
[D] The power of the Alt key in LotV - Page 2
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Musicus
Germany23576 Posts
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Amazonic
Sweden239 Posts
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SeCReTT
31 Posts
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ArtyK
France3143 Posts
On November 20 2015 04:43 avilo wrote: But i use the alt key to enable my health bars temporarily. This is heresy. Is there any reason not to replace Ctrl+X by Alt+X now? I mean you could just rebind Ctrl+X to do what Alt+X is currently doing to keep ALT for health bars right? When i create a control group with Ctrl+X i usually don't want anything in there to be in any other group anyway I'm probably forgetting something very obvious as i haven't played this game seriously since the end of WoL... | ||
Musicus
Germany23576 Posts
On November 23 2015 01:51 ArtyK wrote: Is there any reason not to replace Ctrl+X by Alt+X now? I mean you could just rebind Ctrl+X to do what Alt+X is currently doing to keep ALT for health bars right? When i create a control group with Ctrl+X i usually don't want anything in there to be in any other group anyway I'm probably forgetting something very obvious as i haven't played this game seriously since the end of WoL... I think there are a few situations where you want some units in 2 control groups. For example when you want to a-move your whole army, but you want one unit type like colossi on an extra group to micro them back easily, or focus something specific with them. | ||
ArtyK
France3143 Posts
On November 23 2015 04:07 Musicus wrote: I think there are a few situations where you want some units in 2 control groups. For example when you want to a-move your whole army, but you want one unit type like colossi on an extra group to micro them back easily, or focus something specific with them. You can still do that with the colossi in only one group 1 for army without colossi 2 for the colossi and f2 (i use tilde (² on french keyboard) next to 1) for the whole army I just switched the hotkeys between Ctrl+X and ALT+X to see what happens, i'll probably find out if it was a bad idea sooner or later :p | ||
riotjune
United States3393 Posts
While we're here, is there any way to deselect a group of same units eg. remove observers/overseers from F2 all at once? (I tab to observers and shift click them out 1 by 1 lol). Also, any way to get production buildings rallying to an entire control group (since they always stick and move together anyway) instead of just one unit in that control group? Hate it when said unit dies and leaves my reinforcements dicking around somewhere on the map. | ||
ArtyK
France3143 Posts
Or you could Ctrl+click to select them all then use the brand new alt+X to remove them AND create a control group for the observers at the same time BOOM As for the rallying i don't think you can | ||
riotjune
United States3393 Posts
Even with F2, I still have to tab (the number of times always changes!) to the observer/overseer group when I have more than 3 rows/24 units in the wireframe selection box. Guess there's no going around that one. | ||
ArtyK
France3143 Posts
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Musicus
Germany23576 Posts
On November 23 2015 04:20 ArtyK wrote: You can still do that with the colossi in only one group 1 for army without colossi 2 for the colossi and f2 (i use tilde (² on french keyboard) next to 1) for the whole army I just switched the hotkeys between Ctrl+X and ALT+X to see what happens, i'll probably find out if it was a bad idea sooner or later :p Ah yes, the f2 key, I completely forgot lol. But I don't use that as a zerg player and even for Protoss it can be bad since it pulls all your observers. | ||
riotjune
United States3393 Posts
On November 23 2015 04:58 ArtyK wrote: Too bad they count overseers/observers as part of the army, would be much easier if it wasn't and we'd just add 1 observer to the group 1 This would be a good suggestion for Blizzard. Ravens I would understand, but observers and overseers don't even have combat spells. Although there are times when I panick F2 and move all my detectors to one spot because dts are raping my base... | ||
ArtyK
France3143 Posts
On November 23 2015 04:59 Musicus wrote: Ah yes, the f2 key, I completely forgot lol. But I don't use that as a zerg player and even for Protoss it can be bad since it pulls all your observers. Yeah i just realised that since riotjune mentionned it, like i said i didn't play this game much since the end of WoL x) Anyway i'm still gonna try and play only with the alt function (binds switched with the ctrl ones) for a while because alt+X is just ankward to use for me | ||
chaos~
United States13 Posts
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MrBarryObama
Korea (South)141 Posts
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Syfiass
France89 Posts
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Silahsor
Turkey59 Posts
On November 23 2015 04:42 riotjune wrote: Also, any way to get production buildings rallying to an entire control group (since they always stick and move together anyway) instead of just one unit in that control group? Hate it when said unit dies and leaves my reinforcements dicking around somewhere on the map. Hold Shift + Right Click multiple units in your control group for rally. I think game allows you to rally up to 4 units. If the first one dies units rally to the second and so on. | ||
riotjune
United States3393 Posts
On November 23 2015 23:51 Silahsor wrote: Hold Shift + Right Click multiple units in your control group for rally. I think game allows you to rally up to 4 units. If the first one dies units rally to the second and so on. Wow I didn't know that either lol, going to try this out. Next thing for me is trying to figure out what's the best way to make multiple buildings with multiple workers selected while keeping the rest of the mining intact, I bet the Shift key comes into play again (I should really familiarize myself with Shift functions better ![]() | ||
EngrishTeacher
Canada1109 Posts
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Musicus
Germany23576 Posts
On November 24 2015 10:51 EngrishTeacher wrote: Wait sorry I'm still confused, what did alt key do in hots? And what does it do now? In HotS it would toggle health bars I believe, but not many used it since you can just have your healthbars set to "always on". Now alt+numberX removes units from a control group and puts them in control group numberX. Shift+alt+numberX removes units from a control group and adds them to the already existing control group numberX. | ||
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