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![[image loading]](http://i.imgur.com/cfYqSzd.png) hi zergy friends.
queens for your army. producing them, selecting them, rallying them. seems like a troublesome process to you? i accidentally discovered a way to do this easily while researching creep spread.
you must turn on game alerts for this.
![[image loading]](http://i.imgur.com/8wvMtGr.png)
... method ... produce your queens as per normal after selecting your hatcheries. when the game alert for queens produced appears, control click anywhere on the alert. this selects all the newly produced queens so you can control group them easily.
![[image loading]](http://i.imgur.com/irtuY9T.png)
that's it. it's useful if you want to make queens for your army.
fyi, the alert stays on the screen for 10.secs
... creep tumor bonus ... you can control click newly produced creep tumors too, but that isn't as useful as they still need 15 secs before they can spread. if you are using some advanced keyboard layout and have access to spare control groups, it might be useful to group each set of newly produced tumors at a different hotkey, then you can tap those control groups to check their cooldown. i haven't tried this.
edit: eneyeseekay found that this can be used for selecting and grouping newly produced terran bio in the same way.
thanks to Existor for the banner and pics.
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I knew you could click on alerts, but I had no idea you could Ctrl+Click them... Good find, I never would have tried that tbh.
Maybe this is a better feature than you think-- I'm thinking specifically in the case of Terran while producing bio units.. In theory you could Ctrl+Click the notifications and add them to a CG as the units were producing right? It would reduce the time you spend trying to wrangle them as they poured across the map.
Edit/Update:
Yeaaaaahhhh... So it definitely works. It feels a lot like egg hotkeying with Zerg. Well, as close as you can get to it as Terran. Pretty neat!
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United States4883 Posts
It's kind of a cool thing, but I already have alerts turned offfffff. I freaking hate being in the middle of a battle and accidentally clicking an alert and head-desking because I lost the game. Cool find though.
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On July 08 2013 14:32 eneyeseekay wrote: I knew you could click on alerts, but I had no idea you could Ctrl+Click them... Good find, I never would have tried that tbh.
Maybe this is a better feature than you think-- I'm thinking specifically in the case of Terran while producing bio units.. In theory you could Ctrl+Click the notifications and add them to a CG as the units were producing right? It would reduce the time you spend trying to wrangle them as they poured across the map.
Edit/Update:
Yeaaaaahhhh... So it definitely works. It feels a lot like egg hotkeying with Zerg. Well, as close as you can get to it as Terran. Pretty neat!
Man, discovering what I thought was zerg technology, and turns out it's used for the evil terrans.
This is like dynamite being used for war when I intended it for construction purposes.
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This will help, thanks for post.
On July 08 2013 14:40 SC2John wrote: It's kind of a cool thing, but I already have alerts turned offfffff. I freaking hate being in the middle of a battle and accidentally clicking an alert and head-desking because I lost the game. Cool find though.
This is the kind of thing which I wish were customizable: location on screen, size of font, etc...
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Already knew this, from dem smurfing 200/200 queen strats =D
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On July 08 2013 15:56 WeddingEpisode wrote: This is the kind of thing which I wish were customizable: location on screen, size of font, etc...
^^^^^^^ This! I would put it right under my food/mineral/gas so I would actually pay attention to it. And if I could make the important ones pop in the middle of my screen that would be amazing. To bad you can't mod your interface like in wow. That would be so cool.
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Russian Federation4295 Posts
Great tip! I think, it can be also used for other races to add to selection all newly created units and/or probably simplify their macro a bit in some cases.
p.s. also check your PM
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Italy12246 Posts
Added a [D] tag. I like my threads tagged.
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On July 08 2013 18:12 Teoita wrote: Added a [D] tag. I like my threads tagged.
Thanks! I meant to do that but forgot.
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Oh man, will definitely be trying this. In ZvP particularly I make a lot of queens, and this would greatly reduce headaches!
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Teoita likes the D
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On July 08 2013 19:05 Hairy wrote: Oh man, will definitely be trying this. In ZvP particularly I make a lot of queens, and this would greatly reduce headaches!
Yup! Queens are awesome in PvZ against void rays and colossus, and tanking stalkers.
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On July 08 2013 14:32 eneyeseekay wrote: I knew you could click on alerts, but I had no idea you could Ctrl+Click them... Good find, I never would have tried that tbh.
Maybe this is a better feature than you think-- I'm thinking specifically in the case of Terran while producing bio units.. In theory you could Ctrl+Click the notifications and add them to a CG as the units were producing right? It would reduce the time you spend trying to wrangle them as they poured across the map.
Edit/Update:
Yeaaaaahhhh... So it definitely works. It feels a lot like egg hotkeying with Zerg. Well, as close as you can get to it as Terran. Pretty neat!
As scrub tier as it sounds I've been using select all army and hotkeying certain units for that purpose.
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On July 08 2013 14:32 eneyeseekay wrote: ...In theory you could Ctrl+Click the notifications and add them to a CG as the units were producing right? It would reduce the time you spend trying to wrangle them as they poured across the map.
Edit/Update:
Yeaaaaahhhh... So it definitely works. It feels a lot like egg hotkeying with Zerg. Well, as close as you can get to it as Terran. Pretty neat! I guess should add something else here since just tested it out some more with bio.
So I tested it some more by producing nothing but 12 Marines at a time from 6 Reactored Rax. I noticed that if there haven't been other notifications between the Marine alerts, the alerts are condensed into what you could call a "running total". So if I produced 3 rounds of 12, without any other alerts breaking up each round of Marines, the first 12 show up in the,alerts, and then they disappear like normal. Once the second round is completed, it will show a new alert that lists 24 Marines produced, forcing me to select both the first and second rounds of Marines. The third round of Marines are also added to that total as part of this single reoccurring alert.
I'm sure if I was testing it in a busy game (this more more of an "in-a-vacuum" approach), there would certainly be other things going on to break up the alert icons to the point where I wasn't re-selecting the same produced units over and over again, so it's not all doom-and-gloom. If one was to stay on top of the alerts like this, it could reduce the need for Rally Cams, the Select all Army command, and mindlessly rallying un-hotkeyed units across the map. Aside from this condensing feature, the fact that you jump to the new unit(s) when you Ctrl+Left Click the alert is also a bit of a pain. Working a trigger into your mind to do something when hopping back might actually prove to be beneficial though, such as drop MULES, check upgrades and make Depots, idk.
Anyways, this is pretty cool! I'd love to see a high level Terran manage their bio production through this to determine whether or not it's potentially viable.
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Two years of StarCraft and I'm still learning new, simple things that I had no clue about. Thanks!
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Could anyone confirm this behaviour? I can't test right now!- If I were to produce only queens for 20 minutes straight, ctrl+clicking the notification would select ALL those queens
- However, if I produced queens for 20 minutes straight, but a notification of a different type occurred in the middle, ctrl+clicking a new queen alert would select only queens produced after the interference
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Russian Federation4295 Posts
If I were to produce only queens for 20 minutes straight, ctrl+clicking the notification would select ALL those queens You can Ctrl-select only Queens that were created during last 10 seconds. When 10 seconds ends, alert message will dissapear and you can't click on it
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On July 09 2013 02:07 Existor wrote:Show nested quote +If I were to produce only queens for 20 minutes straight, ctrl+clicking the notification would select ALL those queens You can Ctrl-select only Queens that were created during last 10 seconds. When 10 seconds ends, alert message will dissapear and you can't click on it This directly contrasts against what was said a few posts above :/
So I tested it some more by producing nothing but 12 Marines at a time from 6 Reactored Rax. I noticed that if there haven't been other notifications between the Marine alerts, the alerts are condensed into what you could call a "running total". So if I produced 3 rounds of 12, without any other alerts breaking up each round of Marines, the first 12 show up in the,alerts, and then they disappear like normal. Once the second round is completed, it will show a new alert that lists 24 Marines produced, forcing me to select both the first and second rounds of Marines. The third round of Marines are also added to that total as part of this single reoccurring alert.
I'll be able to test for myself soon(ish) and clarify
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didn't know about clicking OR ctrl+clicking alerts!
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I tested the Marine production in smaller rounds this time.
@Hairy Existor is right about the alert disappearing, rendering it un-clickable. It reappears with a running total when nothing else enters the alert list.
Here-- it isn't fancy but you can see how this running total thing works, and how it behaves when it becomes interrupted. In each image, between completion of the Marines, the icon disappeared because of the 10-second fade out shown in the first image. I did this with 3 naked Rax.
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On July 09 2013 05:58 eneyeseekay wrote:I tested the Marine production in smaller rounds this time. @Hairy Existor is right about the alert disappearing, rendering it un-clickable. It reappears with a running total when nothing else enters the alert list. Here-- it isn't fancy but you can see how this running total thing works, and how it behaves when it becomes interrupted. In each image, between completion of the Marines, the icon disappeared because of the 10-second fade out shown in the first image. I did this with 3 naked Rax.
You can actually make the alerts stay indefinitely longer than 10s by clicking it. It refreshes the timer on that particular alert. This way, you can juggle certain game alerts to prevent them from disappearing.
However, it's unreliable in a real game as the alerts eventually get pushed out by newer alerts.
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2 Things.
First, is this in the 1000 tips thread ? because it's certainly worthy.
Second, clicking the alerts is one thing, but there is also a hotkey for "Last Alert", which I believe is spacebar by default. So, if Ctrl+Spacebar isn't bound to something else, would that have the same effect ? Also, I know repeated 'Last Alert' hotkey activation cycles more than just the last 10 seconds, so would Ctrl+spacebar have the same effect ?
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On July 09 2013 14:11 Kaitlin wrote: 2 Things.
First, is this in the 1000 tips thread ? because it's certainly worthy.
Second, clicking the alerts is one thing, but there is also a hotkey for "Last Alert", which I believe is spacebar by default. So, if Ctrl+Spacebar isn't bound to something else, would that have the same effect ? Also, I know repeated 'Last Alert' hotkey activation cycles more than just the last 10 seconds, so would Ctrl+spacebar have the same effect ?
Nope. Spacebar only shifts the camera. Ctrl+spacebar doesn't select anything. Unfortunately.
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When I read the title of this thread, I was hoping to see the following: - When you have 3 hatcheries and a lair(or hive) grouped, building 4 queens would queue the 4th queen up on one of the hatcheries, and not a single one on the lair (or hive). I was hoping that there would finally be a solution to that! But sadly, no 
I have these notifications disabled though, because I would often accidentally click on them while micro'ing, making my camera go all over the place. I lost a lot of games because of that .
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