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[H] Lost to 6 pool with CC first on high ground - Page 3

Forum Index > StarCraft 2 Strategy
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Clarity_nl
Profile Joined November 2011
Netherlands6826 Posts
July 23 2013 18:20 GMT
#41
On July 24 2013 03:03 c0sm0naut wrote:
Show nested quote +
On July 24 2013 02:31 SacredCoconut wrote:
On July 24 2013 01:32 c0sm0naut wrote:
i lost my lowground CC to a 10p last night and came back to win the game, honestly, these kind of cheesy pool opening have no transition and you need to just focus on the basics (ie, going for hellions, 3CCs)


Life would like to disagree with you.


Good thing i'll never be good enough to play vs life
my point is, at casual level it's better to just take the 3 CC's play standard hellions/mines/bio/medivacs and focus on good trades. you're not impossibly behind if you get bad luck and face a 10p, you're just slightly behind and need to draw out the game and make his advantage smaller. if you just go into one OC and bio + hellions and lose your army its often GG, if you throw down 3 CC you can come back. it only takes one good drop to equalize something like this really


I don't really see how this is relevant to the thread?
FIGHT THE GOOD FIGHT AGAINST STUPIDITY CLARITY, I BELIEVE IN YOU! - Palmar
TyrianSC2
Profile Joined January 2012
Canada52 Posts
July 23 2013 18:34 GMT
#42
On July 23 2013 17:36 Balla24 wrote:
Show nested quote +
On July 23 2013 17:30 gingerfluffmuff wrote:
Just a general question: I think i saw this in SPL/GSL and i always wall like this (right side, OP is on the left side):
+ Show Spoiler +
[image loading]

Ramp Walling

so i guess i have more surface, but b/c the rax is shifted 1 unit to the side there shouldnt too many lings to be able to hurt my rax (cause the edge of the cc is passable for lings) ?


The way pictured here is better because it gives you the ability to wall with an ebay when your rax dies (which it will vs a 6 pool, regardless of positioning). Your way is fine vs a 10 pool or anything later than a 6/7 pool, since your rax will finish anyways. But vs a really really early pool you need the ability to ebay block to buy you time to get a rax up.


Balla's got it right here. SCVs can keep up this T formation pretty easily for a hold. Walling with depots is a little quicker, but less forgiving and harder to repair.
Crypdos
Profile Joined December 2011
Netherlands110 Posts
July 23 2013 19:04 GMT
#43
Forget about moving your building SCV around, using stop commands and building again. DON'T do it.

Think about it, each time you do this you are not building your rax/CC and thus not increasing it's HP. One SCV dying in a game where you get 6pooled doesn't matter at all. Those few extra hitpoints are however very important. Also if the building scv gets exposed to the outside, and zerg attacks this SCV then there is actually less surface area on the buildings - wasted DPS on the buildings.

Once the SCV dies you replace it instantly with a new one from the inside.

I think this is a very crucial point.
hku
Profile Blog Joined October 2007
169 Posts
July 23 2013 19:12 GMT
#44
Terran's are so lucky to be able to CC first and have a chance at surviving a 6 pool. As a protoss player, I am seething with jealousy.
graNite
Profile Blog Joined December 2010
Germany4434 Posts
July 23 2013 20:00 GMT
#45
On July 24 2013 04:12 hku wrote:
Terran's are so lucky to be able to CC first and have a chance at surviving a 6 pool. As a protoss player, I am seething with jealousy.

We are just better at walling, learn to wall your choke with your nexus and you can do it aws well...
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
SacredCoconut
Profile Joined October 2010
Finland121 Posts
July 23 2013 20:05 GMT
#46
On July 24 2013 03:03 c0sm0naut wrote:
Show nested quote +
On July 24 2013 02:31 SacredCoconut wrote:
On July 24 2013 01:32 c0sm0naut wrote:
i lost my lowground CC to a 10p last night and came back to win the game, honestly, these kind of cheesy pool opening have no transition and you need to just focus on the basics (ie, going for hellions, 3CCs)


Life would like to disagree with you.


Good thing i'll never be good enough to play vs life
my point is, at casual level it's better to just take the 3 CC's play standard hellions/mines/bio/medivacs and focus on good trades. you're not impossibly behind if you get bad luck and face a 10p, you're just slightly behind and need to draw out the game and make his advantage smaller. if you just go into one OC and bio + hellions and lose your army its often GG, if you throw down 3 CC you can come back. it only takes one good drop to equalize something like this really


I dont think that is wrong, but just saying 10p is cheese that has no transition is wrong. If life can use it as macro opening, that means if you just use your time to learn it you can use it as such as well. You may not be playing against life, but your not "insert good korean terran here".

Most ladder players will probebly just 10p, but there are players that have seen life and copied the transition from him. These players may even be much more comfortable/dangerious to play against in early mid game when opening 10p. Against this kinda player it may just be almoust unwinnable for even pro player even if you just survive.
I apologize for possible grammar errors.
thezanursic
Profile Blog Joined July 2011
5489 Posts
July 23 2013 20:26 GMT
#47
On July 23 2013 16:35 KingofGods wrote:
10 depot, 14 cc, 15 rax is the most standard cookie cutter build lol. I'm just trying to understand why it's working for pros and not for me. I couldn't even blame bad macro or anything like that.

Had I walled off with depot, cc, depot as you suggest that would leave even more surface area for my CC and let it die off even faster.

Noo??? Surface are how?

You can repair it so definitely do it.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Clarity_nl
Profile Joined November 2011
Netherlands6826 Posts
July 23 2013 20:27 GMT
#48
On July 24 2013 04:12 hku wrote:
Terran's are so lucky to be able to CC first and have a chance at surviving a 6 pool. As a protoss player, I am seething with jealousy.


Yeah buddy I wish my bunkers could attack without marines in them and I wish I could turn my orbitals into cannons!
We each have our vices
FIGHT THE GOOD FIGHT AGAINST STUPIDITY CLARITY, I BELIEVE IN YOU! - Palmar
thezanursic
Profile Blog Joined July 2011
5489 Posts
July 23 2013 20:33 GMT
#49
On July 24 2013 02:42 DJHelium wrote:
Polt holds it off vs Suppy perfectly here:



Make sure to always build your CC, if your SCV dies to lings while building have another one standing by. Then keep repairing while getting a marine out, you are miles ahead.

Ohh and for those that are gonna say that this wouldn't have worked if the ramp formation was different and he couldn't block with the engy. If you want to be ultrasafe just build the CC to the bottom of the raxx so that it has less surface are to be attacked.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
KingofGods
Profile Joined July 2010
Canada1218 Posts
July 23 2013 20:49 GMT
#50
But that leaves more area behind the rax that needs to be walled off which I think is impossible given the amount of resources the terran will have at that point.
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
July 23 2013 20:52 GMT
#51
I'd like to test this out. Im on EU currently, Cheerio.892
reikai
Profile Joined January 2011
United States359 Posts
July 23 2013 21:06 GMT
#52
There's nothing wrong with keeping a spare SCV right next to the potentially endangered one that's build the cc! This will allow you to immediately continue building the CC in case of SCV death.

Remember, you can't repair under-construction buildings, so continuous construction is the only way to ensure the wall holds.

:D
Et Ducit Mundum Per Luce. :T:
seitn
Profile Joined April 2011
Finland27 Posts
July 24 2013 06:37 GMT
#53
6 pool defend with cc first:

Do normal 10 depot, 14-15 cc and rax after. Make sure to send a scouting scv before the six lings would arrive. Then if 6pool is the case make a hidden rax at your nat to make a few marines. Micro your scvs to not lose many. GG when marines out.
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
July 26 2013 18:05 GMT
#54
Positioning is everything in this situation its kind of Luck of the draw with your scv going to that side BUT you can fix it by pressing T and clicking on the building again and it resets and goes to the other side making it so the SCV can't be killed

Again it is somewhat luck of the draw but that does help ALOT especially if you time it just right and are quick about it....
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
July 26 2013 18:07 GMT
#55
This 2 Supply depot nonsense is backwards.... LOL Never have I seen anyone succesfully do this..... nless zerg lets you get away with it....
TzTz
Profile Blog Joined April 2010
Germany511 Posts
July 26 2013 20:39 GMT
#56
On July 24 2013 02:42 DJHelium wrote:
Polt holds it off vs Suppy perfectly here:

http://www.youtube.com/watch?v=xBR6qr0G0Wg

Make sure to always build your CC, if your SCV dies to lings while building have another one standing by. Then keep repairing while getting a marine out, you are miles ahead.


I don't get why you would put down an ebay instead of another barracks as backup wall? It's only 25 minerals more has more HP and you can start marines right away... Maybe because it builds faster or smth?
Balla24
Profile Joined December 2011
2322 Posts
July 26 2013 20:47 GMT
#57
On July 27 2013 05:39 TzTz wrote:
Show nested quote +
On July 24 2013 02:42 DJHelium wrote:
Polt holds it off vs Suppy perfectly here:

http://www.youtube.com/watch?v=xBR6qr0G0Wg

Make sure to always build your CC, if your SCV dies to lings while building have another one standing by. Then keep repairing while getting a marine out, you are miles ahead.


I don't get why you would put down an ebay instead of another barracks as backup wall? It's only 25 minerals more has more HP and you can start marines right away... Maybe because it builds faster or smth?


Exactly. You want something that builds fast so that you can begin repairing it, since when it is being built you can't repair it.
Incand
Profile Joined November 2012
143 Posts
Last Edited: 2013-07-30 22:09:20
July 30 2013 21:49 GMT
#58
The only reason polt won that game is because suppy did really horrible micro mistakes.
1) he doesn't use the maximum number of lings to bring down the rax. Only 4 attacking instead of 5
2) he can still get 1 ling in to attack the cc at the same time but his fat drones are blocking the way
3) assuming he didn't lose the game at those 2 earlier points he should bring down rax and then focus cc imediately.instead of attacking that engi bay + a little bit of everything
I've spent the day 6 pooling a mate who wanted to learn how to defend with cc first and even on bigger map like starstation it's prob a split second to defend it but on akilon it's just not possible as i can tell.
intense555
Profile Blog Joined February 2011
United States474 Posts
July 30 2013 21:51 GMT
#59
do what taeja does and build barracks in the corners of the map
Aspiring Starcraft 2 pro for @mYinsanityEU, follow me on twitter @mYintenseSC
Carryon
Profile Joined March 2013
Spain8 Posts
Last Edited: 2013-07-31 00:27:46
July 31 2013 00:21 GMT
#60
I've been testing today and I think that the key is microing well the workers to the closest mineral patchs. See that Polt does the CC at 2:16 and for me it's even hard to do it before 2:20. Anyway, even with the perfect building times, I'm not sure if it's possible to hold in small maps considering a proper zerg micro, like Incand said.
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