• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:09
CET 02:09
KST 10:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy5ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool38Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains18
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Potential Updates Coming to the SC2 CN Server Weekly Cups (March 2-8): ByuN overcomes PvT block Weekly Cups (August 25-31): Clem's Last Straw? Weekly Cups (March 9-15): herO, Clem, ByuN win
Tourneys
World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 518 Radiation Zone The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Soulkey's decision to leave C9 JaeDong's form before ASL BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Ro24 Preview Pt1: New Chaos ASL21 General Discussion
Tourneys
[Megathread] Daily Proleagues ASL Season 21 LIVESTREAM with English Commentary [BSL22] Open Qualifiers & Ladder Tours Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5621 users

[H] Lost to 6 pool with CC first on high ground - Page 3

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 All
Clarity_nl
Profile Joined November 2011
Netherlands6826 Posts
July 23 2013 18:20 GMT
#41
On July 24 2013 03:03 c0sm0naut wrote:
Show nested quote +
On July 24 2013 02:31 SacredCoconut wrote:
On July 24 2013 01:32 c0sm0naut wrote:
i lost my lowground CC to a 10p last night and came back to win the game, honestly, these kind of cheesy pool opening have no transition and you need to just focus on the basics (ie, going for hellions, 3CCs)


Life would like to disagree with you.


Good thing i'll never be good enough to play vs life
my point is, at casual level it's better to just take the 3 CC's play standard hellions/mines/bio/medivacs and focus on good trades. you're not impossibly behind if you get bad luck and face a 10p, you're just slightly behind and need to draw out the game and make his advantage smaller. if you just go into one OC and bio + hellions and lose your army its often GG, if you throw down 3 CC you can come back. it only takes one good drop to equalize something like this really


I don't really see how this is relevant to the thread?
FIGHT THE GOOD FIGHT AGAINST STUPIDITY CLARITY, I BELIEVE IN YOU! - Palmar
TyrianSC2
Profile Joined January 2012
Canada52 Posts
July 23 2013 18:34 GMT
#42
On July 23 2013 17:36 Balla24 wrote:
Show nested quote +
On July 23 2013 17:30 gingerfluffmuff wrote:
Just a general question: I think i saw this in SPL/GSL and i always wall like this (right side, OP is on the left side):
+ Show Spoiler +
[image loading]

Ramp Walling

so i guess i have more surface, but b/c the rax is shifted 1 unit to the side there shouldnt too many lings to be able to hurt my rax (cause the edge of the cc is passable for lings) ?


The way pictured here is better because it gives you the ability to wall with an ebay when your rax dies (which it will vs a 6 pool, regardless of positioning). Your way is fine vs a 10 pool or anything later than a 6/7 pool, since your rax will finish anyways. But vs a really really early pool you need the ability to ebay block to buy you time to get a rax up.


Balla's got it right here. SCVs can keep up this T formation pretty easily for a hold. Walling with depots is a little quicker, but less forgiving and harder to repair.
Crypdos
Profile Joined December 2011
Netherlands110 Posts
July 23 2013 19:04 GMT
#43
Forget about moving your building SCV around, using stop commands and building again. DON'T do it.

Think about it, each time you do this you are not building your rax/CC and thus not increasing it's HP. One SCV dying in a game where you get 6pooled doesn't matter at all. Those few extra hitpoints are however very important. Also if the building scv gets exposed to the outside, and zerg attacks this SCV then there is actually less surface area on the buildings - wasted DPS on the buildings.

Once the SCV dies you replace it instantly with a new one from the inside.

I think this is a very crucial point.
hku
Profile Blog Joined October 2007
169 Posts
July 23 2013 19:12 GMT
#44
Terran's are so lucky to be able to CC first and have a chance at surviving a 6 pool. As a protoss player, I am seething with jealousy.
graNite
Profile Blog Joined December 2010
Germany4434 Posts
July 23 2013 20:00 GMT
#45
On July 24 2013 04:12 hku wrote:
Terran's are so lucky to be able to CC first and have a chance at surviving a 6 pool. As a protoss player, I am seething with jealousy.

We are just better at walling, learn to wall your choke with your nexus and you can do it aws well...
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
SacredCoconut
Profile Joined October 2010
Finland121 Posts
July 23 2013 20:05 GMT
#46
On July 24 2013 03:03 c0sm0naut wrote:
Show nested quote +
On July 24 2013 02:31 SacredCoconut wrote:
On July 24 2013 01:32 c0sm0naut wrote:
i lost my lowground CC to a 10p last night and came back to win the game, honestly, these kind of cheesy pool opening have no transition and you need to just focus on the basics (ie, going for hellions, 3CCs)


Life would like to disagree with you.


Good thing i'll never be good enough to play vs life
my point is, at casual level it's better to just take the 3 CC's play standard hellions/mines/bio/medivacs and focus on good trades. you're not impossibly behind if you get bad luck and face a 10p, you're just slightly behind and need to draw out the game and make his advantage smaller. if you just go into one OC and bio + hellions and lose your army its often GG, if you throw down 3 CC you can come back. it only takes one good drop to equalize something like this really


I dont think that is wrong, but just saying 10p is cheese that has no transition is wrong. If life can use it as macro opening, that means if you just use your time to learn it you can use it as such as well. You may not be playing against life, but your not "insert good korean terran here".

Most ladder players will probebly just 10p, but there are players that have seen life and copied the transition from him. These players may even be much more comfortable/dangerious to play against in early mid game when opening 10p. Against this kinda player it may just be almoust unwinnable for even pro player even if you just survive.
I apologize for possible grammar errors.
thezanursic
Profile Blog Joined July 2011
5497 Posts
July 23 2013 20:26 GMT
#47
On July 23 2013 16:35 KingofGods wrote:
10 depot, 14 cc, 15 rax is the most standard cookie cutter build lol. I'm just trying to understand why it's working for pros and not for me. I couldn't even blame bad macro or anything like that.

Had I walled off with depot, cc, depot as you suggest that would leave even more surface area for my CC and let it die off even faster.

Noo??? Surface are how?

You can repair it so definitely do it.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Clarity_nl
Profile Joined November 2011
Netherlands6826 Posts
July 23 2013 20:27 GMT
#48
On July 24 2013 04:12 hku wrote:
Terran's are so lucky to be able to CC first and have a chance at surviving a 6 pool. As a protoss player, I am seething with jealousy.


Yeah buddy I wish my bunkers could attack without marines in them and I wish I could turn my orbitals into cannons!
We each have our vices
FIGHT THE GOOD FIGHT AGAINST STUPIDITY CLARITY, I BELIEVE IN YOU! - Palmar
thezanursic
Profile Blog Joined July 2011
5497 Posts
July 23 2013 20:33 GMT
#49
On July 24 2013 02:42 DJHelium wrote:
Polt holds it off vs Suppy perfectly here:



Make sure to always build your CC, if your SCV dies to lings while building have another one standing by. Then keep repairing while getting a marine out, you are miles ahead.

Ohh and for those that are gonna say that this wouldn't have worked if the ramp formation was different and he couldn't block with the engy. If you want to be ultrasafe just build the CC to the bottom of the raxx so that it has less surface are to be attacked.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
KingofGods
Profile Joined July 2010
Canada1218 Posts
July 23 2013 20:49 GMT
#50
But that leaves more area behind the rax that needs to be walled off which I think is impossible given the amount of resources the terran will have at that point.
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
July 23 2013 20:52 GMT
#51
I'd like to test this out. Im on EU currently, Cheerio.892
reikai
Profile Joined January 2011
United States359 Posts
July 23 2013 21:06 GMT
#52
There's nothing wrong with keeping a spare SCV right next to the potentially endangered one that's build the cc! This will allow you to immediately continue building the CC in case of SCV death.

Remember, you can't repair under-construction buildings, so continuous construction is the only way to ensure the wall holds.

:D
Et Ducit Mundum Per Luce. :T:
seitn
Profile Joined April 2011
Finland27 Posts
July 24 2013 06:37 GMT
#53
6 pool defend with cc first:

Do normal 10 depot, 14-15 cc and rax after. Make sure to send a scouting scv before the six lings would arrive. Then if 6pool is the case make a hidden rax at your nat to make a few marines. Micro your scvs to not lose many. GG when marines out.
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
July 26 2013 18:05 GMT
#54
Positioning is everything in this situation its kind of Luck of the draw with your scv going to that side BUT you can fix it by pressing T and clicking on the building again and it resets and goes to the other side making it so the SCV can't be killed

Again it is somewhat luck of the draw but that does help ALOT especially if you time it just right and are quick about it....
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
July 26 2013 18:07 GMT
#55
This 2 Supply depot nonsense is backwards.... LOL Never have I seen anyone succesfully do this..... nless zerg lets you get away with it....
TzTz
Profile Blog Joined April 2010
Germany511 Posts
July 26 2013 20:39 GMT
#56
On July 24 2013 02:42 DJHelium wrote:
Polt holds it off vs Suppy perfectly here:

http://www.youtube.com/watch?v=xBR6qr0G0Wg

Make sure to always build your CC, if your SCV dies to lings while building have another one standing by. Then keep repairing while getting a marine out, you are miles ahead.


I don't get why you would put down an ebay instead of another barracks as backup wall? It's only 25 minerals more has more HP and you can start marines right away... Maybe because it builds faster or smth?
Balla24
Profile Joined December 2011
2322 Posts
July 26 2013 20:47 GMT
#57
On July 27 2013 05:39 TzTz wrote:
Show nested quote +
On July 24 2013 02:42 DJHelium wrote:
Polt holds it off vs Suppy perfectly here:

http://www.youtube.com/watch?v=xBR6qr0G0Wg

Make sure to always build your CC, if your SCV dies to lings while building have another one standing by. Then keep repairing while getting a marine out, you are miles ahead.


I don't get why you would put down an ebay instead of another barracks as backup wall? It's only 25 minerals more has more HP and you can start marines right away... Maybe because it builds faster or smth?


Exactly. You want something that builds fast so that you can begin repairing it, since when it is being built you can't repair it.
Incand
Profile Joined November 2012
143 Posts
Last Edited: 2013-07-30 22:09:20
July 30 2013 21:49 GMT
#58
The only reason polt won that game is because suppy did really horrible micro mistakes.
1) he doesn't use the maximum number of lings to bring down the rax. Only 4 attacking instead of 5
2) he can still get 1 ling in to attack the cc at the same time but his fat drones are blocking the way
3) assuming he didn't lose the game at those 2 earlier points he should bring down rax and then focus cc imediately.instead of attacking that engi bay + a little bit of everything
I've spent the day 6 pooling a mate who wanted to learn how to defend with cc first and even on bigger map like starstation it's prob a split second to defend it but on akilon it's just not possible as i can tell.
intense555
Profile Blog Joined February 2011
United States474 Posts
July 30 2013 21:51 GMT
#59
do what taeja does and build barracks in the corners of the map
Aspiring Starcraft 2 pro for @mYinsanityEU, follow me on twitter @mYintenseSC
Carryon
Profile Joined March 2013
Spain8 Posts
Last Edited: 2013-07-31 00:27:46
July 31 2013 00:21 GMT
#60
I've been testing today and I think that the key is microing well the workers to the closest mineral patchs. See that Polt does the CC at 2:16 and for me it's even hard to do it before 2:20. Anyway, even with the perfect building times, I'm not sure if it's possible to hold in small maps considering a proper zerg micro, like Incand said.
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
21:20
Best Games
Solar vs Cure
herO vs TBD
PiGStarcraft434
LiquipediaDiscussion
PSISTORM Gaming Misc
20:00
FSL showmatch Nachoz vs all
Liquipedia
LAN Event
16:00
StarCraft Madness Day 2
Airneanach67
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft434
RuFF_SC2 146
Nathanias 75
SpeCial 70
StarCraft: Brood War
GuemChi 5530
Artosis 682
Shuttle 345
NaDa 3
Dota 2
monkeys_forever433
Other Games
summit1g9011
JimRising 483
Mew2King153
ViBE131
Maynarde105
UpATreeSC44
JuggernautJason12
deth8
Organizations
Other Games
gamesdonequick1240
Dota 2
PGL Dota 2 - Main Stream60
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 79
• musti20045 38
• davetesta22
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21518
Other Games
• Scarra2119
Upcoming Events
Replay Cast
7h 51m
Afreeca Starleague
8h 51m
Sharp vs Scan
Rain vs Mong
Wardi Open
10h 51m
Monday Night Weeklies
15h 51m
Sparkling Tuna Cup
1d 8h
Afreeca Starleague
1d 8h
Soulkey vs Ample
JyJ vs sSak
Replay Cast
2 days
Afreeca Starleague
2 days
hero vs YSC
Larva vs Shine
Kung Fu Cup
2 days
Replay Cast
2 days
[ Show More ]
KCM Race Survival
3 days
The PondCast
3 days
WardiTV Team League
3 days
Replay Cast
3 days
WardiTV Team League
4 days
RSL Revival
5 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
5 days
Platinum Heroes Events
5 days
BSL
5 days
RSL Revival
6 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
6 days
BSL
6 days
Liquipedia Results

Completed

Proleague 2026-03-22
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.