On November 26 2014 06:45 Skynx wrote:
12-1 this evening, only loss to a protoss on shakuras who survived my 20 min no gas marine rally
12-1 this evening, only loss to a protoss on shakuras who survived my 20 min no gas marine rally

LOL
Forum Index > StarCraft 2 Strategy |
DinoMight
United States3725 Posts
On November 26 2014 06:45 Skynx wrote: 12-1 this evening, only loss to a protoss on shakuras who survived my 20 min no gas marine rally ![]() LOL | ||
Iplaythings
Denmark9110 Posts
While hugging you, cus I had a huge grin while reading this. | ||
ZenithM
France15952 Posts
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ZenithM
France15952 Posts
On November 20 2014 01:25 DinoMight wrote: Show nested quote + On November 20 2014 01:22 Heartland wrote: What on earth should you do PvZ on Xel'naga or Metalopolis? 10-gate into 3-gate? Pylon, Gateway, Double, Gas, Pylon, Cyber, Robo, Twilight, Dark Shrine, 3 more gates (all in your main). Make 2 Immortals in a Warp Prism and send it over (start warp prism first because you won't have gas). Drop the Immortals, snipe the spore, warp in 4 DTs, kill everything in his main. Then add a Colossus den and expand. Works in Diamond :p EDIT - Works against Terran too. Snipe Turret, then tech labs, then reactors. Then go for worker kills. With some micro he runs out of scans pretty fast. That sounds like pure fun haha. 100% awesome and 100% dirty. | ||
Corgi Apocalypse
United States89 Posts
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Big J
Austria16289 Posts
On November 28 2014 17:48 ZenithM wrote: Haha I didn't even think about how SH are completely ridiculous on some older maps. Good stuff. Meh, I can't win anything with them. Maps like Shakuras and Metal are so tight, the Ts/Ps I meet there are all comfortable just sitting behind tanks and Colossi and bunker up unbeatable air armies. You need like 10tanks to shut down infinite supply of Swarm Hosts, which leaves 170supply for Ravens... And on those maps I can't take bases on their side and mine them out. | ||
ZenithM
France15952 Posts
On November 28 2014 19:13 Big J wrote: Show nested quote + On November 28 2014 17:48 ZenithM wrote: Haha I didn't even think about how SH are completely ridiculous on some older maps. Good stuff. Meh, I can't win anything with them. Maps like Shakuras and Metal are so tight, the Ts/Ps I meet there are all comfortable just sitting behind tanks and Colossi and bunker up unbeatable air armies. You need like 10tanks to shut down infinite supply of Swarm Hosts, which leaves 170supply for Ravens... And on those maps I can't take bases on their side and mine them out. Huh that sounds like...fun games :D On November 28 2014 18:00 Corgi Apocalypse wrote: I've been cannon rushed four games in a row, fuck this map pool This TL thread isn't helping ;D | ||
FabledIntegral
United States9232 Posts
On November 28 2014 19:13 Big J wrote: Show nested quote + On November 28 2014 17:48 ZenithM wrote: Haha I didn't even think about how SH are completely ridiculous on some older maps. Good stuff. Meh, I can't win anything with them. Maps like Shakuras and Metal are so tight, the Ts/Ps I meet there are all comfortable just sitting behind tanks and Colossi and bunker up unbeatable air armies. You need like 10tanks to shut down infinite supply of Swarm Hosts, which leaves 170supply for Ravens... And on those maps I can't take bases on their side and mine them out. It's pretty bullshit, but I've been using mass nydus worms that have been working well. Just plant them all over in the back of their bases and stream out tons of cracklings. Slightly gimmicky, but the ravens aren't exactly great at stopping nydus worms from popping. Make sure to get burrow. Of course, this only when you have stalemates and a shit ton of money but can't really do anything else, and know if you don't do something soon, you'll lose in the long run. | ||
Skynx
Turkey7150 Posts
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TheLordofAwesome
Korea (South)2615 Posts
On November 26 2014 06:45 Skynx wrote: 12-1 this evening, only loss to a protoss on shakuras who survived my 20 min no gas marine rally ![]() What's the build? What rax at what time, when/what prompts you to expand? That sounds pretty cool though. Personally I've been having success with 12/14 rax w/ one gas for quick concussive shell and pushing out with 1 marauder and 5 marines, with more rallied behind. Stalkers are so horrible vs concussive shell marauder and zealots literally can't touch my tiny army. Photon overcharge can be a problem though occasionally. | ||
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EsportsJohn
United States4883 Posts
On November 29 2014 08:26 TheLordofAwesome wrote: Show nested quote + On November 26 2014 06:45 Skynx wrote: 12-1 this evening, only loss to a protoss on shakuras who survived my 20 min no gas marine rally ![]() What's the build? What rax at what time, when/what prompts you to expand? That sounds pretty cool though. Personally I've been having success with 12/14 rax w/ one gas for quick concussive shell and pushing out with 1 marauder and 5 marines, with more rallied behind. Stalkers are so horrible vs concussive shell marauder and zealots literally can't touch my tiny army. Photon overcharge can be a problem though occasionally. I cannot believe this is a post in 2014. | ||
ZenithM
France15952 Posts
On November 29 2014 09:58 SC2John wrote: Show nested quote + On November 29 2014 08:26 TheLordofAwesome wrote: On November 26 2014 06:45 Skynx wrote: 12-1 this evening, only loss to a protoss on shakuras who survived my 20 min no gas marine rally ![]() What's the build? What rax at what time, when/what prompts you to expand? That sounds pretty cool though. Personally I've been having success with 12/14 rax w/ one gas for quick concussive shell and pushing out with 1 marauder and 5 marines, with more rallied behind. Stalkers are so horrible vs concussive shell marauder and zealots literally can't touch my tiny army. Photon overcharge can be a problem though occasionally. I cannot believe this is a post in 2014. Haha. my personal take on the build is with the proxied second rax. More cheesy and risky, more fun. And he's in for a serious surprise if he pushes with his stalker and get backstabbed by a sudden marauder when he retreats :D | ||
FabledIntegral
United States9232 Posts
On November 29 2014 09:58 SC2John wrote: Show nested quote + On November 29 2014 08:26 TheLordofAwesome wrote: On November 26 2014 06:45 Skynx wrote: 12-1 this evening, only loss to a protoss on shakuras who survived my 20 min no gas marine rally ![]() What's the build? What rax at what time, when/what prompts you to expand? That sounds pretty cool though. Personally I've been having success with 12/14 rax w/ one gas for quick concussive shell and pushing out with 1 marauder and 5 marines, with more rallied behind. Stalkers are so horrible vs concussive shell marauder and zealots literally can't touch my tiny army. Photon overcharge can be a problem though occasionally. I cannot believe this is a post in 2014. Heh, I thought the same thing. It's not like they removed the MSC, which neutered this build pretty hard..... | ||
AussieStarcraft
Australia31 Posts
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Gwavajuice
France1810 Posts
At least Metalo and XNC can be fun, Nimbus and Foxtrot can't ![]() | ||
Skynx
Turkey7150 Posts
On November 29 2014 08:26 TheLordofAwesome wrote: Show nested quote + On November 26 2014 06:45 Skynx wrote: 12-1 this evening, only loss to a protoss on shakuras who survived my 20 min no gas marine rally ![]() What's the build? What rax at what time, when/what prompts you to expand? That sounds pretty cool though. Personally I've been having success with 12/14 rax w/ one gas for quick concussive shell and pushing out with 1 marauder and 5 marines, with more rallied behind. Stalkers are so horrible vs concussive shell marauder and zealots literally can't touch my tiny army. Photon overcharge can be a problem though occasionally. Well, cc 1st into standard double rax. After orbitals and 32 scvs, you just add more marines depots and raxes as minerals allow. Move out after deflecting their opening, i get blind turrets anyway just cuz i have so much minerals. If its oracle, robo or dts he is flatout dead, if its blink you migh consider adding gasses as he will be trading very eficiently. If no early shenanigan has happened, move out around 7 min with 12-15 marines rally all your rax until he is dead. This is mostly plat btw, altho I've seen this awfull lot of times from Bomber on stream when hes in it for fun ![]() | ||
FabledIntegral
United States9232 Posts
On November 30 2014 22:42 Skynx wrote: Show nested quote + On November 29 2014 08:26 TheLordofAwesome wrote: On November 26 2014 06:45 Skynx wrote: 12-1 this evening, only loss to a protoss on shakuras who survived my 20 min no gas marine rally ![]() What's the build? What rax at what time, when/what prompts you to expand? That sounds pretty cool though. Personally I've been having success with 12/14 rax w/ one gas for quick concussive shell and pushing out with 1 marauder and 5 marines, with more rallied behind. Stalkers are so horrible vs concussive shell marauder and zealots literally can't touch my tiny army. Photon overcharge can be a problem though occasionally. Well, cc 1st into standard double rax. After orbitals and 32 scvs, you just add more marines depots and raxes as minerals allow. Move out after deflecting their opening, i get blind turrets anyway just cuz i have so much minerals. If its oracle, robo or dts he is flatout dead, if its blink you migh consider adding gasses as he will be trading very eficiently. If no early shenanigan has happened, move out around 7 min with 12-15 marines rally all your rax until he is dead. This is mostly plat btw, altho I've seen this awfull lot of times from Bomber on stream when hes in it for fun ![]() If it's scouted, mass oracle will actually counter it. No idea with Robo. What I don't understand though is if you have "so many minerals" why wouldn't you just get even more raxes? :o | ||
Skynx
Turkey7150 Posts
On December 01 2014 02:04 FabledIntegral wrote: Show nested quote + On November 30 2014 22:42 Skynx wrote: On November 29 2014 08:26 TheLordofAwesome wrote: On November 26 2014 06:45 Skynx wrote: 12-1 this evening, only loss to a protoss on shakuras who survived my 20 min no gas marine rally ![]() What's the build? What rax at what time, when/what prompts you to expand? That sounds pretty cool though. Personally I've been having success with 12/14 rax w/ one gas for quick concussive shell and pushing out with 1 marauder and 5 marines, with more rallied behind. Stalkers are so horrible vs concussive shell marauder and zealots literally can't touch my tiny army. Photon overcharge can be a problem though occasionally. Well, cc 1st into standard double rax. After orbitals and 32 scvs, you just add more marines depots and raxes as minerals allow. Move out after deflecting their opening, i get blind turrets anyway just cuz i have so much minerals. If its oracle, robo or dts he is flatout dead, if its blink you migh consider adding gasses as he will be trading very eficiently. If no early shenanigan has happened, move out around 7 min with 12-15 marines rally all your rax until he is dead. This is mostly plat btw, altho I've seen this awfull lot of times from Bomber on stream when hes in it for fun ![]() If it's scouted, mass oracle will actually counter it. No idea with Robo. What I don't understand though is if you have "so many minerals" why wouldn't you just get even more raxes? :o Well, this isn't meant to be a serious strategy and only likes of Bomber can make it work in GM, who can max out on 15 mins anyway with standard builds ![]() | ||
Alchemik
Poland7124 Posts
thanks TL, I can't be dirty on ladder now | ||
starslayer
United States696 Posts
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