• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:45
CEST 02:45
KST 09:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Official StarCraft website teases new content ahead of BlizzCon?14Stellar Fest TWO the Moon (Dec 16-20)8Weekly Cups (August 24-30): Patches' balance mod takes over2New 3v3 BGH Ladder (and more) on ShieldBattery!40Weekly Cups (August 17-23): Zerg dominate the week6
StarCraft 2
General
Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game SC4ALL: II Winner Will Earn a Spot at HSC 30! Balance hotfix patch 5.0.16b (July 16) September World Ranking: herO leads, Serral climbs Weekly Cups (August 10-16): SHIN doubles
Tourneys
IntoTheTV X SOOP SC2 League : Weekly & Monthly SC2 INu's Battles#20 [BO.9] 2026 GSTL Announcement Stellar Fest TWO the Moon (Dec 16-20) PIG STY FESTIVAL 8.0! (13 - 23 August)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? ASL22 General Discussion [Personal Project Share] Terran Defense v0.60 BW General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
KCM Race Survival 2026 Season 3 [Megathread] Daily Proleagues BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS [ASL22] Ro24 Group F
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Diablo IV EVE Corporation Nintendo Switch Thread [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread UK Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9226 users

Daedalus Point: A Lesson in Map Making - Page 6

Forum Index > StarCraft 2 Strategy
108 CommentsPost a Reply
Prev 1 4 5 6 All
Ej_
Profile Blog Joined January 2013
47656 Posts
February 17 2014 15:14 GMT
#101
On February 17 2014 23:27 chris2423 wrote:
honestly this just kinda proves what most everyone who does sit crying about balance already knows...the races are so closely balanced that map balance is much more important than race balance. also the real reason broodwar was so "perfectly balanced" is that blizzard didnt try to regulate map pools...korean map makers really balanced the game. i honestly don't know why blizzard wants so desperately to control maps in sc2.

nearly every map blizzard makes it just seems like they are trying to force changes in the meta or something. blizzard posts are always talking about map diversity and new and different strategies and such, but what really happens...casual players veto the map, and pros cheese when it comes up in a tournament.

amen

User was warned for this post
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Crownlol
Profile Blog Joined October 2011
United States3726 Posts
February 17 2014 15:30 GMT
#102
On February 18 2014 00:14 Ej_ wrote:
Show nested quote +
On February 17 2014 23:27 chris2423 wrote:
honestly this just kinda proves what most everyone who does sit crying about balance already knows...the races are so closely balanced that map balance is much more important than race balance. also the real reason broodwar was so "perfectly balanced" is that blizzard didnt try to regulate map pools...korean map makers really balanced the game. i honestly don't know why blizzard wants so desperately to control maps in sc2.

nearly every map blizzard makes it just seems like they are trying to force changes in the meta or something. blizzard posts are always talking about map diversity and new and different strategies and such, but what really happens...casual players veto the map, and pros cheese when it comes up in a tournament.

amen


Anyone who knows anything about this game knows that the current map pool is the reason for strong Protoss results. Unfortunately, this site has been so full of whiners lately that it's hardly even worth visiting outside of the (like this one) outstanding articles.

I remember when an LR thread on Championship Sunday used to be a fun place, for discussing the excellence of the players and the silly nuances of the casters. Now, it's just non-stop Protoss whine to an almost Twitch chat level. If I had admin, I would have banned probably 30 people during the IEM Cologne LR thread.

Great article, Nony always adds great depth in SC analysis.
shaGuar :: elemeNt :: XeqtR :: naikon :: method
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
February 18 2014 04:49 GMT
#103
I posted this idea in General Discussion a while back, but got no good feedback (except a lot of what I can only assume was knee-jerk rejection).

Why not introduce maps that can only be played for specific MUs? Just as a random example, a map that can only be played in TvT would have plenty of island expansions, because Terrans can float their CCs like that. Right now we can't have a map like that because it would be broken in TvZ and TvP, thus TvT isn't really allowed to grow. Daedalus would have been either a ZvZ or a PvP map, and that would be that. No skewed PvZ, TvZ, or TvP games.

The biggest criticism I see is that it would force pros to learn lots of maps... but, taking into account that the most maps any two players ever have to play consecutively is 7 in a BO7, a split like 4 "standard" maps that are averagely good for all MUs, and 3 maps per MU would leave every pro with having to know no more than 13 maps at a time. That's one less than the number of maps that were played in WCS over 2013. With a slightly slower rotation, there would be little to no added workload for pros, but we'd have a lot more variability in MUs and many maps where balance is a lot easier to achieve because it's tailor made for those two races duking it out.

I was really annoyed that I didn't get a single serious criticism when I first brought this up, people either said they thought it was interesting, or voted "no" without explaining themselves. What do you guys think?
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
Kreggar
Profile Joined September 2011
United States83 Posts
February 18 2014 13:25 GMT
#104
I really liked this article! Great idea to thoroughly analyze the strategy around such a controversial map, even after the fact that it was addressed by Blizzard.

Thank you to the writers, and of course to NonY for giving this conversation a chance to happen.

Bravo!
StarCraft is the hardest, most beautiful game in the world.
Whitewing
Profile Joined October 2010
United States7483 Posts
February 19 2014 05:28 GMT
#105
On February 18 2014 13:49 pure.Wasted wrote:
I posted this idea in General Discussion a while back, but got no good feedback (except a lot of what I can only assume was knee-jerk rejection).

Why not introduce maps that can only be played for specific MUs? Just as a random example, a map that can only be played in TvT would have plenty of island expansions, because Terrans can float their CCs like that. Right now we can't have a map like that because it would be broken in TvZ and TvP, thus TvT isn't really allowed to grow. Daedalus would have been either a ZvZ or a PvP map, and that would be that. No skewed PvZ, TvZ, or TvP games.

The biggest criticism I see is that it would force pros to learn lots of maps... but, taking into account that the most maps any two players ever have to play consecutively is 7 in a BO7, a split like 4 "standard" maps that are averagely good for all MUs, and 3 maps per MU would leave every pro with having to know no more than 13 maps at a time. That's one less than the number of maps that were played in WCS over 2013. With a slightly slower rotation, there would be little to no added workload for pros, but we'd have a lot more variability in MUs and many maps where balance is a lot easier to achieve because it's tailor made for those two races duking it out.

I was really annoyed that I didn't get a single serious criticism when I first brought this up, people either said they thought it was interesting, or voted "no" without explaining themselves. What do you guys think?


Wayyyyyyyyyyy too many maps for the pros to practice.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
February 19 2014 05:47 GMT
#106
I also don't think the gains from having match-up specific maps are that much better than recent/current maps, anyway.
KT best KT ~ 2014
shivver
Profile Joined June 2011
United States232 Posts
February 19 2014 13:27 GMT
#107
still blows my mind this map made it into ladder

what I wouldn't give to be on the development team of sc2, to get paid like they do to put out utter garbarge horse sh*t like this every 5 months

what glory
KaiserCommander
Profile Joined April 2010
Mexico290 Posts
February 23 2014 20:36 GMT
#108
On February 18 2014 13:49 pure.Wasted wrote:
I posted this idea in General Discussion a while back, but got no good feedback (except a lot of what I can only assume was knee-jerk rejection).

Why not introduce maps that can only be played for specific MUs? Just as a random example, a map that can only be played in TvT would have plenty of island expansions, because Terrans can float their CCs like that. Right now we can't have a map like that because it would be broken in TvZ and TvP, thus TvT isn't really allowed to grow. Daedalus would have been either a ZvZ or a PvP map, and that would be that. No skewed PvZ, TvZ, or TvP games.

The biggest criticism I see is that it would force pros to learn lots of maps... but, taking into account that the most maps any two players ever have to play consecutively is 7 in a BO7, a split like 4 "standard" maps that are averagely good for all MUs, and 3 maps per MU would leave every pro with having to know no more than 13 maps at a time. That's one less than the number of maps that were played in WCS over 2013. With a slightly slower rotation, there would be little to no added workload for pros, but we'd have a lot more variability in MUs and many maps where balance is a lot easier to achieve because it's tailor made for those two races duking it out.

I was really annoyed that I didn't get a single serious criticism when I first brought this up, people either said they thought it was interesting, or voted "no" without explaining themselves. What do you guys think?


That would set the game in a very boring MU depending Map Pool. Maps should never decide the result of a game, or the outcomes in win rates of a race.
Jinro, Polt, Bomber, ForGG, MajOr, Flash, Maru. Terran Fighting...
igay
Profile Blog Joined November 2011
Australia1178 Posts
February 24 2014 05:56 GMT
#109
maps have been progressing further and further from a viewers perspective but for where we are currently at with sc2 this map belongs in the bag with likes of scrap station, lost temple and steppes of war.
MVP <3 MKP <3 DRG <3
Prev 1 4 5 6 All
Please log in or register to reply.
Live Events Refresh
OSC
22:30
Masters Cup #151
davetesta37
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 97
CosmosSc2 33
StarCraft: Brood War
Rain 2317
GuemChi 1830
Artosis 519
Aegong 54
NaDa 5
Dota 2
monkeys_forever413
League of Legends
Doublelift4003
Counter-Strike
summit1g5825
pashabiceps362
minikerr98
Super Smash Bros
hungrybox564
Mew2King127
PPMD57
Other Games
Day[9].tv626
shahzam470
C9.Mang0149
Maynarde88
NeuroSwarm80
ViBE49
Trikslyr26
JuggernautJason24
Organizations
Other Games
BasetradeTV30
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH314
• musti20045 10
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22217
Other Games
• Scarra894
• Day9tv626
Upcoming Events
IntoTheTV X SOOP
10h 15m
CranKy Ducklings
1d 9h
Big Brain Bouts
1d 9h
Garitos vs ArT
Lambo vs Percival
TriGGeR vs ByuN
Sparkling Tuna Cup
2 days
OSC
2 days
Shopify Rebellion Sundays
2 days
Mixu vs TBD
Spirit vs TBD
Clem vs TBD
Patches Events
2 days
Afreeca Starleague
3 days
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
3 days
Afreeca Starleague
4 days
Leta vs ggaemo
Jaedong vs Queen
[ Show More ]
GSL
4 days
PiGosaur Cup
4 days
Kung Fu Cup
5 days
Replay Cast
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
RSL Revival: Season 6
Calamity Invitational
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Acropolis #5
Acropolis #5 - TRS
Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.