• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:23
CEST 18:23
KST 01:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-68SC4ALL II announced - $10,000 prize pool, Dec 5-64PIG STY FESTIVAL 8.0! (13 - 23 August)13Neeb returns to progaming; rejoins ONSYDE18
StarCraft 2
General
StarCraft 2 at SC4ALL II Invite #3/8 - Clem Balance hotfix patch 5.0.16b (July 16) Clem: "I don't have that much hope in Blizzard" Geoff 'iNcontroL' Robinson has passed away Neeb returns to progaming; rejoins ONSYDE
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) Tasteless Time Warp: SC Evo Showmatch (May 25) SC4ALL II announced - $10,000 prize pool, Dec 5-6 Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch Mutation # 535 Assembly of Vengeance
Brood War
General
Making an Online Broodwar Manager Game ASL22 General Discussion [Personal Project Share] Terran Defense v0.60 Data needed BGH Auto Balance -> http://bghmmr.eu/
Tourneys
SC4ALL II: Brood War - $2500 - Dec 5-6 KCM Race Survival 2026 Season 3 [Megathread] Daily Proleagues 2v2v2v2 Tournament
Strategy
Any training maps people recommend? Fighting Spirit mining rates Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread ZeroSpace Early Access is Now Live! Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
The Clem Fan Club INnoVation Fan Club The Scarlett Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Please support my new stand…
Peanutsc
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7417 users

Daedalus Point: A Lesson in Map Making - Page 6

Forum Index > StarCraft 2 Strategy
108 CommentsPost a Reply
Prev 1 4 5 6 All
Ej_
Profile Blog Joined January 2013
47656 Posts
February 17 2014 15:14 GMT
#101
On February 17 2014 23:27 chris2423 wrote:
honestly this just kinda proves what most everyone who does sit crying about balance already knows...the races are so closely balanced that map balance is much more important than race balance. also the real reason broodwar was so "perfectly balanced" is that blizzard didnt try to regulate map pools...korean map makers really balanced the game. i honestly don't know why blizzard wants so desperately to control maps in sc2.

nearly every map blizzard makes it just seems like they are trying to force changes in the meta or something. blizzard posts are always talking about map diversity and new and different strategies and such, but what really happens...casual players veto the map, and pros cheese when it comes up in a tournament.

amen

User was warned for this post
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Crownlol
Profile Blog Joined October 2011
United States3726 Posts
February 17 2014 15:30 GMT
#102
On February 18 2014 00:14 Ej_ wrote:
Show nested quote +
On February 17 2014 23:27 chris2423 wrote:
honestly this just kinda proves what most everyone who does sit crying about balance already knows...the races are so closely balanced that map balance is much more important than race balance. also the real reason broodwar was so "perfectly balanced" is that blizzard didnt try to regulate map pools...korean map makers really balanced the game. i honestly don't know why blizzard wants so desperately to control maps in sc2.

nearly every map blizzard makes it just seems like they are trying to force changes in the meta or something. blizzard posts are always talking about map diversity and new and different strategies and such, but what really happens...casual players veto the map, and pros cheese when it comes up in a tournament.

amen


Anyone who knows anything about this game knows that the current map pool is the reason for strong Protoss results. Unfortunately, this site has been so full of whiners lately that it's hardly even worth visiting outside of the (like this one) outstanding articles.

I remember when an LR thread on Championship Sunday used to be a fun place, for discussing the excellence of the players and the silly nuances of the casters. Now, it's just non-stop Protoss whine to an almost Twitch chat level. If I had admin, I would have banned probably 30 people during the IEM Cologne LR thread.

Great article, Nony always adds great depth in SC analysis.
shaGuar :: elemeNt :: XeqtR :: naikon :: method
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
February 18 2014 04:49 GMT
#103
I posted this idea in General Discussion a while back, but got no good feedback (except a lot of what I can only assume was knee-jerk rejection).

Why not introduce maps that can only be played for specific MUs? Just as a random example, a map that can only be played in TvT would have plenty of island expansions, because Terrans can float their CCs like that. Right now we can't have a map like that because it would be broken in TvZ and TvP, thus TvT isn't really allowed to grow. Daedalus would have been either a ZvZ or a PvP map, and that would be that. No skewed PvZ, TvZ, or TvP games.

The biggest criticism I see is that it would force pros to learn lots of maps... but, taking into account that the most maps any two players ever have to play consecutively is 7 in a BO7, a split like 4 "standard" maps that are averagely good for all MUs, and 3 maps per MU would leave every pro with having to know no more than 13 maps at a time. That's one less than the number of maps that were played in WCS over 2013. With a slightly slower rotation, there would be little to no added workload for pros, but we'd have a lot more variability in MUs and many maps where balance is a lot easier to achieve because it's tailor made for those two races duking it out.

I was really annoyed that I didn't get a single serious criticism when I first brought this up, people either said they thought it was interesting, or voted "no" without explaining themselves. What do you guys think?
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
Kreggar
Profile Joined September 2011
United States83 Posts
February 18 2014 13:25 GMT
#104
I really liked this article! Great idea to thoroughly analyze the strategy around such a controversial map, even after the fact that it was addressed by Blizzard.

Thank you to the writers, and of course to NonY for giving this conversation a chance to happen.

Bravo!
StarCraft is the hardest, most beautiful game in the world.
Whitewing
Profile Joined October 2010
United States7483 Posts
February 19 2014 05:28 GMT
#105
On February 18 2014 13:49 pure.Wasted wrote:
I posted this idea in General Discussion a while back, but got no good feedback (except a lot of what I can only assume was knee-jerk rejection).

Why not introduce maps that can only be played for specific MUs? Just as a random example, a map that can only be played in TvT would have plenty of island expansions, because Terrans can float their CCs like that. Right now we can't have a map like that because it would be broken in TvZ and TvP, thus TvT isn't really allowed to grow. Daedalus would have been either a ZvZ or a PvP map, and that would be that. No skewed PvZ, TvZ, or TvP games.

The biggest criticism I see is that it would force pros to learn lots of maps... but, taking into account that the most maps any two players ever have to play consecutively is 7 in a BO7, a split like 4 "standard" maps that are averagely good for all MUs, and 3 maps per MU would leave every pro with having to know no more than 13 maps at a time. That's one less than the number of maps that were played in WCS over 2013. With a slightly slower rotation, there would be little to no added workload for pros, but we'd have a lot more variability in MUs and many maps where balance is a lot easier to achieve because it's tailor made for those two races duking it out.

I was really annoyed that I didn't get a single serious criticism when I first brought this up, people either said they thought it was interesting, or voted "no" without explaining themselves. What do you guys think?


Wayyyyyyyyyyy too many maps for the pros to practice.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
February 19 2014 05:47 GMT
#106
I also don't think the gains from having match-up specific maps are that much better than recent/current maps, anyway.
KT best KT ~ 2014
shivver
Profile Joined June 2011
United States232 Posts
February 19 2014 13:27 GMT
#107
still blows my mind this map made it into ladder

what I wouldn't give to be on the development team of sc2, to get paid like they do to put out utter garbarge horse sh*t like this every 5 months

what glory
KaiserCommander
Profile Joined April 2010
Mexico290 Posts
February 23 2014 20:36 GMT
#108
On February 18 2014 13:49 pure.Wasted wrote:
I posted this idea in General Discussion a while back, but got no good feedback (except a lot of what I can only assume was knee-jerk rejection).

Why not introduce maps that can only be played for specific MUs? Just as a random example, a map that can only be played in TvT would have plenty of island expansions, because Terrans can float their CCs like that. Right now we can't have a map like that because it would be broken in TvZ and TvP, thus TvT isn't really allowed to grow. Daedalus would have been either a ZvZ or a PvP map, and that would be that. No skewed PvZ, TvZ, or TvP games.

The biggest criticism I see is that it would force pros to learn lots of maps... but, taking into account that the most maps any two players ever have to play consecutively is 7 in a BO7, a split like 4 "standard" maps that are averagely good for all MUs, and 3 maps per MU would leave every pro with having to know no more than 13 maps at a time. That's one less than the number of maps that were played in WCS over 2013. With a slightly slower rotation, there would be little to no added workload for pros, but we'd have a lot more variability in MUs and many maps where balance is a lot easier to achieve because it's tailor made for those two races duking it out.

I was really annoyed that I didn't get a single serious criticism when I first brought this up, people either said they thought it was interesting, or voted "no" without explaining themselves. What do you guys think?


That would set the game in a very boring MU depending Map Pool. Maps should never decide the result of a game, or the outcomes in win rates of a race.
Jinro, Polt, Bomber, ForGG, MajOr, Flash, Maru. Terran Fighting...
igay
Profile Blog Joined November 2011
Australia1178 Posts
February 24 2014 05:56 GMT
#109
maps have been progressing further and further from a viewers perspective but for where we are currently at with sc2 this map belongs in the bag with likes of scrap station, lost temple and steppes of war.
MVP <3 MKP <3 DRG <3
Prev 1 4 5 6 All
Please log in or register to reply.
Live Events Refresh
Next event in 7h 37m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
uThermal 168
ProTech89
BRAT_OK 24
ByuN 4
EmSc Tv 2
StarCraft: Brood War
Britney 31237
Shuttle 3052
firebathero 601
Soma 434
Rush 261
BeSt 242
Dewaltoss 134
Snow 107
Larva 88
JulyZerg 38
[ Show more ]
Bale 36
ZZZero.O 34
Sharp 24
zelot 24
sSak 22
soO 20
HiyA 18
NaDa 18
Sexy 15
ajuk12(nOOB) 14
Terrorterran 13
Dota 2
qojqva2172
League of Legends
Grubby3596
Counter-Strike
fl0m1819
x6flipin740
ScreaM690
Heroes of the Storm
Khaldor142
Other Games
singsing1937
FrodaN1373
Beastyqt724
ceh9429
XaKoH 158
Liquid`VortiX123
ArmadaUGS116
Mew2King79
Trikslyr41
Organizations
StarCraft: Brood War
lovetv 10
StarCraft 2
EmSc Tv 2
EmSc2Tv 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 20 non-featured ]
StarCraft 2
• Shameless 53
• StrangeGG 45
• mYiSmile139
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• Azhi_Dahaki3
• STPLYoutube
• ZZZeroYoutube
• HerbMon 0
• BSLYoutube
Dota 2
• WagamamaTV426
• lizZardDota280
League of Legends
• Nemesis2264
• TFBlade763
Other Games
• Shiphtur288
Upcoming Events
Replay Cast
7h 37m
Escore
17h 37m
IntoTheTV X SOOP
18h 37m
Replay Cast
1d 7h
RSL Revival
1d 16h
herO vs SHIN
Clem vs Solar
Serral vs Rogue
Ladder Legends
2 days
Ladder Legends
2 days
RSL Revival
2 days
OSC
2 days
OSC
3 days
[ Show More ]
WardiTV Weekly
3 days
The Patches Monday
3 days
Sparkling Tuna Cup
4 days
PiG Sty Festival
4 days
PiGosaur Cup
5 days
Replay Cast
5 days
Kung Fu Cup
5 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-08-05
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026

Upcoming

Escore Tournament S3: W6
Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.