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[D] The power of the Alt key in LotV - Page 2

Forum Index > StarCraft 2 Strategy
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Musicus
Profile Joined August 2011
Germany23579 Posts
November 20 2015 16:45 GMT
#21
Np guys . Yeah it's really good in zvz for sure, but even beyond that as I find splitting of groups to defend drops or do runbys way easier now!
Maru and Serral are probably top 5.
Amazonic
Profile Joined September 2010
Sweden239 Posts
November 20 2015 19:36 GMT
#22
That shit is seriously good to know. I can't count the times I've just ignored a drop because I didn't have the APM to split off a new control group.
"Amazing how something so simple as a fat person and gravity can be so amusing. Classic!"
SeCReTT
Profile Joined November 2015
31 Posts
November 20 2015 21:44 GMT
#23
i didnt know these and i find it quite really usefull
ArtyK
Profile Joined June 2011
France3144 Posts
Last Edited: 2015-11-22 16:59:42
November 22 2015 16:51 GMT
#24
On November 20 2015 04:43 avilo wrote:
But i use the alt key to enable my health bars temporarily. This is heresy.


Is there any reason not to replace Ctrl+X by Alt+X now?
I mean you could just rebind Ctrl+X to do what Alt+X is currently doing to keep ALT for health bars right?

When i create a control group with Ctrl+X i usually don't want anything in there to be in any other group anyway

I'm probably forgetting something very obvious as i haven't played this game seriously since the end of WoL...
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
Musicus
Profile Joined August 2011
Germany23579 Posts
November 22 2015 19:07 GMT
#25
On November 23 2015 01:51 ArtyK wrote:
Show nested quote +
On November 20 2015 04:43 avilo wrote:
But i use the alt key to enable my health bars temporarily. This is heresy.


Is there any reason not to replace Ctrl+X by Alt+X now?
I mean you could just rebind Ctrl+X to do what Alt+X is currently doing to keep ALT for health bars right?

When i create a control group with Ctrl+X i usually don't want anything in there to be in any other group anyway

I'm probably forgetting something very obvious as i haven't played this game seriously since the end of WoL...


I think there are a few situations where you want some units in 2 control groups. For example when you want to a-move your whole army, but you want one unit type like colossi on an extra group to micro them back easily, or focus something specific with them.
Maru and Serral are probably top 5.
ArtyK
Profile Joined June 2011
France3144 Posts
Last Edited: 2015-11-22 19:49:25
November 22 2015 19:20 GMT
#26
On November 23 2015 04:07 Musicus wrote:
Show nested quote +
On November 23 2015 01:51 ArtyK wrote:
On November 20 2015 04:43 avilo wrote:
But i use the alt key to enable my health bars temporarily. This is heresy.


Is there any reason not to replace Ctrl+X by Alt+X now?
I mean you could just rebind Ctrl+X to do what Alt+X is currently doing to keep ALT for health bars right?

When i create a control group with Ctrl+X i usually don't want anything in there to be in any other group anyway

I'm probably forgetting something very obvious as i haven't played this game seriously since the end of WoL...


I think there are a few situations where you want some units in 2 control groups. For example when you want to a-move your whole army, but you want one unit type like colossi on an extra group to micro them back easily, or focus something specific with them.


You can still do that with the colossi in only one group
1 for army without colossi
2 for the colossi
and f2 (i use tilde (² on french keyboard) next to 1) for the whole army

I just switched the hotkeys between Ctrl+X and ALT+X to see what happens, i'll probably find out if it was a bad idea sooner or later :p
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
riotjune
Profile Blog Joined January 2008
United States3394 Posts
November 22 2015 19:42 GMT
#27
Makes me wonder if I'm still playing inefficiently because I'm too lazy to learn the better esoteric methods out there. This would be a great way to instantly split off a control group from the main army for drops, defense, or base sniping.

While we're here, is there any way to deselect a group of same units eg. remove observers/overseers from F2 all at once? (I tab to observers and shift click them out 1 by 1 lol).

Also, any way to get production buildings rallying to an entire control group (since they always stick and move together anyway) instead of just one unit in that control group? Hate it when said unit dies and leaves my reinforcements dicking around somewhere on the map.
ArtyK
Profile Joined June 2011
France3144 Posts
Last Edited: 2015-11-22 19:45:42
November 22 2015 19:44 GMT
#28
Ctrl+Shift click on them would remove all of them instead of having to click one by one but that's still pretty annoying to do :p
Or you could Ctrl+click to select them all then use the brand new alt+X to remove them AND create a control group for the observers at the same time BOOM

As for the rallying i don't think you can
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
riotjune
Profile Blog Joined January 2008
United States3394 Posts
Last Edited: 2015-11-22 19:57:40
November 22 2015 19:50 GMT
#29
Thanks, think I'll use the first method you listed even though I hate pressing both Ctrl+Shift with my pinky. As for the second method, that would require more clicks and use up a control group (most likely #2), and I don't think I want to group all my observers spread around the map into the same group haha

Even with F2, I still have to tab (the number of times always changes!) to the observer/overseer group when I have more than 3 rows/24 units in the wireframe selection box. Guess there's no going around that one.
ArtyK
Profile Joined June 2011
France3144 Posts
November 22 2015 19:58 GMT
#30
Too bad they count overseers/observers as part of the army, would be much easier if it wasn't and we'd just add 1 observer to the group 1
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
Musicus
Profile Joined August 2011
Germany23579 Posts
Last Edited: 2015-11-22 20:01:19
November 22 2015 19:59 GMT
#31
On November 23 2015 04:20 ArtyK wrote:
Show nested quote +
On November 23 2015 04:07 Musicus wrote:
On November 23 2015 01:51 ArtyK wrote:
On November 20 2015 04:43 avilo wrote:
But i use the alt key to enable my health bars temporarily. This is heresy.


Is there any reason not to replace Ctrl+X by Alt+X now?
I mean you could just rebind Ctrl+X to do what Alt+X is currently doing to keep ALT for health bars right?

When i create a control group with Ctrl+X i usually don't want anything in there to be in any other group anyway

I'm probably forgetting something very obvious as i haven't played this game seriously since the end of WoL...


I think there are a few situations where you want some units in 2 control groups. For example when you want to a-move your whole army, but you want one unit type like colossi on an extra group to micro them back easily, or focus something specific with them.


You can still do that with the colossi in only one group
1 for army without colossi
2 for the colossi
and f2 (i use tilde (² on french keyboard) next to 1) for the whole army

I just switched the hotkeys between Ctrl+X and ALT+X to see what happens, i'll probably find out if it was a bad idea sooner or later :p



Ah yes, the f2 key, I completely forgot lol. But I don't use that as a zerg player and even for Protoss it can be bad since it pulls all your observers.
Maru and Serral are probably top 5.
riotjune
Profile Blog Joined January 2008
United States3394 Posts
November 22 2015 20:13 GMT
#32
On November 23 2015 04:58 ArtyK wrote:
Too bad they count overseers/observers as part of the army, would be much easier if it wasn't and we'd just add 1 observer to the group 1

This would be a good suggestion for Blizzard. Ravens I would understand, but observers and overseers don't even have combat spells. Although there are times when I panick F2 and move all my detectors to one spot because dts are raping my base...
ArtyK
Profile Joined June 2011
France3144 Posts
Last Edited: 2015-11-22 20:34:15
November 22 2015 20:30 GMT
#33
On November 23 2015 04:59 Musicus wrote:
Show nested quote +
On November 23 2015 04:20 ArtyK wrote:
On November 23 2015 04:07 Musicus wrote:
On November 23 2015 01:51 ArtyK wrote:
On November 20 2015 04:43 avilo wrote:
But i use the alt key to enable my health bars temporarily. This is heresy.


Is there any reason not to replace Ctrl+X by Alt+X now?
I mean you could just rebind Ctrl+X to do what Alt+X is currently doing to keep ALT for health bars right?

When i create a control group with Ctrl+X i usually don't want anything in there to be in any other group anyway

I'm probably forgetting something very obvious as i haven't played this game seriously since the end of WoL...


I think there are a few situations where you want some units in 2 control groups. For example when you want to a-move your whole army, but you want one unit type like colossi on an extra group to micro them back easily, or focus something specific with them.


You can still do that with the colossi in only one group
1 for army without colossi
2 for the colossi
and f2 (i use tilde (² on french keyboard) next to 1) for the whole army

I just switched the hotkeys between Ctrl+X and ALT+X to see what happens, i'll probably find out if it was a bad idea sooner or later :p



Ah yes, the f2 key, I completely forgot lol. But I don't use that as a zerg player and even for Protoss it can be bad since it pulls all your observers.


Yeah i just realised that since riotjune mentionned it, like i said i didn't play this game much since the end of WoL x)
Anyway i'm still gonna try and play only with the alt function (binds switched with the ctrl ones) for a while because alt+X is just ankward to use for me
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
chaos~
Profile Joined October 2011
United States13 Posts
November 23 2015 00:24 GMT
#34
great find!
MrBarryObama
Profile Joined August 2010
Korea (South)141 Posts
November 23 2015 09:36 GMT
#35
Nice! I'm always accidentally adding warpgates to my main army control group. This should help.
Syfiass
Profile Joined April 2010
France89 Posts
November 23 2015 12:31 GMT
#36
Thank you for the tip ! it's going to be really usefull !
Silahsor
Profile Joined January 2011
Turkey59 Posts
November 23 2015 14:51 GMT
#37
On November 23 2015 04:42 riotjune wrote:
Also, any way to get production buildings rallying to an entire control group (since they always stick and move together anyway) instead of just one unit in that control group? Hate it when said unit dies and leaves my reinforcements dicking around somewhere on the map.


Hold Shift + Right Click multiple units in your control group for rally. I think game allows you to rally up to 4 units. If the first one dies units rally to the second and so on.
riotjune
Profile Blog Joined January 2008
United States3394 Posts
November 24 2015 00:58 GMT
#38
On November 23 2015 23:51 Silahsor wrote:
Show nested quote +
On November 23 2015 04:42 riotjune wrote:
Also, any way to get production buildings rallying to an entire control group (since they always stick and move together anyway) instead of just one unit in that control group? Hate it when said unit dies and leaves my reinforcements dicking around somewhere on the map.


Hold Shift + Right Click multiple units in your control group for rally. I think game allows you to rally up to 4 units. If the first one dies units rally to the second and so on.

Wow I didn't know that either lol, going to try this out. Next thing for me is trying to figure out what's the best way to make multiple buildings with multiple workers selected while keeping the rest of the mining intact, I bet the Shift key comes into play again (I should really familiarize myself with Shift functions better )
EngrishTeacher
Profile Blog Joined March 2012
Canada1109 Posts
November 24 2015 01:51 GMT
#39
Wait sorry I'm still confused, what did alt key do in hots? And what does it do now?
Musicus
Profile Joined August 2011
Germany23579 Posts
Last Edited: 2015-11-24 11:35:50
November 24 2015 11:30 GMT
#40
On November 24 2015 10:51 EngrishTeacher wrote:
Wait sorry I'm still confused, what did alt key do in hots? And what does it do now?


In HotS it would toggle health bars I believe, but not many used it since you can just have your healthbars set to "always on".

Now alt+numberX removes units from a control group and puts them in control group numberX. Shift+alt+numberX removes units from a control group and adds them to the already existing control group numberX.
Maru and Serral are probably top 5.
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