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[G] PvT Kracen's 4 Oracles - Page 3

Forum Index > StarCraft 2 Strategy
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Kracen
Profile Joined June 2011
United Kingdom59 Posts
Last Edited: 2013-08-04 21:51:53
August 04 2013 21:51 GMT
#41
Double post, whoops.
+
Kray-sen
Sogetsu
Profile Joined July 2011
514 Posts
Last Edited: 2013-08-05 14:46:52
August 05 2013 14:38 GMT
#42
Oh my gosh, I hate you so much Kracen lol
A friend of mine is using this build and now I lost almost all the TvP even early game, because I don't spam things like idiot and really 4 Oracles are devastating, I got shocked many times seeing my Marines dying or even scouting it and watch how they kill all before the Turrets shut them down...
The last time he destroyed my AddOns so he delayed all, and after the Oracles he goes for few Phoenixes and then Templars/Colossi, so most of my counterdrops are getting hunted, specially when he uses Revelation over and over >_<
Also he builds the Stargate not so much like a Proxy but mostly outside his base on his 4th or near the 3rd, so I usually miss it and catch me off guard =/
I won few times but it was mostly because his mistakes on multitask instead my own gameplay

I think the worst part is that he likes to push me early with Stalker and MotherCore, so it is more difficult to establish my Natural down, and kills me some Marines or SCV with the MotherCore if I missmicro something or got behind on macro for just few seconds pumping Marines -_-
Raptor: "Es hora de salvar a los E-Sports..." http://i3.minus.com/ibtne3liprtByB.png
Seraphim_EU
Profile Joined December 2011
14 Posts
August 08 2013 15:20 GMT
#43
Hey Kracen I think drop.sc is down (at least for me) can you upload replays somewhere else? (ggtracker or something).

Thanks
-MoonLight-
Profile Joined August 2013
3 Posts
August 08 2013 19:46 GMT
#44
The build is great I really like it. My Win ratio vs Terran is the highest, but I have recently having trouble as I climb the ladder to diamond.

My only problem I see is that your tech is REALLY behind. I always seem to lose to the "2 medivac" timing. And without collosi in fair amount of numbers you can't really hold. You assume that you'll do "damage" with the oracles. But if defended like you said you said you pick off scv from starport or gas or factory. This will delay only so much. However, protoss have spent 600 gas, later expansion thus later 3/4 gas, which results in a really late collosi or templar tech. Assuming you delayed his push for about a minute. At the 11 mark I don't think you'll have enough collosi or gateway units to hold off a push. I am not the highest rank player, but that's my 2 cents.

You claim that Protoss will do DAMAGE, and that Naruto isn't respecting that, but you seem to not put into account that what if "not enough damage is dealt."

Now once again I'm plat and I don't have the highest game sense or knowledge, but we are all "assuming" including you and Naruto, I think the build is great, but if you refer to SPECIFIC replays showing terran defending, but you still doing enough damage and holding a push, I think you'll provide more "evidence" for these claims.
Kracen
Profile Joined June 2011
United Kingdom59 Posts
August 09 2013 11:35 GMT
#45
The truth is, I don't have any replays with what you describe, as I said in the original post the biggest problem is player fault, so most of my "shut down" replays are actually due to my own mistakes and not the actions of the Terran, damage is done by the Terran not being able to drop at a fast drop timing, building more marines, turrets and widow mines being kept in their base, and as long as you're confident in using oracles to defend and a msc/gateway army on any medivac pushes it should never kill you. But as I said I have no replays of this specific nature as they would be issues in my play and not the terrans actions (such as staying too long in turret range losing and Oracle or engaging too many marines.
Kray-sen
Sogetsu
Profile Joined July 2011
514 Posts
August 09 2013 13:06 GMT
#46
My friend is spamming Revelation after he can't harass anymore, and pumping some Phoenixes, so I am not able to push, I tried with Tanks, with Drops, anything, and most of the time he simply owns me killing the drop with Phoenixes, lifting my Tanks and Amoving over my little army because his harass.

The only times I was able to win where when he failed on macro because lack of multitask, but often that doesn't happen and I lost the "timing" when you are supposed to dealt damage to the Protoss, and he already gets enough Gates and Colossi/Templar to make the game painfull for me.

This is like a good build order but doesn't make you a good player. If you lack of skill, there will be a point where you won't be able to apply it to high level players. Like a Bronze 4 Gating on WoL, a Platinum would be able to stop it no matter what because the difference on multitask and Micro, not because the build is "for low level" but because the build requires more skill "for high level"

I simply throw games away after few minutes because I wasn't able to do anything with Revelation on me over and sometimes Phoenixes scouting around.
Raptor: "Es hora de salvar a los E-Sports..." http://i3.minus.com/ibtne3liprtByB.png
Kracen
Profile Joined June 2011
United Kingdom59 Posts
August 09 2013 14:26 GMT
#47
This build doesn't make you a good player? Okay im sorry but it does, when doing this properly and well, and if you put in phoenixs like your friend does, your multi tasking is getting taxed to the extreme, watching enemy movements, harassing with two flying units which are controlled separately, macroing up to colossus/storm at the same time. It improves both your macro and micro ability and your ability to keep up constant scouting and harassment.
Kray-sen
cythaze
Profile Joined June 2011
830 Posts
August 09 2013 15:44 GMT
#48
I see this build (did something very similar at start of hots thinking about giving it a try again) somewhat simlar to phoenix openings in PvZ: You won´t kill an opponent who is in a decent level and can react properly but you can at least scout, contain him to some extent, get mapcontrol and rule out/discourage some buildorders while teching up to the appropriat counter to what you scouted.

Also with the nerf to hellbats the hellbat/marauder heavy timings in the midgame are weaker/delayed which gives you plenty of time for a transition into robo or templar play
Sogetsu
Profile Joined July 2011
514 Posts
August 09 2013 15:52 GMT
#49
No no no, don't misunderstand me Kracen lol, obviously the build makes you increase your skill level because you NEED to be good to use it. What I tried to say is that you won't be a good player just because you won few games using that build.
That is exactly why my friend is using it, to be a better player overall and because it fits his playstyle, but it is not like you will do good with it against any high level player if your level is a lot lower overall.

So if you win a lot with the build and then start to lose against high level players, just keep practicing and become better, don't think "It only work against lower league players but not on Diamond or Masters"
It was my bad when trying to expose that, sorry.
Raptor: "Es hora de salvar a los E-Sports..." http://i3.minus.com/ibtne3liprtByB.png
Kracen
Profile Joined June 2011
United Kingdom59 Posts
August 09 2013 16:20 GMT
#50
On August 10 2013 00:52 Sogetsu wrote:
No no no, don't misunderstand me Kracen lol, obviously the build makes you increase your skill level because you NEED to be good to use it. What I tried to say is that you won't be a good player just because you won few games using that build.
That is exactly why my friend is using it, to be a better player overall and because it fits his playstyle, but it is not like you will do good with it against any high level player if your level is a lot lower overall.

So if you win a lot with the build and then start to lose against high level players, just keep practicing and become better, don't think "It only work against lower league players but not on Diamond or Masters"
It was my bad when trying to expose that, sorry.


So what you're saying is, its not like a gimicky build that you can abuse against people of higher leagues and still win, its a build which rewards high level play and encourages progression in skill?
Kray-sen
Sogetsu
Profile Joined July 2011
514 Posts
August 09 2013 17:35 GMT
#51
Yes, exactly that
Raptor: "Es hora de salvar a los E-Sports..." http://i3.minus.com/ibtne3liprtByB.png
Crownlol
Profile Blog Joined October 2011
United States3726 Posts
August 12 2013 13:09 GMT
#52
Tried it, works great against Plat/Diamond Terrans. After harassing, I use the Oracles as firesupport for my follow-up push... if the T doesn't focus them, they just MELT marines.
shaGuar :: elemeNt :: XeqtR :: naikon :: method
Sleet
Profile Joined January 2011
United States139 Posts
October 03 2013 02:16 GMT
#53
Did WhatAmI teach you this?
@SLeetscgames
skorched
Profile Joined October 2010
United States81 Posts
October 03 2013 02:57 GMT
#54
Been stinking it up in pvt lately, used to love the turtle style with a lil warp prism action. Does this transition to Phoenix/Colossus well? Gonna give this a shot regardless! Thx for build!
I love the sound of Medivacs getting feedbacked.
Kracen
Profile Joined June 2011
United Kingdom59 Posts
October 04 2013 19:51 GMT
#55
On October 03 2013 11:16 the.toninator wrote:
Did WhatAmI teach you this?

Check out the date of the first post and also the date of the original replay.
This build is entirely (as far I am aware at least) my design


On October 03 2013 11:57 skorched wrote:
Been stinking it up in pvt lately, used to love the turtle style with a lil warp prism action. Does this transition to Phoenix/Colossus well? Gonna give this a shot regardless! Thx for build!

Personally I find this build is better suited to a Colossus/HT transition and with later Phoenix's simply due to the strength that a 2 base SCV pull (assuming you did minimal damage) can do against it. However if your damage was crippling to them then I find no issue with any transition as long as it is functional.
Kray-sen
monomo
Profile Joined August 2011
Germany150 Posts
October 04 2013 20:08 GMT
#56
I tried it out just once; i did it reactively against scouting 14cc on akilon; (9 scout, weird i know); proxied a stargate and kileld around 5-8 scvs - thius is when i remembered this page and just tried it - worked out really well, i ran him over completely
4 oracles are really good against his 8 marines he tried to defend his mineral line with (turret was in construction

All in all I like the idea, gonna mess around a little bit
moskonia
Profile Joined January 2011
Israel1448 Posts
October 04 2013 20:09 GMT
#57
Tried it in the patch map, really awesome style, I could see this easily becoming standard if the patch goes through.
Kracen
Profile Joined June 2011
United Kingdom59 Posts
October 04 2013 20:32 GMT
#58
On October 05 2013 05:09 moskonia wrote:
Tried it in the patch map, really awesome style, I could see this easily becoming standard if the patch goes through.

When I saw the potential patch changes I knew this would become far stronger than it already is.
It just seems I prepared the style way in advance.
Kray-sen
ensign_lee
Profile Joined June 2010
United States1178 Posts
October 04 2013 21:01 GMT
#59
On October 05 2013 05:32 Kracen wrote:
Show nested quote +
On October 05 2013 05:09 moskonia wrote:
Tried it in the patch map, really awesome style, I could see this easily becoming standard if the patch goes through.

When I saw the potential patch changes I knew this would become far stronger than it already is.
It just seems I prepared the style way in advance.


Haha yeah. I saw the patch notes and immediately though two things

1) This is going to be awesome and
2) oh crap, this means that turret in mineral line will become more standard. crap.
Kracen
Profile Joined June 2011
United Kingdom59 Posts
November 12 2013 11:04 GMT
#60
I'm gonna bump this back up purely due to the release of the new patch notes. People may want to see an Oracle build.
Kray-sen
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