• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:03
CEST 07:03
KST 14:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy16ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple What mix of new & old maps do you want in the next ladder pool? (SC2) herO wins SC2 All-Star Invitational
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Behind the scenes footage of ASL21 Group E A cwal.gg Extension - Easily keep track of anyone BW General Discussion
Tourneys
[ASL21] Ro24 Group F [ASL21] Ro24 Group E Azhi's Colosseum - Foreign KCM 🌍 Weekly Foreign Showmatches
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Canadian Politics Mega-thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9232 users

[H] Lost to 6 pool with CC first on high ground - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 Next All
KingofGods
Profile Joined July 2010
Canada1218 Posts
July 23 2013 08:46 GMT
#21
The ramps don't all look like that. Besides, in that picture if you moved your CC 1 hex to the left to make room for the rax, the CC would have less surface area.
graNite
Profile Blog Joined December 2010
Germany4434 Posts
Last Edited: 2013-07-23 08:50:43
July 23 2013 08:49 GMT
#22
WHAT?
Of course do all ramps look like this.
You dont use the rax to wall, you can build it anywhere else in your main. You can wall like this on every map in the ladder pool (except on korhal floating island, but who has this map not on veto )

I do CC first in every tvz and I wall like this every time.
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
gingerfluffmuff
Profile Joined January 2011
Austria4570 Posts
July 23 2013 08:51 GMT
#23
On July 23 2013 17:36 Balla24 wrote:
Show nested quote +
On July 23 2013 17:30 gingerfluffmuff wrote:
Just a general question: I think i saw this in SPL/GSL and i always wall like this (right side, OP is on the left side):
+ Show Spoiler +
[image loading]

Ramp Walling

so i guess i have more surface, but b/c the rax is shifted 1 unit to the side there shouldnt too many lings to be able to hurt my rax (cause the edge of the cc is passable for lings) ?


The way pictured here is better because it gives you the ability to wall with an ebay when your rax dies (which it will vs a 6 pool, regardless of positioning). Your way is fine vs a 10 pool or anything later than a 6/7 pool, since your rax will finish anyways. But vs a really really early pool you need the ability to ebay block to buy you time to get a rax up.

I just dont believe you. With my wall only 4 lings (if marines have the same size :D) can attack the rax, with the OP method 5 can. I simulated this with marines:
Wallingwhilemarinesarecuddling
・゚✧:・゚+..。✧・゚:・..。 ✧・゚ :・゚ ゜・:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING *・゜・:・゚✧:・゚✧。゚+..。 ✧・゚: ✧・゚:・゜・:・゚✧::・・:・゚・゚
Balla24
Profile Joined December 2011
2322 Posts
July 23 2013 08:54 GMT
#24
On July 23 2013 17:49 graNite wrote:
WHAT?
Of course do all ramps look like this.
You dont use the rax to wall, you can build it anywhere else in your main. You can wall like this on every map in the ladder pool (except on korhal floating island, but who has this map not on veto )

I do CC first in every tvz and I wall like this every time.


Walling with your depot like that wastes money that you don't need to spend. You can wall with a rax to save money and get the wall up earlier.
KingofGods
Profile Joined July 2010
Canada1218 Posts
Last Edited: 2013-07-23 08:57:38
July 23 2013 08:55 GMT
#25
Yes, I have always made a conscious effort to give my barracks maximum surface area in order to reduce the surface area on my cc. And yet my cc still fell T_T. I think it comes down to how you micro your scvs. Do you keep halting production when scv is on the inside or do you constantly put another scv to continue the production when the building scvs inevitably act dumb and go to the other side? Do you do this for the CC scv and rax scv?
Balla24
Profile Joined December 2011
2322 Posts
July 23 2013 08:56 GMT
#26
On July 23 2013 17:51 gingerfluffmuff wrote:
Show nested quote +
On July 23 2013 17:36 Balla24 wrote:
On July 23 2013 17:30 gingerfluffmuff wrote:
Just a general question: I think i saw this in SPL/GSL and i always wall like this (right side, OP is on the left side):
+ Show Spoiler +
[image loading]

Ramp Walling

so i guess i have more surface, but b/c the rax is shifted 1 unit to the side there shouldnt too many lings to be able to hurt my rax (cause the edge of the cc is passable for lings) ?


The way pictured here is better because it gives you the ability to wall with an ebay when your rax dies (which it will vs a 6 pool, regardless of positioning). Your way is fine vs a 10 pool or anything later than a 6/7 pool, since your rax will finish anyways. But vs a really really early pool you need the ability to ebay block to buy you time to get a rax up.

I just dont believe you. With my wall only 4 lings (if marines have the same size :D) can attack the rax, with the OP method 5 can. I simulated this with marines:
Wallingwhilemarinesarecuddling


I'm not arguing that haha, i'm just pointing out the fact that with the rax on the other side, you can wall off with an ebay when the rax dies. I'm not sure whether or not the 1 ling makes the difference between the rax falling and not (but i'm pretty sure it doesn't make a difference).
Balla24
Profile Joined December 2011
2322 Posts
July 23 2013 08:59 GMT
#27
On July 23 2013 17:55 KingofGods wrote:
Yes, I have always made a conscious effort to give my barracks maximum surface area in order to reduce the surface area on my cc. And yet my cc still fell T_T. I think it comes down to how you micro your scvs. Do you keep halting production which scv is on the inside or do you constantly put another scv to continue the production when the building scvs inevitably act dumb and go to the other side?
Only halt production on the scv if it goes to the outside, once you halt production you immediately put it back on, this is to try to get the scv to resume construction on the inside. You do not want the CC to have halted production for long, because otherwise the CC can fall. If the scv dies while on the outside, immediately replace it.
gingerfluffmuff
Profile Joined January 2011
Austria4570 Posts
Last Edited: 2013-07-23 09:00:56
July 23 2013 09:00 GMT
#28
On July 23 2013 17:56 Balla24 wrote:
Show nested quote +
On July 23 2013 17:51 gingerfluffmuff wrote:
On July 23 2013 17:36 Balla24 wrote:
On July 23 2013 17:30 gingerfluffmuff wrote:
Just a general question: I think i saw this in SPL/GSL and i always wall like this (right side, OP is on the left side):
+ Show Spoiler +
[image loading]

Ramp Walling

so i guess i have more surface, but b/c the rax is shifted 1 unit to the side there shouldnt too many lings to be able to hurt my rax (cause the edge of the cc is passable for lings) ?


The way pictured here is better because it gives you the ability to wall with an ebay when your rax dies (which it will vs a 6 pool, regardless of positioning). Your way is fine vs a 10 pool or anything later than a 6/7 pool, since your rax will finish anyways. But vs a really really early pool you need the ability to ebay block to buy you time to get a rax up.

I just dont believe you. With my wall only 4 lings (if marines have the same size :D) can attack the rax, with the OP method 5 can. I simulated this with marines:
Wallingwhilemarinesarecuddling


I'm not arguing that haha, i'm just pointing out the fact that with the rax on the other side, you can wall off with an ebay when the rax dies. I'm not sure whether or not the 1 ling makes the difference between the rax falling and not (but i'm pretty sure it doesn't make a difference).

Can someone who is master play this out with a trainings partner 5 times each? (maybe on a unit test map)? I have never seen an ebay in a wall in GSL/SPL, so i think it should hold fine (on statistical average).

edit: fuck, spend my 900th on something constructive. jeeeezzzzz
・゚✧:・゚+..。✧・゚:・..。 ✧・゚ :・゚ ゜・:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING *・゜・:・゚✧:・゚✧。゚+..。 ✧・゚: ✧・゚:・゜・:・゚✧::・・:・゚・゚
graNite
Profile Blog Joined December 2010
Germany4434 Posts
July 23 2013 09:00 GMT
#29
On July 23 2013 17:54 Balla24 wrote:
Show nested quote +
On July 23 2013 17:49 graNite wrote:
WHAT?
Of course do all ramps look like this.
You dont use the rax to wall, you can build it anywhere else in your main. You can wall like this on every map in the ladder pool (except on korhal floating island, but who has this map not on veto )

I do CC first in every tvz and I wall like this every time.


Walling with your depot like that wastes money that you don't need to spend. You can wall with a rax to save money and get the wall up earlier.


Well you need a second depot to keep up with the scv production so I dont think it is a waste of minerals. and how does walling with your rax get your wall up earlier when it costs more and takes longer to build?
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
KingofGods
Profile Joined July 2010
Canada1218 Posts
July 23 2013 09:02 GMT
#30
Polt vs. Suppy Akilon Wastes at MLG. Polt's rax fell but 1 ebay was enough to wall it off completely. Suppy himself made the comment that this was not the best map to do it on because it only required 1 ebay to wall off where as it's not the case on all maps.
Balla24
Profile Joined December 2011
2322 Posts
Last Edited: 2013-07-23 09:09:43
July 23 2013 09:07 GMT
#31
On July 23 2013 18:00 gingerfluffmuff wrote:
Show nested quote +
On July 23 2013 17:56 Balla24 wrote:
On July 23 2013 17:51 gingerfluffmuff wrote:
On July 23 2013 17:36 Balla24 wrote:
On July 23 2013 17:30 gingerfluffmuff wrote:
Just a general question: I think i saw this in SPL/GSL and i always wall like this (right side, OP is on the left side):
+ Show Spoiler +
[image loading]

Ramp Walling

so i guess i have more surface, but b/c the rax is shifted 1 unit to the side there shouldnt too many lings to be able to hurt my rax (cause the edge of the cc is passable for lings) ?


The way pictured here is better because it gives you the ability to wall with an ebay when your rax dies (which it will vs a 6 pool, regardless of positioning). Your way is fine vs a 10 pool or anything later than a 6/7 pool, since your rax will finish anyways. But vs a really really early pool you need the ability to ebay block to buy you time to get a rax up.

I just dont believe you. With my wall only 4 lings (if marines have the same size :D) can attack the rax, with the OP method 5 can. I simulated this with marines:
Wallingwhilemarinesarecuddling


I'm not arguing that haha, i'm just pointing out the fact that with the rax on the other side, you can wall off with an ebay when the rax dies. I'm not sure whether or not the 1 ling makes the difference between the rax falling and not (but i'm pretty sure it doesn't make a difference).

Can someone who is master play this out with a trainings partner 5 times each? (maybe on a unit test map)? I have never seen an ebay in a wall in GSL/SPL, so i think it should hold fine (on statistical average).

edit: fuck, spend my 900th on something constructive. jeeeezzzzz
That's because 6 pool is VERY coin flippy so it doesn't happen very often. If they do, then it's most likely not on a map where you can ebay block.

To granite: you don't need the 2nd depot to continue scv production, @ 18 supply your 2nd cc finishes so that you can double orbital and make a marine so that you end up with 19/30 supply. And i say it gets your wall up faster because it blocks faster, it might not be "complete" but it is up faster.
graNite
Profile Blog Joined December 2010
Germany4434 Posts
Last Edited: 2013-07-23 09:15:19
July 23 2013 09:14 GMT
#32
On July 23 2013 18:07 Balla24 wrote:
Show nested quote +
On July 23 2013 18:00 gingerfluffmuff wrote:
On July 23 2013 17:56 Balla24 wrote:
On July 23 2013 17:51 gingerfluffmuff wrote:
On July 23 2013 17:36 Balla24 wrote:
On July 23 2013 17:30 gingerfluffmuff wrote:
Just a general question: I think i saw this in SPL/GSL and i always wall like this (right side, OP is on the left side):
+ Show Spoiler +
[image loading]

Ramp Walling

so i guess i have more surface, but b/c the rax is shifted 1 unit to the side there shouldnt too many lings to be able to hurt my rax (cause the edge of the cc is passable for lings) ?


The way pictured here is better because it gives you the ability to wall with an ebay when your rax dies (which it will vs a 6 pool, regardless of positioning). Your way is fine vs a 10 pool or anything later than a 6/7 pool, since your rax will finish anyways. But vs a really really early pool you need the ability to ebay block to buy you time to get a rax up.

I just dont believe you. With my wall only 4 lings (if marines have the same size :D) can attack the rax, with the OP method 5 can. I simulated this with marines:
Wallingwhilemarinesarecuddling


I'm not arguing that haha, i'm just pointing out the fact that with the rax on the other side, you can wall off with an ebay when the rax dies. I'm not sure whether or not the 1 ling makes the difference between the rax falling and not (but i'm pretty sure it doesn't make a difference).

Can someone who is master play this out with a trainings partner 5 times each? (maybe on a unit test map)? I have never seen an ebay in a wall in GSL/SPL, so i think it should hold fine (on statistical average).

edit: fuck, spend my 900th on something constructive. jeeeezzzzz

To granite: you don't need the 2nd depot to continue scv production, @ 18 supply your 2nd cc finishes so that you can double orbital and make a marine so that you end up with 19/30 supply. And i say it gets your wall up faster because it blocks faster, it might not be "complete" but it is up faster.

I know you dont need the depot right at that moment, but you need a second depot in the near future. What about the ebay? That is a real waste. And I still dont get how a barracks blocks it faster when i can start a depot at 100 minerals why you would have to wait for 150.
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Balla24
Profile Joined December 2011
2322 Posts
July 23 2013 09:21 GMT
#33
On July 23 2013 18:14 graNite wrote:
Show nested quote +
On July 23 2013 18:07 Balla24 wrote:
On July 23 2013 18:00 gingerfluffmuff wrote:
On July 23 2013 17:56 Balla24 wrote:
On July 23 2013 17:51 gingerfluffmuff wrote:
On July 23 2013 17:36 Balla24 wrote:
On July 23 2013 17:30 gingerfluffmuff wrote:
Just a general question: I think i saw this in SPL/GSL and i always wall like this (right side, OP is on the left side):
+ Show Spoiler +
[image loading]

Ramp Walling

so i guess i have more surface, but b/c the rax is shifted 1 unit to the side there shouldnt too many lings to be able to hurt my rax (cause the edge of the cc is passable for lings) ?


The way pictured here is better because it gives you the ability to wall with an ebay when your rax dies (which it will vs a 6 pool, regardless of positioning). Your way is fine vs a 10 pool or anything later than a 6/7 pool, since your rax will finish anyways. But vs a really really early pool you need the ability to ebay block to buy you time to get a rax up.

I just dont believe you. With my wall only 4 lings (if marines have the same size :D) can attack the rax, with the OP method 5 can. I simulated this with marines:
Wallingwhilemarinesarecuddling


I'm not arguing that haha, i'm just pointing out the fact that with the rax on the other side, you can wall off with an ebay when the rax dies. I'm not sure whether or not the 1 ling makes the difference between the rax falling and not (but i'm pretty sure it doesn't make a difference).

Can someone who is master play this out with a trainings partner 5 times each? (maybe on a unit test map)? I have never seen an ebay in a wall in GSL/SPL, so i think it should hold fine (on statistical average).

edit: fuck, spend my 900th on something constructive. jeeeezzzzz

To granite: you don't need the 2nd depot to continue scv production, @ 18 supply your 2nd cc finishes so that you can double orbital and make a marine so that you end up with 19/30 supply. And i say it gets your wall up faster because it blocks faster, it might not be "complete" but it is up faster.

I know you dont need the depot right at that moment, but you need a second depot in the near future. What about the ebay? That is a real waste. And I still dont get how a barracks blocks it faster when i can start a depot at 100 minerals why you would have to wait for 150.
So what you're saying is you go depot cc depot, this is really bad, you delay your rax by 100 which loses you money since you delay your orbitals. When your 2nd cc finishes you go from 19 supply cap to 30 supply cap, that's a LOT of time before you need to start another depot. Obviously if you go depot cc depot it blocks faster but that's just not the right order. The ebay is ONLY if a 6 pool occurs. If you go depot cc depot obviously you can just repair and hold easily but if they don't 6 pool then your build falls behind.
Clarity_nl
Profile Joined November 2011
Netherlands6826 Posts
July 23 2013 15:03 GMT
#34
If possible, cancel your gas to get the ebay up faster, if the lings arrive after your gas finishes the zerg already messed up.
Don't mine gas, build that ebay behind your barracks and have 3-4 scvs to repair your depot and in case you need to put one of them on the cc (micro the worker building your cc, if you give the "stop building" order and then right click the cc again it'll change the angle).

You're going to lose your barracks so build one in a safe spot after you started your ebay. Your only goal is to stay alive, if you stay alive you'll have two cc's against a low econ zerg and you will win.
There's nothing wrong with your build order, whoever suggested getting a 2nd depot instead of a rax is being silly.

After you get your first marine out and you've held everything (dont forget to change your cc's into oc's) start mining gas, get a tech lab on barrack for stim and add a couple rax, then just macro by feel, getting 2nd gas with your factory and then push with your first medivacs or some such.

GL!
FIGHT THE GOOD FIGHT AGAINST STUPIDITY CLARITY, I BELIEVE IN YOU! - Palmar
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
Last Edited: 2013-07-23 15:51:43
July 23 2013 15:47 GMT
#35
On July 23 2013 17:42 graNite wrote:
Show nested quote +
On July 23 2013 17:38 KingofGods wrote:
On July 23 2013 17:14 graNite wrote:
On July 23 2013 16:35 KingofGods wrote:
10 depot, 14 cc, 15 rax is the most standard cookie cutter build lol. I'm just trying to understand why it's working for pros and not for me. I couldn't even blame bad macro or anything like that.

Had I walled off with depot, cc, depot as you suggest that would leave even more surface area for my CC and let it die off even faster.


No, it has not more surface area on the cc.



Barracks takes up 3 spaces, supply depot takes 2. Something has to cover the extra space.


I think from now on I am going to give my rax maximum surface area and my CC less surface area knowing that my rax will eventually fall and keep my cc up as much as possible.





????

[image loading]

Then both OC's are late, and the point of going CC first is almost moot because you have a 65 second LONGER delay to even STAT your OC. And then, you have nothing to shoo away zerglings. They can sit there and drain your money as you have to repair for those 65+ seconds for the rax to finish, then ~20 for the marine to finish.

That is not a good idea. At all.


On July 23 2013 18:00 graNite wrote:
Show nested quote +
On July 23 2013 17:54 Balla24 wrote:
On July 23 2013 17:49 graNite wrote:
WHAT?
Of course do all ramps look like this.
You dont use the rax to wall, you can build it anywhere else in your main. You can wall like this on every map in the ladder pool (except on korhal floating island, but who has this map not on veto )

I do CC first in every tvz and I wall like this every time.


Walling with your depot like that wastes money that you don't need to spend. You can wall with a rax to save money and get the wall up earlier.


Well you need a second depot to keep up with the scv production so I dont think it is a waste of minerals. and how does walling with your rax get your wall up earlier when it costs more and takes longer to build?


...You don't need to second depot for some time in CC first. Like, you get gas, factory, reactor, bunker, and THEN 2nd depot...


I know you dont need the depot right at that moment, but you need a second depot in the near future. What about the ebay? That is a real waste. And I still dont get how a barracks blocks it faster when i can start a depot at 100 minerals why you would have to wait for 150.

Barracks has more HP a la it gains HP faster as it builds compared to a depot. It has a bigger footprint than a depot. It takes surface area off your CC by placing it properly, and lets them hit the Rax or depot. The Ebay is ONLY when they are going to break through, and you need to delay them further -- then you drop a ebay behind to further waste their time as you get your double OC and a marine out.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Clarity_nl
Profile Joined November 2011
Netherlands6826 Posts
July 23 2013 15:58 GMT
#36
Jeffrey is correct which should be rather obvious if you actually opened like this granite, you don't build a 2nd depot until after your bunker finishes (which works out since you need to wall your natural anyway, just use the same worker)
FIGHT THE GOOD FIGHT AGAINST STUPIDITY CLARITY, I BELIEVE IN YOU! - Palmar
c0sm0naut
Profile Joined April 2011
United States1229 Posts
July 23 2013 16:32 GMT
#37
i lost my lowground CC to a 10p last night and came back to win the game, honestly, these kind of cheesy pool opening have no transition and you need to just focus on the basics (ie, going for hellions, 3CCs)
SacredCoconut
Profile Joined October 2010
Finland121 Posts
July 23 2013 17:31 GMT
#38
On July 24 2013 01:32 c0sm0naut wrote:
i lost my lowground CC to a 10p last night and came back to win the game, honestly, these kind of cheesy pool opening have no transition and you need to just focus on the basics (ie, going for hellions, 3CCs)


Life would like to disagree with you.
I apologize for possible grammar errors.
DJHelium
Profile Joined December 2010
Sweden13480 Posts
July 23 2013 17:42 GMT
#39
Polt holds it off vs Suppy perfectly here:



Make sure to always build your CC, if your SCV dies to lings while building have another one standing by. Then keep repairing while getting a marine out, you are miles ahead.
#1 player in the world atm: J-god | Follow me on twitter! @DJHelium
c0sm0naut
Profile Joined April 2011
United States1229 Posts
July 23 2013 18:03 GMT
#40
On July 24 2013 02:31 SacredCoconut wrote:
Show nested quote +
On July 24 2013 01:32 c0sm0naut wrote:
i lost my lowground CC to a 10p last night and came back to win the game, honestly, these kind of cheesy pool opening have no transition and you need to just focus on the basics (ie, going for hellions, 3CCs)


Life would like to disagree with you.


Good thing i'll never be good enough to play vs life
my point is, at casual level it's better to just take the 3 CC's play standard hellions/mines/bio/medivacs and focus on good trades. you're not impossibly behind if you get bad luck and face a 10p, you're just slightly behind and need to draw out the game and make his advantage smaller. if you just go into one OC and bio + hellions and lose your army its often GG, if you throw down 3 CC you can come back. it only takes one good drop to equalize something like this really
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
00:30
FSL s10 retrospective
Liquipedia
OSC
00:00
OSC Elite Rising Star #18
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft422
RuFF_SC2 195
Nina 177
StarCraft: Brood War
GuemChi 5815
Sea 4988
sorry 82
Icarus 7
Dota 2
NeuroSwarm116
League of Legends
JimRising 652
Counter-Strike
summit1g11911
Other Games
C9.Mang0249
PiGStarcraft187
Organizations
Other Games
gamesdonequick1022
BasetradeTV62
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH359
• davetesta14
• practicex 13
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 85
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1047
• Stunt359
Upcoming Events
RSL Revival
4h 57m
TriGGeR vs Cure
ByuN vs Rogue
Big Brain Bouts
10h 57m
Replay Cast
18h 57m
RSL Revival
1d 4h
Maru vs MaxPax
BSL
1d 13h
RSL Revival
2 days
uThermal 2v2 Circuit
2 days
BSL
2 days
Afreeca Starleague
3 days
Replay Cast
3 days
[ Show More ]
Sparkling Tuna Cup
4 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Season 20: Qualifier 1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
Escore Tournament S2: W1
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.