• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:08
CEST 14:08
KST 21:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy2GSL CK: More events planned pending crowdfunding3Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage4Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
Quebec Clan still alive ? BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info
Tourneys
GSL CK: More events planned pending crowdfunding $5,000 WardiTV TLMC tournament - Presented by Monster Energy Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
ASL21 General Discussion so ive been playing broodwar for a week straight. BW General Discussion Gypsy to Korea Pros React To: JaeDong vs Queen
Tourneys
Escore Tournament StarCraft Season 2 [ASL21] Ro24 Group F [Megathread] Daily Proleagues [BSL22] RO32 Group B - Sunday 21:00 CEST
Strategy
Muta micro map competition Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Loot Boxes—Emotions, And Why…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1825 users

The LotV Terran Help Me Thread - Page 101

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 99 100 101 102 103 110 Next
Doko
Profile Joined May 2010
Argentina1737 Posts
March 03 2019 01:13 GMT
#2001
On March 01 2019 22:44 fastr wrote:
Show nested quote +
On March 01 2019 00:48 broto wrote:
Hi how do you deal in TVP with:

a) mass voidray / carrier (+ some support)

b) carrier/tempest (+ some support)

from mech point of view mostly..,
vs carriers I know widow mines are quite efficient
vs voidrays of course 1-3 ghosts...

Of course
I like to use some ravens to disable them with low food, but that might be too much gas invested.

vs carrier only: A) Some thors, some widow mines, ravens, viking, mass BC.
But voidrays are really strong vs bc.
B) Mass Thor (some widow mines) vs Carrier, + Liberators vs Interceptors. But again spread voidrays deal good damage vs armored air.

???


I assume this is pretty low MMR? I don't feel voidray are a real threat at diamond+ level.

To answer you; the general answer for protoss air transition when you're meching is cyclones. Cyclones with mag field accelerator dismantle all protoss air units. Lock on with mag field deals 400 damage over 14 seconds, which means one lock on will kill all protoss air unit except a carrier which will be left with 50 HP.

Thors can be good for their range against carriers but will get wrecked by Tempest massive damage bonus.

In late game you also need to add vikings to the cyclones. Their range and kiting are good tools. You can fight a maxed out air army as long as you split and engage properly and don't get stormed. It's hard but doable.

Widow mines are situational, they can be great to snipe interceptors, and mass droping widowmine is also a viable strategy but harder to pull off.


Tempests don't have bonus vs massive on their ground attack. Thors trade extremely well vs tempests when put one on one with similar supply of tempests and outright shit on them if you land an emp.

Very large numbers of carriers which might show up in the lower leagues or team games with little ground support are countered by mass lib + couple of thors + anything that hits air.
Take your army somewhere he needs to defend (usually easy since carriers are slow) or anticipate where he is gonna attack, siege 2 libs to prevent templars from getting close if there are any. Plant two or three bait thors at the front. Keep your libs slightly further back behind the thors (or on follow) so all the interceptors acquire target on the thors and clump. Kill every interceptor in 3/4 volleys of your libs. send whatever unit that hits air you made to kill all his shit while he types offensive phrases at you for killing all interceptors losing maybe 15-25 supply.
Just don't try to do this with like 6 libs, we are talking 12/14+ and always with something in front of the libs to keep the interceptors clumped. EMP and anti armor missile for added fancyness if your control allows.
fastr
Profile Joined February 2011
France902 Posts
Last Edited: 2019-03-03 07:01:57
March 03 2019 07:01 GMT
#2002
Double post, sorry.
fastr
Profile Joined February 2011
France902 Posts
Last Edited: 2019-03-03 07:04:05
March 03 2019 07:01 GMT
#2003
On March 01 2019 00:48 broto wrote:
Tempests don't have bonus vs massive on their ground attack. Thors trade extremely well vs tempests when put one on one with similar supply of tempests and outright shit on them if you land an emp.


You're right, my bad. For some reason I was thinking about the Tempest bonus damage against BC, which are a solid mech transition against air if you can harass / yamato / teleport back without losing much. I play this style personally, see SuperNova or Nathanias stream for this kind of mech.

Thor libs is indeed amazing against pure carrier thanks to the libs air splash, but I feel it's a risky composition because if the Protoss identifies the threat correctly and switch back to Tempest, your libs become almost dead supply against it so you better have enough thor and switch to viking quickly. It's still a fun style to play for sure.
phosheezy
Profile Joined March 2019
1 Post
March 03 2019 15:23 GMT
#2004
Hey all pretty fresh to SC2, played lots of BW.

Looking for help on third expos in all matchups. Not quite used to picking up a third so early compared to Broodwar. I tend to feel like I have to harass with first banshee or push hard to get a third comfortably which sometimes feels really late. Most guides I've seen stop before detailing expanding third. Let's say I mech TvT or TvP and it's a standard macro for both after scouting, what's a safe, standard third for Terran? Is a cyclone/tank/banshee enough for TvT, TvP? Is making third in base and floating the right move?

Also, what is typical for SCV transfer from first to second, and then third?

Thanks all.
LoneYoShi
Profile Blog Joined June 2014
France1348 Posts
Last Edited: 2019-03-04 10:43:25
March 04 2019 08:27 GMT
#2005
On March 04 2019 00:23 phosheezy wrote:
Hey all pretty fresh to SC2, played lots of BW.

Looking for help on third expos in all matchups. Not quite used to picking up a third so early compared to Broodwar. I tend to feel like I have to harass with first banshee or push hard to get a third comfortably which sometimes feels really late. Most guides I've seen stop before detailing expanding third. Let's say I mech TvT or TvP and it's a standard macro for both after scouting, what's a safe, standard third for Terran? Is a cyclone/tank/banshee enough for TvT, TvP? Is making third in base and floating the right move?

Also, what is typical for SCV transfer from first to second, and then third?

Thanks all.


Hey man,

TvP is really tricky, so I'm gonna let people who are better than me answer on that (also, as I go for a 1base all-in in 90% of my TvP games, I really have no clue of when to get a 3rd anymore anyway ^^).

TvT, people often open with a 1-1-1 coming from a double gas into harrass into 3CC. Generally you can consider that you're safe for a 3rd when you've got your raven(s), a tank and some support depending on your opening (be it marines, helions, a cyclone, viking, etc). Some people take a 3rd before that. If you stay on 1-1-1 with only the 2 gas from your main, you're going to have excess minerals around that time anyway, so you drop your third, grab more geysers, and start your additionnal factories + armories and mech away !

I'm not sure I understand your question regarding SCV transfer. I always rally newly produced SCVs to my newest base (it's also where I drop my MULEs), and I manage my SCVs to have 16 on minerals + 6 on gas per base. I overproduce SCVs as long as I'm not on 3 fully saturated bases, and once I'm there I generally stop producing workers and transfer them from one base to another. When I get a 4th (and 5th, and 6th...), I generally tend to fully saturate the new base and keep my older bases lower on SCVs, so the mineral patches last longer.

Regarding build your 3rd inbase + floating vs building on location, I'd say it all depends on your map control. Say it's TvT and you went for banshees while he went for helions => build it in base as you don't really have map control. If you went for banshees and he went for a defensive build => you can afford to take it on location. Depending on your level though, you don't gain THAT much by having it straight on location (I really don't think it makes a meaningful difference before Masters), so whenever I have the slightest doubt => I play it safe and go for an in-base 3rd.

Hope it helps.
broto
Profile Joined January 2019
42 Posts
Last Edited: 2019-03-04 14:28:30
March 04 2019 14:25 GMT
#2006
On March 03 2019 10:13 Doko wrote:

Very large numbers of carriers which might show up in the lower leagues or team games with little ground support are countered by mass lib + couple of thors + anything that hits air.
Take your army somewhere he needs to defend (usually easy since carriers are slow) or anticipate where he is gonna attack, siege 2 libs to prevent templars from getting close if there are any. Plant two or three bait thors at the front. Keep your libs slightly further back behind the thors (or on follow) so all the interceptors acquire target on the thors and clump. Kill every interceptor in 3/4 volleys of your libs. send whatever unit that hits air you made to kill all his shit while he types offensive phrases at you for killing all interceptors losing maybe 15-25 supply.
Just don't try to do this with like 6 libs, we are talking 12/14+ and always with something in front of the libs to keep the interceptors clumped. EMP and anti armor missile for added fancyness if your control allows.


I have a way, so for interest: How do you group your Army then?

On March 03 2019 16:01 fastr wrote:
For some reason I was thinking about the Tempest bonus damage against BC, which are a solid mech transition against air if you can harass / yamato / teleport back without losing much. I play this style personally, see SuperNova or Nathanias stream for this kind of mech.

Thor libs is indeed amazing against pure carrier thanks to the libs air splash, but I feel it's a risky composition because if the Protoss identifies the threat correctly and switch back to Tempest, your libs become almost dead supply against it so you better have enough thor and switch to viking quickly. It's still a fun style to play for sure.


Yes I play a bit with BC for harass + mech even though it's quite fragile/costly when outnumbered so you need to safe the jump.
For interest how do you group your stuff in that very strategy?
skdsk
Profile Joined February 2019
138 Posts
March 05 2019 11:41 GMT
#2007
How do i deal with disruptor drops? its crazy how he can safely drop disruptor 15range away and destroy half of my shit, yet i cant even run in with marines to defend ? Do i need vikings? or do sim city for mineral line? or can disruptor attack go over buildings?
broto
Profile Joined January 2019
42 Posts
Last Edited: 2019-03-05 12:20:35
March 05 2019 11:46 GMT
#2008
skdsk gemini does it afaik, so - since i dont have an answer for you atm - i can but tell you maybe find a game of him, and see how his enemy deals with it.
here is the thread: https://www.teamliquid.net/forum/sc2-strategy/539047-pbotw-geminis-disruptor-drop-into-stalkers

Personally I would suggest, to have some mobile units infront of the less mobile, so you can at least try to stop it better and then move the mobile units back to not lose any.
fastr
Profile Joined February 2011
France902 Posts
Last Edited: 2019-03-05 13:00:06
March 05 2019 12:58 GMT
#2009
+ Show Spoiler +
On March 04 2019 23:25 broto wrote:
Show nested quote +
On March 03 2019 10:13 Doko wrote:

Very large numbers of carriers which might show up in the lower leagues or team games with little ground support are countered by mass lib + couple of thors + anything that hits air.
Take your army somewhere he needs to defend (usually easy since carriers are slow) or anticipate where he is gonna attack, siege 2 libs to prevent templars from getting close if there are any. Plant two or three bait thors at the front. Keep your libs slightly further back behind the thors (or on follow) so all the interceptors acquire target on the thors and clump. Kill every interceptor in 3/4 volleys of your libs. send whatever unit that hits air you made to kill all his shit while he types offensive phrases at you for killing all interceptors losing maybe 15-25 supply.
Just don't try to do this with like 6 libs, we are talking 12/14+ and always with something in front of the libs to keep the interceptors clumped. EMP and anti armor missile for added fancyness if your control allows.


I have a way, so for interest: How do you group your Army then?

Show nested quote +
On March 03 2019 16:01 fastr wrote:
For some reason I was thinking about the Tempest bonus damage against BC, which are a solid mech transition against air if you can harass / yamato / teleport back without losing much. I play this style personally, see SuperNova or Nathanias stream for this kind of mech.

Thor libs is indeed amazing against pure carrier thanks to the libs air splash, but I feel it's a risky composition because if the Protoss identifies the threat correctly and switch back to Tempest, your libs become almost dead supply against it so you better have enough thor and switch to viking quickly. It's still a fun style to play for sure.


Yes I play a bit with BC for harass + mech even though it's quite fragile/costly when outnumbered so you need to safe the jump.
For interest how do you group your stuff in that very strategy?


1 for ground army, 2 for BC, 3 for harass units or ghosts in late game

Also, rapid fire is useful for a lot of terran spells. Cyclone's lock on, yamato, snipe etc
broto
Profile Joined January 2019
42 Posts
Last Edited: 2019-03-05 17:09:51
March 05 2019 13:36 GMT
#2010
On March 05 2019 21:58 fastr wrote:
+ Show Spoiler +
On March 04 2019 23:25 broto wrote:
Show nested quote +
On March 03 2019 10:13 Doko wrote:

Very large numbers of carriers which might show up in the lower leagues or team games with little ground support are countered by mass lib + couple of thors + anything that hits air.
Take your army somewhere he needs to defend (usually easy since carriers are slow) or anticipate where he is gonna attack, siege 2 libs to prevent templars from getting close if there are any. Plant two or three bait thors at the front. Keep your libs slightly further back behind the thors (or on follow) so all the interceptors acquire target on the thors and clump. Kill every interceptor in 3/4 volleys of your libs. send whatever unit that hits air you made to kill all his shit while he types offensive phrases at you for killing all interceptors losing maybe 15-25 supply.
Just don't try to do this with like 6 libs, we are talking 12/14+ and always with something in front of the libs to keep the interceptors clumped. EMP and anti armor missile for added fancyness if your control allows.


I have a way, so for interest: How do you group your Army then?

Show nested quote +
On March 03 2019 16:01 fastr wrote:
For some reason I was thinking about the Tempest bonus damage against BC, which are a solid mech transition against air if you can harass / yamato / teleport back without losing much. I play this style personally, see SuperNova or Nathanias stream for this kind of mech.

Thor libs is indeed amazing against pure carrier thanks to the libs air splash, but I feel it's a risky composition because if the Protoss identifies the threat correctly and switch back to Tempest, your libs become almost dead supply against it so you better have enough thor and switch to viking quickly. It's still a fun style to play for sure.


Yes I play a bit with BC for harass + mech even though it's quite fragile/costly when outnumbered so you need to safe the jump.
For interest how do you group your stuff in that very strategy?


1 for ground army, 2 for BC, 3 for harass units or ghosts in late game

Also, rapid fire is useful for a lot of terran spells. Cyclone's lock on, yamato, snipe etc


I don't agree with Yamato Rapid Fire. Because it will overkill and waste the very powerful yamato on some targets no matter how good you can spread your mouse over the enemy while holding the key.

thanks, so then you lose a group of harras once you have ghost?
I recently experimented with adding R and T as extra groups for easier harrasment - now its T and G,because I think R is better for some command as hotkey (I use it for R-patrol alternative to A-click)
- I feel you sometimes want vikings on an extra hotkey to really quickly focus fire and retreat them? or is ctrl + click good enough. Do I lack mouse precision?
- same with widow mines in medivacs, I can't burrow them as quickly as with an extra group so when they drop i can burrow each immediatelly.
(so i have 1-4 for army, and T,G for mobile forces/harras, B for depot(s))

yes i have recently added 4 rapid fire keys: q,a,y and x - y is my rapid fire spells, the others so i can build a barracks in the start of the game quicker when you dont have ressources (its A for me).

Question:
by the way, do you know how to use the smart command? I tried to bind it on my anti armor missile key (d), so i set smart command to D, but it will unbind other keys (llike anti armor missile D is then unbound)?
Damien
Profile Joined January 2009
Brazil131 Posts
March 06 2019 06:09 GMT
#2011
Hey guys, what terran composition counter ultralisks/corruptors?

How can I fight against broodlors? I heard that we can do that with ghosts, but I never can do that. : /
slimbo1
Profile Joined May 2011
Germany228 Posts
March 06 2019 06:37 GMT
#2012
I'm so frustrated from playing TvP... Don't know what to do - seems like nothing's working at all. :/
LoneYoShi
Profile Blog Joined June 2014
France1348 Posts
March 06 2019 08:38 GMT
#2013
On March 06 2019 15:37 slimbo1 wrote:
I'm so frustrated from playing TvP... Don't know what to do - seems like nothing's working at all. :/


Hey Slimbo, you should provide specifics or replays if you want some help.
Regarding TvP, we have talked about it in this thread one or two pages ago, there should be interesting information there for you. If that's not enough, I'll gladly try to answer your questions to the best of my (modest) abilities.
skdsk
Profile Joined February 2019
138 Posts
Last Edited: 2019-03-06 19:19:55
March 06 2019 19:19 GMT
#2014
On March 06 2019 15:09 Damien wrote:
Hey guys, what terran composition counter ultralisks/corruptors?

How can I fight against broodlors? I heard that we can do that with ghosts, but I never can do that. : /

Thors, they literally dominate broodlords, only need a move, dont need to control them even, they will attack bl and not broodlingd.
skdsk
Profile Joined February 2019
138 Posts
March 06 2019 19:22 GMT
#2015
Ok im trying to play bio ghost liberator, but its really hard to micro i contantly need to micro stim drop emp and siege unsiege liberators, dodge storm.., its fucking crazy, and then toss just balls up his army and a moves and sometimes drops storm...its really crazy hard for me..
finalelement
Profile Blog Joined December 2012
India20 Posts
March 07 2019 05:15 GMT
#2016
ban david kim = easy win

User was banned for this post.
Better to burN out than to fade away ~
BroodKingEXE
Profile Blog Joined November 2011
United States829 Posts
March 09 2019 01:02 GMT
#2017
On March 06 2019 15:09 Damien wrote:
Hey guys, what terran composition counter ultralisks/corruptors?

How can I fight against broodlors? I heard that we can do that with ghosts, but I never can do that. : /


For ultras, you need marauders with a good tank line. You can use ghosts against brood lords as a hit and run, you still need anti-air to slow them down and have ghosts keep whittling them down until an opening appears.
Playing Protoss = Opponent owned
BroodKingEXE
Profile Blog Joined November 2011
United States829 Posts
March 09 2019 01:07 GMT
#2018
On February 20 2019 07:58 HeroTheZero wrote:
I keep running into the same kind of scenarios in some of my games against all races, with both my terran and my protoss (blink pressure), where when I'm doing some kind of tank+marine or 2 medivac 16 marine+stim pressure at around 5 mins, either I end up being dropped/harrassed when my army is halfway across the map or our armies pass without seeing each other just barely resulting in a base trade that I usually end up losing. I'm not sure how to adapt my game plan. Am I supposed to scan the enemy before moving out, delay the pressure until I'm sure nothing is coming and the opponent is sitting back or just accept the base trade and execute better?


You definitely need to scout with a unit or scan to identify the tech. If they are going for medivac harass they will always hit first, so you either have to all in with your push or defend. Usually with fast tech, if you defend their drop you can greed for an expand.
Playing Protoss = Opponent owned
broto
Profile Joined January 2019
42 Posts
Last Edited: 2019-03-13 15:25:58
March 09 2019 13:25 GMT
#2019
On March 07 2019 04:22 skdsk wrote:
Ok im trying to play bio ghost liberator, but its really hard to micro i contantly need to micro stim drop emp and siege unsiege liberators, dodge storm.., its fucking crazy, and then toss just balls up his army and a moves and sometimes drops storm...its really crazy hard for me..


Can't really help you with the strategy, but I suggest you should use the Unit Tester to train it - optionally offers to play a unit comp vs your friend (you can even have one dude just creating units while 2 micro..), alternatively you can let the other army amove while you try your stuff.
I didn't figure how to let the enemy use spells automatically, yet though.
You can also change the terrain (more space, less space etc)

OR use another strategy Most pro strategies are of course really bad for non-pros, just IMO.
Similar to marine splits vs banelings in the begin of Wotl, I think most simply didn't use just marines while it was very succesful at GSL. Similar to the Immortal Warpprism Micro that Has used to get to the Finals of the laast WCS.. it was really really good https://makeagif.com/i/Baeg_A
(just made it)




On March 05 2019 20:41 skdsk wrote:
How do i deal with disruptor drops? its crazy how he can safely drop disruptor 15range away and destroy half of my shit, yet i cant even run in with marines to defend ? Do i need vikings? or do sim city for mineral line? or can disruptor attack go over buildings?

I have found an Answer to that one exactly:
https://www.teamliquid.net/forum/sc2-strategy/539047-pbotw-geminis-disruptor-drop-into-stalkers#14
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2019-03-12 08:18:09
March 12 2019 06:51 GMT
#2020
NT.
Prev 1 99 100 101 102 103 110 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Team League
11:00
Playoffs
RotterdaM589
ComeBackTV 414
WardiTV412
IndyStarCraft 121
Rex89
3DClanTV 41
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 589
Lowko325
IndyStarCraft 121
Rex 89
Codebar 67
StarCraft: Brood War
Britney 30851
Killer 1870
Mini 475
Snow 408
Stork 347
actioN 277
Soulkey 271
EffOrt 247
Soma 244
Zeus 240
[ Show more ]
ggaemo 125
sSak 100
Hyun 70
Rush 68
hero 61
ToSsGirL 56
Sharp 43
Shinee 41
[sc1f]eonzerg 36
Nal_rA 32
Hm[arnc] 30
Barracks 27
Free 24
scan(afreeca) 23
yabsab 17
GoRush 15
Sexy 13
sorry 13
soO 12
Movie 11
Terrorterran 10
Sacsri 9
ajuk12(nOOB) 7
Icarus 1
Dota 2
Gorgc7101
Counter-Strike
zeus373
allub243
edward70
Other Games
singsing1636
B2W.Neo809
shoxiejesuss520
crisheroes358
XaKoH 272
DeMusliM201
hiko58
Mew2King54
QueenE41
Organizations
Other Games
BasetradeTV654
StarCraft: Brood War
UltimateBattle 243
lovetv 9
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• escodisco1741
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1405
Upcoming Events
CranKy Ducklings
21h 52m
WardiTV Team League
22h 52m
uThermal 2v2 Circuit
1d 2h
BSL
1d 6h
n0maD vs perroflaco
TerrOr vs ZZZero
MadiNho vs WolFix
DragOn vs LancerX
Sparkling Tuna Cup
1d 21h
WardiTV Team League
1d 22h
OSC
2 days
BSL
2 days
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
Replay Cast
2 days
Replay Cast
2 days
[ Show More ]
Wardi Open
2 days
Afreeca Starleague
2 days
Soma vs YSC
Sharp vs sSak
Afreeca Starleague
3 days
Snow vs PianO
hero vs Rain
GSL
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
Replay Cast
5 days
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.