• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:10
CET 16:10
KST 00:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT28Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0247LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2
StarCraft 2
General
Nexon's StarCraft game could be FPS, led by UMS maker ByuL: The Forgotten Master of ZvT How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Oliveira Would Have Returned If EWC Continued Behind the Blue - Team Liquid History Book
Tourneys
https://www.facebook.com/SX66MECapsulesSpain/ PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) RSL Season 4 announced for March-April WardiTV Team League Season 10 The Dave Testa Open #11
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
Mutation # 514 Ulnar New Year The PondCast: SC2 News & Results Mutation # 513 Attrition Warfare Mutation # 512 Overclocked
Brood War
General
CasterMuse Youtube Soma Explains: JD's Unrelenting Aggro vs FlaSh ACS replaced by "ASL Season Open" - Starts 21/02 BGH Auto Balance -> http://bghmmr.eu/ TvZ is the most complete match up
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues [LIVE] [S:21] ASL Season Open Day 1 Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Battle Aces/David Kim RTS Megathread Path of Exile Nintendo Switch Thread Beyond All Reason New broswer game : STG-World
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Canadian Politics Mega-thread Russo-Ukrainian War Thread Ask and answer stupid questions here!
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
YOUTUBE VIDEO
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1640 users

[H] Lost to 6 pool with CC first on high ground - Page 3

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 All
Clarity_nl
Profile Joined November 2011
Netherlands6826 Posts
July 23 2013 18:20 GMT
#41
On July 24 2013 03:03 c0sm0naut wrote:
Show nested quote +
On July 24 2013 02:31 SacredCoconut wrote:
On July 24 2013 01:32 c0sm0naut wrote:
i lost my lowground CC to a 10p last night and came back to win the game, honestly, these kind of cheesy pool opening have no transition and you need to just focus on the basics (ie, going for hellions, 3CCs)


Life would like to disagree with you.


Good thing i'll never be good enough to play vs life
my point is, at casual level it's better to just take the 3 CC's play standard hellions/mines/bio/medivacs and focus on good trades. you're not impossibly behind if you get bad luck and face a 10p, you're just slightly behind and need to draw out the game and make his advantage smaller. if you just go into one OC and bio + hellions and lose your army its often GG, if you throw down 3 CC you can come back. it only takes one good drop to equalize something like this really


I don't really see how this is relevant to the thread?
FIGHT THE GOOD FIGHT AGAINST STUPIDITY CLARITY, I BELIEVE IN YOU! - Palmar
TyrianSC2
Profile Joined January 2012
Canada52 Posts
July 23 2013 18:34 GMT
#42
On July 23 2013 17:36 Balla24 wrote:
Show nested quote +
On July 23 2013 17:30 gingerfluffmuff wrote:
Just a general question: I think i saw this in SPL/GSL and i always wall like this (right side, OP is on the left side):
+ Show Spoiler +
[image loading]

Ramp Walling

so i guess i have more surface, but b/c the rax is shifted 1 unit to the side there shouldnt too many lings to be able to hurt my rax (cause the edge of the cc is passable for lings) ?


The way pictured here is better because it gives you the ability to wall with an ebay when your rax dies (which it will vs a 6 pool, regardless of positioning). Your way is fine vs a 10 pool or anything later than a 6/7 pool, since your rax will finish anyways. But vs a really really early pool you need the ability to ebay block to buy you time to get a rax up.


Balla's got it right here. SCVs can keep up this T formation pretty easily for a hold. Walling with depots is a little quicker, but less forgiving and harder to repair.
Crypdos
Profile Joined December 2011
Netherlands110 Posts
July 23 2013 19:04 GMT
#43
Forget about moving your building SCV around, using stop commands and building again. DON'T do it.

Think about it, each time you do this you are not building your rax/CC and thus not increasing it's HP. One SCV dying in a game where you get 6pooled doesn't matter at all. Those few extra hitpoints are however very important. Also if the building scv gets exposed to the outside, and zerg attacks this SCV then there is actually less surface area on the buildings - wasted DPS on the buildings.

Once the SCV dies you replace it instantly with a new one from the inside.

I think this is a very crucial point.
hku
Profile Blog Joined October 2007
169 Posts
July 23 2013 19:12 GMT
#44
Terran's are so lucky to be able to CC first and have a chance at surviving a 6 pool. As a protoss player, I am seething with jealousy.
graNite
Profile Blog Joined December 2010
Germany4434 Posts
July 23 2013 20:00 GMT
#45
On July 24 2013 04:12 hku wrote:
Terran's are so lucky to be able to CC first and have a chance at surviving a 6 pool. As a protoss player, I am seething with jealousy.

We are just better at walling, learn to wall your choke with your nexus and you can do it aws well...
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
SacredCoconut
Profile Joined October 2010
Finland121 Posts
July 23 2013 20:05 GMT
#46
On July 24 2013 03:03 c0sm0naut wrote:
Show nested quote +
On July 24 2013 02:31 SacredCoconut wrote:
On July 24 2013 01:32 c0sm0naut wrote:
i lost my lowground CC to a 10p last night and came back to win the game, honestly, these kind of cheesy pool opening have no transition and you need to just focus on the basics (ie, going for hellions, 3CCs)


Life would like to disagree with you.


Good thing i'll never be good enough to play vs life
my point is, at casual level it's better to just take the 3 CC's play standard hellions/mines/bio/medivacs and focus on good trades. you're not impossibly behind if you get bad luck and face a 10p, you're just slightly behind and need to draw out the game and make his advantage smaller. if you just go into one OC and bio + hellions and lose your army its often GG, if you throw down 3 CC you can come back. it only takes one good drop to equalize something like this really


I dont think that is wrong, but just saying 10p is cheese that has no transition is wrong. If life can use it as macro opening, that means if you just use your time to learn it you can use it as such as well. You may not be playing against life, but your not "insert good korean terran here".

Most ladder players will probebly just 10p, but there are players that have seen life and copied the transition from him. These players may even be much more comfortable/dangerious to play against in early mid game when opening 10p. Against this kinda player it may just be almoust unwinnable for even pro player even if you just survive.
I apologize for possible grammar errors.
thezanursic
Profile Blog Joined July 2011
5497 Posts
July 23 2013 20:26 GMT
#47
On July 23 2013 16:35 KingofGods wrote:
10 depot, 14 cc, 15 rax is the most standard cookie cutter build lol. I'm just trying to understand why it's working for pros and not for me. I couldn't even blame bad macro or anything like that.

Had I walled off with depot, cc, depot as you suggest that would leave even more surface area for my CC and let it die off even faster.

Noo??? Surface are how?

You can repair it so definitely do it.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Clarity_nl
Profile Joined November 2011
Netherlands6826 Posts
July 23 2013 20:27 GMT
#48
On July 24 2013 04:12 hku wrote:
Terran's are so lucky to be able to CC first and have a chance at surviving a 6 pool. As a protoss player, I am seething with jealousy.


Yeah buddy I wish my bunkers could attack without marines in them and I wish I could turn my orbitals into cannons!
We each have our vices
FIGHT THE GOOD FIGHT AGAINST STUPIDITY CLARITY, I BELIEVE IN YOU! - Palmar
thezanursic
Profile Blog Joined July 2011
5497 Posts
July 23 2013 20:33 GMT
#49
On July 24 2013 02:42 DJHelium wrote:
Polt holds it off vs Suppy perfectly here:



Make sure to always build your CC, if your SCV dies to lings while building have another one standing by. Then keep repairing while getting a marine out, you are miles ahead.

Ohh and for those that are gonna say that this wouldn't have worked if the ramp formation was different and he couldn't block with the engy. If you want to be ultrasafe just build the CC to the bottom of the raxx so that it has less surface are to be attacked.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
KingofGods
Profile Joined July 2010
Canada1218 Posts
July 23 2013 20:49 GMT
#50
But that leaves more area behind the rax that needs to be walled off which I think is impossible given the amount of resources the terran will have at that point.
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
July 23 2013 20:52 GMT
#51
I'd like to test this out. Im on EU currently, Cheerio.892
reikai
Profile Joined January 2011
United States359 Posts
July 23 2013 21:06 GMT
#52
There's nothing wrong with keeping a spare SCV right next to the potentially endangered one that's build the cc! This will allow you to immediately continue building the CC in case of SCV death.

Remember, you can't repair under-construction buildings, so continuous construction is the only way to ensure the wall holds.

:D
Et Ducit Mundum Per Luce. :T:
seitn
Profile Joined April 2011
Finland27 Posts
July 24 2013 06:37 GMT
#53
6 pool defend with cc first:

Do normal 10 depot, 14-15 cc and rax after. Make sure to send a scouting scv before the six lings would arrive. Then if 6pool is the case make a hidden rax at your nat to make a few marines. Micro your scvs to not lose many. GG when marines out.
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
July 26 2013 18:05 GMT
#54
Positioning is everything in this situation its kind of Luck of the draw with your scv going to that side BUT you can fix it by pressing T and clicking on the building again and it resets and goes to the other side making it so the SCV can't be killed

Again it is somewhat luck of the draw but that does help ALOT especially if you time it just right and are quick about it....
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
July 26 2013 18:07 GMT
#55
This 2 Supply depot nonsense is backwards.... LOL Never have I seen anyone succesfully do this..... nless zerg lets you get away with it....
TzTz
Profile Blog Joined April 2010
Germany511 Posts
July 26 2013 20:39 GMT
#56
On July 24 2013 02:42 DJHelium wrote:
Polt holds it off vs Suppy perfectly here:

http://www.youtube.com/watch?v=xBR6qr0G0Wg

Make sure to always build your CC, if your SCV dies to lings while building have another one standing by. Then keep repairing while getting a marine out, you are miles ahead.


I don't get why you would put down an ebay instead of another barracks as backup wall? It's only 25 minerals more has more HP and you can start marines right away... Maybe because it builds faster or smth?
Balla24
Profile Joined December 2011
2322 Posts
July 26 2013 20:47 GMT
#57
On July 27 2013 05:39 TzTz wrote:
Show nested quote +
On July 24 2013 02:42 DJHelium wrote:
Polt holds it off vs Suppy perfectly here:

http://www.youtube.com/watch?v=xBR6qr0G0Wg

Make sure to always build your CC, if your SCV dies to lings while building have another one standing by. Then keep repairing while getting a marine out, you are miles ahead.


I don't get why you would put down an ebay instead of another barracks as backup wall? It's only 25 minerals more has more HP and you can start marines right away... Maybe because it builds faster or smth?


Exactly. You want something that builds fast so that you can begin repairing it, since when it is being built you can't repair it.
Incand
Profile Joined November 2012
143 Posts
Last Edited: 2013-07-30 22:09:20
July 30 2013 21:49 GMT
#58
The only reason polt won that game is because suppy did really horrible micro mistakes.
1) he doesn't use the maximum number of lings to bring down the rax. Only 4 attacking instead of 5
2) he can still get 1 ling in to attack the cc at the same time but his fat drones are blocking the way
3) assuming he didn't lose the game at those 2 earlier points he should bring down rax and then focus cc imediately.instead of attacking that engi bay + a little bit of everything
I've spent the day 6 pooling a mate who wanted to learn how to defend with cc first and even on bigger map like starstation it's prob a split second to defend it but on akilon it's just not possible as i can tell.
intense555
Profile Blog Joined February 2011
United States474 Posts
July 30 2013 21:51 GMT
#59
do what taeja does and build barracks in the corners of the map
Aspiring Starcraft 2 pro for @mYinsanityEU, follow me on twitter @mYintenseSC
Carryon
Profile Joined March 2013
Spain8 Posts
Last Edited: 2013-07-31 00:27:46
July 31 2013 00:21 GMT
#60
I've been testing today and I think that the key is microing well the workers to the closest mineral patchs. See that Polt does the CC at 2:16 and for me it's even hard to do it before 2:20. Anyway, even with the perfect building times, I'm not sure if it's possible to hold in small maps considering a proper zerg micro, like Incand said.
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
PiG Sty Festival
10:00
Twitch Plays + Serral Holdout
Serral vs TBDLIVE!
PiGStarcraft1061
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft1061
Lowko423
ProTech138
trigger 59
StarCraft: Brood War
Britney 37063
Calm 8334
Rain 2197
Sea 1801
Horang2 1528
Bisu 1388
Jaedong 958
Shuttle 665
Larva 544
Stork 437
[ Show more ]
ZerO 368
firebathero 363
BeSt 304
Soma 285
EffOrt 114
Rush 112
hero 73
Sharp 57
Mind 55
Mong 52
sorry 46
Aegong 41
Hm[arnc] 33
Barracks 32
ToSsGirL 30
Backho 30
Rock 25
sSak 23
IntoTheRainbow 23
Terrorterran 22
scan(afreeca) 20
GoRush 12
Noble 10
NaDa 6
Dota 2
Gorgc4323
qojqva1732
Other Games
singsing2227
B2W.Neo831
hiko741
Mlord290
Hui .216
crisheroes210
Happy148
mouzStarbuck144
QueenE75
Mew2King54
DeMusliM21
ZerO(Twitch)13
ArmadaUGS11
Organizations
Counter-Strike
PGL388
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis4918
• Jankos1885
• TFBlade993
Other Games
• WagamamaTV123
Upcoming Events
Replay Cast
8h 50m
Korean StarCraft League
1d 11h
CranKy Ducklings
1d 18h
OSC
1d 19h
SC Evo Complete
1d 22h
DaveTesta Events
2 days
AI Arena Tournament
2 days
Replay Cast
2 days
Sparkling Tuna Cup
2 days
uThermal 2v2 Circuit
2 days
[ Show More ]
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
4 days
Replay Cast
4 days
Replay Cast
5 days
Replay Cast
6 days
The PondCast
6 days
KCM Race Survival
6 days
Liquipedia Results

Completed

Proleague 2026-02-22
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.