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[G] French PvZ Guide

Forum Index > StarCraft 2 Strategy
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1 2 3 Next All
PtitDrogo
Profile Joined May 2011
France163 Posts
March 20 2015 17:19 GMT
#1


Really quick and simple Video on the basis of the French PvZ, I know you guys here like to talk about strats so don't hesitate to ask me questions. A lot of questions that you might have are not obvious to me
Progamer
Eladen
Profile Joined October 2011
Slovakia54 Posts
Last Edited: 2015-03-20 17:59:42
March 20 2015 17:42 GMT
#2
ahaha perfect Drogo, thank you for this one and all the other contributions
EDIT ok, have some questions, hopefully I haven't overlooked the answers in the video ..
For example, you mention there are a lot of situations where you dont go for the stalker attack, could you specify some of those?
In case of scouting spire, do you transition into stargate, or are the upgraded stalkers enough?
I also wanted to ask an obligatory question about swarmhosts, but then I remembered they will be gone soon so I dont care, hehehe
E[ max(0, S-K) | S<K]*P(S<K) + E[ max(0, S-K)| S>K]*P(S>K) = E[0 | S<K]*P(S<K) + E[S-K | S>K]*P(S>K)
PtitDrogo
Profile Joined May 2011
France163 Posts
March 20 2015 23:46 GMT
#3
Vs Swarmhost you should never commit and immediatly transition, just make a minimal amount of stalkers to deny creep.
In general when I see a lot of units I don't attacks like this (counter attacks are a bitch to deal with)
Usually it's when I don't know wtf is going on (weird early game/Scouting denied) that I will mass stalkers just to punish anything that's not optimised.
Spire Both stargate and mass stalkers response are viable, I persoannly prefer sg.
Sh will be gone yay ~~
Progamer
Xinzoe
Profile Joined January 2014
Korea (South)2373 Posts
March 21 2015 00:44 GMT
#4
how do you deal with zergs that make both infestation pit and spire as soon as lair finishes? those games give me headaches.... i have to prepare for both muta and sh so i need robo bay AND stargates. if i guess incorrectly i autolose..
TedBurtle
Profile Blog Joined April 2014
Belarus201 Posts
Last Edited: 2015-03-21 07:04:10
March 21 2015 07:03 GMT
#5
Very nice stuff!!! Thanks! Do you plan to make more ?
Unbeatable Protoss
TelecoM
Profile Blog Joined January 2010
United States10700 Posts
March 21 2015 10:44 GMT
#6
Thanks for sharing, I love the name "French PvZ" , Hope to see more guides as well Drogo! Thanks!!
AKA: TelecoM[WHITE] Protoss fighting
zerge
Profile Joined December 2012
Germany162 Posts
March 21 2015 13:19 GMT
#7
I didnt understand where this is the french pvz however i understood that it is easy :D
Good job explaining everything in this short video, i like it. Maybe next time an easy PvT build?
Arcanefrost
Profile Blog Joined August 2010
Belgium1257 Posts
March 21 2015 13:35 GMT
#8
I saw rain do this a lot too, it's a great build and you're really funny
Valor is a poor substitute for numbers.
PtitDrogo
Profile Joined May 2011
France163 Posts
March 21 2015 13:42 GMT
#9
Infestation pit/spire at the same time is really annoying to deal with if you play defensive, I would really advise to be really aggressive, not even to kill the guy just so that you can force him either to make defensive units or to be already mid map if he's going mutalisks. Sometimes it can look hard to do that if he has a strong roach/lings counter attacks force, but he will either have :
- Lots of lings and some roachs -> makes 3 canons, a good simcity and warp defensive zealot when he counter attacks while you kill him at home.
- Lots of roachs -> well thats a lot of gas so you shouldn't worry too much about mutalisks and you can stay defensive.
But yeah if you make double sg/double robo when scouting both tech it's a very big losing move it cost a lot more for you than for the zerg.

Idk If I'm gonna make another one, maybe if theres a cool build that I find myself doing a lot I'll do another video
Progamer
Gwavajuice
Profile Joined June 2014
France1810 Posts
March 21 2015 16:56 GMT
#10
Nice guide!

Err I'm gonna sound like a complete noob but what you mean overgrowth has plenty of money? it's the first time I hear this I think. Is the income that higher than other maps?
Dear INno and all the former STX boys.
PtitDrogo
Profile Joined May 2011
France163 Posts
March 21 2015 17:04 GMT
#11
Yup ^^ Try to do this build on overgrowth (and making sure to stack the probes to the closest mineral patchs ) and then on expedition lost, you have like 340 mineral when you want to build the nexus on expedition and on overgrowth you have more than 400 immediatly.
It's the same for your opponent tho so it doesn't really matter, but it's just doesn't feel good to have to build everything later than usual
Progamer
Gwavajuice
Profile Joined June 2014
France1810 Posts
March 21 2015 19:25 GMT
#12
Cool, another reason to try to improve my worker pairing skills
Dear INno and all the former STX boys.
WGT-Baal
Profile Blog Joined June 2008
France3464 Posts
March 21 2015 21:54 GMT
#13
thanks Drogo!
Horang2 fan
joshie0808
Profile Blog Joined March 2011
Canada1024 Posts
March 22 2015 07:23 GMT
#14
Thanks PtitDrogo! Loved the video and your explanations
Xaeldaren
Profile Joined June 2010
Ireland588 Posts
March 22 2015 17:34 GMT
#15
Can you go over how to deal with heavy roach/ling/hydra aggression with this build? I have a lot of trouble with players who don't tech and stay on 3 bases and pump roach/hydras from 3-5 gas.
PtitDrogo
Profile Joined May 2011
France163 Posts
March 22 2015 22:05 GMT
#16
Vs heavy aggression you need to build at least 3 canons + warp one sentry at the natural and keep everything at the third. If you survive for a good 1-2 minutes without losing units you win the game. The key is to have a wall at the natural that can almost defend itself so you don't have to come out in the open with your units.
Progamer
Biedrik
Profile Blog Joined May 2014
United States94 Posts
March 23 2015 02:39 GMT
#17
Nice video Drogo! I've been looking at getting better with blink stalker/sentry. You mention that whether or not you pressure depends largely on the gas count that you scout, and because you see gas at the third you push. Could you explain a bit more about what different gas counts from the zerg mean, and what the proper response should be?

Also, no need to apologize for your English. It was quite good.
PtitDrogo
Profile Joined May 2011
France163 Posts
March 23 2015 23:41 GMT
#18
3/4 gas you're getting all-inned most of the time. Just sit at home and add canon to the natural.
5 gas is kinda tricky I guess, I think moving out to the xel naga or even to the third is nice, but go back at the first sign of a roach, if he does it correcttly all of his roachs are going to pop out at the third and you can loses sentries really quickly if you commit.
Progamer
vhapter
Profile Joined May 2010
Brazil677 Posts
Last Edited: 2015-03-24 19:12:51
March 24 2015 19:12 GMT
#19
But when can you know for sure it's an all in? It's not like zergs take all their geysers at the same time, so it's confusing. Sometimes you see 4 geysers, just to scout again later and see 5 or 6. I don't realy know when to expect the zerg to have taken his 3rd, 4th, 5th, and 6th geysers.
To live is to fight, to fight is to live!
PtitDrogo
Profile Joined May 2011
France163 Posts
March 24 2015 19:48 GMT
#20
You never stop probe production and always take gas Add gates no matter how hard the zerg is all-inning, so you will never fall behind even if you don't move out, adding a couple of canons is really cheap. Ofc make sure to see units being made so keep sending hallucinations.
Progamer
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