• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:14
CET 13:14
KST 21:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
Mech is the composition that needs teleportation t TL.net Map Contest #21: Winners StarCraft, SC2, HotS, WC3, Returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
Constellation Cup - Main Event - Stellar Fest Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion [ASL20] Ask the mapmakers — Drop your questions BGH Auto Balance -> http://bghmmr.eu/ Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
PvZ map balance Current Meta How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1522 users

[D] TvT forGGeddon strategy (45 wins 3 losses) - Page 4

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 Next All
Smackzilla
Profile Blog Joined April 2010
United States539 Posts
July 13 2013 18:14 GMT
#61
On July 13 2013 08:46 govie wrote:
Show nested quote +
On July 13 2013 08:41 mechengineer123 wrote:
On July 13 2013 08:34 govie wrote:
On July 13 2013 08:21 mechengineer123 wrote:
I wish people would stop quoting that 45-3 ratio, literally over half of those maps were against much weaker players whom he would beat with any build and even any race.

Nevertheless, awesome strategy analysis, thanks man :D


To be honest : ForGG is 54–8 (87%) in games and 30–3 (91%) in matches. (this was after wcs global finals where he lost to mvp, i wrote tis before the final weekend of wcs eu). I dont agree with ur analysis as all these terran opponents are wcs caliber.

Opponents
MMA
Illusion
LucifroN
Strelok
MMA
Fuzer
Bunny
Bunny
MMA
TaeJa
TaeJa
Bang
Dayshi
GoOdy
GoOdy
Happy
Kas
Happy
Strelok
Fuzer
SuperNova
Dragon
ClouD
MorroW

Out of that list, at the very least morrow, cloud, dragon, fuzer, goody, illusion are all nowhere near his level. The full stats also include wins against Lau, hG, TiB, MarinLord, Satiini (13-0 against those last guys in total). He would most likely 13-0 them if he played Random, too.


Indeed, but u can judge every good player this way. Stephano and innovation crushes lesser players too, its part of being top pro caliber to fight against lesser players....


To further Govie's point, the real message here is that ForGG is a TvT beast with this strat and enjoys amazing success with it. Apollo and Kaeleris say so much in the WCS vods. Regardless of how people quibble the exact numbers, it doesnt really change things.
You see a mousetrap. I see free cheese and a f&%*ing challenge - Scroobius Pip
Smackzilla
Profile Blog Joined April 2010
United States539 Posts
July 15 2013 16:02 GMT
#62
What are people doing for army control and hotkeys? It seems to me, that there's a lot to control here. I'd argue that it could be harder than TvP.

For example, last night I was watching ForGG's stream, and there was so much going on. He's doing this dance with vikings, raven maintaining air control, hellions mopping up marine anti-air, banshees munching scvs in turret lines, and then two or three tanks getting positioned to support. It was great to watch, but intimidating at the same time.
You see a mousetrap. I see free cheese and a f&%*ing challenge - Scroobius Pip
govie
Profile Blog Joined November 2012
9334 Posts
Last Edited: 2013-07-15 16:24:57
July 15 2013 16:17 GMT
#63
On July 16 2013 01:02 Smackzilla wrote:
What are people doing for army control and hotkeys? It seems to me, that there's a lot to control here. I'd argue that it could be harder than TvP.

For example, last night I was watching ForGG's stream, and there was so much going on. He's doing this dance with vikings, raven maintaining air control, hellions mopping up marine anti-air, banshees munching scvs in turret lines, and then two or three tanks getting positioned to support. It was great to watch, but intimidating at the same time.


Agreed! It is not the build that wins him games its his control and descecionmaking. But what i do is as follows.

Early game (until tankproduction)
1. Hellions
2. Marine medivac
3. Air (or a single banshee early)
4. extra group which i never really use.

Mid/endgame (when u are building tanks)
1. Ground army
2. Tanks
3. Air
4. extra group which i never really use.

But i am not a particular good terran in execution. I bet a masters could advice u and me better. Most of the time i am allready happy that ive made it to mid/end stage^^ So if a master could enlighten us with unitcontrol forgg style i will edit OP, guide is gettin better everyday
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
Smackzilla
Profile Blog Joined April 2010
United States539 Posts
July 15 2013 16:37 GMT
#64
On July 16 2013 01:17 govie wrote:
Show nested quote +
On July 16 2013 01:02 Smackzilla wrote:
What are people doing for army control and hotkeys? It seems to me, that there's a lot to control here. I'd argue that it could be harder than TvP.

For example, last night I was watching ForGG's stream, and there was so much going on. He's doing this dance with vikings, raven maintaining air control, hellions mopping up marine anti-air, banshees munching scvs in turret lines, and then two or three tanks getting positioned to support. It was great to watch, but intimidating at the same time.


Agreed! It is not the build that wins him games its his control and descecionmaking. But what i do is as follows.

Early game (until tankproduction)
1. Hellions
2. Marine medivac
3. Air (or a single banshee early)
4. extra group which i never really use.

Mid/endgame (when u are building tanks)
1. Ground army
2. Tanks
3. Air
4. extra group which i never really use.

But i am not a particular good terran in execution. I bet a masters could advice u and me better. Most of the time i am allready happy that ive made it to mid/end stage^^ So if a master could enlighten us with unitcontrol forgg style i will edit OP, guide is gettin better everyday


A few thoughts:
1) I'm concerned with the single air group and tabbing for abilities, e.g. do I want to cloak my banshees or PDD with my raven. Also, what about attacking with air and accidentally suiciding your raven into your enemies?
2) I also wonder if a tank-only group is necessary. For example, if tanks are unseiged, you probably want them moving with your hellions. If you need to siege, no problem, I believe tanks have priority. Once sieged, should can still dart your hellions around with the ground control group; sieged tanks aren't going anywhere.
You see a mousetrap. I see free cheese and a f&%*ing challenge - Scroobius Pip
govie
Profile Blog Joined November 2012
9334 Posts
Last Edited: 2013-07-16 08:28:30
July 16 2013 08:28 GMT
#65
BTW tonight chances for forgg vs bunny (maybe). Or atleast i hope so. We can see what the patch influenced in forgg's build/tactics.
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
KingofGods
Profile Joined July 2010
Canada1218 Posts
July 16 2013 08:37 GMT
#66
ForGG is a hellion guy, not a hellbat guy so I don't see how the patch would affect him all that much.
govie
Profile Blog Joined November 2012
9334 Posts
July 16 2013 09:31 GMT
#67
On July 16 2013 17:37 KingofGods wrote:
ForGG is a hellion guy, not a hellbat guy so I don't see how the patch would affect him all that much.


I expect banshees and mines. He never did that last wcs. Well see.
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
halpimcat
Profile Joined September 2011
215 Posts
July 16 2013 09:49 GMT
#68
This may be a question about mech in general since I've only recently started since playing bio/biomech since 2010. But when do you make the switch to air, if ever? It seems extra ambiguous in a mech vs mech game, since it seems you get fewer vikings in this build compared to other mech builds.
govie
Profile Blog Joined November 2012
9334 Posts
Last Edited: 2013-07-16 10:10:23
July 16 2013 09:57 GMT
#69
On July 16 2013 18:49 halpimcat wrote:
This may be a question about mech in general since I've only recently started since playing bio/biomech since 2010. But when do you make the switch to air, if ever? It seems extra ambiguous in a mech vs mech game, since it seems you get fewer vikings in this build compared to other mech builds.


If u play it out right u will allways have more or equal vikings then ur opponent, for sure. After the raven, u can get a reactor on the starport if u see your opponent trying the regain aircontrol. But most terrans go for some medivacs early, that will put them behind in the vikingcount for a long time.

U dont need to switch to air in tvt when playing mech (except vikingsproduction) and facing BC's if u dont want too. Watch fantasy vs flash air vs mech. Fantasy builds alot of mines and they shred BC's like there shitty units

The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
Kokokoz
Profile Joined April 2013
France147 Posts
July 16 2013 12:20 GMT
#70
Personally, in my platinum league, when the opponent switch to air it's not a problem, even if I didn't see it coming, I stop making hellions/hellbats and tanks, and I make thors and mass mines instead (with fast burrow). Mines>BC
JanLui
Profile Joined November 2010
France50 Posts
July 21 2013 13:13 GMT
#71
On July 16 2013 17:28 govie wrote:
BTW tonight chances for forgg vs bunny (maybe). Or atleast i hope so. We can see what the patch influenced in forgg's build/tactics.


On July 16 2013 18:31 govie wrote:
Show nested quote +
On July 16 2013 17:37 KingofGods wrote:
ForGG is a hellion guy, not a hellbat guy so I don't see how the patch would affect him all that much.


I expect banshees and mines. He never did that last wcs. Well see.



Indeed he sticked to this standard 12rax 15gas he always does =)

Bunny opened gas 1st cloack banshee into tank all in
and in the 2nd game Bunny opened 2 rax reaper

VOD here >>>
ForGG vs. Bunny - Group G Ro32 - WCS European Premier League - StarCraft 2


Never Die Easy. http://www.sc2ranks.com/eu/312602/JanLui
govie
Profile Blog Joined November 2012
9334 Posts
Last Edited: 2013-07-22 22:06:48
July 22 2013 21:54 GMT
#72
On July 21 2013 22:13 JanLui wrote:
Show nested quote +
On July 16 2013 17:28 govie wrote:
BTW tonight chances for forgg vs bunny (maybe). Or atleast i hope so. We can see what the patch influenced in forgg's build/tactics.


Show nested quote +
On July 16 2013 18:31 govie wrote:
On July 16 2013 17:37 KingofGods wrote:
ForGG is a hellion guy, not a hellbat guy so I don't see how the patch would affect him all that much.


I expect banshees and mines. He never did that last wcs. Well see.



Indeed he sticked to this standard 12rax 15gas he always does =)

Bunny opened gas 1st cloack banshee into tank all in
and in the 2nd game Bunny opened 2 rax reaper

VOD here >>>
ForGG vs. Bunny - Group G Ro32 - WCS European Premier League - StarCraft 2




I have added the vods to the OP. Thx m8 That 2nd game was bull from bunny. But the first one was ok although bansheemicro from bunny was a bit poor.

Seems like forgg does go banshees+cloak, if he spots one and i guess to pick of tanks and stuff if they follow the bansheeharras up (because he doesnt scout so he doesnt know). To bad we didnt saw a strong banshee expand against forgg, as we all know we see that alot on ladder. But still.. when seeing banshee get one yourself seems logical when u dont scout

Hopefully we can see his tvt some more here and there.
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
Last Edited: 2013-07-22 23:37:17
July 22 2013 23:34 GMT
#73
/edit

nvm.
Smackzilla
Profile Blog Joined April 2010
United States539 Posts
July 28 2013 19:06 GMT
#74
So I finally got around to checking out ForGG vs Bunny @ WCS2. In the first game, the tank pushes looked so scary. It seems like you'd need great control to hold it off. Since I don't have great control, has anyone considered incorporating a little earlier gas into the build to get a tank of your own out?

Also, I noticed that he also skipped the medivac and went straight to viking and then raven. I also believe I've seen that in his stream. Does the represent a fundamental change in his build as a response to the banshee buff?
You see a mousetrap. I see free cheese and a f&%*ing challenge - Scroobius Pip
LiLSighKoh
Profile Blog Joined October 2010
United States588 Posts
Last Edited: 2013-07-28 19:39:26
July 28 2013 19:38 GMT
#75
On July 29 2013 04:06 Smackzilla wrote:
So I finally got around to checking out ForGG vs Bunny @ WCS2. In the first game, the tank pushes looked so scary. It seems like you'd need great control to hold it off. Since I don't have great control, has anyone considered incorporating a little earlier gas into the build to get a tank of your own out?

Also, I noticed that he also skipped the medivac and went straight to viking and then raven. I also believe I've seen that in his stream. Does the represent a fundamental change in his build as a response to the banshee buff?

In my experiences with facing cloaked banshee using this build(I use it almost every game) banshees are easy to hold off. Scan the main once your 2nd OC finishes, and if you scout or feel that he's going cloaked banshee, you start your eng bay, get your viking, 2 widow mines and then a raven. The build actually times out perfectly where you can start your 2 widow mines and then you still have enough gas to get your raven. So usually the banshee is completely shut down. As for the tank push, that's the hard part, and what I'd recommend is just to keep producing helions. Try and get a good engagement where you get a good shot off on the marines, pulling SCVS along with landing vikings and auto turrets since he's one basing should do the trick. You won't have enough time to get a tank to defend, and even if you switch the factory on to the tech lab, you just won't have enough units to defend.
Edit:If I scout that he's going bio, I get the medivac, if I scout that he's going for some time of 1 base build, I'll skip the medivac in favor of the viking and raven for the defense.
"Want some? Go get some!"
govie
Profile Blog Joined November 2012
9334 Posts
Last Edited: 2013-07-28 20:51:11
July 28 2013 20:47 GMT
#76
On July 29 2013 04:38 LiLSighKoh wrote:
Show nested quote +
On July 29 2013 04:06 Smackzilla wrote:
So I finally got around to checking out ForGG vs Bunny @ WCS2. In the first game, the tank pushes looked so scary. It seems like you'd need great control to hold it off. Since I don't have great control, has anyone considered incorporating a little earlier gas into the build to get a tank of your own out?

Also, I noticed that he also skipped the medivac and went straight to viking and then raven. I also believe I've seen that in his stream. Does the represent a fundamental change in his build as a response to the banshee buff?

In my experiences with facing cloaked banshee using this build(I use it almost every game) banshees are easy to hold off. Scan the main once your 2nd OC finishes, and if you scout or feel that he's going cloaked banshee, you start your eng bay, get your viking, 2 widow mines and then a raven. The build actually times out perfectly where you can start your 2 widow mines and then you still have enough gas to get your raven. So usually the banshee is completely shut down. As for the tank push, that's the hard part, and what I'd recommend is just to keep producing helions. Try and get a good engagement where you get a good shot off on the marines, pulling SCVS along with landing vikings and auto turrets since he's one basing should do the trick. You won't have enough time to get a tank to defend, and even if you switch the factory on to the tech lab, you just won't have enough units to defend.
Edit:If I scout that he's going bio, I get the medivac, if I scout that he's going for some time of 1 base build, I'll skip the medivac in favor of the viking and raven for the defense.


When they push early with tanks. Build a banshee and kill the marines with the hellions. Thin the marinecount so your bansjee can deal with the tanks.

Also the raven is pretty powerfull against early pushes. If u can drop 2 turrets (10 dps a piece is 20 dps extra in total with a bigger healthbar then marines) against an early push u got alot of extra dps.. next to the AOE of the hellions it will mean u can hold off much more and loose less. Ravens are worth it in tvt, certainly with the newpatch and the importance of airsuperiority..Demuslim on his stream said he lost against avilo just because he forgot to use the 2 turrets at the right time. Certainly earlygame two turrets can save your life.
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
Smackzilla
Profile Blog Joined April 2010
United States539 Posts
July 29 2013 16:29 GMT
#77
@LilSighKoh
Those adjustments seem to make a lot of sense. I'll try them out.

@Govie
So what adjustments are you making nowadays given the banshee buff? Are you skipping the medivac (e.g. viking > raven > viking), and if so, what sort of early game aggression are you doing?
You see a mousetrap. I see free cheese and a f&%*ing challenge - Scroobius Pip
Clazziquai10
Profile Blog Joined August 2011
Singapore1949 Posts
July 29 2013 16:37 GMT
#78
I can't seem to view the images clearly, mind re-uploading them?
govie
Profile Blog Joined November 2012
9334 Posts
Last Edited: 2013-07-29 16:44:08
July 29 2013 16:41 GMT
#79
On July 30 2013 01:29 Smackzilla wrote:
@LilSighKoh
Those adjustments seem to make a lot of sense. I'll try them out.

@Govie
So what adjustments are you making nowadays given the banshee buff? Are you skipping the medivac (e.g. viking > raven > viking), and if so, what sort of early game aggression are you doing?


Im not high level enough yet to fully get most out of the unitcomp.. so no, i dont do anything different since the patch. Im no pro, just an amateur

1. If i see a 2nd CC i will certainly build a medivac and try to harras with marines and hellions. This because the banshee will allways hit later then marine/hellion drop/elevator when both players go for 2nd CC.

2. Banshee hits around the same time and cloakresearch takes just as long as it used to, prepatch. 1 medivac 1 viking and 1 raven would surfice as i see it. After the raven u could go for a banshee if u spotted a banshee, because a banshee will help against any followup aggression off 1 basebanshee like tankpushes etc. Most players try to overextend the harras when they have invested so much in it (late 2nd cc). So a banshee of your own helps negaiting that 2nd strong harras i.e. tankmarinepush.

The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
Smackzilla
Profile Blog Joined April 2010
United States539 Posts
July 29 2013 16:56 GMT
#80
@Govie
How/when/where are you scouting the 2nd CC?
You see a mousetrap. I see free cheese and a f&%*ing challenge - Scroobius Pip
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
12:00
#59
WardiTV453
OGKoka 124
Rex83
IntoTheiNu 7
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Hui .218
Lowko139
OGKoka 124
Rex 83
StarCraft: Brood War
Rain 9474
Jaedong 4104
GuemChi 2231
Sea 1916
Horang2 1843
Pusan 586
Stork 351
Larva 349
Mini 304
Hyun 261
[ Show more ]
Light 131
ZerO 113
PianO 105
Backho 87
Killer 75
ggaemo 70
sSak 67
ToSsGirL 64
Barracks 59
Aegong 59
JYJ53
JulyZerg 53
Sharp 30
soO 29
Icarus 22
zelot 17
Noble 10
Sacsri 9
SilentControl 6
scan(afreeca) 5
Dota 2
Dendi1014
XcaliburYe394
KheZu183
League of Legends
Reynor125
Counter-Strike
olofmeister1664
shoxiejesuss743
x6flipin582
allub279
zeus176
Other Games
B2W.Neo821
Pyrionflax410
crisheroes255
Sick236
Fuzer 158
Happy141
Mew2King113
QueenE32
ZerO(Twitch)11
Organizations
StarCraft: Brood War
lovetv 12
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• LUISG 61
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• WagamamaTV312
Upcoming Events
Wardi Open
3h 46m
Replay Cast
10h 46m
WardiTV Korean Royale
23h 46m
Replay Cast
1d 10h
Replay Cast
1d 20h
Kung Fu Cup
1d 23h
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
2 days
The PondCast
2 days
RSL Revival
2 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
2 days
[ Show More ]
WardiTV Korean Royale
2 days
PiGosaur Monday
3 days
RSL Revival
3 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
3 days
CranKy Ducklings
4 days
RSL Revival
4 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
4 days
BSL 21
5 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
5 days
RSL Revival
5 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
BSL 21
6 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Wardi Open
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.