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Active: 13754 users

Because We Can: Breaking #Dreampool - Page 13

Forum Index > StarCraft 2 Strategy
256 CommentsPost a Reply
Prev 1 11 12 13 All
Big J
Profile Joined March 2011
Austria16289 Posts
December 01 2014 21:33 GMT
#241
On December 02 2014 04:57 starslayer wrote:
so some how ive been winning all my games with macro builds is something wrong with me? i mean the only game i lost yesterday was vs toss and i build a stupid fast third vs a 2 base colossus.someone please show me the way of the cheese


no, absolutly not. Most of the maps are amazing macro maps and very anticheese. The more I play the Dreampool, the more I think of this article as a "we are angry about blizzard introducing those maps, let's just pretend everything is broken".
But if you go through the maps and why they were removed:
Daybreak - because it got old
Cloud Kingdom - because it got old
Ohana - because it got old
Antiga - because it got old
Shakuras - because it got old (and probably was a little too Terran favored)

it's really only XNC and Metal and blink allins, which are broken. They are by no means worse than Nimbus and that map is still played.
sickman
Profile Joined March 2010
Canada34 Posts
December 02 2014 00:57 GMT
#242
From a zerg point of view, Shakuras is pretty broken. The cliffs blocked by rocks between the mains are very exploitable, and the mid is too narrow with no alternate attack paths to flank or counter. I guess its good for swarm hosts, but yuck.
paddyz
Profile Joined May 2011
Ireland628 Posts
December 02 2014 14:48 GMT
#243
Teoita [My lord], for the (normal/non 4gate) soultrain, do you recommend not getting a msc?, every time I try to include one I feel the build is worse so its nice to see your guide not having one.

The numbers work out nicely but zealot -> sentry leaves me with no stalker to fend off overlord scout...not that zerg scouting it makes them stop it XD. Im torn between the stalker first version and this. Love your guides, ty for sharing again.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
December 02 2014 14:56 GMT
#244
Get the msc as soon as the nat is fully saturated; if you find you don't have the gas just cut a sentry. By the time you engage it will have enough energy for at least one time warp. It should actually be included but i forgot to xD
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
starslayer
Profile Joined August 2011
United States696 Posts
December 03 2014 01:41 GMT
#245
who ever thought it was a good idea to bring these maps back needs to get fired. honestly this is the worst sc2 season ever, it really sets sc2 back even more pro arent laddering and even playing other games or lotv mod. really the dumbest thing blizz have ever thought of
i came here to kickass and chew bubblegum and i'm all out of bubble gum
klup
Profile Joined May 2013
France612 Posts
Last Edited: 2014-12-05 11:28:06
December 05 2014 11:27 GMT
#246
I think dreampool is great. It brings up creativity and you can dust off a few old build to play around. I can understand that pro player are disapointed to not practice on hots balanced maps but for common folks it's an excellent idea.

I had ton of fun just to think how the hell I was wallining metalopolis back in the days vs zerg. Games have been awesome in those old maps. I would be glad if blizzard could give us a pro-mappool and a "creative" mappool more open to map makers to test concepts and we can both choose maps on those 2 mappools for ladder ranking. Pro will then choose only maps on the pro mappool and us casual can have fun in both the pools-> double the fun.

Also I agree except XNC and metalopolis the rest of the pool is pretty macro-oriented.
BronzeKnee
Profile Joined March 2011
United States5219 Posts
Last Edited: 2014-12-06 00:18:29
December 06 2014 00:18 GMT
#247
On December 05 2014 20:27 klup wrote:
I would be glad if blizzard could give us a pro-mappool and a "creative" mappool more open to map makers to test concepts and we can both choose maps on those 2 mappools for ladder ranking. Pro will then choose only maps on the pro mappool and us casual can have fun in both the pools-> double the fun.


It'd be better for them to put more maps in the map pool and give people more vetoes I think.
EarthwormJim
Profile Joined February 2014
Canada94 Posts
December 06 2014 01:01 GMT
#248
reported for terrorism.
Groovy
ZedraC
Profile Joined February 2011
South Africa109 Posts
December 08 2014 12:00 GMT
#249
My current zvz win ratio in this map pool is the worst compared to the other races.

What do you guys suggest I try in ZvZ on these maps?

I usually do 1 of these 2:

1. to defend early game with speedlings, queens and spines, then tech to roaches for midgame, (cause i suck and controlling banelings and mutas)
2. One base all in with upgraded slings. I just mass them and go for a kill, but if my opponent has got 1 or 2 good baneling detonation i insta loose / give up.
"What am I supposed to build to kill the things that look like giant dung beetles that eventually show up?" - beginner on battlenet forums. LMAO
Zero.Tha.Hero
Profile Joined August 2010
Canada155 Posts
December 18 2014 01:30 GMT
#250
On December 08 2014 21:00 ZedraC wrote:
My current zvz win ratio in this map pool is the worst compared to the other races.

What do you guys suggest I try in ZvZ on these maps?

I usually do 1 of these 2:

1. to defend early game with speedlings, queens and spines, then tech to roaches for midgame, (cause i suck and controlling banelings and mutas)
2. One base all in with upgraded slings. I just mass them and go for a kill, but if my opponent has got 1 or 2 good baneling detonation i insta loose / give up.


http://drop.sc/390401/d

postgame, looking at builds and charts, I realize he could have easily a-moved me for win before my 2/3 wall finished or I had enough roaches to plug out the slingball. The forced counter was scouted out early enough that I could throw down an emergency temporary full wall, and he threw away too much army shortly afterwards to stop the final push.

+ Show Spoiler +
After a long ass hiatus, I both hate and love reseeding in to bad tier
TelecoM
Profile Blog Joined January 2010
United States10700 Posts
December 18 2014 02:04 GMT
#251
If you say / think the Dream pool is very macro oriented, you obviously are playing at a low league, or you don't understand how rush distances are a lot shorter on these maps....
AKA: TelecoM[WHITE] Protoss fighting
aRyuujin
Profile Blog Joined January 2011
United States5049 Posts
December 18 2014 02:53 GMT
#252
On December 18 2014 11:04 GGzerG wrote:
If you say / think the Dream pool is very macro oriented, you obviously are playing at a low league, or you don't understand how rush distances are a lot shorter on these maps....


interestingly, these were some of the most macro oriented maps of their times. But today, they're all cheesefest. Just goes to show how the meta evolves
can i get my estro logo back pls
Gwavajuice
Profile Joined June 2014
France1810 Posts
December 18 2014 08:31 GMT
#253
On December 18 2014 11:04 GGzerG wrote:
If you say / think the Dream pool is very macro oriented, you obviously are playing at a low league, or you don't understand how rush distances are a lot shorter on these maps....


On day break? on akilon?

Is Overgrowth much bigger than Ohanna?

Or maybe you prefer the great macro oriented maps that is Foxtrot Labs?

Or such a good, and balanced, and not terran favored at all, that is Nimbus?

Or such an easy third and fourth base, like on merry go round?

Or finally your definition of a macro map is just a free fourth and not insanely long and boring at all games, like on Deadwing?

Dreampool was dumb in some ways but it was way funnier than any of the season 3 maps.


Dear INno and all the former STX boys.
Roadog
Profile Joined May 2012
Canada1670 Posts
December 18 2014 08:39 GMT
#254
Now I want to see Teo blow up Monk with the Soultrain
sOs fan. Zerg just seem to have the most...potential. Dubbo Robo Colo! Why I play Protoss: Stalkers, bacon, toilets and mama -- Chelsea FC
Jazzman88
Profile Joined January 2012
Canada2228 Posts
December 18 2014 13:50 GMT
#255
I credit the TL Strategy team with achieving their goal of breaking Dreampool so badly that Blizzard had to revert the map pool. Well done, gentlepeople.
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
Last Edited: 2014-12-18 17:44:43
December 18 2014 17:41 GMT
#256
--- Nuked ---
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
December 18 2014 17:47 GMT
#257
Thank god that Dreampool will disappear soon

User was warned for this post
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
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