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[D] The power of the Alt key in LotV - Page 3

Forum Index > StarCraft 2 Strategy
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Prev 1 2 3 All
ejozl
Profile Joined October 2010
Denmark3517 Posts
November 24 2015 12:20 GMT
#41
Ohyes completely forgot about this function. Would you ever consider switching around the keys and use Alt for you standard way of control grouping? I mean it's not often that you want a unit in 2 seperate control groups. Sometimes you do, but definitely not most of the time.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Musicus
Profile Joined August 2011
Germany23579 Posts
Last Edited: 2015-11-24 13:06:49
November 24 2015 12:41 GMT
#42
On November 24 2015 21:20 ejozl wrote:
Ohyes completely forgot about this function. Would you ever consider switching around the keys and use Alt for you standard way of control grouping? I mean it's not often that you want a unit in 2 seperate control groups. Sometimes you do, but definitely not most of the time.


I'm not sure, but ArtyK also brought it up and I think it's worth a try. Especially if you switch it around since you will still be able the use the normal control group function if you ever need units in 2 control groups. I already got used to the Alt key as it is, but it sounds interesting . For now I can't really think of a disadvantage and might just try it myself.

Edit: Just switched them around and it feels pretty good, I think I'll play like this for a while and see how it goes.
Maru and Serral are probably top 5.
RHoudini
Profile Joined October 2009
Belgium3627 Posts
November 24 2015 15:49 GMT
#43
It may be interesting to note that this is not specifically related to LotV but to the current game client.
The "Alt" key also works as shown if you play a HotS game (or a WoL game, I guess).
Lee Jae Dong fighting!
Surili
Profile Blog Joined March 2011
United Kingdom1141 Posts
November 24 2015 16:53 GMT
#44
On November 23 2015 18:36 MrBarryObama wrote:
Nice! I'm always accidentally adding warpgates to my main army control group. This should help.


AAAYYYYEEEEEEEEEE

Thanks to both the OP and this comment :D
The world is ending what should we do about it?
sparklyresidue
Profile Joined August 2011
United States5524 Posts
November 24 2015 18:05 GMT
#45
Definitely want to make this part of my play. Don't currently use it, but I see the potential for sure.
Like Tinkerbelle, I leave behind a sparkly residue.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 24 2015 18:34 GMT
#46
On November 25 2015 00:49 RHoudini wrote:
It may be interesting to note that this is not specifically related to LotV but to the current game client.
The "Alt" key also works as shown if you play a HotS game (or a WoL game, I guess).

They added the hotkey to the client with the 3.0 update.
ㅇㅅㅌㅅ
ShambhalaWar
Profile Joined August 2013
United States930 Posts
November 25 2015 04:27 GMT
#47
You did well!
DonDomingo
Profile Joined October 2015
504 Posts
November 25 2015 11:22 GMT
#48
I've been asking for this change ever since Wings beta. I'm all for mechanics but there's no reason we should fight the interface.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
November 25 2015 14:57 GMT
#49
This is really useful for Warp Prisms, Disruptors, Tempests, Ghosts... basically anytime you need to move something independently from your main army.

I used to get so annoyed when I accidentally got my Warp Prism with my main army and then I'd send it to harass and it would just come back to me lol.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Danglars
Profile Blog Joined August 2010
United States12133 Posts
November 25 2015 22:46 GMT
#50
On November 20 2015 00:47 Musicus wrote:
Comparison between the Shift click method and the Alt key function:

Alt key: Press 1 -> box 16 lings(might not be as precise, but a group you feel is big enough will do) -> press Alt+2 -> sent them to the target location, done


I want to add that you do not have to press 1 to start. You can simply Box 16 Lings -> Alt+2 -> aclick/rightclick.

You may still hit 1 for two different reasons:
1) You're double tapping 1 to get your camera over to the army, so you can box select
2) You want to check at start to make sure the "bulk army" is part of 1. It's not part of the Alt process, but maybe its useful if you've rallied army to hotkeyed army and want to decide whether to first make everybody 1 before splitting some off to 2.

Note: Sometimes I have a camera hotkey on my units, and I could press F1 (saved camera spot 1) -> box -> alt-2 -> move.

So just remember, the game KNOWS what hotkey your boxed units are part of so you don't have to hit the hotkey first to get them out of any control groups.
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
Shapelog
Profile Joined November 2015
United States5188 Posts
November 28 2015 02:30 GMT
#51
Dear Lord this is going to be handy. Always hated the old way of removing from hotkeys (especially as zerg). Also going to be useful for splitting units and might reduce the pain in my screwed up right arm.

Maybe I might not lose and actually enjoy ZvZ......

Nah
"Subsequently clicking post is like launching a doomsday's worth of nukes' equivalent in dopamine." -RB
Musicus
Profile Joined August 2011
Germany23579 Posts
Last Edited: 2015-11-28 13:28:59
November 28 2015 13:28 GMT
#52
On November 26 2015 07:46 Danglars wrote:
Show nested quote +
On November 20 2015 00:47 Musicus wrote:
Comparison between the Shift click method and the Alt key function:

Alt key: Press 1 -> box 16 lings(might not be as precise, but a group you feel is big enough will do) -> press Alt+2 -> sent them to the target location, done


I want to add that you do not have to press 1 to start. You can simply Box 16 Lings -> Alt+2 -> aclick/rightclick.

You may still hit 1 for two different reasons:
1) You're double tapping 1 to get your camera over to the army, so you can box select
2) You want to check at start to make sure the "bulk army" is part of 1. It's not part of the Alt process, but maybe its useful if you've rallied army to hotkeyed army and want to decide whether to first make everybody 1 before splitting some off to 2.

Note: Sometimes I have a camera hotkey on my units, and I could press F1 (saved camera spot 1) -> box -> alt-2 -> move.

So just remember, the game KNOWS what hotkey your boxed units are part of so you don't have to hit the hotkey first to get them out of any control groups.


Oh yeah, of course. No idea why I even included press 1 in there. Because of the shift-click method I think it just slipped in. Thanks for noting!
Maru and Serral are probably top 5.
mothergoose729
Profile Joined December 2010
United States666 Posts
November 29 2015 00:20 GMT
#53
excellent
johax
Profile Joined August 2010
Sweden165 Posts
November 29 2015 11:49 GMT
#54
its great. taking parts of your ling bane out of your main army for drop defense, moving lurkers to a new hotkey seperate from your main army.

ive rebound ctrl to fully use this instead.
KingofdaHipHop
Profile Blog Joined October 2013
United States25602 Posts
December 17 2015 22:49 GMT
#55
wow what a sick tip that will take me like 3 years to remember, love it :D
Rain | herO | sOs | Dear | Neeb | ByuN | INnoVation | Dream | ForGG | Maru | ByuL | Golden | Solar | Soulkey | Scarlett!!!
Valeranth
Profile Joined August 2010
United States100 Posts
December 22 2015 17:51 GMT
#56
This is one of the best additions made to the game. I've already switched my basic setup so that the ctrl and shift control groups are the alt versions. Alt is add and alt+shift is create. Already noticed a difference in my control
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