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Because We Can: Breaking #Dreampool

Forum Index > StarCraft 2 Strategy
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Because We Can: Breaking #Dreampool

Text byTL Strategy
Graphics byshiroiusagi
November 17th, 2014 18:30 GMT

Contents



Introduction

Protoss
Immortal Busts
Blink Stalkers
Cannon rushing
The Has build
Ohana means family

Terran
2rax bunker spots
Tank Drops
Mvp's 2fact blueflame
Gangnam terran
2Rax Reaper

Zerg
Swarm Hosts
Roach/ling/bane busts
Busting a third base

Conclusion


Introduction


It's safe to say that the introduction of outdated and broken maps to the current ladder pool is one of the most controversial decisions taken by Blizzard to date regarding sc2. Let's be honest: the Wings era is the Wild West of Starcraft. Even if you weren't part of the scene then, you will surely have heard legends about unstoppable 111 all-ins, ridiculous bunker rushes (IdrA vs Jinro on Metalopolis anyone?), impossibly wide open expansions and broken protoss timings. We had one MLG when the entire Slayers team showed up with a new, seemingly unstoppable blueflame hellion build, resulting in games with dozens of dead SCV's. Stephano built his early zvp style on making lots of cheap units and amoving because he knew that no matter what, the protoss would run out of forcefields. Despite the obvious, ridiculous imbalances of the time, this was also an era of discovery and development, and an era when a revolutionary new build could come out of nowhere and change the game as it was known.

Playing with modern units and builds on these maps will certainly be interesting, to say the least. If you are expecting anything remotely resembling balance or fairness, you probably should take a break from ladder for a while. On the other hand, if you just feel like collecting a few Terran/Zerg/Protoss tears and sweet, sweet ladder points, keep reading and playing. You are going to have a good time.

Protoss





You may or may not know that Protoss is capable of 2basing with absolutely every unit at its disposal, which is amazing in and of itself. Going into the season, many of the "new" maps look like they have been created exclusively so that Protoss players can make other players' lives miserable, to an extent that hasn't quite been matched before. These are just a few ideas:


Immortal Busts



This is the little brother of the glorious Soultrain, savior of Aiur and reaper of Zerg souls. It's particularly strong on maps with extremely open naturals, like Metalopolis and Xel'Naga, as they are impossible to hold with just bunkers. It has also been used successfully on maps either without a natural ramp, like Daybreak, or with natural "backdoor" rocks to abuse, like Ohana. Of course an immortal all-in is good on Ohana, who am I kidding...

  • 13 Gate (3x chronoboost on probes at start)
  • 14 Gas
  • 18 Core
  • 20 Zealot
  • 22 Pylon
  • 23 Stalker and WG tech (3 chrono total on WG tech)
  • 27 Nexus (at 26 food, rally nexus to natural. The probe will reach the natural right on time)
  • 29 Sentry
  • 29 Assimilator
  • 30 Pylon
  • 31 Robotics. Off robotics: immortal 2x
  • 33 Gateway, msc
  • Warp in sentry/zealot as gas allows. Make sure to not delay your immortals
  • 35 2x gates
  • Push out when immortals are done. You should be at the Terran's natural around 8:40.




Blink Stalkers


Old maps were not built with the blink stalker+msc combo in mind, and they feature extremely wide open mains as a result. Additionally, on some maps (Metalopolis, Xel'Naga Caverns, Ohana) the main-natural ramp is very close to the spot where stalkers tend to blink in, meaning that it's very easy to simply bring a warp prism along, drop four sentries and end the game with two clicks. Very skillful. The most broken map of them all is Shakuras Plateau, where you can harass and blink into the main from the "backdoor" corridor while being protected by a set of destructible rocks.

[image loading]

[image loading]

Much Protoss. Such wow. Very skill.

I assume that anyone reading this already knows at least one blink all-in for PvT and PvZ, so here's a few ideas for slightly more ridiculous builds:

PvP DT expand into Blink timing:
  • Double gas opener, 2 on each gas
  • 19/26 second gate, 3 on each gas
  • First 200 gas: stalker, warpgate, msc
  • Twilight council as soon as you can afford it, dark shrine once it completes
  • 2x stalkers as minerals allow, scout your side of the map
  • Cut probes at 24 until you expand
  • 3rd gate as warpgate completes
  • ~6:30: blink, nexus, warp in one offensive DT
  • Nonstop probes after starting the nexus, push as blink completes. If the DT did damage you win.

PvZ Blink/Sentry drop all-in
  • FFE opening
  • From the first Gateway: Stalker, Sentry, Sentry
  • +1 Weapons with your first 100 gas
  • 6:20: 3rd and 4th gas.
  • 7:20: 3 extra Gates and a Twilight Council.
  • 7:50: Robo.
  • +2 Weapons when +1 completes; Blink after +2 is started. Chronoboost +2 more than Blink to line up their completion.
  • 8:30: 3-4 extra Gates.
  • Go up to 4 Sentries before switching to Stalkers, make a Warp Prism and move out when all your Gates are ready.
  • 10:00: Pray you get to blink into the main and land a ff on the ramp. Collect ladder points and zerg tears.

PvZ Rain's +1 blink all-in. Completely and utterly broken on Shakuras.
  • FFE opening
  • From the first gateway: 2x stalkers
  • ~5:40: warpgate, twilight council as as soon cyber core completes
  • +1 Weapons with the next 100 gas
  • 3rd gas at 6:30
  • Blink as soon as the Twilight Council completes
  • Add 6 gates, cut at 41 probes
  • Mothership core after cutting probes.
  • Push/harass his main once blink completes, warping in stalkers on the low ground between mains. If cross positions secure a "proxy" pylon early on, if close by air just use one of the pylons in your main to reinforce.

Cannon Rushing Spots



Every map has some stupidly abusive cannon rush spots, especially for PvP. These screenshots highlight the most well known. The maps shown are, in order, Ohana, Cloud Kingdom, Metalopolis, Daybreak and Akilon Wastes:

[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
Protoss 101. sOs, i hope i made you proud.



The Has build...well, one of them



You may or may not know that the absolutely amazing taiwanese Protoss Has beat MMA at some Chinese tournament by going proxy oracle into proxy void ray into 4gate into proxy tempest into cannon contain into proxy nexus. Like a true warrior of Aiur.
Anyway, as it turns out, this kind of bullshit would actually be legit on maps where you can use your tempests/oracle to harass the Terran mineral line as well as his ramp defense...you know, older maps like Metalopolis, Cloud Kingdom, Daybreak, maybe Shakuras... Too bad they aren't...oh wait. RIP terran.

  • 13 gate, send probe out
  • 15/18 double gas
  • 18/18 cyber core
  • 18/18 proxy pylon
  • Stargate as soon as proxy pylon completes.
  • Stalker, warpgate with the next 100 gas. This stalker is only used for base defense.
  • 3rd pylon at main ramp.
  • Off stargate: 2x Oracles, Void Ray
  • Forge at your main ramp as the Oracle is building. Cannon in your main mineral line if he opened fact. Use your stalker to fully block the ramp.
  • 2 extra gates as warpgate completes and money allows.
  • Do as much damage as possible with your air army, contain the terran with your stargate/gateway army and a few cannons.
  • Fleet beacon and msc after as 3rd void ray is building. Use your air army to protect the stargate. The msc is mostly used for base defense
  • For extra BM make a natural nexus and use overcharge to push up the ramp

The forge is seriously genius. You can really picture Has pulling this shit on ladder hundreds of times and being like "uh fact builds are strong vs this and sometimes i can't quite contain him. Better get a forge to fully wall my main and then to expand at his natural if i want to."

Ohana means family. Cloud Kingdom and Daybreak also kind of mean family



If there's one thing that annoys me about HotS is that Soultrains are seriously half arsed a lot of the time. Like, people will push with 2 immortals after 10 minutes, without pressuring first. This can not stand. Plz make Parting Senpai proud, Ohana is his playground after all.

Soultrain:
  • From the first Gateway: Zealot, Sentry, Sentry, Sentry.
  • 5:50: Robotics as soon as cyber core completes
  • 6:15: 3rd and 4th gas.
  • Robo units: Immortal, Immortal, eventual Immortal, Warp Prism, Observer.
  • +1 weapons as gas allows
  • 7:20: 3 extra Gates.
  • 8:15: 3 extra Gates. Separate the two sets of Gates to make scouting harder.
  • Cut Probes at 46.
  • ~8:50: move out at with 3 Immortals, 1 Zealot, 10 Sentries. Rally the Warp Prism and Observer to the Zerg third, reinforce with Stalkers as gas permits.

4gate+1 into Soultrain, because #2011nostalgia:
  • From the first Gateway: Zealot, Stalker, Stalker
  • +1 Weapons with the first 100 gas
  • Move out with Zealot/Stalker/Probe to secure proxy Pylon locations.
  • 6:35, 38/44 food: 3 extra Gates.
  • 7:00: 3rd and 4th gas, Robotics
  • 40/44: add a Pylon at home and at least one proxy Pylon
  • 7:40: transform Gates and warp in 4 Zealots
  • Chronoboost Usage: 3 on Probes before your Nexus, 2 on Nexus after adding your first two gasses,1 on pre-wg Gateway units,4 on Warpgate Research
  • +1 Armor when +1 attack completes.
  • 8:45: 3 extra Gates.
  • Robo units: Immortal, Immortal, Warp Prism, Observer.
  • Go up to full 2 base saturation and get your Sentry count up between 8 and 12.
  • 10:30: push when the second Immortal is ready.

[image loading]

Poor monk...

Terran



Yep, that's right, Terrans can now abuse and bullshit their way too, 2010 style. It's not quite as ridiculous as Protoss, but on some maps it's equally broken. I present to you:

2rax bunker spots



3 bunker walls are probably the most Protoss thing you can do as Terran. Depending on the map, you can either fully wall the zerg with 3 bunkers, notably on Cloud Kingdom and Shakuras where the hatch is also in range of the bunkers. This is also doable on Ohana, but it's not as powerful as your wall will be further away. Additionally, on some maps it's possible to wall off a single marine with bunker, thus protecting him from melee attacks and increasing the chances of your rush working. Here are some notable screenshots:

[image loading]
[image loading]
[image loading]
[image loading]
yolo. Totally fair.


Shakuras Plateau and tank drops



Just like Protoss can abuse the ridicolous architecture of Shakuras Plateau with blink stalkers, Terran can do the same with tank drops. This particular strategy isn't particularly new, as it was a staple in TvZ on Lost Temple, and was re adapted to the point of being used on Deadwing. It is very map dependant, but extremely powerful. A possible build order is:

  • 12rax
  • 12gas
  • 15oc+reaper, reactor on rax right after
  • 17cc
  • 18depot (finish wall)
  • 100 gas: factory, second gas.
  • 2 marines from reactor rax
  • swap rax and fact, start starport when factory finishes
  • 2 hellions from fact, tech lab on rax
  • begin walling your natural w/ 3 depots and bunker at this point
  • swap rax and fac back again after your 2 hellions and tech lab are done
  • make a tank and 4 more marines from the reactored rax
  • your tank and medivac should start at roughly the same time
  • if you know your opponent is not allining you then go drop, put the rax on the tech lab and start stim, add 3rd cc asap. Play standard afterwards, if your opponent doesn't rage quit.


The greatest thing of course is not having just one little piece of abusive bullshit in your build, but going through layers of it. What if, for example, you could 2rax bunker wall and then tank drop? This next build does just that, courtesy of TY who succesfully used it to snipe Soulkey in Proleague. Note that after the 2rax the timings are only a rough indication.

  • 12/12 2rax; keep building SCV's as you pressure; bring 3 along (with 3 you can bunker wall)
  • wall off ramp with 3 depots
  • make ~6 marines and float rax back home, expand. If bunkers went up you get a free hatch kill
  • double gas after cc starts;
  • 3rd cc as soon as you can afford it
  • fact at 100 gas
  • make 1-2 reapers for scouting; non stop marines off rax
  • 100% fact: starport, tech lab on fact, tech lab on rax, 3rd gas. Off fact: 2x tanks; off starport: reactor, 2x medivacs.
  • Tech lab on rax: stim
  • After tank starts: 2x ebays, 4th gas
  • Extra rax
  • Drop 1 scv, 2 tanks and 7 marines. Have fun. Turrets vs mutas lol yolo

Mvp's hipster 2fact blueflame



This is by far my favourite TvZ build because a) the look of drones burnt alive is awesome b) it's manly as hell and c) Mvp popularized it and he's a boss. It's really a high risk/high reward build: it's somewhat vulnerable to roach/ling busts (if you really want to you can make a safety tech lab on your rax while delaying your blueflame though) and it really needs to do considerable damage to pay off, but when it does work it's amazing. Assuming you aren't playing against a bust, it's going to be hilariously strong on Metalopolis and Xel'Naga Caverns (hello Tasteless secret hallway!), but you can try it on pretty much any map for extra nostalgia. Here's Mvp's exact build from the GSL final against Life:

  • 1rax fe, build 4 marines
  • 17 depot
  • 19 double gas
  • fact at 100 gas, reactor on rax next 50 gas
  • bunker at nat as the first fact completes
  • second fact asap, tech lab with rax as soon as reactor completes. Hellions and scv nonstop, hide hellions after the first 4 are out.
  • blueflame as soon as tech lab completes; non stop hellions; starport after blueflame. Off starport: viking.
  • Move out with ~12 hellions as soon as blueflame completes; rally your facts over.
  • 3rd cc and double armory behind your push (~9), add 3rd fact, gasses at nat, start viking production.
  • Keep map control with the hellions, ebay at ~11 vs mutas, thors/tanks as needed once you have a good hellion count (10ish) and factories kick in.
  • Make Artosis proud.

[image loading]

TERRAAAAAAAAAAAAAN


Gangnam terran



The time it takes to lift your CC to the gold on Metalopolis is only about 8 seconds slower than Habitation Station, so all the glorious Gangnam Terran bullshit that Bbyong came up with is still very viable. And let's be honest, every terran just LOVES the idea of going back to the days off 111's on Metalopolis. Here's two build orders for it, with cloak banshees or a hellion drop first:

  • Lift Command Center to gold base
  • 8 Supply Depot
  • 10 Barracks #1
  • 11 Refinery
  • 13 Marine (produce 5 until reactor, then resume)
  • 13 Orbital Command, Bunker
  • 16 Factory, Refinery, Supply Depot
  • 23 Starport, Widow Mine, Supply Depot
  • 26 Hellion, Reactor (on Rax #1), Barracks #2
  • 29 Tech lab on Starport
  • 29 Barracks #3
  • 30 Raven, Tech lab on Factory
  • Cut SCVs here, 22 total
  • Tank production when ready
  • [~6:30] Banshee + Cloak

  • Lift Command Center to gold base
  • 8 Supply Depot
  • 10 Barracks #1
  • 11 Refinery
  • 13 Marine (produce 8 until reactor, then resume)
  • 13 Orbital Command, Bunker
  • 16 Factory
  • 17 Supply Depot
  • 18 Refinery (Factory at 50)
  • 21 Starport, Widow Mine
  • 25 Supply Depot
  • Units start dying here as you harass so numbers are iffy
  • 29 Hellion
  • 31 Medivac
  • 33 Hellion
  • 35 Reactor (on Rax #1), Barracks #2 and #3
  • [~6:15] Marine drop with hellion runby
  • 36 Tech lab (on factory), Tech lab (on starport)
  • Tank production when ready
  • One Raven when ready

2Rax Reaper


This build is viable on most maps that are also good for blink stalkers (so basically, everything except Daybreak), and it's really pretty simple: make reapers, micro, kill workers, transition into bio and amove to victory. If every map was Shakuras in horizontal spawns, Terran wouldn't really lose any games. Unless when Protoss makes oracles of course.
  • 12Rax
  • 12 Gas
  • 14 Rax, delay orbital
  • Make 5-7 reapers for harassment, transition into standard play behind them.

Extra boss points for this build
[00:14:00] Pokebunny: i did actually play a 2rax reaper into 5 rax reaper game
[00:14:01] Pokebunny: the other day
[00:14:04] Pokebunny: it went pretty well

Zerg



Last and kind of least, Zerg. It's not that Zerg bullshit is weaker per se, quite the contrary, but it's clearly not as manly as Terran and especially Protoss. As Zerg there's mainly two things that are really abuseable: Swarm Host favored maps, and insanely wide open naturals and third bases that allow for a variety of all-ins and busts.

Swarm Hosts



If you can easily split the map and siege your swarm hosts in a good position, shit just gets ridiculous. The strongest in the current pool are probably Shakuras Plateau, Xel'Naga Caverns (oh the irony!), Metalopolis and Daybreak, with Ohana, Akilon and Cloud Kingdom also being really good. Yeah. Basically, this is the plan:

[image loading]

[image loading]

Firecake is all like FUCK YEAH


Every roach/ling/bane bust you can possibly imagine



Honestly, dear Terran/Protoss, do you really expect to hold your natural on Metalopolis and Xel'Naga Caverns? That's so cute. Here's a few standard and less than standard builds. Of course you are never really all-in since you can just make 30 drones in 10 seconds and yolo because Zerg is fun like that. #bullshit.

Roach Bane Ling TvZ
  • 9Overlord
  • 13Scout
  • 15Hatchery
  • 16Pool, Gas (2 in gas)
  • 17Overlord, Queen x 2 (Double Inject)
  • 21 Lings x 4 (2Sets)
  • Drones to 28
  • 28 Overlord, defensive Spine
  • Drones to 31, start Ling speed with first 100 gas. Saturate gas again at 5:30
  • Drones to 42, 2nd gas, 2-3 sets of lings if pressured by hellions,
  • ~6:45 Roach Warren (in this order).
  • Drones to 44, 3x Overlords
  • ~7:45: 7 roaches, Baneling Nest, ovelords as necessary.
  • Make non-stop lings
  • ~9:00: morph lings outside of the Terran's base, amove

3hatch ling bane ZvP. Gold base for extra boss points.

This one is fucking impossible to scout and will get you a considerable amount of tears. Bonus man points if on Metalopolis you double expand at both golds first. On particularly wide open maps (again, Metal and Xel'naga) opening speedling expand might be a good idea.
  • 14Pool
  • 15Overlord
  • 100% pool: Queen (Inject first, tumour second, then all injects), 2x Lings (Keep 1 at natural to deny scouting of your main)
  • 20 Gas (As soon as probe is down the ramp)
  • 21 Hatchery
  • Drones up to 26
  • 26 3rd Base (4:45-5:00)
  • First 100 gas: Ling speed.
  • Next 50 gas: Baneling Next.
  • 31 and onwards: make only lings and banelings, amove to victory if he fast expanded.

Busting a Third Base



The wide open third bases on older maps are particularly vulnerable to this kind of build, so feel free to channel your inner Stephano. I have included both ZvP and ZvT builds that rely simply on overrunning your opponent with roaches or roach/hydra.

Roach max


One of the most notorious Builds from the WoL era, it's also quite simple to execute and should be very effective on most maps in the current map pool. It's also quite outdated, so most people will likely be caught off guard as they likely haven't played against this style in a long time. The rough timings for it are as follows:

  • 3:15-3:45 First hatch begins
  • 4:00-5:00 Second hatch taken
  • 6:00 Double Gas Geysers
  • 7:00 Roach Warren and Evolution Chamber
  • 7:20 Lair and 3rd Gas Geyser
  • First 100 gas will go into lair, then invest in zergling speed, +1 ranged attack and roach speed, in this order
  • 8:15 Roach Production and 4th Gas Geyser. Roach production times very nicely with the arrival of most protoss timings, which is a nice plus. Begin +1 attack. Drone up to 60-65 drones, then mass units.
  • 9:00-10:00 Roaches, 4th Base (~60-65 Drones)
  • Max out, amove and win

1/1 Speed Roach into 2/2 Roach Hydra

This style is actually fairly new, but it's going to be absolutely devastating on older maps, while still being extremely powerful in a more modern map pool. The idea is to beat the Terran's face with so many mid-game units that he will not have time to secure his third base and start dropping and doing those annoying parade 4M pushes, while all you do is inject and amove. Pretty awesome.

  • 15 hatch
  • 14 pool
  • 17 overlord
  • 100% pool: lings x3/queen x2
  • 24 overlord
  • 100% queens: queen x2
  • 33 overlord
  • 5:15 gas x2
  • 42 overlord
  • 6:30 sac overlord. Not that your build is going to change or anything.
  • 6:30-7:00: 3rd hatch
  • 6:45: lair/roach warren/evo x2
  • 7:20: gas x2
  • 100% lair: roach speed/overlord speed
  • stop drones at 60, constant roach production
  • 10:30: 1/1 roach timing (150 supply)
  • Start 2/2 and Hydra den during the attack
  • 11:30: 4th hatch + drones to about 70
  • 14:00: 2/2 roach/hydra attack (maxed out)

Because microing lings against mines, defending drops and harassing with mutas and all that is for pussies.

[image loading]

This is seriously micro intensive amirite



Conclusion

Everything is going to be broken as fuck. This article is totally not biased. I have discovered slightly more advanced functions in photoshop.

Shoutout to Psione, who really thought we weren't actually going to write this article



Brought to you by the TL Strategy Team
Writers: Teoita
Graphics: Shiroiusagi
Editors: Novemberstorm
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Lorning *
Profile Blog Joined April 2011
Belgica34432 Posts
November 17 2014 18:12 GMT
#2
It's ladder time boys
Community News
TL+ Member
Waxangel
Profile Blog Joined September 2002
United States33339 Posts
November 17 2014 18:18 GMT
#3
suck it macro players
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
November 17 2014 18:20 GMT
#4
I saw no 10 pool, wth is this
Moderator
Heartland
Profile Blog Joined May 2012
Sweden24580 Posts
November 17 2014 18:20 GMT
#5
I don't like that you told Terran and Zerg that they can do bs
graNite
Profile Blog Joined December 2010
Germany4434 Posts
November 17 2014 18:25 GMT
#6
Why no "How to macro" strategy post? Why do you go for the easy article? ffs....
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2014-11-17 18:28:21
November 17 2014 18:27 GMT
#7
On November 18 2014 03:20 stuchiu wrote:
I saw no 10 pool, wth is this


10pool always works, it really isn't specific to this map pool

On November 18 2014 03:25 graNite wrote:
Why no "How to macro" strategy post?


Because a) macro games on most of these maps aren't a thing and b) it's not like i haven't covered macro builds before...
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
IeZaeL
Profile Joined July 2012
Italy991 Posts
Last Edited: 2014-11-17 18:30:38
November 17 2014 18:28 GMT
#8
Teo strikes again bitches.CHO CHOOOOOOOO !

+ Show Spoiler +
Author of Coda and Eastwatch.
Crusnik
Profile Joined December 2010
United States5378 Posts
November 17 2014 18:28 GMT
#9
So you mean I can play again? And just go back to 4gating/immortal rushes/that stupid sentry allin that MC did back in 2010 vs Zerg?
Steam: rook492
digmouse
Profile Blog Joined November 2010
China6329 Posts
November 17 2014 18:33 GMT
#10
I'm going to 4 gate every game now.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
November 17 2014 18:35 GMT
#11
This article is pure evil. It was written by Satan himself I think.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
November 17 2014 18:36 GMT
#12
Meanwhile, I decide I should play macro this season... I'm doomed aren't I
Moderatorshe/her
TL+ Member
KtJ
Profile Joined October 2014
United States3514 Posts
November 17 2014 18:36 GMT
#13
at what supply should i make artosis proud?
"I thought I destroyed my CC but it seemed like the only thing I destroyed was Idra's mentality."
graNite
Profile Blog Joined December 2010
Germany4434 Posts
November 17 2014 18:36 GMT
#14
On November 18 2014 03:27 Teoita wrote:
Show nested quote +
On November 18 2014 03:25 graNite wrote:
Why no "How to macro" strategy post?

Because a) macro games on most of these maps aren't a thing and b) it's not like i haven't covered macro builds before...


a) Make it a thing with a good strategy guide on how to not die. That was the challenge.
b) May very well be, but not regarding these maps. You may also have done allin strategies before, but this season just needs its own strategies because of the special maps.
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
PhoenixVoid
Profile Blog Joined December 2011
Canada32740 Posts
November 17 2014 18:39 GMT
#15
I would have liked the option to choose between last season's map pool or Dreampool but alas we must stick with the pain. My poor poor ladder points will never forgive me, but at least I have a guide to lessen the pain.
I'm afraid of demented knife-wielding escaped lunatic libertarian zombie mutants
tili
Profile Joined July 2012
United States1332 Posts
November 17 2014 18:40 GMT
#16
hahaha ... I think they are trying to make sure everyone signs up for the LotV beta
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
November 17 2014 18:41 GMT
#17
On November 18 2014 03:36 The_Templar wrote:
Meanwhile, I decide I should play macro this season... I'm doomed aren't I


I'm 3-0 so far playing defensive, because everyone so far has just tried to all-in me

You can make it work
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Jazzman88
Profile Joined January 2012
Canada2228 Posts
November 17 2014 18:41 GMT
#18
#nofucksgiven

#macroisfornoobs

Seriously, though, if I lose more than 2 games in a row today to some Blink bullshit, I'm coming for the strategy team with ALL the 8-8-8s.
Ctone23
Profile Blog Joined December 2012
United States1839 Posts
November 17 2014 18:44 GMT
#19
This will almost certainly motivate me to play ladder this season...

Oh wait.
TL+ Member
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
November 17 2014 18:45 GMT
#20
On November 18 2014 03:41 SetGuitarsToKill wrote:
Show nested quote +
On November 18 2014 03:36 The_Templar wrote:
Meanwhile, I decide I should play macro this season... I'm doomed aren't I


I'm 3-0 so far playing defensive, because everyone so far has just tried to all-in me

You can make it work

I'm sure I can, especially as this guide didn't cover anything mutalisk related
Moderatorshe/her
TL+ Member
PcH
Profile Joined December 2010
United States83 Posts
November 17 2014 18:48 GMT
#21
How do I veto this entire season?
twitch.tv/itspch
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
November 17 2014 18:49 GMT
#22
On November 18 2014 03:45 The_Templar wrote:
Show nested quote +
On November 18 2014 03:41 SetGuitarsToKill wrote:
On November 18 2014 03:36 The_Templar wrote:
Meanwhile, I decide I should play macro this season... I'm doomed aren't I


I'm 3-0 so far playing defensive, because everyone so far has just tried to all-in me

You can make it work

I'm sure I can, especially as this guide didn't cover anything mutalisk related


You're playing zerg this season?
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
November 17 2014 18:51 GMT
#23
On November 18 2014 03:49 SetGuitarsToKill wrote:
Show nested quote +
On November 18 2014 03:45 The_Templar wrote:
On November 18 2014 03:41 SetGuitarsToKill wrote:
On November 18 2014 03:36 The_Templar wrote:
Meanwhile, I decide I should play macro this season... I'm doomed aren't I


I'm 3-0 so far playing defensive, because everyone so far has just tried to all-in me

You can make it work

I'm sure I can, especially as this guide didn't cover anything mutalisk related


You're playing zerg this season?

No, I just can't defend against mutalisks. Everything else is doable
Moderatorshe/her
TL+ Member
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
November 17 2014 18:52 GMT
#24
On November 18 2014 03:51 The_Templar wrote:
Show nested quote +
On November 18 2014 03:49 SetGuitarsToKill wrote:
On November 18 2014 03:45 The_Templar wrote:
On November 18 2014 03:41 SetGuitarsToKill wrote:
On November 18 2014 03:36 The_Templar wrote:
Meanwhile, I decide I should play macro this season... I'm doomed aren't I


I'm 3-0 so far playing defensive, because everyone so far has just tried to all-in me

You can make it work

I'm sure I can, especially as this guide didn't cover anything mutalisk related


You're playing zerg this season?

No, I just can't defend against mutalisks. Everything else is doable


Viking openers, every game. Do some sick land-harrass strats.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
FeyFey
Profile Joined September 2010
Germany10114 Posts
November 17 2014 18:57 GMT
#25
haha I hope everyone will be inspired by this. I love blocking that sort of stuff. <3 dreampool.
But November is the breaking games month. But I anyone can top Sonic Boom.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
November 17 2014 19:00 GMT
#26
On November 18 2014 03:36 KtJ wrote:
at what supply should i make artosis proud?


180-maxed out ish
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Cricketer12
Profile Blog Joined May 2012
United States13973 Posts
November 17 2014 19:00 GMT
#27
and this is why i dont have hots
Kaina + Drones Linkcro Summon Cupsie Yummy Way
Grovbolle
Profile Blog Joined July 2011
Denmark3805 Posts
November 17 2014 19:02 GMT
#28
Has is Taiwanese not Chinese
Lies, damned lies and statistics: http://aligulac.com
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
November 17 2014 19:03 GMT
#29
On November 18 2014 04:02 Grovbolle wrote:
Has is Taiwanese not Chinese


Ty fixed
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
November 17 2014 19:05 GMT
#30
On November 18 2014 03:52 SetGuitarsToKill wrote:
Show nested quote +
On November 18 2014 03:51 The_Templar wrote:
On November 18 2014 03:49 SetGuitarsToKill wrote:
On November 18 2014 03:45 The_Templar wrote:
On November 18 2014 03:41 SetGuitarsToKill wrote:
On November 18 2014 03:36 The_Templar wrote:
Meanwhile, I decide I should play macro this season... I'm doomed aren't I


I'm 3-0 so far playing defensive, because everyone so far has just tried to all-in me

You can make it work

I'm sure I can, especially as this guide didn't cover anything mutalisk related


You're playing zerg this season?

No, I just can't defend against mutalisks. Everything else is doable


Viking openers, every game. Do some sick land-harrass strats.

I'm switching from protoss to terran just so I can do that
Moderatorshe/her
TL+ Member
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
Last Edited: 2014-11-17 19:08:14
November 17 2014 19:07 GMT
#31
On November 18 2014 04:05 The_Templar wrote:
Show nested quote +
On November 18 2014 03:52 SetGuitarsToKill wrote:
On November 18 2014 03:51 The_Templar wrote:
On November 18 2014 03:49 SetGuitarsToKill wrote:
On November 18 2014 03:45 The_Templar wrote:
On November 18 2014 03:41 SetGuitarsToKill wrote:
On November 18 2014 03:36 The_Templar wrote:
Meanwhile, I decide I should play macro this season... I'm doomed aren't I


I'm 3-0 so far playing defensive, because everyone so far has just tried to all-in me

You can make it work

I'm sure I can, especially as this guide didn't cover anything mutalisk related


You're playing zerg this season?

No, I just can't defend against mutalisks. Everything else is doable


Viking openers, every game. Do some sick land-harrass strats.

I'm switching from protoss to terran just so I can do that


Overlord hunting is key too. Any number of ground units will kill you, but they can't build those if they never have any supply ever!
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
peanuts
Profile Blog Joined May 2012
United States1225 Posts
November 17 2014 19:08 GMT
#32
I hate all of you.

By which I mean, I love all of you.
Writer"My greatest skill is my enjoyment of the game" - Grubby | @TL_Peanuts
fusefuse
Profile Blog Joined February 2011
Estonia4644 Posts
November 17 2014 19:11 GMT
#33
Ehhh
Got around half way through until the writing style became unbearably annoying :C
I'm used to reading this kind of writing style on reddit and in forum posts but I definitely didn't expect this from a strat article, even if its one with an angle like this.

Cool stuff I guess.
Liquipedia@jkursk
Skynx
Profile Blog Joined January 2013
Turkey7150 Posts
November 17 2014 19:21 GMT
#34
Evil
"When seagulls follow the troller, it is because they think sardines will be thrown into the sea. Thank you very much" - King Cantona | STX 4 eva
Thalandros
Profile Blog Joined July 2012
Netherlands1151 Posts
November 17 2014 19:28 GMT
#35
...Booting up Starcraft riiiiight now.
|| ''I think we have all experienced passion that is not in any sense reasonable.'' ||
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
November 17 2014 19:32 GMT
#36
This article is pure gold. Wish I'd have less work to do so I could finally bullshit non-stop on the ladder. I miss that...
LiquipediaWanderer
Valefort
Profile Joined December 2010
France228 Posts
November 17 2014 19:32 GMT
#37
Such a nice article with delicious cheesy recipes
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
November 17 2014 19:34 GMT
#38
So can we have an article about how to stop all this bullshit? For the sake of your own karma, I think you guys should do it.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
REyeM
Profile Joined August 2014
2674 Posts
November 17 2014 19:37 GMT
#39
World of Warcraft is a great game, at least for couple of months.
S4 Arrows, never forget. RIP Woongjin Stars.
UberNuB
Profile Joined December 2010
United States365 Posts
November 17 2014 19:39 GMT
#40
Albeit I am wood-tier league (read-as: platinum/diamond), but it's still pretty comical bringing back the blatantly broken strats on the dreampool.
the absence of evidence, is not the evidence of absence.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2014-11-17 19:41:42
November 17 2014 19:39 GMT
#41
FUCK YOU TEOITA

THE ONE SEASON I TRY TO MACRO


On the bright side this ladder season has been great for streaming... so many stupid ass games.

Nice article lol.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
November 17 2014 19:41 GMT
#42
On November 18 2014 04:39 DinoMight wrote:
FUCK YOU TEOITA

THE ONE SEASON I TRY TO MACRO ROFL

You too? :D
Moderatorshe/her
TL+ Member
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
November 17 2014 19:41 GMT
#43
On November 18 2014 04:41 The_Templar wrote:
Show nested quote +
On November 18 2014 04:39 DinoMight wrote:
FUCK YOU TEOITA

THE ONE SEASON I TRY TO MACRO ROFL

You too? :D

Why would you even try to macro on these maps rofl Oo
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
November 17 2014 19:43 GMT
#44
On November 18 2014 04:41 OtherWorld wrote:
Show nested quote +
On November 18 2014 04:41 The_Templar wrote:
On November 18 2014 04:39 DinoMight wrote:
FUCK YOU TEOITA

THE ONE SEASON I TRY TO MACRO ROFL

You too? :D

Why would you even try to macro on these maps rofl Oo


You improve at something more when it's difficult. This is the BEST season to learn how to macro and not die.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
November 17 2014 19:44 GMT
#45
On November 18 2014 04:41 The_Templar wrote:
Show nested quote +
On November 18 2014 04:39 DinoMight wrote:
FUCK YOU TEOITA

THE ONE SEASON I TRY TO MACRO ROFL

You too? :D


ROFL i know especially since my stream is called "LOL #PROTOSS"

But seriously I wanted to macro Guess I'll just have to revert to my #dinotactics


On November 18 2014 04:41 OtherWorld wrote:
Show nested quote +
On November 18 2014 04:41 The_Templar wrote:
On November 18 2014 04:39 DinoMight wrote:
FUCK YOU TEOITA

THE ONE SEASON I TRY TO MACRO ROFL

You too? :D

Why would you even try to macro on these maps rofl Oo


BECAUSE GOD DAMN IT GKJHASKJDHKJEHF BLAH BLAH I AM GRUMPY LOUD NOISES TERRAN IMBA

DINOMIGHT has left the game
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
Last Edited: 2014-11-17 19:47:25
November 17 2014 19:46 GMT
#46
On November 18 2014 04:43 SetGuitarsToKill wrote:
Show nested quote +
On November 18 2014 04:41 OtherWorld wrote:
On November 18 2014 04:41 The_Templar wrote:
On November 18 2014 04:39 DinoMight wrote:
FUCK YOU TEOITA

THE ONE SEASON I TRY TO MACRO ROFL

You too? :D

Why would you even try to macro on these maps rofl Oo


You improve at something more when it's difficult. This is the BEST season to learn how to macro and not die.

Hmm that's not absurd, but since you'll face much more all-ins than with a regular map pool your macro experience will probably be limited to "scout and defend all-ins". That's not that bad though, it's a useful skill

On November 18 2014 04:44 DinoMight wrote:
Show nested quote +
On November 18 2014 04:41 The_Templar wrote:
On November 18 2014 04:39 DinoMight wrote:
FUCK YOU TEOITA

THE ONE SEASON I TRY TO MACRO ROFL

You too? :D


ROFL i know especially since my stream is called "LOL #PROTOSS"

But seriously I wanted to macro Guess I'll just have to revert to my #dinotactics


Show nested quote +
On November 18 2014 04:41 OtherWorld wrote:
On November 18 2014 04:41 The_Templar wrote:
On November 18 2014 04:39 DinoMight wrote:
FUCK YOU TEOITA

THE ONE SEASON I TRY TO MACRO ROFL

You too? :D

Why would you even try to macro on these maps rofl Oo


BECAUSE GOD DAMN IT GKJHASKJDHKJEHF BLAH BLAH I AM GRUMPY LOUD NOISES TERRAN IMBA

DINOMIGHT has left the game


Aha (x
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Whitewing
Profile Joined October 2010
United States7483 Posts
November 17 2014 19:48 GMT
#47
On November 18 2014 04:11 fusefuse wrote:
Ehhh
Got around half way through until the writing style became unbearably annoying :C
I'm used to reading this kind of writing style on reddit and in forum posts but I definitely didn't expect this from a strat article, even if its one with an angle like this.

Cool stuff I guess.


It's kind of a satire of those writing styles.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
November 17 2014 19:49 GMT
#48
On November 18 2014 04:39 DinoMight wrote:
FUCK YOU TEOITA

THE ONE SEASON I TRY TO MACRO


RIP bro'.

Seriously, how can you even... :D These maps a pretty much a no-no to macro... (Well, Daybreak isn't that bad).
LiquipediaWanderer
Psione
Profile Joined March 2014
United States45 Posts
November 17 2014 19:54 GMT
#49
Good stuff guys.
Community Manager - StarCraft II - Twitter: @PsioneBlizzard
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
Last Edited: 2014-11-17 19:55:35
November 17 2014 19:54 GMT
#50
On November 18 2014 04:49 Ragnarork wrote:
Show nested quote +
On November 18 2014 04:39 DinoMight wrote:
FUCK YOU TEOITA

THE ONE SEASON I TRY TO MACRO


RIP bro'.

Seriously, how can you even... :D These maps a pretty much a no-no to macro... (Well, Daybreak isn't that bad).


Depends what league he's in. I'm in gold so pretty much everything is on the table no matter what the maps. We're all too bad to exploit the maps much

On November 18 2014 04:54 Psione wrote:
Good stuff guys.


You are partially responsible for this too! There is blood on your hands!
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Ctesias
Profile Joined December 2012
4595 Posts
November 17 2014 19:55 GMT
#51
Based solely on the number of viable builds listed in this article, I'm switching to Protoss this season.
Flash | Mvp
imre
Profile Blog Joined November 2011
France9263 Posts
November 17 2014 20:06 GMT
#52
On November 18 2014 04:41 OtherWorld wrote:
Show nested quote +
On November 18 2014 04:41 The_Templar wrote:
On November 18 2014 04:39 DinoMight wrote:
FUCK YOU TEOITA

THE ONE SEASON I TRY TO MACRO ROFL

You too? :D

Why would you even try to macro on these maps rofl Oo


some good turtle maps in the pool if you veto the retarded ones.
Zest fanboy.
Gwavajuice
Profile Joined June 2014
France1810 Posts
November 17 2014 20:08 GMT
#53
Okay there are the cheeses, but in all honesty dreampool is simply great because as time passed by map pools became more and more conservative and dull, and did not even succeed in being balanced.

Moreover noone can say they were cheese proof either.

So all in all dreampool is just a bit cheesier, just a tad more broken,but at least there are fun and silly maps we can enjoy to play on and, most importantly they don't look all the same, with the same meta and the same opening over and over and over and over.

(still don't understand why some people voted Akilon though... )
Dear INno and all the former STX boys.
TheBloodyDwarf
Profile Blog Joined March 2012
Finland7524 Posts
November 17 2014 20:12 GMT
#54
On November 18 2014 03:36 The_Templar wrote:
Meanwhile, I decide I should play macro this season... I'm doomed aren't I

I don't know anything else than macroing :D Im doing fine
Fusilero: "I still can't believe he did that, like dude what the fuck there's fandom and then there's what he did like holy shit. I still see it when I close my eyes." <- reaction to the original drunk santa post which later caught on
Poo
Profile Blog Joined August 2010
Canada536 Posts
November 17 2014 20:12 GMT
#55
I'm sure many Protoss will appreciate the cannon rushing advice greatly.
Try hard or don't try at all.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
November 17 2014 20:13 GMT
#56
I'm sad that my favorite Daybreak/Cloud Kingdom cheese isn't viable anymore...

PvT 1 base Mothership Rush with 4 gate. You send mothership into their main recall your army into their base, forcefield the ramp, warp in a pylon, and GG!
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
r1flEx
Profile Joined October 2012
Belgium256 Posts
November 17 2014 20:13 GMT
#57
this write-up took long enough
Koncentrate1304
Profile Joined November 2014
Germany4 Posts
November 17 2014 20:13 GMT
#58
Where do i find that mma vs. Has game?
Whuat??
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
November 17 2014 20:28 GMT
#59
On November 18 2014 05:13 DinoMight wrote:
I'm sad that my favorite Daybreak/Cloud Kingdom cheese isn't viable anymore...

PvT 1 base Mothership Rush with 4 gate. You send mothership into their main recall your army into their base, forcefield the ramp, warp in a pylon, and GG!

I actually would do that sometimes in WoL, surprisingly effective.
Moderatorshe/her
TL+ Member
MavivaM
Profile Joined November 2011
1535 Posts
November 17 2014 20:35 GMT
#60
Teoita, please consider the idea of changing your avatar with a Satan picture.
+ Show Spoiler +
or something Toss bullshit like a DT or a photon cannon

10/10 article
Your Opinion has been counted. Only 3 more Opinions needed for a reddit thread.
Kinky
Profile Blog Joined September 2008
United States4126 Posts
November 17 2014 20:36 GMT
#61
A+ article. Will try these builds.
Ephemerality
Profile Blog Joined June 2010
United States203 Posts
November 17 2014 20:39 GMT
#62
I think it's time to switch back to random and cheese every last game.
FIGHT APATHY... or don't
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
November 17 2014 21:00 GMT
#63
On November 18 2014 05:28 The_Templar wrote:
Show nested quote +
On November 18 2014 05:13 DinoMight wrote:
I'm sad that my favorite Daybreak/Cloud Kingdom cheese isn't viable anymore...

PvT 1 base Mothership Rush with 4 gate. You send mothership into their main recall your army into their base, forcefield the ramp, warp in a pylon, and GG!

I actually would do that sometimes in WoL, surprisingly effective.


I beat Masters Terrans with it
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
hfsrj
Profile Joined October 2012
Germany166 Posts
November 17 2014 21:12 GMT
#64
Any link on the TY-Soulkey game with 2rax and tank drop ?
Jer99
Profile Blog Joined April 2011
Canada8157 Posts
November 17 2014 21:16 GMT
#65
On November 18 2014 05:13 Koncentrate1304 wrote:
Where do i find that mma vs. Has game?


StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
Jer99
Profile Blog Joined April 2011
Canada8157 Posts
November 17 2014 21:18 GMT
#66
On November 18 2014 06:12 hfsrj wrote:
Any link on the TY-Soulkey game with 2rax and tank drop ?




google/youtube is your friends guys
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
hfsrj
Profile Joined October 2012
Germany166 Posts
November 17 2014 21:20 GMT
#67
Well its kind of needle, haystack to find a proleague vid without the year...
BisuDagger
Profile Blog Joined October 2009
Bisutopia19229 Posts
November 17 2014 21:21 GMT
#68
I will be playing the dreampool!
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Dav1oN
Profile Joined January 2012
Ukraine3164 Posts
November 17 2014 21:22 GMT
#69
Oh god...That #dreampool is became a horror And I'm rly enjoying by previous season mappool at online tournaments :D
In memory of Geoff "iNcontroL" Robinson 11.09.1985 - 21.07.2019 A tribute to incredible man, embodiment of joy, esports titan, starcraft community pillar all in one. You will always be remembered!
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
November 17 2014 21:22 GMT
#70
This article reeks of Protoss bullshit, so of course it was written by Teo. wp mate ;D
Administrator
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2014-11-17 21:23:56
November 17 2014 21:23 GMT
#71
On November 18 2014 05:28 The_Templar wrote:
Show nested quote +
On November 18 2014 05:13 DinoMight wrote:
I'm sad that my favorite Daybreak/Cloud Kingdom cheese isn't viable anymore...

PvT 1 base Mothership Rush with 4 gate. You send mothership into their main recall your army into their base, forcefield the ramp, warp in a pylon, and GG!

I actually would do that sometimes in WoL, surprisingly effective.


Mothership rush was my first sc2 ladder win. The guy saw it flying in his base, said "holy shit gg" and left.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
November 17 2014 21:27 GMT
#72
On November 18 2014 06:23 Teoita wrote:
Show nested quote +
On November 18 2014 05:28 The_Templar wrote:
On November 18 2014 05:13 DinoMight wrote:
I'm sad that my favorite Daybreak/Cloud Kingdom cheese isn't viable anymore...

PvT 1 base Mothership Rush with 4 gate. You send mothership into their main recall your army into their base, forcefield the ramp, warp in a pylon, and GG!

I actually would do that sometimes in WoL, surprisingly effective.


Mothership rush was my first sc2 ladder win. The guy saw it flying in his base, said "holy shit gg" and left.


And you've been a cheesy bullshitter ever since... that game may have ruined you and many protoss who have listened to you.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
November 17 2014 21:31 GMT
#73
I actually play pretty straight up usually. I just think protoss bullshit is hilarious
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
November 17 2014 21:32 GMT
#74
Protoss bullshit is hilarious when your the one doing it
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Lexender
Profile Joined September 2013
Mexico2627 Posts
November 17 2014 21:35 GMT
#75
The lack of WM saddens me, they make for good bullshit most of the time
TelecoM
Profile Blog Joined January 2010
United States10668 Posts
November 17 2014 21:40 GMT
#76
I love whenever these strategy guides come out, it is always safe to just play safe, stop the all in newbs, then win. #StandardMacroPlay
AKA: TelecoM[WHITE] Protoss fighting
Destructicon
Profile Blog Joined September 2011
4713 Posts
November 17 2014 21:41 GMT
#77
This is pretty much what I was expecting. Oh well, it will be fun to take walk down memory using some of these builds (and of course having them used against you).
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
tar
Profile Joined October 2010
Germany991 Posts
November 17 2014 21:43 GMT
#78
I played normal games on #dreampool and it was shit. Then I started all-inning every time from what I could remember of the past and the #dreampool experience improved. Now with this, it will be like on super smack! MUCH obliged!
whoever I pick for my anti team turns gosu
Jer99
Profile Blog Joined April 2011
Canada8157 Posts
November 17 2014 21:43 GMT
#79
On November 18 2014 06:20 hfsrj wrote:
Well its kind of needle, haystack to find a proleague vid without the year...


i literally typed in ty vs soulkey and it was the first video that popped up
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
November 17 2014 21:44 GMT
#80
On November 18 2014 06:43 Jer99 wrote:
Show nested quote +
On November 18 2014 06:20 hfsrj wrote:
Well its kind of needle, haystack to find a proleague vid without the year...


i literally typed in ty vs soulkey and it was the first video that popped up

He didn't say it was a very big haystack, just that it was in one.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Latham
Profile Blog Joined May 2007
9560 Posts
November 17 2014 21:45 GMT
#81
I was sorely SORELY dissapointed that after that perfect protoss video when I scrolled down to zerg/terran, they didn't have similar videos in their sections.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
TwiggyWan
Profile Blog Joined December 2013
France329 Posts
November 17 2014 21:54 GMT
#82
Good article!

The fact that map diversity has to be (mostly) sacrificed in order to have balanced stats is somewhat sad to me tho.

But who cares i'll just 2rax all my games
No bad days
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
November 17 2014 21:59 GMT
#83
TEOITA LOOK WHAT YOU MADE ME DO:
http://www.teamliquid.net/blogs/471429-why-im-going-to-cheese-every-game#1

Looks like I will have to bring some fun builds back from the dead. I especially love the cannon rush locations you pointed out.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Tyrhanius
Profile Joined April 2011
France947 Posts
November 17 2014 21:59 GMT
#84
Will be most more interesting to make an article on how to counter these cheeses, the guys on the ladder don't really need some idea to decide to cheese.
PikA .
Profile Joined January 2014
Czech Republic5 Posts
November 17 2014 21:59 GMT
#85
I hate whoever's idea was to write this, this is even dumber than the tome of protoss bullshit.
Xinzoe
Profile Joined January 2014
Korea (South)2373 Posts
November 17 2014 22:13 GMT
#86
those cloud kingdom cannon rush spots. whoever designed this map..........
Jazzman88
Profile Joined January 2012
Canada2228 Posts
November 17 2014 22:16 GMT
#87
Fucking dammit Teoita. I hold you personally responsible for this Blink shit.

Teoita
Profile Blog Joined January 2011
Italy12246 Posts
November 17 2014 22:20 GMT
#88
On November 18 2014 07:13 Xinzoe wrote:
those cloud kingdom cannon rush spots. whoever designed this map..........


Fun fact: i discovered the one in the main by getting cannon rushed myself. It was awesome, rage inducing and horrifying at the same time.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
TelecoM
Profile Blog Joined January 2010
United States10668 Posts
November 17 2014 22:21 GMT
#89
The sad thing is that maxing roach ,or roach hydra is pretty much a standard to stop all this bullshit, and it sucks because it is easy to stop , these maps are garbage and I am so mad that they brought all of them back.....the old map pool was so much nicer.....why does blizzard want people all inning more ....so stupid.......
AKA: TelecoM[WHITE] Protoss fighting
rafaliusz
Profile Joined December 2009
Poland482 Posts
November 17 2014 22:29 GMT
#90
This isn't even funny.
miky_ardiente
Profile Joined May 2010
Mexico387 Posts
November 17 2014 22:35 GMT
#91
strategy game hehe
My anaconda dont want none... u know the rest
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2014-11-17 22:46:11
November 17 2014 22:44 GMT
#92
Why is there no 1-1-1 build?

The strength of the 1-1-1 was the map pool and short rush distances, the Nexus cannon doesn't change that if you include a Raven with PDD.

I'm certain it is impossible stop close spawns on Metalopolis. The first Banshee shows up at your base in essentially no time, and then tanks are sieging up your base only a few minutes later.
Jer99
Profile Blog Joined April 2011
Canada8157 Posts
Last Edited: 2014-11-17 22:56:24
November 17 2014 22:56 GMT
#93
On November 18 2014 07:44 BronzeKnee wrote:
Why is there no 1-1-1 build?

The strength of the 1-1-1 was the map pool and short rush distances, the Nexus cannon doesn't change that if you include a Raven with PDD.

I'm certain it is impossible stop close spawns on Metalopolis. The first Banshee shows up at your base in essentially no time, and then tanks are sieging up your base only a few minutes later.


Metalopolis is forced cross spawn, or at least no close by air
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
brickrd
Profile Blog Joined March 2014
United States4894 Posts
November 17 2014 23:02 GMT
#94
i'm not sure what's better - the ladder tears of people who have just been bullshitted or the forum tears of people who think TL has a responsibility to push the macro meta down people's throats XD so nice

in all seriousness 3 vetoes is more than enough to make this pool fine for standard play
TL+ Member
Jer99
Profile Blog Joined April 2011
Canada8157 Posts
Last Edited: 2014-11-17 23:04:47
November 17 2014 23:04 GMT
#95
On November 18 2014 08:02 brickrd wrote:
i'm not sure what's better - the ladder tears of people who have just been bullshitted or the forum tears of people who think TL has a responsibility to push the macro meta down people's throats XD so nice

in all seriousness 3 vetoes is more than enough to make this pool fine for standard play


Because "Macro" play is actual skill, and not what gives you the win screen

this is sarcasm

IMO anything that gives you a win requires skill, be it macro or cheese
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
VArsovskiSC
Profile Joined July 2010
Macedonia563 Posts
November 17 2014 23:23 GMT
#96
@OP - you realize those are before the WMine buff and before Timewarp nerf, right ?
Another world, another place, another universe, won the race.. :) ;) :P
Survivor61316
Profile Joined July 2012
United States470 Posts
Last Edited: 2014-11-17 23:47:46
November 17 2014 23:47 GMT
#97
Ok a lot of these "old" build can still be used today, and some are harder to do on the older maps. Take the cannon rush illustration for example..yeah if you get that many pylons down to block paths to the cannons no shit its going to cancel/kill a hatch. The maps is the dream pool really aren't that bad or imbalanced on a whole. Just veto metal, shakuras, and xnc and the pool is pretty good imo.
Liquid Fighting
n1kon82
Profile Joined November 2013
Canada4 Posts
November 18 2014 00:20 GMT
#98
My God I hate this map pool.
Just cheese cheese cheese...
I won/lost all games by cheese. Haven't played a single normal game.
Who it the fucking right state of mind said "Hey this is good idea"??

And I love how ppl are talking about blink stalkers all-in as something imba.
Fucking SH have range from natural to natural...
All those moments will be lost in time like tears in the rain...
PROconstantine
Profile Joined April 2011
United States16 Posts
November 18 2014 00:25 GMT
#99
I really wish the community would attack itself from the inside less... LOL
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
November 18 2014 00:56 GMT
#100
I'll probably just use a lot of the cannon rushes
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Skynx
Profile Blog Joined January 2013
Turkey7150 Posts
November 18 2014 01:02 GMT
#101
On November 18 2014 06:23 Teoita wrote:
Show nested quote +
On November 18 2014 05:28 The_Templar wrote:
On November 18 2014 05:13 DinoMight wrote:
I'm sad that my favorite Daybreak/Cloud Kingdom cheese isn't viable anymore...

PvT 1 base Mothership Rush with 4 gate. You send mothership into their main recall your army into their base, forcefield the ramp, warp in a pylon, and GG!

I actually would do that sometimes in WoL, surprisingly effective.


Mothership rush was my first sc2 ladder win. The guy saw it flying in his base, said "holy shit gg" and left.


Build a nexus in their base and yolo recall
"When seagulls follow the troller, it is because they think sardines will be thrown into the sea. Thank you very much" - King Cantona | STX 4 eva
TelecoM
Profile Blog Joined January 2010
United States10668 Posts
November 18 2014 01:29 GMT
#102
I really miss the old maps
AKA: TelecoM[WHITE] Protoss fighting
Fanatic-Templar
Profile Joined February 2010
Canada5819 Posts
Last Edited: 2014-11-18 01:54:11
November 18 2014 01:37 GMT
#103
Pfft.

No Steppes of War, Blistering Sands, Kulas Ravine or Desert Oasis?

EDIT: INCINERATION ZONE!

And I bet close spawns are disabled on Metalopolis?

Is Blizzard even trying anymore?
I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2014-11-18 02:24:53
November 18 2014 01:49 GMT
#104
On November 18 2014 07:56 Jer99 wrote:
Show nested quote +
On November 18 2014 07:44 BronzeKnee wrote:
Why is there no 1-1-1 build?

The strength of the 1-1-1 was the map pool and short rush distances, the Nexus cannon doesn't change that if you include a Raven with PDD.

I'm certain it is impossible stop close spawns on Metalopolis. The first Banshee shows up at your base in essentially no time, and then tanks are sieging up your base only a few minutes later.


Metalopolis is forced cross spawn, or at least no close by air


Doesn't excuse the lack of a 1-1-1 build honestly.

The problem with cannon rushing in HOTS is that low ground pylons can't power high ground cannons. That really limits what the Protoss can do. I used to execute great cannon rushes versus Zerg on Shakuras against their natural that way.
Pringworm
Profile Blog Joined April 2013
United States3 Posts
November 18 2014 01:50 GMT
#105
As a person just learning to play, I found that blink stalkers have become my worst nightmare. I like hording my probes; the stalkers like rubbing their poor little eye cameras in the dirt.
Never trust a fart bro, it will break your heart when you least expect it.
syroz
Profile Joined September 2012
France249 Posts
Last Edited: 2014-11-18 01:52:05
November 18 2014 01:50 GMT
#106
So TEOITA is the current incarnation of Satan. Good to now. :D
Danglars
Profile Blog Joined August 2010
United States12133 Posts
November 18 2014 02:00 GMT
#107
Queue the

"Trash player I would win in the macro long-game!"

If they didn't immediately leave, I'd suggest they petition Blizz for a No-Rush-20 ladder mode to showcase their superior lategame.
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
virpi
Profile Blog Joined August 2009
Germany3598 Posts
November 18 2014 02:18 GMT
#108
Busting Terrans on Metalopolis is my new favourite hobby. Basically, you deny the scout, scout for bullshit, hope for greed, build units and succeed. Haven't lost too many games on that map vs. T.
Xel'Naga is also ridiculous.
first we make expand, then we defense it.
BernabusStarcraft2
Profile Joined September 2012
Scotland112 Posts
November 18 2014 02:24 GMT
#109
#Dreampool HYPE
Bling. MC. DeMusliM. EG.
Xinzoe
Profile Joined January 2014
Korea (South)2373 Posts
November 18 2014 02:44 GMT
#110
On November 18 2014 10:50 Pringworm wrote:
As a person just learning to play, I found that blink stalkers have become my worst nightmare. I like hording my probes; the stalkers like rubbing their poor little eye cameras in the dirt.


haha blink stalkers can be a pain to deal with for new players. I suggest you just go dark templar everygame for free wins in PvP
Survivor61316
Profile Joined July 2012
United States470 Posts
November 18 2014 03:13 GMT
#111
On November 18 2014 09:20 n1kon82 wrote:
My God I hate this map pool.
Just cheese cheese cheese...
I won/lost all games by cheese. Haven't played a single normal game.
Who it the fucking right state of mind said "Hey this is good idea"??

And I love how ppl are talking about blink stalkers all-in as something imba.
Fucking SH have range from natural to natural...

SH have that range on 3 maps..and by god you get 3 vetoes..the math is real
Liquid Fighting
Survivor61316
Profile Joined July 2012
United States470 Posts
November 18 2014 03:15 GMT
#112
Just play cloud, daybreak, akilon, and ohana and this pool is actually really nice. 2/4 of those were used on hots ladder anyways, and the other two were used in the last season of WOL. I dont understand why people are acting like Blizzard is forcing us to play on all WOL beta maps T_T
Liquid Fighting
KingofdaHipHop
Profile Blog Joined October 2013
United States25602 Posts
November 18 2014 03:23 GMT
#113
Pure evil. Maybe I'll give a shot to being a little more cheesy tho
Rain | herO | sOs | Dear | Neeb | ByuN | INnoVation | Dream | ForGG | Maru | ByuL | Golden | Solar | Soulkey | Scarlett!!!
GoSuTemplar
Profile Joined October 2014
Canada11 Posts
November 18 2014 03:43 GMT
#114
Trol du jour : Ohana means family (this map is just boring in every regards 0_o)
Until the sun burns out, there will be soldiers to defend Aiur.
F1rstAssau1t
Profile Joined November 2010
1341 Posts
November 18 2014 04:45 GMT
#115
Gonna 11/11 the shit out of this season ladder :D
#1 Kloggmosexual | Gambit 4 lyfe! | DiamondGOD | #iBelieve
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
November 18 2014 05:21 GMT
#116
Nerd
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2014-11-18 07:00:07
November 18 2014 06:59 GMT
#117
LOOK WHAT YOU MADE ME DO TEOITA:

+ Show Spoiler +
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
BigRedDog
Profile Joined May 2012
461 Posts
November 18 2014 07:14 GMT
#118
thanks for giving me some new ideas on some zerg-disadvantaged map (like Xel'Nega cavern).
Big Red Dog!
TelecoM
Profile Blog Joined January 2010
United States10668 Posts
November 18 2014 07:24 GMT
#119
Haha dinomight........ I hope we get to play again....I still remember our game, perfect for this thread, except 10 pool wasn't on the list
AKA: TelecoM[WHITE] Protoss fighting
Gwavajuice
Profile Joined June 2014
France1810 Posts
November 18 2014 07:31 GMT
#120
On November 18 2014 10:49 BronzeKnee wrote:
Show nested quote +
On November 18 2014 07:56 Jer99 wrote:
On November 18 2014 07:44 BronzeKnee wrote:
Why is there no 1-1-1 build?

The strength of the 1-1-1 was the map pool and short rush distances, the Nexus cannon doesn't change that if you include a Raven with PDD.

I'm certain it is impossible stop close spawns on Metalopolis. The first Banshee shows up at your base in essentially no time, and then tanks are sieging up your base only a few minutes later.


Metalopolis is forced cross spawn, or at least no close by air


Doesn't excuse the lack of a 1-1-1 build honestly.

The problem with cannon rushing in HOTS is that low ground pylons can't power high ground cannons. That really limits what the Protoss can do. I used to execute great cannon rushes versus Zerg on Shakuras against their natural that way.



Well, 50% of this article is sarcasm, the other half is trolling really

Back in WoL we knew how to defend all these cheese, and they are not more powerful now.

And in the other hand do you really think last season was lacking 11/11 rax and bullshit?
Dear INno and all the former STX boys.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
November 18 2014 07:31 GMT
#121
On November 18 2014 16:24 GGzerG wrote:
Haha dinomight........ I hope we get to play again....I still remember our game, perfect for this thread, except 10 pool wasn't on the list


How did our game go again? I can't find you in my history.

10p is bad against me cuz I always gate expand :p
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Deleted User 261926
Profile Joined April 2012
960 Posts
November 18 2014 07:53 GMT
#122
On November 18 2014 16:31 DinoMight wrote:
Show nested quote +
On November 18 2014 16:24 GGzerG wrote:
Haha dinomight........ I hope we get to play again....I still remember our game, perfect for this thread, except 10 pool wasn't on the list


How did our game go again? I can't find you in my history.

10p is bad against me cuz I always gate expand :p

you need some 10p speed it seems.
y0su
Profile Blog Joined September 2011
Finland7871 Posts
November 18 2014 07:59 GMT
#123
finally a guide that lets me play random!
Vanadiel
Profile Joined April 2012
France961 Posts
November 18 2014 07:59 GMT
#124
No proxy/in base hatch build? :D
moofang
Profile Joined June 2011
508 Posts
November 18 2014 08:15 GMT
#125
Not fair. I thought we protoss were supposed to have the monopoly on Bullshit (TM)
Edpayasugo
Profile Joined April 2013
United Kingdom2214 Posts
November 18 2014 08:28 GMT
#126
All my matches have been v 1/2 base Protoss and Roach or Roach/bane busts.

Don't think I have played Terran yet.
FlaSh MMA INnoVation FanTaSy MKP TY Ryung | soO Dark Rogue | HuK PartinG Stork State
Gwavajuice
Profile Joined June 2014
France1810 Posts
November 18 2014 08:33 GMT
#127
Btw I remember a PvP on Ohanna with MC canon rushing his opponent who scouted it late but had an incredible defense with salker micro that totally anihilated MC.

Looked for the vod but could not find it cause I don't remember the opponent not the event, anyone remembers that game?
Dear INno and all the former STX boys.
bITt.mAN
Profile Blog Joined March 2009
Switzerland3693 Posts
November 18 2014 08:38 GMT
#128
But but ... why would you even write this? :/
BW4LYF . . . . . . PM me, I LOVE PMs. . . . . . Long live "NaDa's Body" . . . . . . Fantasy | Bisu/Best | Jaedong . . . . .
Jj_82
Profile Joined December 2012
Swaziland419 Posts
Last Edited: 2014-11-18 08:51:50
November 18 2014 08:50 GMT
#129
Wonderful article, thx Taoita!
Edit: Too bad, I'm terran...
Once rode a waterslide with PartinG and TaeJa ✌
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
Last Edited: 2014-11-18 09:08:47
November 18 2014 09:08 GMT
#130
some of your cannonrush spots are rather bad cuz it allows players to react easily.

i can tell, believe me


other than that, amazing article
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
LongShot27
Profile Joined May 2013
United States2084 Posts
November 18 2014 09:31 GMT
#131
best ladder season ever, hands down
If all men were created equal there would be no reason to declare it.
klup
Profile Joined May 2013
France612 Posts
November 18 2014 10:21 GMT
#132
If ain't bullshitting ain't doing it right bro.

I can dust off my 3 rax reaper and collect everyone tears with 3 places reaper harass :D oO xD
Gwavajuice
Profile Joined June 2014
France1810 Posts
November 18 2014 10:31 GMT
#133
Got six easy victories this morning vs guys that did stupid half assed cheese against my normal/safe builds, thx team liquid!
Dear INno and all the former STX boys.
Big J
Profile Joined March 2011
Austria16289 Posts
November 18 2014 10:48 GMT
#134
Wohoo, finally another article that tells players to do unmotivated bullshit. More DotA time for me then, not interested in beating the shit out of people who can't even follow a simple Soul Train build order "but TL told me it is so good on this map".

At this point it feels like people wanting the old maps not to play out well, rather than them being bad. Why can't you just make an article that analyzes the maps and says something like Veto Xel Naga, veto Metalopolis if you're Protoss, veto Ohana if you're Zerg and play normal and everything will work out more or less fine?
Stafngrimr
Profile Joined July 2012
United Kingdom22 Posts
November 18 2014 11:06 GMT
#135
Here I come ladder. Back on the board.
Dan26
Profile Blog Joined September 2012
Australia239 Posts
November 18 2014 11:11 GMT
#136
On November 18 2014 03:36 The_Templar wrote:
Meanwhile, I decide I should play macro this season... I'm doomed aren't I


LOL This ^^.... Meanwhile my highly practiced and well executed 3OC Hellion build is now irrelevant. Really laughed hard at this part:

"Honestly, dear Terran/Protoss, do you really expect to hold your natural on Metalopolis and Xel'Naga Caverns? That's so cute"

Yes this is interesting because this season I was gonna focus on macro'ing like a boss... turns out I'm gonna be holding cheese and bullshit all season... Wait... That's the same every season. lol.
Eat like a King, Train like a Champion, Sleep like a Baby
LongShot27
Profile Joined May 2013
United States2084 Posts
November 18 2014 11:15 GMT
#137
I've been playing random, proxy 2gating, 2 raxing, proxy hatching, cannon rushing and 6 pooling, 18 games, 18 wins
If all men were created equal there would be no reason to declare it.
Gwavajuice
Profile Joined June 2014
France1810 Posts
November 18 2014 12:10 GMT
#138
On November 18 2014 19:48 Big J wrote:
Wohoo, finally another article that tells players to do unmotivated bullshit. More DotA time for me then, not interested in beating the shit out of people who can't even follow a simple Soul Train build order "but TL told me it is so good on this map".

At this point it feels like people wanting the old maps not to play out well, rather than them being bad. Why can't you just make an article that analyzes the maps and says something like Veto Xel Naga, veto Metalopolis if you're Protoss, veto Ohana if you're Zerg and play normal and everything will work out more or less fine?



If you can't see the tongue in cheek in the OP, then yes you need to take a break
Dear INno and all the former STX boys.
Big J
Profile Joined March 2011
Austria16289 Posts
November 18 2014 12:25 GMT
#139
On November 18 2014 21:10 Gwavajuice wrote:
Show nested quote +
On November 18 2014 19:48 Big J wrote:
Wohoo, finally another article that tells players to do unmotivated bullshit. More DotA time for me then, not interested in beating the shit out of people who can't even follow a simple Soul Train build order "but TL told me it is so good on this map".

At this point it feels like people wanting the old maps not to play out well, rather than them being bad. Why can't you just make an article that analyzes the maps and says something like Veto Xel Naga, veto Metalopolis if you're Protoss, veto Ohana if you're Zerg and play normal and everything will work out more or less fine?



If you can't see the tongue in cheek in the OP, then yes you need to take a break


Not sure if you read it. For me it sounds like the OP praises the showcased builds as ridiculously strong, when they simply aren't thaaaat good.
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
November 18 2014 12:43 GMT
#140
On November 18 2014 21:25 Big J wrote:
Show nested quote +
On November 18 2014 21:10 Gwavajuice wrote:
On November 18 2014 19:48 Big J wrote:
Wohoo, finally another article that tells players to do unmotivated bullshit. More DotA time for me then, not interested in beating the shit out of people who can't even follow a simple Soul Train build order "but TL told me it is so good on this map".

At this point it feels like people wanting the old maps not to play out well, rather than them being bad. Why can't you just make an article that analyzes the maps and says something like Veto Xel Naga, veto Metalopolis if you're Protoss, veto Ohana if you're Zerg and play normal and everything will work out more or less fine?



If you can't see the tongue in cheek in the OP, then yes you need to take a break


Not sure if you read it. For me it sounds like the OP praises the showcased builds as ridiculously strong, when they simply aren't thaaaat good.

Basically you need to take a chill pill.
[15:15] <Palmar> and yes marv, you're a total hottie
t0ssboy
Profile Joined August 2011
Bulgaria681 Posts
November 18 2014 12:51 GMT
#141
Dream pool was retarded as it is.This will make it even worse.I've already been cheesed 3/3 TvZs
Courage is doing what you are afraid to do.There can be no courage if there is no fear.
Apoteosis
Profile Joined June 2011
Chile820 Posts
November 18 2014 13:12 GMT
#142
Where is my 7RR on Xel'Naga Caverns? lol

Also, there is a manly build that Losira made it back in the day: the infamous 5 roach ling bust:

9 ovie
14 gas
14 pool
15 ovie
21 hatch
(cut drone production at 22)
queen, ling x1
@100% min: roach warren.
@100 gas: ling speed
make like 2+ ovies
keep 2 drones on gas
@125 gas: cut all drones off gas. make 5 roaches and all larvae into speedlings

pls help me out with the VODs
Life won like 200k and didn't hire a proper criminal lawyer.
KOtical
Profile Joined January 2011
Germany451 Posts
November 18 2014 13:34 GMT
#143
On November 18 2014 16:31 Gwavajuice wrote:
Show nested quote +
On November 18 2014 10:49 BronzeKnee wrote:
On November 18 2014 07:56 Jer99 wrote:
On November 18 2014 07:44 BronzeKnee wrote:
Why is there no 1-1-1 build?

The strength of the 1-1-1 was the map pool and short rush distances, the Nexus cannon doesn't change that if you include a Raven with PDD.

I'm certain it is impossible stop close spawns on Metalopolis. The first Banshee shows up at your base in essentially no time, and then tanks are sieging up your base only a few minutes later.


Metalopolis is forced cross spawn, or at least no close by air


Doesn't excuse the lack of a 1-1-1 build honestly.

The problem with cannon rushing in HOTS is that low ground pylons can't power high ground cannons. That really limits what the Protoss can do. I used to execute great cannon rushes versus Zerg on Shakuras against their natural that way.



Well, 50% of this article is sarcasm, the other half is trolling really

Back in WoL we knew how to defend all these cheese, and they are not more powerful now.

And in the other hand do you really think last season was lacking 11/11 rax and bullshit?


well back in wol yes but nowadays if u open up a wol build and the enemy f.e. TvP protoss goes fast oracle ur simply dead... wings of liberty times are over, and just old maps dont bring it back... they just put the kinda sloppy balance on even worse balanced maps... well done blizz, at least they gave me a heroes key so i dont have to play this season...
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2014-11-18 15:43:29
November 18 2014 15:42 GMT
#144
This season is interesting because we have no pro guidelines to go by - pros are still playing real maps - and we have to come up with our own builds. The maps are all glaringly broken when you consider the last map pool's meta and the new HotS units so cheese will reign supreme.

Doesn't matter how broken Swarm Hosts are on Daybreak if they never get a Lair. At least that's how I'm playing it! <3 <3 <3
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Big J
Profile Joined March 2011
Austria16289 Posts
November 18 2014 15:53 GMT
#145
On November 19 2014 00:42 DinoMight wrote:
This season is interesting because we have no pro guidelines to go by - pros are still playing real maps - and we have to come up with our own builds. The maps are all glaringly broken when you consider the last map pool's meta and the new HotS units so cheese will reign supreme.

Doesn't matter how broken Swarm Hosts are on Daybreak if they never get a Lair. At least that's how I'm playing it! <3 <3 <3

Pretty simple to get some input:
[image loading]
idkfa
Profile Joined October 2011
United States77 Posts
November 18 2014 16:56 GMT
#146
On November 18 2014 03:30 TL Strategy wrote:
...by going proxy oracle into proxy void ray into 4gate into proxy tempest into cannon contain into proxy nexus. Like a true warrior of Aiur.
Anyway, as it turns out, this kind of bullshit would actually be legit on maps where you can use your tempests/oracle to harass the Terran mineral line as well as his ramp defense...you know, older maps like Metalopolis, Cloud Kingdom, Daybreak, maybe Shakuras... Too bad they aren't...oh wait. RIP terran.


You light up my life.
If you use "literally" as a form of hyperbole, you will literally DIE! (Eventually.)
A3th3r
Profile Blog Joined September 2014
United States319 Posts
November 18 2014 17:42 GMT
#147
lol this is a great tutorial/walkthrough.. Nice work TLStrategy! very impressive & seems relevant to current Bnet gameplay trends. I love it.
stale trite schlub
Olli
Profile Blog Joined February 2012
Austria24417 Posts
November 18 2014 21:56 GMT
#148
Oh yeah, that sentry drop blink all in. Heh. I'm gonna have fun with this season after all.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
November 18 2014 22:10 GMT
#149
Ahhh, now we return to the forever daunting question of how one possibly stops a perfectly executed Soul Train as a Zerg. Fun stuff, the unbeatable strategy T_T.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
TelecoM
Profile Blog Joined January 2010
United States10668 Posts
November 18 2014 22:10 GMT
#150
On November 18 2014 16:31 DinoMight wrote:
Show nested quote +
On November 18 2014 16:24 GGzerG wrote:
Haha dinomight........ I hope we get to play again....I still remember our game, perfect for this thread, except 10 pool wasn't on the list


How did our game go again? I can't find you in my history.

10p is bad against me cuz I always gate expand :p


Im EverZtelecoM , we played many times in play / obs games....your bm in game --
AKA: TelecoM[WHITE] Protoss fighting
Lobotomist
Profile Joined May 2010
United States1541 Posts
November 18 2014 22:14 GMT
#151
Maybe i should take this opportunity to play protoss hahaha
Teching to hive too quickly isn't just a risk: it's an ultrarisk
Lobotomist
Profile Joined May 2010
United States1541 Posts
Last Edited: 2014-11-18 22:17:46
November 18 2014 22:17 GMT
#152
On November 18 2014 22:12 Apoteosis wrote:
Where is my 7RR on Xel'Naga Caverns? lol

Also, there is a manly build that Losira made it back in the day: the infamous 5 roach ling bust:

9 ovie
14 gas
14 pool
15 ovie
21 hatch
(cut drone production at 22)
queen, ling x1
@100% min: roach warren.
@100 gas: ling speed
make like 2+ ovies
keep 2 drones on gas
@125 gas: cut all drones off gas. make 5 roaches and all larvae into speedlings

pls help me out with the VODs

I WAS TOTALLY THINNING ABOUT THIS BUILD! However, seems like it gets shut down by msc (I'd assume).
Teching to hive too quickly isn't just a risk: it's an ultrarisk
Xinzoe
Profile Joined January 2014
Korea (South)2373 Posts
November 18 2014 22:18 GMT
#153
just won 4 PvZ's in a row with that cannon rush at the third on cloud kingdom. thanks teoita for the free ladder points
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
November 18 2014 22:19 GMT
#154
On November 19 2014 07:18 Xinzoe wrote:
just won 4 PvZ's in a row with that cannon rush at the third on cloud kingdom. thanks teoita for the free ladder points


I've learned already that 75% of games against protoss this season are gonna start with a cannon rush. At least I know where to check for them now
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
zelevin
Profile Joined January 2012
United States256 Posts
November 18 2014 22:26 GMT
#155
You didn't include the nifty cannon rush on Akilon where you build one cannon at the third and then build cannons at the natural.
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
November 19 2014 04:10 GMT
#156
On November 19 2014 07:26 zelevin wrote:
You didn't include the nifty cannon rush on Akilon where you build one cannon at the third and then build cannons at the natural.


I totally forgot about that one as did everyone ele.

Thank you.

Next PvZ ill take screenshots just for you
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2014-11-19 06:23:54
November 19 2014 06:22 GMT
#157
OH MY GOD.

This ladder season has been just the most ridiculous stupidest thing.

Every single game is cheese by both players.

I've been proxy hatched, proxy raxed, proxy gated.... everything imaginable.

I'm checking for proxies against all three races now.... -_______-

THIS IS SO DUMB LOL

#DREAMPOOL
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
tshi
Profile Joined September 2012
United States2495 Posts
November 19 2014 06:36 GMT
#158
literally killing esports
scrub - inexperienced player with relatively little skill and excessive arrogance
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
November 19 2014 06:54 GMT
#159
On November 19 2014 15:36 tshi wrote:
literally killing esports


Nah, just the Plat/Diamond ladder.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Cool C
Profile Joined November 2011
United States69 Posts
November 19 2014 07:06 GMT
#160
Is there a mod of the previous ladder maps? I dont really prefer to play these outdated maps.
http://www.youtube.com/watch?v=u7KD6L23MUQ
Cool C
Profile Joined November 2011
United States69 Posts
November 19 2014 07:08 GMT
#161
I would also like some new team player maps for chrismas blizzard. Snow decorated plz. For the noobs santa, for the noobs.
http://www.youtube.com/watch?v=u7KD6L23MUQ
ZombieFrog
Profile Joined August 2014
United States87 Posts
November 19 2014 07:37 GMT
#162
RIP all macro play on ladder for this season. Cept swarmhosts i suppose.
For Sure
Big J
Profile Joined March 2011
Austria16289 Posts
November 19 2014 09:56 GMT
#163
On November 19 2014 16:37 ZombieFrog wrote:
RIP all macro play on ladder for this season. Cept swarmhosts i suppose.

All maps except for Metal and XNC are amazing macro maps for Terran. Akilon, Shakuras, Daybreak, CK are all very strong macro maps for Protoss.
Th1rdEye
Profile Blog Joined December 2006
United States1074 Posts
November 19 2014 10:15 GMT
#164
Cool.

So zerg can use imba swarm hosts on these maps.. only thing we can do?

Or bust a 3rd base?

While we are shit on by every all in in the book
from the days of: TheMarine [NC]...YellOw [H.O.T.]-Forever99 OgOgO [_MuMyung_] ChRh PlayGrrrr.... SlayerS_`BoxeR` [Oops]Reach [ReD]NaDa [DF]zergboy..!! Pusan[S.G] Nal_rA GARIMTO SSamJJang ChoJJa JinSu Silent_Control iloveoov H_PauL_WII JulyZerg [DaK]JoYo
Olli
Profile Blog Joined February 2012
Austria24417 Posts
November 19 2014 10:27 GMT
#165
On November 19 2014 18:56 Big J wrote:
Show nested quote +
On November 19 2014 16:37 ZombieFrog wrote:
RIP all macro play on ladder for this season. Cept swarmhosts i suppose.

Akilon, Shakuras, Daybreak, CK are all very strong macro maps for Protoss.


No they're not. They're absolutely terrible macro maps vs terran (except for Akilon), and absolutely terrible for PvSwarmhost (except CK).
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Big J
Profile Joined March 2011
Austria16289 Posts
November 19 2014 11:15 GMT
#166
On November 19 2014 19:27 DarkLordOlli wrote:
Show nested quote +
On November 19 2014 18:56 Big J wrote:
On November 19 2014 16:37 ZombieFrog wrote:
RIP all macro play on ladder for this season. Cept swarmhosts i suppose.

Akilon, Shakuras, Daybreak, CK are all very strong macro maps for Protoss.


No they're not. They're absolutely terrible macro maps vs terran (except for Akilon), and absolutely terrible for PvSwarmhost (except CK).


Swarm Hosts haven't broken a single map in HotS. It's the same song Protoss players have been singing since the start of HotS. Anytime Swarm Hosts are good on a map, "they are broken", because you guys just don't want to play against them.
Daybreak might be the one and only exception due to the middle base setup, and even that one isn't that different to King Sejong.
Olli
Profile Blog Joined February 2012
Austria24417 Posts
November 19 2014 11:33 GMT
#167
On November 19 2014 20:15 Big J wrote:
Show nested quote +
On November 19 2014 19:27 DarkLordOlli wrote:
On November 19 2014 18:56 Big J wrote:
On November 19 2014 16:37 ZombieFrog wrote:
RIP all macro play on ladder for this season. Cept swarmhosts i suppose.

Akilon, Shakuras, Daybreak, CK are all very strong macro maps for Protoss.


No they're not. They're absolutely terrible macro maps vs terran (except for Akilon), and absolutely terrible for PvSwarmhost (except CK).


Swarm Hosts haven't broken a single map in HotS. It's the same song Protoss players have been singing since the start of HotS. Anytime Swarm Hosts are good on a map, "they are broken", because you guys just don't want to play against them.
Daybreak might be the one and only exception due to the middle base setup, and even that one isn't that different to King Sejong.


And where exactly was it said that Swarm Hosts broke any of these maps? They're extremely strong on them. Just like blink all ins are extremely strong on some, but not broken. Basically anytime zerg can put Swarmhosts in one central spot and split the map in half, that's when it's a good Swarmhost map. Let's look at all these maps!

-> Akilon? Only one attack path through the middle? Protoss having to expand towards zerg? Good SH map. Not an excellent one since there's lots of air space on the sides to use warp prisms, but still. With enough static defense it gets extremely hard for protoss to break through, especially since their lategame expansions are almost automatically sieged by SHs.

-> Ohana? Good lord. Two tight attack paths through the middle, protoss expanding towards zerg? This map is SH heaven.

-> Daybreak? Sit swarmhosts at the watchtower in the middle, protoss has to expand towards you? SH heaven.

-> CK? Lots of attack paths to swing around a SH army, lots of space to put up pylons and fly around with prisms. Protoss doesn't necessarily have to expand towards zerg. Short rush distance though, which makes sieging protoss bases easier. Probably the best map to deal with SHs as protoss.


-> Shakuras? One attack path through the middle. Protoss expands towards you or has to take the far away bases, which means they have to expose their army in the middle of the map. SH heaven. Just make sure to have enough static defense in the main to deal with blink-ins or prisms.

-> Metalopolis? Irrelevant since protoss can't hold a third, sometimes not even a natural. Would be a fantastic SH map.

-> Xelnaga? Irrelevant for the same reasons, but would be a fantastic SH map.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-11-19 13:40:09
November 19 2014 12:12 GMT
#168
And where exactly was it said that Swarm Hosts broke any of these maps? They're extremely strong on them. Just like blink all ins are extremely strong on some, but not broken. Basically anytime zerg can put Swarmhosts in one central spot and split the map in half, that's when it's a good Swarmhost map. Let's look at all these maps!

If they aren't too strong, then I don't see your point in arguing that the maps are terrible for Protoss vs Swarm Hosts.

Akilon and Daybreak both allow you to take 4bases before you have to expand towards the Swarm Hosts. Akilon is 49-51 for ZvP btw and really doesn't have a reputation as "Protoss allins or Swarm Hosts win" map.
Shakuras the first 4bases are nearly for free if you take the pocket expansion and then the one behind the rocks. The entrances are tiny which makes Swarm Hosts nearly useless against them. From there it is a Skytoss and Warp Prism paradise, given how close the distances from your 4th to the Zergs later expansions or main bases are. It's actually a Swarm Host hell against Prisms, because you just can't really defend more than 3-4bases properly as Zerg there, while the moment you go swarm hosts the Protoss can take the other side of his half for free.
CK as you said isn't too strong for SHs to begin with.
Ohana has always been a crap map and the only reason why it stayed so long was that it was the only map with balanced or even slightly P/T favored winrates against Zerg during BL/Infestor. Which tells us a lot how broken that map actually always was (unless of course you consider BL/Infestor balanced...)
Metal and XNC are of course crapmaps and should be vetoed by every Protoss player.
Apoteosis
Profile Joined June 2011
Chile820 Posts
November 19 2014 13:00 GMT
#169
On November 19 2014 20:33 DarkLordOlli wrote:
Show nested quote +
On November 19 2014 20:15 Big J wrote:
On November 19 2014 19:27 DarkLordOlli wrote:
On November 19 2014 18:56 Big J wrote:
On November 19 2014 16:37 ZombieFrog wrote:
RIP all macro play on ladder for this season. Cept swarmhosts i suppose.

Akilon, Shakuras, Daybreak, CK are all very strong macro maps for Protoss.


No they're not. They're absolutely terrible macro maps vs terran (except for Akilon), and absolutely terrible for PvSwarmhost (except CK).


Swarm Hosts haven't broken a single map in HotS. It's the same song Protoss players have been singing since the start of HotS. Anytime Swarm Hosts are good on a map, "they are broken", because you guys just don't want to play against them.
Daybreak might be the one and only exception due to the middle base setup, and even that one isn't that different to King Sejong.


And where exactly was it said that Swarm Hosts broke any of these maps? They're extremely strong on them. Just like blink all ins are extremely strong on some, but not broken. Basically anytime zerg can put Swarmhosts in one central spot and split the map in half, that's when it's a good Swarmhost map. Let's look at all these maps!

-> Akilon? Only one attack path through the middle? Protoss having to expand towards zerg? Good SH map. Not an excellent one since there's lots of air space on the sides to use warp prisms, but still. With enough static defense it gets extremely hard for protoss to break through, especially since their lategame expansions are almost automatically sieged by SHs.

-> Ohana? Good lord. Two tight attack paths through the middle, protoss expanding towards zerg? This map is SH heaven.

-> Daybreak? Sit swarmhosts at the watchtower in the middle, protoss has to expand towards you? SH heaven.

-> CK? Lots of attack paths to swing around a SH army, lots of space to put up pylons and fly around with prisms. Protoss doesn't necessarily have to expand towards zerg. Short rush distance though, which makes sieging protoss bases easier. Probably the best map to deal with SHs as protoss.


-> Shakuras? One attack path through the middle. Protoss expands towards you or has to take the far away bases, which means they have to expose their army in the middle of the map. SH heaven. Just make sure to have enough static defense in the main to deal with blink-ins or prisms.

-> Metalopolis? Irrelevant since protoss can't hold a third, sometimes not even a natural. Would be a fantastic SH map.

-> Xelnaga? Irrelevant for the same reasons, but would be a fantastic SH map.


#positionalplay
Life won like 200k and didn't hire a proper criminal lawyer.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
November 19 2014 14:20 GMT
#170
Swarm Hosts are better for cheese on this map than they are for actual play. There are a few places you can put them where they can hit every single base on the map.

I can't tell you how many proxy hatcheries I'm seeing. Used to be that I would get to their base and see no pool and expect a hatch first / greedy build. Now I start scouting for proxies :/

-_____-
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Big J
Profile Joined March 2011
Austria16289 Posts
November 19 2014 14:57 GMT
#171
On November 19 2014 23:20 DinoMight wrote:
Swarm Hosts are better for cheese on this map than they are for actual play. There are a few places you can put them where they can hit every single base on the map.

I can't tell you how many proxy hatcheries I'm seeing. Used to be that I would get to their base and see no pool and expect a hatch first / greedy build. Now I start scouting for proxies :/

-_____-


Early game SC2 is so fucked up.
Cheese is nice when it is something that actually metagames an opponent. It's so stupid when these builds just work decently against everything.
Muxtar
Profile Joined November 2014
Ukraine64 Posts
November 19 2014 15:08 GMT
#172
Nice advices, thanks a lot!
Yorkie
Profile Blog Joined December 2012
United States12612 Posts
November 19 2014 15:10 GMT
#173
I like how protoss and terran have an array of potentially game breaking cheeses and all ins and zergs have the same two we've always had + swarm hosts. Nightmare pool TT
Hwang Kang Hooooooooooo. Follow mah boy Shellshock @Shellshock1122
[PkF] Wire
Profile Joined March 2013
France24193 Posts
November 19 2014 15:11 GMT
#174
On November 19 2014 16:08 Cool C wrote:
I would also like some new team player maps for chrismas blizzard. Snow decorated plz. For the noobs santa, for the noobs.


And bring back Frost
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
November 19 2014 15:13 GMT
#175
On November 20 2014 00:11 [PkF] Wire wrote:
Show nested quote +
On November 19 2014 16:08 Cool C wrote:
I would also like some new team player maps for chrismas blizzard. Snow decorated plz. For the noobs santa, for the noobs.


And bring back Frost

And bring back HATS! My inner TF2 player needs it again. I want my queens to have little santa hats
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
November 19 2014 15:45 GMT
#176
On November 20 2014 00:13 SetGuitarsToKill wrote:
Show nested quote +
On November 20 2014 00:11 [PkF] Wire wrote:
On November 19 2014 16:08 Cool C wrote:
I would also like some new team player maps for chrismas blizzard. Snow decorated plz. For the noobs santa, for the noobs.


And bring back Frost

And bring back HATS! My inner TF2 player needs it again. I want my queens to have little santa hats


The birthday celebration hats were so annoying lol.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
November 19 2014 15:48 GMT
#177
On November 20 2014 00:45 DinoMight wrote:
Show nested quote +
On November 20 2014 00:13 SetGuitarsToKill wrote:
On November 20 2014 00:11 [PkF] Wire wrote:
On November 19 2014 16:08 Cool C wrote:
I would also like some new team player maps for chrismas blizzard. Snow decorated plz. For the noobs santa, for the noobs.


And bring back Frost

And bring back HATS! My inner TF2 player needs it again. I want my queens to have little santa hats


The birthday celebration hats were so annoying lol.

Uh, I think you mean amazing.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Dungeontai
Profile Joined November 2014
Austria4 Posts
November 19 2014 16:15 GMT
#178
well i dont think that the swarmhost usage is that good on this maps. everybody can put some Swarmhosts on a picture of a map and call it "a good Swarmhost map" then ....
Life is love, Life is Life
Heartland
Profile Blog Joined May 2012
Sweden24580 Posts
November 19 2014 16:22 GMT
#179
What on earth should you do PvZ on Xel'naga or Metalopolis? 10-gate into 3-gate?
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2014-11-19 16:28:11
November 19 2014 16:25 GMT
#180
On November 20 2014 01:22 Heartland wrote:
What on earth should you do PvZ on Xel'naga or Metalopolis? 10-gate into 3-gate?


Pylon, Gateway, Double, Gas, Pylon, Cyber, Robo, Twilight, Dark Shrine, 3 more gates (all in your main).

Make 2 Immortals in a Warp Prism and send it over (start warp prism first because you won't have gas). Drop the Immortals, snipe the spore, warp in 4 DTs, kill everything in his main.

Then add a Colossus den and expand.


Works in Diamond :p

EDIT - Works against Terran too. Snipe Turret, then tech labs, then reactors. Then go for worker kills. With some micro he runs out of scans pretty fast.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Heartland
Profile Blog Joined May 2012
Sweden24580 Posts
November 19 2014 16:28 GMT
#181
On November 20 2014 01:25 DinoMight wrote:
Show nested quote +
On November 20 2014 01:22 Heartland wrote:
What on earth should you do PvZ on Xel'naga or Metalopolis? 10-gate into 3-gate?


Pylon, Gateway, Double, Gas, Pylon, Cyber, Robo, Twilight, Dark Shrine, 3 more gates (all in your main).

Make 2 Immortals in a Warp Prism and send it over (start warp prism first because you won't have gas). Drop the Immortals, snipe the spore, warp in 4 DTs, kill everything in his main.

Then add a Colossus den and expand.


Works in Diamond :p

EDIT - Works against Terran too.


Brilliant. I also like how you call it a colossus "den"
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2014-11-19 16:34:41
November 19 2014 16:34 GMT
#182
On November 20 2014 01:28 Heartland wrote:
Show nested quote +
On November 20 2014 01:25 DinoMight wrote:
On November 20 2014 01:22 Heartland wrote:
What on earth should you do PvZ on Xel'naga or Metalopolis? 10-gate into 3-gate?


Pylon, Gateway, Double, Gas, Pylon, Cyber, Robo, Twilight, Dark Shrine, 3 more gates (all in your main).

Make 2 Immortals in a Warp Prism and send it over (start warp prism first because you won't have gas). Drop the Immortals, snipe the spore, warp in 4 DTs, kill everything in his main.

Then add a Colossus den and expand.


Works in Diamond :p

EDIT - Works against Terran too.


Brilliant. I also like how you call it a colossus "den"


Haha. I think I picked it up from Day9.

Also, don't cut probes with this. You simply "delay" your natural. But you're almost guaranteed to kill his main (if not end the game outright). So should be pretty even and you'll have something to defend your expansion with . Expand, transfer probes, and you're ahead!
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
November 19 2014 16:36 GMT
#183
On November 20 2014 01:25 DinoMight wrote:
Show nested quote +
On November 20 2014 01:22 Heartland wrote:
What on earth should you do PvZ on Xel'naga or Metalopolis? 10-gate into 3-gate?


Pylon, Gateway, Double, Gas, Pylon, Cyber, Robo, Twilight, Dark Shrine, 3 more gates (all in your main).

Make 2 Immortals in a Warp Prism and send it over (start warp prism first because you won't have gas). Drop the Immortals, snipe the spore, warp in 4 DTs, kill everything in his main.

Then add a Colossus den and expand.


Works in Diamond :p

EDIT - Works against Terran too. Snipe Turret, then tech labs, then reactors. Then go for worker kills. With some micro he runs out of scans pretty fast.


That sounds pure evil and makes me wanna cry. I think I'd quit if I got cheesed that hard.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Heartland
Profile Blog Joined May 2012
Sweden24580 Posts
November 19 2014 16:41 GMT
#184
On November 20 2014 01:34 DinoMight wrote:
Show nested quote +
On November 20 2014 01:28 Heartland wrote:
On November 20 2014 01:25 DinoMight wrote:
On November 20 2014 01:22 Heartland wrote:
What on earth should you do PvZ on Xel'naga or Metalopolis? 10-gate into 3-gate?


Pylon, Gateway, Double, Gas, Pylon, Cyber, Robo, Twilight, Dark Shrine, 3 more gates (all in your main).

Make 2 Immortals in a Warp Prism and send it over (start warp prism first because you won't have gas). Drop the Immortals, snipe the spore, warp in 4 DTs, kill everything in his main.

Then add a Colossus den and expand.


Works in Diamond :p

EDIT - Works against Terran too.


Brilliant. I also like how you call it a colossus "den"


Haha. I think I picked it up from Day9.

Also, don't cut probes with this. You simply "delay" your natural. But you're almost guaranteed to kill his main (if not end the game outright). So should be pretty even and you'll have something to defend your expansion with . Expand, transfer probes, and you're ahead!


3-3 workers in gas from the start?
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2014-11-19 16:55:13
November 19 2014 16:49 GMT
#185
On November 20 2014 01:36 SetGuitarsToKill wrote:
Show nested quote +
On November 20 2014 01:25 DinoMight wrote:
On November 20 2014 01:22 Heartland wrote:
What on earth should you do PvZ on Xel'naga or Metalopolis? 10-gate into 3-gate?


Pylon, Gateway, Double, Gas, Pylon, Cyber, Robo, Twilight, Dark Shrine, 3 more gates (all in your main).

Make 2 Immortals in a Warp Prism and send it over (start warp prism first because you won't have gas). Drop the Immortals, snipe the spore, warp in 4 DTs, kill everything in his main.

Then add a Colossus den and expand.


Works in Diamond :p

EDIT - Works against Terran too. Snipe Turret, then tech labs, then reactors. Then go for worker kills. With some micro he runs out of scans pretty fast.


That sounds pure evil and makes me wanna cry. I think I'd quit if I got cheesed that hard.


You wouldn't be the first lol. Did it a few times yesterday on ladder but I don't think I was streaming. I'll try to get a VOD or something.

On November 20 2014 01:41 Heartland wrote:
Show nested quote +
On November 20 2014 01:34 DinoMight wrote:
On November 20 2014 01:28 Heartland wrote:
On November 20 2014 01:25 DinoMight wrote:
On November 20 2014 01:22 Heartland wrote:
What on earth should you do PvZ on Xel'naga or Metalopolis? 10-gate into 3-gate?


Pylon, Gateway, Double, Gas, Pylon, Cyber, Robo, Twilight, Dark Shrine, 3 more gates (all in your main).

Make 2 Immortals in a Warp Prism and send it over (start warp prism first because you won't have gas). Drop the Immortals, snipe the spore, warp in 4 DTs, kill everything in his main.

Then add a Colossus den and expand.


Works in Diamond :p

EDIT - Works against Terran too.


Brilliant. I also like how you call it a colossus "den"


Haha. I think I picked it up from Day9.

Also, don't cut probes with this. You simply "delay" your natural. But you're almost guaranteed to kill his main (if not end the game outright). So should be pretty even and you'll have something to defend your expansion with . Expand, transfer probes, and you're ahead!


3-3 workers in gas from the start?


15 double gas with 3 on each yeah.

EDIT - let me add that it works ESPECIALLY WELL when they scout your DTs because they go AH, I got this, smile, and plop down 2 spores rather than giving this build the respect it deserves. As in, don't even bother trying to hide your Dark Shrine. I built it right in a Reaper's face and still won.

BUT, DO HIDE YOUR IMMORTALS. Most people think this is just a DT drop (it looks like one). You make the warp prism first and park it over your Robo then rally the Robo into the Warp Prism so they never see the Immortals.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Lobotomist
Profile Joined May 2010
United States1541 Posts
November 19 2014 16:50 GMT
#186
On November 18 2014 10:37 Fanatic-Templar wrote:
Pfft.

No Steppes of War, Blistering Sands, Kulas Ravine or Desert Oasis?

EDIT: INCINERATION ZONE!

And I bet close spawns are disabled on Metalopolis?

Is Blizzard even trying anymore?

DELTA QUADRANT! but seriously, incineration zone and dessert oasis were hilarious
Teching to hive too quickly isn't just a risk: it's an ultrarisk
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
Last Edited: 2014-11-19 17:12:19
November 19 2014 17:07 GMT
#187
--- Nuked ---
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
November 19 2014 17:41 GMT
#188
On November 20 2014 02:07 SatedSC2 wrote:
Show nested quote +
On November 20 2014 01:22 Heartland wrote:
What on earth should you do PvZ on Xel'naga or Metalopolis? 10-gate into 3-gate?

I love how people are incapable of looking things up on Liquipedia...

http://wiki.teamliquid.net/starcraft2/NonY's_2_Gate_Sentry_Expand_(vs._Zerg)
http://wiki.teamliquid.net/starcraft2/2_Gate_FE_10-16_(vs._Zerg)
http://wiki.teamliquid.net/starcraft2/3_Gate_Sentry_Expand_(vs._Zerg)
http://wiki.teamliquid.net/starcraft2/5_Gate_Sentry_All-In_(vs._Zerg)
http://wiki.teamliquid.net/starcraft2/Dark_Templar_Expand_(vs._Zerg)

But you should really just veto both those maps because they're both awful.

EDIT:

I know people like to complain about #DreamPool but as a Protoss you can play on Cloud Kingdom, Ohana, Daybreak and Akilon in a very normal manner. The same goes for Zerg (watch out for Immortal/Sentry on the first two maps mentioned) and more-or-less goes for Terran with the disclaimer that Blink all-ins are retarded on Cloud Kingdom.

You have 3 vetoes from 7 maps and I listed 4 maps. You do the math!


I am playing on CK, Ohana, Daybreak, and Akilon as Protoss.

Every single game is cheese. It becomes really hard to play standard when literally everyone is cheesing you. So you try to one up their cheese with better cheese and the ladder turns into a cheesefest.

"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
November 19 2014 17:43 GMT
#189
--- Nuked ---
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
November 19 2014 17:47 GMT
#190
On November 20 2014 01:36 SetGuitarsToKill wrote:
Show nested quote +
On November 20 2014 01:25 DinoMight wrote:
On November 20 2014 01:22 Heartland wrote:
What on earth should you do PvZ on Xel'naga or Metalopolis? 10-gate into 3-gate?


Pylon, Gateway, Double, Gas, Pylon, Cyber, Robo, Twilight, Dark Shrine, 3 more gates (all in your main).

Make 2 Immortals in a Warp Prism and send it over (start warp prism first because you won't have gas). Drop the Immortals, snipe the spore, warp in 4 DTs, kill everything in his main.

Then add a Colossus den and expand.


Works in Diamond :p

EDIT - Works against Terran too. Snipe Turret, then tech labs, then reactors. Then go for worker kills. With some micro he runs out of scans pretty fast.


That sounds pure evil and makes me wanna cry. I think I'd quit if I got cheesed that hard.

Really? Encountering a build like that would reassure me that people in gold have an inkling of strategy
Moderatorshe/her
TL+ Member
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
November 19 2014 17:48 GMT
#191
On November 20 2014 02:47 The_Templar wrote:
Show nested quote +
On November 20 2014 01:36 SetGuitarsToKill wrote:
On November 20 2014 01:25 DinoMight wrote:
On November 20 2014 01:22 Heartland wrote:
What on earth should you do PvZ on Xel'naga or Metalopolis? 10-gate into 3-gate?


Pylon, Gateway, Double, Gas, Pylon, Cyber, Robo, Twilight, Dark Shrine, 3 more gates (all in your main).

Make 2 Immortals in a Warp Prism and send it over (start warp prism first because you won't have gas). Drop the Immortals, snipe the spore, warp in 4 DTs, kill everything in his main.

Then add a Colossus den and expand.


Works in Diamond :p

EDIT - Works against Terran too. Snipe Turret, then tech labs, then reactors. Then go for worker kills. With some micro he runs out of scans pretty fast.


That sounds pure evil and makes me wanna cry. I think I'd quit if I got cheesed that hard.

Really? Encountering a build like that would reassure me that people in gold have an inkling of strategy


We don't. Which is why I'd lose to that so hard it'd make me cry.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Exitor45
Profile Joined August 2012
United States72 Posts
November 19 2014 17:51 GMT
#192
Prepare yourself.
Life is 10% what happens to you and 90% how you react.
Skynx
Profile Blog Joined January 2013
Turkey7150 Posts
November 19 2014 18:02 GMT
#193
8-8-8 is real deal on XNC
"When seagulls follow the troller, it is because they think sardines will be thrown into the sea. Thank you very much" - King Cantona | STX 4 eva
Big J
Profile Joined March 2011
Austria16289 Posts
November 19 2014 18:12 GMT
#194
On November 20 2014 02:07 SatedSC2 wrote:
Show nested quote +
On November 20 2014 01:22 Heartland wrote:
What on earth should you do PvZ on Xel'naga or Metalopolis? 10-gate into 3-gate?

I love how people are incapable of looking things up on Liquipedia...

http://wiki.teamliquid.net/starcraft2/NonY's_2_Gate_Sentry_Expand_(vs._Zerg)
http://wiki.teamliquid.net/starcraft2/2_Gate_FE_10-16_(vs._Zerg)
http://wiki.teamliquid.net/starcraft2/3_Gate_Sentry_Expand_(vs._Zerg)
http://wiki.teamliquid.net/starcraft2/5_Gate_Sentry_All-In_(vs._Zerg)
http://wiki.teamliquid.net/starcraft2/Dark_Templar_Expand_(vs._Zerg)

But you should really just veto both those maps because they're both awful.

EDIT:

I know people like to complain about #DreamPool but as a Protoss you can play on Cloud Kingdom, Ohana, Daybreak and Akilon in a very normal manner. The same goes for Zerg (watch out for Immortal/Sentry on the first two maps mentioned) and more-or-less goes for Terran with the disclaimer that Blink all-ins are retarded on Cloud Kingdom.

You have 3 vetoes from 7 maps and I listed 4 maps. You do the math!


Exactly this. And as a Zerg if you don't want to play Ohana either you can still just take Metalopolis instead and play normal without a disadvantage for you.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
November 19 2014 19:02 GMT
#195
On November 20 2014 01:25 DinoMight wrote:
Show nested quote +
On November 20 2014 01:22 Heartland wrote:
What on earth should you do PvZ on Xel'naga or Metalopolis? 10-gate into 3-gate?


Pylon, Gateway, Double, Gas, Pylon, Cyber, Robo, Twilight, Dark Shrine, 3 more gates (all in your main).

Make 2 Immortals in a Warp Prism and send it over (start warp prism first because you won't have gas). Drop the Immortals, snipe the spore, warp in 4 DTs, kill everything in his main.

Then add a Colossus den and expand.


Works in Diamond :p

EDIT - Works against Terran too. Snipe Turret, then tech labs, then reactors. Then go for worker kills. With some micro he runs out of scans pretty fast.


I like you
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Jazzman88
Profile Joined January 2012
Canada2228 Posts
November 19 2014 21:39 GMT
#196
On November 20 2014 04:02 Teoita wrote:
Show nested quote +
On November 20 2014 01:25 DinoMight wrote:
On November 20 2014 01:22 Heartland wrote:
What on earth should you do PvZ on Xel'naga or Metalopolis? 10-gate into 3-gate?


Pylon, Gateway, Double, Gas, Pylon, Cyber, Robo, Twilight, Dark Shrine, 3 more gates (all in your main).

Make 2 Immortals in a Warp Prism and send it over (start warp prism first because you won't have gas). Drop the Immortals, snipe the spore, warp in 4 DTs, kill everything in his main.

Then add a Colossus den and expand.


Works in Diamond :p

EDIT - Works against Terran too. Snipe Turret, then tech labs, then reactors. Then go for worker kills. With some micro he runs out of scans pretty fast.


I like you


The True Prophet of the Book of Protoss Bullshit has spoken, DinoMight is the new bonjwa.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2014-11-19 22:38:47
November 19 2014 22:38 GMT
#197
On November 20 2014 04:02 Teoita wrote:
Show nested quote +
On November 20 2014 01:25 DinoMight wrote:
On November 20 2014 01:22 Heartland wrote:
What on earth should you do PvZ on Xel'naga or Metalopolis? 10-gate into 3-gate?


Pylon, Gateway, Double, Gas, Pylon, Cyber, Robo, Twilight, Dark Shrine, 3 more gates (all in your main).

Make 2 Immortals in a Warp Prism and send it over (start warp prism first because you won't have gas). Drop the Immortals, snipe the spore, warp in 4 DTs, kill everything in his main.

Then add a Colossus den and expand.


Works in Diamond :p

EDIT - Works against Terran too. Snipe Turret, then tech labs, then reactors. Then go for worker kills. With some micro he runs out of scans pretty fast.


I like you


I'm flattered. It means a lot, coming from the man who literally wrote the book on Protoss bullshit.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
Last Edited: 2014-11-19 23:02:31
November 19 2014 22:59 GMT
#198
Please note that with these air & close maps you can do NaNiwa builds - +1 warp prism all in from 7 or 8 gates(depends on how many probes you chronoed - I prefer to have lower gate number but faster WG/+1)

Basically you have 2 gases, proxy pylon at their 3rd and +1 done(chrono +1 and warp gate 1 or 2 times, it si desired to have 16 probes at your natural though) and warp prism in their main(super awesome on Akilon(huge main, hard to see warp prism), Ohana(because rocks), Shakuras(huge main, also you can warp in from warp prism into 3rd and main at the same time - super trolling), Cloud Kingdom(far 3rd, no creep connection, long travel between 3rd and main)).

If you hide the WP and can warp in 7 or 8 zealots, you have won. Keep it hidden, next round warp in stalkers, zealots at proxy pylon and attack 3rd. In this moment is zerg in panic mode and a-moves to the 3rd. Now attack main hatch with zealots. Zerg goes super mad and a-moves back. Reinforce zealots at main. Kill main and natural, tech, whatever the situation is.

This works greatly with gateway expand into 4gate into pokes with MSC into this bullshit. Usually I can snipe 1 hatch, tech building. If I snipe lair and pool(yes, I managed to do that) I laugh super hard. Though I do FFE, because this way I need less APM which rages zerg more

Enjoy. The build orders are somewhere in HotS strategy, search for NaNiwa They may be from WoL, not sure

Also for the effect you can force field the ramp, but there is usually not enough gas

Edit - few edits for more info.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Lunchador
Profile Joined April 2010
United States776 Posts
November 19 2014 23:17 GMT
#199
Beautiful.
Defender of truth, justice, and noontime meals!
Ej_
Profile Blog Joined January 2013
47656 Posts
November 20 2014 19:51 GMT
#200
On November 20 2014 03:02 Skynx wrote:
8-8-8 is real deal on XNC

that 1 time someone tried to 8-8-8-8 me (2 raxes) on XNC, he lost to my proxy hatch
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Xinzoe
Profile Joined January 2014
Korea (South)2373 Posts
November 20 2014 21:06 GMT
#201
On November 19 2014 16:37 ZombieFrog wrote:
RIP all macro play on ladder for this season. Cept swarmhosts i suppose.


the good thing is that those who cheesed will probably drop 1-2 leagues next season.
NKexquisite
Profile Joined January 2009
United States911 Posts
November 20 2014 22:43 GMT
#202
Reading this... SMH... At least I know what to watch out for now
Whattttt Upppppppp Im Nesteaaaaaa!!
SmoKim
Profile Joined March 2010
Denmark10304 Posts
November 21 2014 08:49 GMT
#203
Playing the old maps is the wierdest feeling ever. It's not particularly bad or great, it's just... so wierd.
"LOL I have 202 supply right now (3 minutes later)..."LOL NOW I HAVE 220 SUPPLY SUP?!?!?" - Mondragon
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
November 21 2014 12:31 GMT
#204
Thankfully its a short season!
http://www.twitch.tv/pinokotsbeer
Big J
Profile Joined March 2011
Austria16289 Posts
November 21 2014 13:38 GMT
#205
On November 21 2014 17:49 SmoKim wrote:
Playing the old maps is the wierdest feeling ever. It's not particularly bad or great, it's just... so wierd.


My personal take on them is to just play BL/Infestor on Daybreak and CK. Let's the good feelings return.
tar
Profile Joined October 2010
Germany991 Posts
November 21 2014 16:28 GMT
#206
On November 20 2014 01:25 DinoMight wrote:
Show nested quote +
On November 20 2014 01:22 Heartland wrote:
What on earth should you do PvZ on Xel'naga or Metalopolis? 10-gate into 3-gate?


Pylon, Gateway, Double, Gas, Pylon, Cyber, Robo, Twilight, Dark Shrine, 3 more gates (all in your main).

Make 2 Immortals in a Warp Prism and send it over (start warp prism first because you won't have gas). Drop the Immortals, snipe the spore, warp in 4 DTs, kill everything in his main.

Then add a Colossus den and expand.


Works in Diamond :p

EDIT - Works against Terran too. Snipe Turret, then tech labs, then reactors. Then go for worker kills. With some micro he runs out of scans pretty fast.


This sounds so great but my opponents scout :S I guess I have to keep trying :D
whoever I pick for my anti team turns gosu
Acritter
Profile Joined August 2010
Syria7637 Posts
November 22 2014 06:35 GMT
#207
On November 21 2014 06:06 Xinzoe wrote:
Show nested quote +
On November 19 2014 16:37 ZombieFrog wrote:
RIP all macro play on ladder for this season. Cept swarmhosts i suppose.


the good thing is that those who cheesed will probably drop 1-2 leagues next season.

None of this is cheese, FYI. It's all-in play. All-ins are not cheese.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Big J
Profile Joined March 2011
Austria16289 Posts
November 22 2014 06:57 GMT
#208
On November 22 2014 15:35 Acritter wrote:
Show nested quote +
On November 21 2014 06:06 Xinzoe wrote:
On November 19 2014 16:37 ZombieFrog wrote:
RIP all macro play on ladder for this season. Cept swarmhosts i suppose.


the good thing is that those who cheesed will probably drop 1-2 leagues next season.

None of this is cheese, FYI. It's all-in play. All-ins are not cheese.


All-ins =/= cheese, but many of the described builds do rely on lack of information for the opponent/being unexpected, in which case they are cheeses by the definition of cheese:
Cheese most often refers to an unexpected strategy that relies in large parts on lack of information and/or psychological impact on the opponent - Liquipedia
Isarios
Profile Joined March 2014
United States153 Posts
November 22 2014 10:05 GMT
#209
okay, so far i haven't won my cheeses either. funny enough, i think its actually barely balanced enough that you really have to be a decent cheeser or maybe stumble upon the one or two really unbalanced cheese to get certain wins.

it is however a slower transition to macro games: ex opening hatch pool, or pool hatch, instead of hatch hatch. and scouting at 9 or 12 seems to be required.
Blahhh
Xinzoe
Profile Joined January 2014
Korea (South)2373 Posts
November 22 2014 15:27 GMT
#210
On November 22 2014 15:35 Acritter wrote:
Show nested quote +
On November 21 2014 06:06 Xinzoe wrote:
On November 19 2014 16:37 ZombieFrog wrote:
RIP all macro play on ladder for this season. Cept swarmhosts i suppose.


the good thing is that those who cheesed will probably drop 1-2 leagues next season.

None of this is cheese, FYI. It's all-in play. All-ins are not cheese.


they are more or less the same. scouted and u are super behind or autolose with the exception of cannon rushes that you can transition out of.
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
November 22 2014 21:46 GMT
#211
On November 22 2014 15:35 Acritter wrote:
Show nested quote +
On November 21 2014 06:06 Xinzoe wrote:
On November 19 2014 16:37 ZombieFrog wrote:
RIP all macro play on ladder for this season. Cept swarmhosts i suppose.


the good thing is that those who cheesed will probably drop 1-2 leagues next season.

None of this is cheese, FYI. It's all-in play. All-ins are not cheese.

all-ins can be cheese, aslong as it makes you look like a cheater
The harder it becomes, the more you should focus on the basics.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
November 23 2014 01:00 GMT
#212
Ugh these maps promote SH so much. Not kidding, I lost a game to a zerg who was 1 base (after maxing out, killed everything else) with around 170 supply on Daybreak. I had 200/200, over $10k minerals and around $4k gas in the bank, with carrier / archon / templar /mothership and still somehow lost, couldn't take any of the middle bases vs SH.

To note, I'm really bad against SH play, but it was sooo lame.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
November 23 2014 04:18 GMT
#213
On November 22 2014 01:28 tar wrote:
Show nested quote +
On November 20 2014 01:25 DinoMight wrote:
On November 20 2014 01:22 Heartland wrote:
What on earth should you do PvZ on Xel'naga or Metalopolis? 10-gate into 3-gate?


Pylon, Gateway, Double, Gas, Pylon, Cyber, Robo, Twilight, Dark Shrine, 3 more gates (all in your main).

Make 2 Immortals in a Warp Prism and send it over (start warp prism first because you won't have gas). Drop the Immortals, snipe the spore, warp in 4 DTs, kill everything in his main.

Then add a Colossus den and expand.


Works in Diamond :p

EDIT - Works against Terran too. Snipe Turret, then tech labs, then reactors. Then go for worker kills. With some micro he runs out of scans pretty fast.


This sounds so great but my opponents scout :S I guess I have to keep trying :D


Keep trying, it's all about micro.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
tar
Profile Joined October 2010
Germany991 Posts
November 23 2014 11:13 GMT
#214
On November 23 2014 13:18 DinoMight wrote:
Show nested quote +
On November 22 2014 01:28 tar wrote:
On November 20 2014 01:25 DinoMight wrote:
On November 20 2014 01:22 Heartland wrote:
What on earth should you do PvZ on Xel'naga or Metalopolis? 10-gate into 3-gate?


Pylon, Gateway, Double, Gas, Pylon, Cyber, Robo, Twilight, Dark Shrine, 3 more gates (all in your main).

Make 2 Immortals in a Warp Prism and send it over (start warp prism first because you won't have gas). Drop the Immortals, snipe the spore, warp in 4 DTs, kill everything in his main.

Then add a Colossus den and expand.


Works in Diamond :p

EDIT - Works against Terran too. Snipe Turret, then tech labs, then reactors. Then go for worker kills. With some micro he runs out of scans pretty fast.


This sounds so great but my opponents scout :S I guess I have to keep trying :D


Keep trying, it's all about micro.


it really isn't if your WP arrives in their base and it is greeted by huge flock of roaches and speelings with 2 overseers on top
whoever I pick for my anti team turns gosu
Frankenberry
Profile Joined February 2012
Denmark302 Posts
November 23 2014 11:40 GMT
#215
This thread is so dirty :D
xtorn
Profile Blog Joined December 2013
4060 Posts
November 23 2014 15:16 GMT
#216
Just saw this. Excellent article, writing style etc etc
10/10 would wake neighbors with laughter again

Blizz wants me to practice some cheddar and ling micro so lets do this
Life - forever the Legend in my heart
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2014-11-24 23:33:19
November 24 2014 23:32 GMT
#217
On November 23 2014 20:13 tar wrote:
Show nested quote +
On November 23 2014 13:18 DinoMight wrote:
On November 22 2014 01:28 tar wrote:
On November 20 2014 01:25 DinoMight wrote:
On November 20 2014 01:22 Heartland wrote:
What on earth should you do PvZ on Xel'naga or Metalopolis? 10-gate into 3-gate?


Pylon, Gateway, Double, Gas, Pylon, Cyber, Robo, Twilight, Dark Shrine, 3 more gates (all in your main).

Make 2 Immortals in a Warp Prism and send it over (start warp prism first because you won't have gas). Drop the Immortals, snipe the spore, warp in 4 DTs, kill everything in his main.

Then add a Colossus den and expand.


Works in Diamond :p

EDIT - Works against Terran too. Snipe Turret, then tech labs, then reactors. Then go for worker kills. With some micro he runs out of scans pretty fast.


This sounds so great but my opponents scout :S I guess I have to keep trying :D


Keep trying, it's all about micro.


it really isn't if your WP arrives in their base and it is greeted by huge flock of roaches and speelings with 2 overseers on top


This is when you just call them a hacker and leave :p

But you have to at least try and sell the idea that you're trying to expand, move your msc out, build a pylon or something on the low ground... if you time the build well you should def be able to do some damage.

Or you can try to take your natural and harass with the warp prism for a while (yeah you'll be behind but if you never stop probing which you shouldn't you can still claw your way back into the game).
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
klup
Profile Joined May 2013
France612 Posts
November 25 2014 15:02 GMT
#218
I love this new dreampool! I finally dusted off the 3 rax reaper opening from my shelves made by a close friend of mine :
http://www.teamliquid.net/forum/sc2-strategy/409905-3-rax-reaper-opening-in-all-mu

It's reaping macro players because of incredible pressure you can put early on in those maps with wide open ledges and also is good to adapt and defend the popular cheeses (like blink allin) because of the 3 rax setup. I am so far in 18-1 in diamond ladder with that :D.
w3c.TruE
Profile Joined November 2013
Czech Republic1055 Posts
November 25 2014 16:21 GMT
#219
Ahh, this thread is glorious. I love all these builds!
Dream, Dark, herO, PartinG, RorO, Bbyong, Rain, soO, PtitDrogo <3. Goodbye RorO, MC you were awesome! You will be remembered!
Skynx
Profile Blog Joined January 2013
Turkey7150 Posts
November 25 2014 21:45 GMT
#220
12-1 this evening, only loss to a protoss on shakuras who survived my 20 min no gas marine rally
"When seagulls follow the troller, it is because they think sardines will be thrown into the sea. Thank you very much" - King Cantona | STX 4 eva
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
November 26 2014 07:42 GMT
#221
On November 26 2014 06:45 Skynx wrote:
12-1 this evening, only loss to a protoss on shakuras who survived my 20 min no gas marine rally


LOL
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
November 26 2014 09:00 GMT
#222
If you ever do this for BW I'm gonna flay some of you alive

While hugging you, cus I had a huge grin while reading this.
In the woods, there lurks..
ZenithM
Profile Joined February 2011
France15952 Posts
November 28 2014 08:48 GMT
#223
Haha I didn't even think about how SH are completely ridiculous on some older maps. Good stuff.
ZenithM
Profile Joined February 2011
France15952 Posts
November 28 2014 08:50 GMT
#224
On November 20 2014 01:25 DinoMight wrote:
Show nested quote +
On November 20 2014 01:22 Heartland wrote:
What on earth should you do PvZ on Xel'naga or Metalopolis? 10-gate into 3-gate?


Pylon, Gateway, Double, Gas, Pylon, Cyber, Robo, Twilight, Dark Shrine, 3 more gates (all in your main).

Make 2 Immortals in a Warp Prism and send it over (start warp prism first because you won't have gas). Drop the Immortals, snipe the spore, warp in 4 DTs, kill everything in his main.

Then add a Colossus den and expand.


Works in Diamond :p

EDIT - Works against Terran too. Snipe Turret, then tech labs, then reactors. Then go for worker kills. With some micro he runs out of scans pretty fast.

That sounds like pure fun haha. 100% awesome and 100% dirty.
Corgi Apocalypse
Profile Joined September 2011
United States89 Posts
November 28 2014 09:00 GMT
#225
I've been cannon rushed four games in a row, fuck this map pool
Big J
Profile Joined March 2011
Austria16289 Posts
November 28 2014 10:13 GMT
#226
On November 28 2014 17:48 ZenithM wrote:
Haha I didn't even think about how SH are completely ridiculous on some older maps. Good stuff.


Meh, I can't win anything with them. Maps like Shakuras and Metal are so tight, the Ts/Ps I meet there are all comfortable just sitting behind tanks and Colossi and bunker up unbeatable air armies. You need like 10tanks to shut down infinite supply of Swarm Hosts, which leaves 170supply for Ravens...
And on those maps I can't take bases on their side and mine them out.
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2014-11-28 10:56:32
November 28 2014 10:55 GMT
#227
On November 28 2014 19:13 Big J wrote:
Show nested quote +
On November 28 2014 17:48 ZenithM wrote:
Haha I didn't even think about how SH are completely ridiculous on some older maps. Good stuff.


Meh, I can't win anything with them. Maps like Shakuras and Metal are so tight, the Ts/Ps I meet there are all comfortable just sitting behind tanks and Colossi and bunker up unbeatable air armies. You need like 10tanks to shut down infinite supply of Swarm Hosts, which leaves 170supply for Ravens...
And on those maps I can't take bases on their side and mine them out.

Huh that sounds like...fun games :D

On November 28 2014 18:00 Corgi Apocalypse wrote:
I've been cannon rushed four games in a row, fuck this map pool

This TL thread isn't helping ;D
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
November 28 2014 20:26 GMT
#228
On November 28 2014 19:13 Big J wrote:
Show nested quote +
On November 28 2014 17:48 ZenithM wrote:
Haha I didn't even think about how SH are completely ridiculous on some older maps. Good stuff.


Meh, I can't win anything with them. Maps like Shakuras and Metal are so tight, the Ts/Ps I meet there are all comfortable just sitting behind tanks and Colossi and bunker up unbeatable air armies. You need like 10tanks to shut down infinite supply of Swarm Hosts, which leaves 170supply for Ravens...
And on those maps I can't take bases on their side and mine them out.


It's pretty bullshit, but I've been using mass nydus worms that have been working well. Just plant them all over in the back of their bases and stream out tons of cracklings. Slightly gimmicky, but the ravens aren't exactly great at stopping nydus worms from popping. Make sure to get burrow. Of course, this only when you have stalemates and a shit ton of money but can't really do anything else, and know if you don't do something soon, you'll lose in the long run.
Skynx
Profile Blog Joined January 2013
Turkey7150 Posts
November 28 2014 20:39 GMT
#229
I'm starting to forget what macro is... I haven't build a 3rd in ages.
"When seagulls follow the troller, it is because they think sardines will be thrown into the sea. Thank you very much" - King Cantona | STX 4 eva
TheLordofAwesome
Profile Joined May 2014
Korea (South)2616 Posts
November 28 2014 23:26 GMT
#230
On November 26 2014 06:45 Skynx wrote:
12-1 this evening, only loss to a protoss on shakuras who survived my 20 min no gas marine rally

What's the build? What rax at what time, when/what prompts you to expand?

That sounds pretty cool though.

Personally I've been having success with 12/14 rax w/ one gas for quick concussive shell and pushing out with 1 marauder and 5 marines, with more rallied behind. Stalkers are so horrible vs concussive shell marauder and zealots literally can't touch my tiny army. Photon overcharge can be a problem though occasionally.
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
November 29 2014 00:58 GMT
#231
On November 29 2014 08:26 TheLordofAwesome wrote:
Show nested quote +
On November 26 2014 06:45 Skynx wrote:
12-1 this evening, only loss to a protoss on shakuras who survived my 20 min no gas marine rally

What's the build? What rax at what time, when/what prompts you to expand?

That sounds pretty cool though.

Personally I've been having success with 12/14 rax w/ one gas for quick concussive shell and pushing out with 1 marauder and 5 marines, with more rallied behind. Stalkers are so horrible vs concussive shell marauder and zealots literally can't touch my tiny army. Photon overcharge can be a problem though occasionally.


I cannot believe this is a post in 2014.
StrategyAllyssa Grey <3<3
ZenithM
Profile Joined February 2011
France15952 Posts
November 29 2014 01:30 GMT
#232
On November 29 2014 09:58 SC2John wrote:
Show nested quote +
On November 29 2014 08:26 TheLordofAwesome wrote:
On November 26 2014 06:45 Skynx wrote:
12-1 this evening, only loss to a protoss on shakuras who survived my 20 min no gas marine rally

What's the build? What rax at what time, when/what prompts you to expand?

That sounds pretty cool though.

Personally I've been having success with 12/14 rax w/ one gas for quick concussive shell and pushing out with 1 marauder and 5 marines, with more rallied behind. Stalkers are so horrible vs concussive shell marauder and zealots literally can't touch my tiny army. Photon overcharge can be a problem though occasionally.


I cannot believe this is a post in 2014.

Haha. my personal take on the build is with the proxied second rax. More cheesy and risky, more fun. And he's in for a serious surprise if he pushes with his stalker and get backstabbed by a sudden marauder when he retreats :D
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
November 29 2014 17:34 GMT
#233
On November 29 2014 09:58 SC2John wrote:
Show nested quote +
On November 29 2014 08:26 TheLordofAwesome wrote:
On November 26 2014 06:45 Skynx wrote:
12-1 this evening, only loss to a protoss on shakuras who survived my 20 min no gas marine rally

What's the build? What rax at what time, when/what prompts you to expand?

That sounds pretty cool though.

Personally I've been having success with 12/14 rax w/ one gas for quick concussive shell and pushing out with 1 marauder and 5 marines, with more rallied behind. Stalkers are so horrible vs concussive shell marauder and zealots literally can't touch my tiny army. Photon overcharge can be a problem though occasionally.


I cannot believe this is a post in 2014.


Heh, I thought the same thing. It's not like they removed the MSC, which neutered this build pretty hard.....
AussieStarcraft
Profile Joined October 2013
Australia31 Posts
November 30 2014 07:46 GMT
#234
It's certainly made for some ridiculous laddering lately, pretty sure someone out there is laughing at our pain . Thanks for a great read guys.
http://www.youtube.com/user/AussieStarcraft
Gwavajuice
Profile Joined June 2014
France1810 Posts
November 30 2014 08:54 GMT
#235
Lot of bitter comments here, but after 1 month I must say that this map pool is not worse than the one before.

At least Metalo and XNC can be fun, Nimbus and Foxtrot can't
Dear INno and all the former STX boys.
Skynx
Profile Blog Joined January 2013
Turkey7150 Posts
Last Edited: 2014-11-30 13:44:40
November 30 2014 13:42 GMT
#236
On November 29 2014 08:26 TheLordofAwesome wrote:
Show nested quote +
On November 26 2014 06:45 Skynx wrote:
12-1 this evening, only loss to a protoss on shakuras who survived my 20 min no gas marine rally

What's the build? What rax at what time, when/what prompts you to expand?

That sounds pretty cool though.

Personally I've been having success with 12/14 rax w/ one gas for quick concussive shell and pushing out with 1 marauder and 5 marines, with more rallied behind. Stalkers are so horrible vs concussive shell marauder and zealots literally can't touch my tiny army. Photon overcharge can be a problem though occasionally.


Well, cc 1st into standard double rax. After orbitals and 32 scvs, you just add more marines depots and raxes as minerals allow. Move out after deflecting their opening, i get blind turrets anyway just cuz i have so much minerals. If its oracle, robo or dts he is flatout dead, if its blink you migh consider adding gasses as he will be trading very eficiently. If no early shenanigan has happened, move out around 7 min with 12-15 marines rally all your rax until he is dead.

This is mostly plat btw, altho I've seen this awfull lot of times from Bomber on stream when hes in it for fun
"When seagulls follow the troller, it is because they think sardines will be thrown into the sea. Thank you very much" - King Cantona | STX 4 eva
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
November 30 2014 17:04 GMT
#237
On November 30 2014 22:42 Skynx wrote:
Show nested quote +
On November 29 2014 08:26 TheLordofAwesome wrote:
On November 26 2014 06:45 Skynx wrote:
12-1 this evening, only loss to a protoss on shakuras who survived my 20 min no gas marine rally

What's the build? What rax at what time, when/what prompts you to expand?

That sounds pretty cool though.

Personally I've been having success with 12/14 rax w/ one gas for quick concussive shell and pushing out with 1 marauder and 5 marines, with more rallied behind. Stalkers are so horrible vs concussive shell marauder and zealots literally can't touch my tiny army. Photon overcharge can be a problem though occasionally.


Well, cc 1st into standard double rax. After orbitals and 32 scvs, you just add more marines depots and raxes as minerals allow. Move out after deflecting their opening, i get blind turrets anyway just cuz i have so much minerals. If its oracle, robo or dts he is flatout dead, if its blink you migh consider adding gasses as he will be trading very eficiently. If no early shenanigan has happened, move out around 7 min with 12-15 marines rally all your rax until he is dead.

This is mostly plat btw, altho I've seen this awfull lot of times from Bomber on stream when hes in it for fun


If it's scouted, mass oracle will actually counter it. No idea with Robo. What I don't understand though is if you have "so many minerals" why wouldn't you just get even more raxes? :o
Skynx
Profile Blog Joined January 2013
Turkey7150 Posts
November 30 2014 17:12 GMT
#238
On December 01 2014 02:04 FabledIntegral wrote:
Show nested quote +
On November 30 2014 22:42 Skynx wrote:
On November 29 2014 08:26 TheLordofAwesome wrote:
On November 26 2014 06:45 Skynx wrote:
12-1 this evening, only loss to a protoss on shakuras who survived my 20 min no gas marine rally

What's the build? What rax at what time, when/what prompts you to expand?

That sounds pretty cool though.

Personally I've been having success with 12/14 rax w/ one gas for quick concussive shell and pushing out with 1 marauder and 5 marines, with more rallied behind. Stalkers are so horrible vs concussive shell marauder and zealots literally can't touch my tiny army. Photon overcharge can be a problem though occasionally.


Well, cc 1st into standard double rax. After orbitals and 32 scvs, you just add more marines depots and raxes as minerals allow. Move out after deflecting their opening, i get blind turrets anyway just cuz i have so much minerals. If its oracle, robo or dts he is flatout dead, if its blink you migh consider adding gasses as he will be trading very eficiently. If no early shenanigan has happened, move out around 7 min with 12-15 marines rally all your rax until he is dead.

This is mostly plat btw, altho I've seen this awfull lot of times from Bomber on stream when hes in it for fun


If it's scouted, mass oracle will actually counter it. No idea with Robo. What I don't understand though is if you have "so many minerals" why wouldn't you just get even more raxes? :o


Well, this isn't meant to be a serious strategy and only likes of Bomber can make it work in GM, who can max out on 15 mins anyway with standard builds Anyhow it is actually very hard to stop if you get caught off-guard and/or lose your first units as protoss. Think it like a 12 min Stephano max out, you sacrifice tech to get lots and lots of supply in marines. About oracles, they become less and less effective as grow in numbers, it takes 5 marines to deal with a single oracle but only 9 for 2 oracles and so on. Even if it didn't, protoss will never be able to match your production rate.
"When seagulls follow the troller, it is because they think sardines will be thrown into the sea. Thank you very much" - King Cantona | STX 4 eva
Alchemik
Profile Joined March 2014
Poland7124 Posts
December 01 2014 18:11 GMT
#239
oh wow, Zerg getting screwed so much in this article

thanks TL, I can't be dirty on ladder now
starslayer
Profile Joined August 2011
United States696 Posts
December 01 2014 19:57 GMT
#240
so some how ive been winning all my games with macro builds is something wrong with me? i mean the only game i lost yesterday was vs toss and i build a stupid fast third vs a 2 base colossus.someone please show me the way of the cheese
i came here to kickass and chew bubblegum and i'm all out of bubble gum
Big J
Profile Joined March 2011
Austria16289 Posts
December 01 2014 21:33 GMT
#241
On December 02 2014 04:57 starslayer wrote:
so some how ive been winning all my games with macro builds is something wrong with me? i mean the only game i lost yesterday was vs toss and i build a stupid fast third vs a 2 base colossus.someone please show me the way of the cheese


no, absolutly not. Most of the maps are amazing macro maps and very anticheese. The more I play the Dreampool, the more I think of this article as a "we are angry about blizzard introducing those maps, let's just pretend everything is broken".
But if you go through the maps and why they were removed:
Daybreak - because it got old
Cloud Kingdom - because it got old
Ohana - because it got old
Antiga - because it got old
Shakuras - because it got old (and probably was a little too Terran favored)

it's really only XNC and Metal and blink allins, which are broken. They are by no means worse than Nimbus and that map is still played.
sickman
Profile Joined March 2010
Canada34 Posts
December 02 2014 00:57 GMT
#242
From a zerg point of view, Shakuras is pretty broken. The cliffs blocked by rocks between the mains are very exploitable, and the mid is too narrow with no alternate attack paths to flank or counter. I guess its good for swarm hosts, but yuck.
paddyz
Profile Joined May 2011
Ireland628 Posts
December 02 2014 14:48 GMT
#243
Teoita [My lord], for the (normal/non 4gate) soultrain, do you recommend not getting a msc?, every time I try to include one I feel the build is worse so its nice to see your guide not having one.

The numbers work out nicely but zealot -> sentry leaves me with no stalker to fend off overlord scout...not that zerg scouting it makes them stop it XD. Im torn between the stalker first version and this. Love your guides, ty for sharing again.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
December 02 2014 14:56 GMT
#244
Get the msc as soon as the nat is fully saturated; if you find you don't have the gas just cut a sentry. By the time you engage it will have enough energy for at least one time warp. It should actually be included but i forgot to xD
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
starslayer
Profile Joined August 2011
United States696 Posts
December 03 2014 01:41 GMT
#245
who ever thought it was a good idea to bring these maps back needs to get fired. honestly this is the worst sc2 season ever, it really sets sc2 back even more pro arent laddering and even playing other games or lotv mod. really the dumbest thing blizz have ever thought of
i came here to kickass and chew bubblegum and i'm all out of bubble gum
klup
Profile Joined May 2013
France612 Posts
Last Edited: 2014-12-05 11:28:06
December 05 2014 11:27 GMT
#246
I think dreampool is great. It brings up creativity and you can dust off a few old build to play around. I can understand that pro player are disapointed to not practice on hots balanced maps but for common folks it's an excellent idea.

I had ton of fun just to think how the hell I was wallining metalopolis back in the days vs zerg. Games have been awesome in those old maps. I would be glad if blizzard could give us a pro-mappool and a "creative" mappool more open to map makers to test concepts and we can both choose maps on those 2 mappools for ladder ranking. Pro will then choose only maps on the pro mappool and us casual can have fun in both the pools-> double the fun.

Also I agree except XNC and metalopolis the rest of the pool is pretty macro-oriented.
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2014-12-06 00:18:29
December 06 2014 00:18 GMT
#247
On December 05 2014 20:27 klup wrote:
I would be glad if blizzard could give us a pro-mappool and a "creative" mappool more open to map makers to test concepts and we can both choose maps on those 2 mappools for ladder ranking. Pro will then choose only maps on the pro mappool and us casual can have fun in both the pools-> double the fun.


It'd be better for them to put more maps in the map pool and give people more vetoes I think.
EarthwormJim
Profile Joined February 2014
Canada94 Posts
December 06 2014 01:01 GMT
#248
reported for terrorism.
Groovy
ZedraC
Profile Joined February 2011
South Africa109 Posts
December 08 2014 12:00 GMT
#249
My current zvz win ratio in this map pool is the worst compared to the other races.

What do you guys suggest I try in ZvZ on these maps?

I usually do 1 of these 2:

1. to defend early game with speedlings, queens and spines, then tech to roaches for midgame, (cause i suck and controlling banelings and mutas)
2. One base all in with upgraded slings. I just mass them and go for a kill, but if my opponent has got 1 or 2 good baneling detonation i insta loose / give up.
"What am I supposed to build to kill the things that look like giant dung beetles that eventually show up?" - beginner on battlenet forums. LMAO
Zero.Tha.Hero
Profile Joined August 2010
Canada155 Posts
December 18 2014 01:30 GMT
#250
On December 08 2014 21:00 ZedraC wrote:
My current zvz win ratio in this map pool is the worst compared to the other races.

What do you guys suggest I try in ZvZ on these maps?

I usually do 1 of these 2:

1. to defend early game with speedlings, queens and spines, then tech to roaches for midgame, (cause i suck and controlling banelings and mutas)
2. One base all in with upgraded slings. I just mass them and go for a kill, but if my opponent has got 1 or 2 good baneling detonation i insta loose / give up.


http://drop.sc/390401/d

postgame, looking at builds and charts, I realize he could have easily a-moved me for win before my 2/3 wall finished or I had enough roaches to plug out the slingball. The forced counter was scouted out early enough that I could throw down an emergency temporary full wall, and he threw away too much army shortly afterwards to stop the final push.

+ Show Spoiler +
After a long ass hiatus, I both hate and love reseeding in to bad tier
TelecoM
Profile Blog Joined January 2010
United States10668 Posts
December 18 2014 02:04 GMT
#251
If you say / think the Dream pool is very macro oriented, you obviously are playing at a low league, or you don't understand how rush distances are a lot shorter on these maps....
AKA: TelecoM[WHITE] Protoss fighting
aRyuujin
Profile Blog Joined January 2011
United States5049 Posts
December 18 2014 02:53 GMT
#252
On December 18 2014 11:04 GGzerG wrote:
If you say / think the Dream pool is very macro oriented, you obviously are playing at a low league, or you don't understand how rush distances are a lot shorter on these maps....


interestingly, these were some of the most macro oriented maps of their times. But today, they're all cheesefest. Just goes to show how the meta evolves
can i get my estro logo back pls
Gwavajuice
Profile Joined June 2014
France1810 Posts
December 18 2014 08:31 GMT
#253
On December 18 2014 11:04 GGzerG wrote:
If you say / think the Dream pool is very macro oriented, you obviously are playing at a low league, or you don't understand how rush distances are a lot shorter on these maps....


On day break? on akilon?

Is Overgrowth much bigger than Ohanna?

Or maybe you prefer the great macro oriented maps that is Foxtrot Labs?

Or such a good, and balanced, and not terran favored at all, that is Nimbus?

Or such an easy third and fourth base, like on merry go round?

Or finally your definition of a macro map is just a free fourth and not insanely long and boring at all games, like on Deadwing?

Dreampool was dumb in some ways but it was way funnier than any of the season 3 maps.


Dear INno and all the former STX boys.
Roadog
Profile Joined May 2012
Canada1670 Posts
December 18 2014 08:39 GMT
#254
Now I want to see Teo blow up Monk with the Soultrain
sOs fan. Zerg just seem to have the most...potential. Dubbo Robo Colo! Why I play Protoss: Stalkers, bacon, toilets and mama -- Chelsea FC
Jazzman88
Profile Joined January 2012
Canada2228 Posts
December 18 2014 13:50 GMT
#255
I credit the TL Strategy team with achieving their goal of breaking Dreampool so badly that Blizzard had to revert the map pool. Well done, gentlepeople.
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
Last Edited: 2014-12-18 17:44:43
December 18 2014 17:41 GMT
#256
--- Nuked ---
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
December 18 2014 17:47 GMT
#257
Thank god that Dreampool will disappear soon

User was warned for this post
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
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