As for lategame, Roach Ravager adds Hydras, Lurkers, Vipers, Infestors. All of a sudden, Tankivac is completely inefficient whilst Liberators still have their use in their high DPS and superior zoning. As a sidenote, I think a combination of Liberator/Siege Tank is the best, with the Liberator mobility and Siege Tanks large zoning potential. | ||
crbox
Canada1180 Posts
Tanks back further, so if the ravagers want to snipe the liberators they have to walk in siege fire. From what I've seen, as a Zerg's POV, this is the only time i don't go up ramps | ||
DemigodcelpH
1138 Posts
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Elentos
55554 Posts
On November 28 2015 09:23 crbox wrote: why not both? They complement each other well on top of a ramp. Tanks back further, so if the ravagers want to snipe the liberators they have to walk in siege fire. From what I've seen, as a Zerg's POV, this is the only time i don't go up ramps Making even 1 of each costs a lot of gas though. Can't always afford it. | ||
mau5mat
Northern Ireland461 Posts
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