• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:08
CEST 08:08
KST 15:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun5[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists19[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
2026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid Maestros of the Game 2 announced
Tourneys
WardiTV Spring Cup 2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament INu's Battles#14 <BO.9 2Matches> GSL CK: More events planned pending crowdfunding
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
JaeDong's ASL S21 Ro16 Post-Review BW General Discussion Leta's ASL S21 Ro.16 review ASL21 General Discussion [ASL21] Ro8 Preview Pt1: Inheritors
Tourneys
[ASL21] Ro8 Day 2 [BSL22] RO16 Group Stage - 02 - 10 May [Megathread] Daily Proleagues [ASL21] Ro8 Day 1
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Daigo vs Menard Best of 10 Nintendo Switch Thread Dawn of War IV Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1645 users

Daedalus Point: A Lesson in Map Making - Page 6

Forum Index > StarCraft 2 Strategy
108 CommentsPost a Reply
Prev 1 4 5 6 All
Ej_
Profile Blog Joined January 2013
47656 Posts
February 17 2014 15:14 GMT
#101
On February 17 2014 23:27 chris2423 wrote:
honestly this just kinda proves what most everyone who does sit crying about balance already knows...the races are so closely balanced that map balance is much more important than race balance. also the real reason broodwar was so "perfectly balanced" is that blizzard didnt try to regulate map pools...korean map makers really balanced the game. i honestly don't know why blizzard wants so desperately to control maps in sc2.

nearly every map blizzard makes it just seems like they are trying to force changes in the meta or something. blizzard posts are always talking about map diversity and new and different strategies and such, but what really happens...casual players veto the map, and pros cheese when it comes up in a tournament.

amen

User was warned for this post
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Crownlol
Profile Blog Joined October 2011
United States3726 Posts
February 17 2014 15:30 GMT
#102
On February 18 2014 00:14 Ej_ wrote:
Show nested quote +
On February 17 2014 23:27 chris2423 wrote:
honestly this just kinda proves what most everyone who does sit crying about balance already knows...the races are so closely balanced that map balance is much more important than race balance. also the real reason broodwar was so "perfectly balanced" is that blizzard didnt try to regulate map pools...korean map makers really balanced the game. i honestly don't know why blizzard wants so desperately to control maps in sc2.

nearly every map blizzard makes it just seems like they are trying to force changes in the meta or something. blizzard posts are always talking about map diversity and new and different strategies and such, but what really happens...casual players veto the map, and pros cheese when it comes up in a tournament.

amen


Anyone who knows anything about this game knows that the current map pool is the reason for strong Protoss results. Unfortunately, this site has been so full of whiners lately that it's hardly even worth visiting outside of the (like this one) outstanding articles.

I remember when an LR thread on Championship Sunday used to be a fun place, for discussing the excellence of the players and the silly nuances of the casters. Now, it's just non-stop Protoss whine to an almost Twitch chat level. If I had admin, I would have banned probably 30 people during the IEM Cologne LR thread.

Great article, Nony always adds great depth in SC analysis.
shaGuar :: elemeNt :: XeqtR :: naikon :: method
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
February 18 2014 04:49 GMT
#103
I posted this idea in General Discussion a while back, but got no good feedback (except a lot of what I can only assume was knee-jerk rejection).

Why not introduce maps that can only be played for specific MUs? Just as a random example, a map that can only be played in TvT would have plenty of island expansions, because Terrans can float their CCs like that. Right now we can't have a map like that because it would be broken in TvZ and TvP, thus TvT isn't really allowed to grow. Daedalus would have been either a ZvZ or a PvP map, and that would be that. No skewed PvZ, TvZ, or TvP games.

The biggest criticism I see is that it would force pros to learn lots of maps... but, taking into account that the most maps any two players ever have to play consecutively is 7 in a BO7, a split like 4 "standard" maps that are averagely good for all MUs, and 3 maps per MU would leave every pro with having to know no more than 13 maps at a time. That's one less than the number of maps that were played in WCS over 2013. With a slightly slower rotation, there would be little to no added workload for pros, but we'd have a lot more variability in MUs and many maps where balance is a lot easier to achieve because it's tailor made for those two races duking it out.

I was really annoyed that I didn't get a single serious criticism when I first brought this up, people either said they thought it was interesting, or voted "no" without explaining themselves. What do you guys think?
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
Kreggar
Profile Joined September 2011
United States83 Posts
February 18 2014 13:25 GMT
#104
I really liked this article! Great idea to thoroughly analyze the strategy around such a controversial map, even after the fact that it was addressed by Blizzard.

Thank you to the writers, and of course to NonY for giving this conversation a chance to happen.

Bravo!
StarCraft is the hardest, most beautiful game in the world.
Whitewing
Profile Joined October 2010
United States7483 Posts
February 19 2014 05:28 GMT
#105
On February 18 2014 13:49 pure.Wasted wrote:
I posted this idea in General Discussion a while back, but got no good feedback (except a lot of what I can only assume was knee-jerk rejection).

Why not introduce maps that can only be played for specific MUs? Just as a random example, a map that can only be played in TvT would have plenty of island expansions, because Terrans can float their CCs like that. Right now we can't have a map like that because it would be broken in TvZ and TvP, thus TvT isn't really allowed to grow. Daedalus would have been either a ZvZ or a PvP map, and that would be that. No skewed PvZ, TvZ, or TvP games.

The biggest criticism I see is that it would force pros to learn lots of maps... but, taking into account that the most maps any two players ever have to play consecutively is 7 in a BO7, a split like 4 "standard" maps that are averagely good for all MUs, and 3 maps per MU would leave every pro with having to know no more than 13 maps at a time. That's one less than the number of maps that were played in WCS over 2013. With a slightly slower rotation, there would be little to no added workload for pros, but we'd have a lot more variability in MUs and many maps where balance is a lot easier to achieve because it's tailor made for those two races duking it out.

I was really annoyed that I didn't get a single serious criticism when I first brought this up, people either said they thought it was interesting, or voted "no" without explaining themselves. What do you guys think?


Wayyyyyyyyyyy too many maps for the pros to practice.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
February 19 2014 05:47 GMT
#106
I also don't think the gains from having match-up specific maps are that much better than recent/current maps, anyway.
KT best KT ~ 2014
shivver
Profile Joined June 2011
United States232 Posts
February 19 2014 13:27 GMT
#107
still blows my mind this map made it into ladder

what I wouldn't give to be on the development team of sc2, to get paid like they do to put out utter garbarge horse sh*t like this every 5 months

what glory
KaiserCommander
Profile Joined April 2010
Mexico290 Posts
February 23 2014 20:36 GMT
#108
On February 18 2014 13:49 pure.Wasted wrote:
I posted this idea in General Discussion a while back, but got no good feedback (except a lot of what I can only assume was knee-jerk rejection).

Why not introduce maps that can only be played for specific MUs? Just as a random example, a map that can only be played in TvT would have plenty of island expansions, because Terrans can float their CCs like that. Right now we can't have a map like that because it would be broken in TvZ and TvP, thus TvT isn't really allowed to grow. Daedalus would have been either a ZvZ or a PvP map, and that would be that. No skewed PvZ, TvZ, or TvP games.

The biggest criticism I see is that it would force pros to learn lots of maps... but, taking into account that the most maps any two players ever have to play consecutively is 7 in a BO7, a split like 4 "standard" maps that are averagely good for all MUs, and 3 maps per MU would leave every pro with having to know no more than 13 maps at a time. That's one less than the number of maps that were played in WCS over 2013. With a slightly slower rotation, there would be little to no added workload for pros, but we'd have a lot more variability in MUs and many maps where balance is a lot easier to achieve because it's tailor made for those two races duking it out.

I was really annoyed that I didn't get a single serious criticism when I first brought this up, people either said they thought it was interesting, or voted "no" without explaining themselves. What do you guys think?


That would set the game in a very boring MU depending Map Pool. Maps should never decide the result of a game, or the outcomes in win rates of a race.
Jinro, Polt, Bomber, ForGG, MajOr, Flash, Maru. Terran Fighting...
igay
Profile Blog Joined November 2011
Australia1178 Posts
February 24 2014 05:56 GMT
#109
maps have been progressing further and further from a viewers perspective but for where we are currently at with sc2 this map belongs in the bag with likes of scrap station, lost temple and steppes of war.
MVP <3 MKP <3 DRG <3
Prev 1 4 5 6 All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 22m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 225
StarCraft: Brood War
Calm 8070
GuemChi 5303
Pusan 327
ProTech131
910 74
Dewaltoss 57
soO 29
Shinee 20
Noble 11
ZergMaN 10
[ Show more ]
Bale 10
Icarus 7
Counter-Strike
Coldzera 1905
Stewie2K749
m0e_tv475
Super Smash Bros
Mew2King127
Other Games
summit1g6921
C9.Mang0543
RuFF_SC257
Livibee17
Organizations
Other Games
gamesdonequick946
BasetradeTV272
Dota 2
PGL Dota 2 - Main Stream154
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1508
• Stunt696
Upcoming Events
GSL
3h 22m
Rogue vs Percival
Zoun vs Solar
Replay Cast
17h 52m
GSL
1d 3h
Cure vs TriGGeR
ByuN vs Bunny
KCM Race Survival
1d 3h
Big Gabe
1d 5h
Replay Cast
1d 17h
Replay Cast
2 days
Escore
2 days
OSC
2 days
Replay Cast
2 days
[ Show More ]
Replay Cast
3 days
RSL Revival
3 days
IPSL
3 days
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
3 days
Replay Cast
3 days
RSL Revival
4 days
uThermal 2v2 Circuit
4 days
BSL
4 days
IPSL
4 days
eOnzErG vs TBD
G5 vs Nesh
Replay Cast
5 days
Wardi Open
5 days
Afreeca Starleague
5 days
Jaedong vs Light
Monday Night Weeklies
5 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Afreeca Starleague
6 days
Snow vs Flash
Liquipedia Results

Completed

Proleague 2026-04-28
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
KK 2v2 League Season 1
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.