• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:12
CEST 11:12
KST 18:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall12HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Esports World Cup 2025 - Brackets Revealed12Weekly Cups (July 7-13): Classic continues to roll4Team TLMC #5 - Submission extension3Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7
StarCraft 2
General
RSL Revival patreon money discussion thread Esports World Cup 2025 - Brackets Revealed Who will win EWC 2025? The GOAT ranking of GOAT rankings Weekly Cups (July 7-13): Classic continues to roll
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo) WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
External Content
Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome
Brood War
General
BW General Discussion Flash Announces (and Retracts) Hiatus From ASL BGH Auto Balance -> http://bghmmr.eu/ Starcraft in widescreen A cwal.gg Extension - Easily keep track of anyone
Tourneys
[Megathread] Daily Proleagues Cosmonarchy Pro Showmatches CSL Xiamen International Invitational [BSL20] Non-Korean Championship 4x BSL + 4x China
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile CCLP - Command & Conquer League Project The PlayStation 5
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2025! Things Aren’t Peaceful in Palestine
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 2024 - 2025 Football Thread NBA General Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Men Take Risks, Women Win Ga…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 733 users

[H] Lost to 6 pool with CC first on high ground

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 Next All
KingofGods
Profile Joined July 2010
Canada1218 Posts
Last Edited: 2013-07-23 07:47:36
July 23 2013 06:50 GMT
#1
http://ggtracker.com/matches/3740058

I don't understand. I did everything you are supposed to (I think). CC on high ground. Barracks close to edge. Enginering bay behind rax. He just kept sniping the scv building the cc and eventually destroyed it..........

Do I have to just accept it was bad luck in him choosing a coin flip build (if I went rax first with wall off the hold would be trivial) and my scvs being dumb when building my buildings? Am I supposed to keep halting production while the scv is on my side of the buildings or something?

CC on high ground is supposedly safe against this but if I still lose to 6 pool I might as well just build CC on low ground and flip the coin with opponent.


Actually one thing I wished I had done was cancel gas but the gas finished before I saw the attack. But even so, that extra 75 mineral return would not have saved my CC or given me enough money to wall off behind my cc which was the issue.

I swear there must be some micro trick I am missing but I just don't know it.
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
July 23 2013 07:05 GMT
#2
--- Nuked ---
KingofGods
Profile Joined July 2010
Canada1218 Posts
July 23 2013 07:08 GMT
#3
On July 23 2013 16:05 Emzeeshady wrote:
It is perfectly safe if you do everything without major error. If you could provide a replay then that would be great.



Errrr...........
Grouch
Profile Joined July 2011
Canada152 Posts
July 23 2013 07:20 GMT
#4
On July 23 2013 16:05 Emzeeshady wrote:
It is perfectly safe if you do everything without major error. If you could provide a replay then that would be great.


Come on shady don't you know how to use GGtracker?
Sound #1
graNite
Profile Blog Joined December 2010
Germany4434 Posts
July 23 2013 07:29 GMT
#5
I dont get why you wall with the barracks. It has way too much surface area and gets destroyed because it will never be done when the lings are there. Just wall with depot, cc, depot and delay the barracks a bit every time. It makes it so much safer, because the depot is done earlier and you can start to repair. (2 workers per depot on autorepair)
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
KingofGods
Profile Joined July 2010
Canada1218 Posts
Last Edited: 2013-07-23 07:40:52
July 23 2013 07:35 GMT
#6
10 depot, 14 cc, 15 rax is the most standard cookie cutter build lol. I'm just trying to understand why it's working for pros and not for me. I couldn't even blame bad macro or anything like that.

Had I walled off with depot, cc, depot as you suggest that would leave even more surface area for my CC and let it die off even faster.
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
July 23 2013 07:48 GMT
#7
--- Nuked ---
KingofGods
Profile Joined July 2010
Canada1218 Posts
July 23 2013 07:49 GMT
#8
The direct download link is http://ggtracker.com/matches/3740058/replay
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
July 23 2013 07:57 GMT
#9
--- Nuked ---
phos4
Profile Joined October 2009
Germany226 Posts
July 23 2013 07:58 GMT
#10
you need to micro your scv. everytime it is about to float to the outside you cancel and restart the building process. this way you can force the scv to stay on top of the building or inside.
KingofGods
Profile Joined July 2010
Canada1218 Posts
July 23 2013 08:01 GMT
#11
On July 23 2013 16:58 phos4 wrote:
you need to micro your scv. everytime it is about to float to the outside you cancel and restart the building process. this way you can force the scv to stay on top of the building or inside.



Yeah I thought it might be something like that. I guess when you are in a "holy crap I am getting 6 pooled" mindset you forget stuff like that like pulling off of gas.
matt93
Profile Joined January 2013
Australia32 Posts
July 23 2013 08:09 GMT
#12
6 pool will always be able to cancel one of the building buildings at least every time I've seen it/done it this has happened. It can't be avoided since ling dps is faster than building hp gain, add in possibility of scv being sniped and things get more and more unlikely.It normally isn't game ending though, depends on your build and your micro... I remember Lucifron vs TLO he lost a ton of scvs to it but still stayed in the game for another ~10 or so minutes before finally being killed by TLO (WCS EU last season I believe, the KR seeds)
I'm bad, really bad but I'll blame it on my internet.
Balla24
Profile Joined December 2011
2322 Posts
July 23 2013 08:12 GMT
#13
Two things.

1. Make sure to micro your scv when it floats on the bad side of the CC, you want your cc to finish. If that scv dies make sure to put another one on it to rebuild right away.

2. You had the right idea with the ebay block, but if you had just built it a little bit further back (making a wall with the cc instead of trying to block off the barracks entrance with ebay/depot. You want to start that ebay as soon as possible (cancel gas if necessary) so that it has time to get up and then you can just repair spam. Your rax WILL die, so you need to rebuild one eventually not as part of the wall to chase away the lings.

Some maps you won't be able to do that, and you need to pay attention of your 1st depot positioning to find that out. If you look at newkirk, if you had placed your depot on the otherside you wouldn't be able to block with just a single ebay when your rax dies. On akilon you can do this if you place the depot on the side closer to your third. Same principle.. a lot of maps you can't do it though in which case you have to rely on micro and decision making to win after a 6 pool since you won't be able to hold your wall.

Here is a replay of what im talking about http://drop.sc/350505 regarding the ebay block.
graNite
Profile Blog Joined December 2010
Germany4434 Posts
Last Edited: 2013-07-23 08:39:34
July 23 2013 08:14 GMT
#14
On July 23 2013 16:35 KingofGods wrote:
10 depot, 14 cc, 15 rax is the most standard cookie cutter build lol. I'm just trying to understand why it's working for pros and not for me. I couldn't even blame bad macro or anything like that.

Had I walled off with depot, cc, depot as you suggest that would leave even more surface area for my CC and let it die off even faster.


No, it has not more surface area on the cc.

Do we all agree that the real problem is the fact that lings do more dps than a building structure gets? So what is wrong with walling with a second depot? You can start it earlier, it done earlier, you can repair it earlier. It will delay your marines and oribtals a bit of course, but if you play CC first you dont want to attack anyways.
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
KingofGods
Profile Joined July 2010
Canada1218 Posts
July 23 2013 08:23 GMT
#15
On July 23 2013 17:12 Balla24 wrote:
Two things.

1. Make sure to micro your scv when it floats on the bad side of the CC, you want your cc to finish. If that scv dies make sure to put another one on it to rebuild right away.

2. You had the right idea with the ebay block, but if you had just built it a little bit further back (making a wall with the cc instead of trying to block off the barracks entrance with ebay/depot. You want to start that ebay as soon as possible (cancel gas if necessary) so that it has time to get up and then you can just repair spam. Your rax WILL die, so you need to rebuild one eventually not as part of the wall to chase away the lings.

Some maps you won't be able to do that, and you need to pay attention of your 1st depot positioning to find that out. If you look at newkirk, if you had placed your depot on the otherside you wouldn't be able to block with just a single ebay when your rax dies. On akilon you can do this if you place the depot on the side closer to your third. Same principle.. a lot of maps you can't do it though in which case you have to rely on micro and decision making to win after a 6 pool since you won't be able to hold your wall.

Here is a replay of what im talking about http://drop.sc/350505 regarding the ebay block.


But isn't even when the SCV will go to the other side somewhat random? How effective is it if I just let the SCV build for a millisecond, halt, and then start again?
gingerfluffmuff
Profile Joined January 2011
Austria4570 Posts
Last Edited: 2013-07-23 08:31:55
July 23 2013 08:30 GMT
#16
Just a general question: I think i saw this in SPL/GSL and i always wall like this (right side, OP is on the left side):
+ Show Spoiler +
[image loading]

Ramp Walling

so i guess i have more surface, but b/c the rax is shifted 1 unit to the side there shouldnt too many lings to be able to hurt my rax (cause the edge of the cc is passable for lings) ?
・゚✧:・゚+..。✧・゚:・..。 ✧・゚ :・゚ ゜・:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING *・゜・:・゚✧:・゚✧。゚+..。 ✧・゚: ✧・゚:・゜・:・゚✧::・・:・゚・゚
Balla24
Profile Joined December 2011
2322 Posts
July 23 2013 08:32 GMT
#17
On July 23 2013 17:23 KingofGods wrote:
Show nested quote +
On July 23 2013 17:12 Balla24 wrote:
Two things.

1. Make sure to micro your scv when it floats on the bad side of the CC, you want your cc to finish. If that scv dies make sure to put another one on it to rebuild right away.

2. You had the right idea with the ebay block, but if you had just built it a little bit further back (making a wall with the cc instead of trying to block off the barracks entrance with ebay/depot. You want to start that ebay as soon as possible (cancel gas if necessary) so that it has time to get up and then you can just repair spam. Your rax WILL die, so you need to rebuild one eventually not as part of the wall to chase away the lings.

Some maps you won't be able to do that, and you need to pay attention of your 1st depot positioning to find that out. If you look at newkirk, if you had placed your depot on the otherside you wouldn't be able to block with just a single ebay when your rax dies. On akilon you can do this if you place the depot on the side closer to your third. Same principle.. a lot of maps you can't do it though in which case you have to rely on micro and decision making to win after a 6 pool since you won't be able to hold your wall.

Here is a replay of what im talking about http://drop.sc/350505 regarding the ebay block.


But isn't even when the SCV will go to the other side somewhat random? How effective is it if I just let the SCV build for a millisecond, halt, and then start again?


It's pretty random yeah, if you don't want to micro it's ok to lose scvs to it. Obviously it's very random and you're leaving it up to luck but unless you lose more than 4-5 scvs you should still be fine. The more important part of what I said is the ebay block location and timing. It's really important that you get the ebay down ASAP and in the right place..
Balla24
Profile Joined December 2011
2322 Posts
Last Edited: 2013-07-23 08:36:59
July 23 2013 08:36 GMT
#18
On July 23 2013 17:30 gingerfluffmuff wrote:
Just a general question: I think i saw this in SPL/GSL and i always wall like this (right side, OP is on the left side):
+ Show Spoiler +
[image loading]

Ramp Walling

so i guess i have more surface, but b/c the rax is shifted 1 unit to the side there shouldnt too many lings to be able to hurt my rax (cause the edge of the cc is passable for lings) ?


The way pictured here is better because it gives you the ability to wall with an ebay when your rax dies (which it will vs a 6 pool, regardless of positioning). Your way is fine vs a 10 pool or anything later than a 6/7 pool, since your rax will finish anyways. But vs a really really early pool you need the ability to ebay block to buy you time to get a rax up.
KingofGods
Profile Joined July 2010
Canada1218 Posts
Last Edited: 2013-07-23 08:51:40
July 23 2013 08:38 GMT
#19
On July 23 2013 17:14 graNite wrote:
Show nested quote +
On July 23 2013 16:35 KingofGods wrote:
10 depot, 14 cc, 15 rax is the most standard cookie cutter build lol. I'm just trying to understand why it's working for pros and not for me. I couldn't even blame bad macro or anything like that.

Had I walled off with depot, cc, depot as you suggest that would leave even more surface area for my CC and let it die off even faster.


No, it has not more surface area on the cc.



Barracks takes up 3 spaces, supply depot takes 2. Something has to cover the extra space.


I think from now on I am going to give my rax maximum surface area and my CC less surface area knowing that my rax will eventually fall and keep my cc up as much as possible. But if my barracks dies too fast I might not have enough money to wall off behind......
graNite
Profile Blog Joined December 2010
Germany4434 Posts
July 23 2013 08:42 GMT
#20
On July 23 2013 17:38 KingofGods wrote:
Show nested quote +
On July 23 2013 17:14 graNite wrote:
On July 23 2013 16:35 KingofGods wrote:
10 depot, 14 cc, 15 rax is the most standard cookie cutter build lol. I'm just trying to understand why it's working for pros and not for me. I couldn't even blame bad macro or anything like that.

Had I walled off with depot, cc, depot as you suggest that would leave even more surface area for my CC and let it die off even faster.


No, it has not more surface area on the cc.



Barracks takes up 3 spaces, supply depot takes 2. Something has to cover the extra space.


I think from now on I am going to give my rax maximum surface area and my CC less surface area knowing that my rax will eventually fall and keep my cc up as much as possible.





????

[image loading]
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 48m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Trikslyr23
StarCraft: Brood War
Sea 11769
BeSt 641
Stork 439
Pusan 358
PianO 180
zelot 94
ToSsGirL 78
NaDa 41
JulyZerg 40
Sharp 36
[ Show more ]
Sacsri 28
Hm[arnc] 27
Noble 8
Bale 8
Britney 0
Dota 2
Gorgc3568
XaKoH 428
XcaliburYe349
Counter-Strike
Stewie2K1490
shoxiejesuss713
sgares32
Super Smash Bros
Mew2King150
Other Games
gofns18288
ceh9535
SortOf103
Organizations
Other Games
gamesdonequick3019
StarCraft: Brood War
lovetv 5
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH400
• LUISG 11
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2130
Upcoming Events
uThermal 2v2 Circuit
6h 48m
Replay Cast
14h 48m
The PondCast
1d
OSC
1d 3h
WardiTV European League
1d 6h
Replay Cast
1d 14h
Epic.LAN
2 days
CranKy Ducklings
3 days
Epic.LAN
3 days
CSO Contender
3 days
[ Show More ]
BSL20 Non-Korean Champi…
3 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
Sparkling Tuna Cup
4 days
Online Event
4 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Esports World Cup
6 days
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Liquipedia Results

Completed

CSL 17: 2025 SUMMER
RSL Revival: Season 1
Murky Cup #2

Ongoing

JPL Season 2
BSL 2v2 Season 3
Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
Championship of Russia 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters

Upcoming

CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
2025 ACS Season 2
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
K-Championship
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.