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Because We Can: Breaking #Dreampool - Page 12

Forum Index > StarCraft 2 Strategy
256 CommentsPost a Reply
Prev 1 10 11 12 13 Next All
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
November 26 2014 07:42 GMT
#221
On November 26 2014 06:45 Skynx wrote:
12-1 this evening, only loss to a protoss on shakuras who survived my 20 min no gas marine rally


LOL
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
November 26 2014 09:00 GMT
#222
If you ever do this for BW I'm gonna flay some of you alive

While hugging you, cus I had a huge grin while reading this.
In the woods, there lurks..
ZenithM
Profile Joined February 2011
France15952 Posts
November 28 2014 08:48 GMT
#223
Haha I didn't even think about how SH are completely ridiculous on some older maps. Good stuff.
ZenithM
Profile Joined February 2011
France15952 Posts
November 28 2014 08:50 GMT
#224
On November 20 2014 01:25 DinoMight wrote:
Show nested quote +
On November 20 2014 01:22 Heartland wrote:
What on earth should you do PvZ on Xel'naga or Metalopolis? 10-gate into 3-gate?


Pylon, Gateway, Double, Gas, Pylon, Cyber, Robo, Twilight, Dark Shrine, 3 more gates (all in your main).

Make 2 Immortals in a Warp Prism and send it over (start warp prism first because you won't have gas). Drop the Immortals, snipe the spore, warp in 4 DTs, kill everything in his main.

Then add a Colossus den and expand.


Works in Diamond :p

EDIT - Works against Terran too. Snipe Turret, then tech labs, then reactors. Then go for worker kills. With some micro he runs out of scans pretty fast.

That sounds like pure fun haha. 100% awesome and 100% dirty.
Corgi Apocalypse
Profile Joined September 2011
United States89 Posts
November 28 2014 09:00 GMT
#225
I've been cannon rushed four games in a row, fuck this map pool
Big J
Profile Joined March 2011
Austria16289 Posts
November 28 2014 10:13 GMT
#226
On November 28 2014 17:48 ZenithM wrote:
Haha I didn't even think about how SH are completely ridiculous on some older maps. Good stuff.


Meh, I can't win anything with them. Maps like Shakuras and Metal are so tight, the Ts/Ps I meet there are all comfortable just sitting behind tanks and Colossi and bunker up unbeatable air armies. You need like 10tanks to shut down infinite supply of Swarm Hosts, which leaves 170supply for Ravens...
And on those maps I can't take bases on their side and mine them out.
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2014-11-28 10:56:32
November 28 2014 10:55 GMT
#227
On November 28 2014 19:13 Big J wrote:
Show nested quote +
On November 28 2014 17:48 ZenithM wrote:
Haha I didn't even think about how SH are completely ridiculous on some older maps. Good stuff.


Meh, I can't win anything with them. Maps like Shakuras and Metal are so tight, the Ts/Ps I meet there are all comfortable just sitting behind tanks and Colossi and bunker up unbeatable air armies. You need like 10tanks to shut down infinite supply of Swarm Hosts, which leaves 170supply for Ravens...
And on those maps I can't take bases on their side and mine them out.

Huh that sounds like...fun games :D

On November 28 2014 18:00 Corgi Apocalypse wrote:
I've been cannon rushed four games in a row, fuck this map pool

This TL thread isn't helping ;D
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
November 28 2014 20:26 GMT
#228
On November 28 2014 19:13 Big J wrote:
Show nested quote +
On November 28 2014 17:48 ZenithM wrote:
Haha I didn't even think about how SH are completely ridiculous on some older maps. Good stuff.


Meh, I can't win anything with them. Maps like Shakuras and Metal are so tight, the Ts/Ps I meet there are all comfortable just sitting behind tanks and Colossi and bunker up unbeatable air armies. You need like 10tanks to shut down infinite supply of Swarm Hosts, which leaves 170supply for Ravens...
And on those maps I can't take bases on their side and mine them out.


It's pretty bullshit, but I've been using mass nydus worms that have been working well. Just plant them all over in the back of their bases and stream out tons of cracklings. Slightly gimmicky, but the ravens aren't exactly great at stopping nydus worms from popping. Make sure to get burrow. Of course, this only when you have stalemates and a shit ton of money but can't really do anything else, and know if you don't do something soon, you'll lose in the long run.
Skynx
Profile Blog Joined January 2013
Turkey7150 Posts
November 28 2014 20:39 GMT
#229
I'm starting to forget what macro is... I haven't build a 3rd in ages.
"When seagulls follow the troller, it is because they think sardines will be thrown into the sea. Thank you very much" - King Cantona | STX 4 eva
TheLordofAwesome
Profile Joined May 2014
Korea (South)2616 Posts
November 28 2014 23:26 GMT
#230
On November 26 2014 06:45 Skynx wrote:
12-1 this evening, only loss to a protoss on shakuras who survived my 20 min no gas marine rally

What's the build? What rax at what time, when/what prompts you to expand?

That sounds pretty cool though.

Personally I've been having success with 12/14 rax w/ one gas for quick concussive shell and pushing out with 1 marauder and 5 marines, with more rallied behind. Stalkers are so horrible vs concussive shell marauder and zealots literally can't touch my tiny army. Photon overcharge can be a problem though occasionally.
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
November 29 2014 00:58 GMT
#231
On November 29 2014 08:26 TheLordofAwesome wrote:
Show nested quote +
On November 26 2014 06:45 Skynx wrote:
12-1 this evening, only loss to a protoss on shakuras who survived my 20 min no gas marine rally

What's the build? What rax at what time, when/what prompts you to expand?

That sounds pretty cool though.

Personally I've been having success with 12/14 rax w/ one gas for quick concussive shell and pushing out with 1 marauder and 5 marines, with more rallied behind. Stalkers are so horrible vs concussive shell marauder and zealots literally can't touch my tiny army. Photon overcharge can be a problem though occasionally.


I cannot believe this is a post in 2014.
StrategyAllyssa Grey <3<3
ZenithM
Profile Joined February 2011
France15952 Posts
November 29 2014 01:30 GMT
#232
On November 29 2014 09:58 SC2John wrote:
Show nested quote +
On November 29 2014 08:26 TheLordofAwesome wrote:
On November 26 2014 06:45 Skynx wrote:
12-1 this evening, only loss to a protoss on shakuras who survived my 20 min no gas marine rally

What's the build? What rax at what time, when/what prompts you to expand?

That sounds pretty cool though.

Personally I've been having success with 12/14 rax w/ one gas for quick concussive shell and pushing out with 1 marauder and 5 marines, with more rallied behind. Stalkers are so horrible vs concussive shell marauder and zealots literally can't touch my tiny army. Photon overcharge can be a problem though occasionally.


I cannot believe this is a post in 2014.

Haha. my personal take on the build is with the proxied second rax. More cheesy and risky, more fun. And he's in for a serious surprise if he pushes with his stalker and get backstabbed by a sudden marauder when he retreats :D
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
November 29 2014 17:34 GMT
#233
On November 29 2014 09:58 SC2John wrote:
Show nested quote +
On November 29 2014 08:26 TheLordofAwesome wrote:
On November 26 2014 06:45 Skynx wrote:
12-1 this evening, only loss to a protoss on shakuras who survived my 20 min no gas marine rally

What's the build? What rax at what time, when/what prompts you to expand?

That sounds pretty cool though.

Personally I've been having success with 12/14 rax w/ one gas for quick concussive shell and pushing out with 1 marauder and 5 marines, with more rallied behind. Stalkers are so horrible vs concussive shell marauder and zealots literally can't touch my tiny army. Photon overcharge can be a problem though occasionally.


I cannot believe this is a post in 2014.


Heh, I thought the same thing. It's not like they removed the MSC, which neutered this build pretty hard.....
AussieStarcraft
Profile Joined October 2013
Australia31 Posts
November 30 2014 07:46 GMT
#234
It's certainly made for some ridiculous laddering lately, pretty sure someone out there is laughing at our pain . Thanks for a great read guys.
http://www.youtube.com/user/AussieStarcraft
Gwavajuice
Profile Joined June 2014
France1810 Posts
November 30 2014 08:54 GMT
#235
Lot of bitter comments here, but after 1 month I must say that this map pool is not worse than the one before.

At least Metalo and XNC can be fun, Nimbus and Foxtrot can't
Dear INno and all the former STX boys.
Skynx
Profile Blog Joined January 2013
Turkey7150 Posts
Last Edited: 2014-11-30 13:44:40
November 30 2014 13:42 GMT
#236
On November 29 2014 08:26 TheLordofAwesome wrote:
Show nested quote +
On November 26 2014 06:45 Skynx wrote:
12-1 this evening, only loss to a protoss on shakuras who survived my 20 min no gas marine rally

What's the build? What rax at what time, when/what prompts you to expand?

That sounds pretty cool though.

Personally I've been having success with 12/14 rax w/ one gas for quick concussive shell and pushing out with 1 marauder and 5 marines, with more rallied behind. Stalkers are so horrible vs concussive shell marauder and zealots literally can't touch my tiny army. Photon overcharge can be a problem though occasionally.


Well, cc 1st into standard double rax. After orbitals and 32 scvs, you just add more marines depots and raxes as minerals allow. Move out after deflecting their opening, i get blind turrets anyway just cuz i have so much minerals. If its oracle, robo or dts he is flatout dead, if its blink you migh consider adding gasses as he will be trading very eficiently. If no early shenanigan has happened, move out around 7 min with 12-15 marines rally all your rax until he is dead.

This is mostly plat btw, altho I've seen this awfull lot of times from Bomber on stream when hes in it for fun
"When seagulls follow the troller, it is because they think sardines will be thrown into the sea. Thank you very much" - King Cantona | STX 4 eva
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
November 30 2014 17:04 GMT
#237
On November 30 2014 22:42 Skynx wrote:
Show nested quote +
On November 29 2014 08:26 TheLordofAwesome wrote:
On November 26 2014 06:45 Skynx wrote:
12-1 this evening, only loss to a protoss on shakuras who survived my 20 min no gas marine rally

What's the build? What rax at what time, when/what prompts you to expand?

That sounds pretty cool though.

Personally I've been having success with 12/14 rax w/ one gas for quick concussive shell and pushing out with 1 marauder and 5 marines, with more rallied behind. Stalkers are so horrible vs concussive shell marauder and zealots literally can't touch my tiny army. Photon overcharge can be a problem though occasionally.


Well, cc 1st into standard double rax. After orbitals and 32 scvs, you just add more marines depots and raxes as minerals allow. Move out after deflecting their opening, i get blind turrets anyway just cuz i have so much minerals. If its oracle, robo or dts he is flatout dead, if its blink you migh consider adding gasses as he will be trading very eficiently. If no early shenanigan has happened, move out around 7 min with 12-15 marines rally all your rax until he is dead.

This is mostly plat btw, altho I've seen this awfull lot of times from Bomber on stream when hes in it for fun


If it's scouted, mass oracle will actually counter it. No idea with Robo. What I don't understand though is if you have "so many minerals" why wouldn't you just get even more raxes? :o
Skynx
Profile Blog Joined January 2013
Turkey7150 Posts
November 30 2014 17:12 GMT
#238
On December 01 2014 02:04 FabledIntegral wrote:
Show nested quote +
On November 30 2014 22:42 Skynx wrote:
On November 29 2014 08:26 TheLordofAwesome wrote:
On November 26 2014 06:45 Skynx wrote:
12-1 this evening, only loss to a protoss on shakuras who survived my 20 min no gas marine rally

What's the build? What rax at what time, when/what prompts you to expand?

That sounds pretty cool though.

Personally I've been having success with 12/14 rax w/ one gas for quick concussive shell and pushing out with 1 marauder and 5 marines, with more rallied behind. Stalkers are so horrible vs concussive shell marauder and zealots literally can't touch my tiny army. Photon overcharge can be a problem though occasionally.


Well, cc 1st into standard double rax. After orbitals and 32 scvs, you just add more marines depots and raxes as minerals allow. Move out after deflecting their opening, i get blind turrets anyway just cuz i have so much minerals. If its oracle, robo or dts he is flatout dead, if its blink you migh consider adding gasses as he will be trading very eficiently. If no early shenanigan has happened, move out around 7 min with 12-15 marines rally all your rax until he is dead.

This is mostly plat btw, altho I've seen this awfull lot of times from Bomber on stream when hes in it for fun


If it's scouted, mass oracle will actually counter it. No idea with Robo. What I don't understand though is if you have "so many minerals" why wouldn't you just get even more raxes? :o


Well, this isn't meant to be a serious strategy and only likes of Bomber can make it work in GM, who can max out on 15 mins anyway with standard builds Anyhow it is actually very hard to stop if you get caught off-guard and/or lose your first units as protoss. Think it like a 12 min Stephano max out, you sacrifice tech to get lots and lots of supply in marines. About oracles, they become less and less effective as grow in numbers, it takes 5 marines to deal with a single oracle but only 9 for 2 oracles and so on. Even if it didn't, protoss will never be able to match your production rate.
"When seagulls follow the troller, it is because they think sardines will be thrown into the sea. Thank you very much" - King Cantona | STX 4 eva
Alchemik
Profile Joined March 2014
Poland7124 Posts
December 01 2014 18:11 GMT
#239
oh wow, Zerg getting screwed so much in this article

thanks TL, I can't be dirty on ladder now
starslayer
Profile Joined August 2011
United States696 Posts
December 01 2014 19:57 GMT
#240
so some how ive been winning all my games with macro builds is something wrong with me? i mean the only game i lost yesterday was vs toss and i build a stupid fast third vs a 2 base colossus.someone please show me the way of the cheese
i came here to kickass and chew bubblegum and i'm all out of bubble gum
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